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ash / wm / multi_display / persistent_window_info.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_MULTI_DISPLAY_PERSISTENT_WINDOW_INFO_H_
#define ASH_WM_MULTI_DISPLAY_PERSISTENT_WINDOW_INFO_H_
#include <stdint.h>
#include <optional>
#include "ash/ash_export.h"
#include "ui/display/types/display_constants.h"
#include "ui/gfx/geometry/rect.h"
namespace aura {
class Window;
} // namespace aura
namespace ash {
// Describes the information that each window needs to carry for persistent
// window placement in multi-displays or screen rotation scenario.
class ASH_EXPORT PersistentWindowInfo {
public:
// `is_landscape_before_rotation` indicates the screen orientation before
// screen rotation happens. This is used to help restore window bounds in
// screen rotation scenario. The `given_restore_bounds_in_parent` will be
// ignored if it is empty.
PersistentWindowInfo(aura::Window* window,
bool is_landscape_before_rotation,
const gfx::Rect& restore_bounds_in_parent);
PersistentWindowInfo(const PersistentWindowInfo&) = delete;
PersistentWindowInfo& operator=(const PersistentWindowInfo&) = delete;
~PersistentWindowInfo();
gfx::Rect window_bounds_in_screen() const { return window_bounds_in_screen_; }
int64_t display_id() const { return display_id_; }
gfx::Vector2d display_offset_from_origin_in_screen() const {
return display_offset_from_origin_in_screen_;
}
gfx::Size display_size_in_pixel() const { return display_size_in_pixel_; }
bool is_landscape() const { return is_landscape_; }
gfx::Rect restore_bounds_in_parent() const {
return restore_bounds_in_parent_.value_or(gfx::Rect());
}
int64_t display_id_after_removal() const { return display_id_after_removal_; }
void set_display_id_after_removal(int64_t id) {
display_id_after_removal_ = id;
}
private:
// Persistent window bounds in screen coordinates.
gfx::Rect window_bounds_in_screen_;
// Indicates the display to restore to in multi-displays scenario or the
// display on which screen rotation happens.
int64_t display_id_;
// Indicates the window's display id after display removal happens. This can
// be used to compare with `display_id` to see whether the window has been
// moved to another display. As we can not tell this from whether window has
// been re-parented to a different root window on display removal.
int64_t display_id_after_removal_ = display::kInvalidDisplayId;
// Indicates last display's origin in the screen coordinate.
gfx::Vector2d display_offset_from_origin_in_screen_;
// Indicates last display's size in pixel.
gfx::Size display_size_in_pixel_;
// True if it is in landscape orientation before screen orientation happens.
// Note, this is only meaningful in the screen rotation scenario.
bool is_landscape_;
// Stores the restore bounds in its parent coordinates if they exist.
std::optional<gfx::Rect> restore_bounds_in_parent_;
};
} // namespace ash
#endif // ASH_WM_MULTI_DISPLAY_PERSISTENT_WINDOW_INFO_H_