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ash / wm / overview / delayed_animation_observer_impl.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_OVERVIEW_DELAYED_ANIMATION_OBSERVER_IMPL_H_
#define ASH_WM_OVERVIEW_DELAYED_ANIMATION_OBSERVER_IMPL_H_
#include "ash/ash_export.h"
#include "ash/wm/overview/delayed_animation_observer.h"
#include "base/memory/raw_ptr.h"
#include "ui/compositor/layer_animation_observer.h"
namespace ash {
class OverviewDelegate;
// An observer that does not watch any animation, but instead has a timeout
// before telling its owner to destroy it. It is used when entering overview
// without any animations but we still want to delay some tasks.
class ASH_EXPORT ForceDelayObserver : public DelayedAnimationObserver {
public:
explicit ForceDelayObserver(base::TimeDelta delay);
ForceDelayObserver(const ForceDelayObserver&) = delete;
ForceDelayObserver& operator=(const ForceDelayObserver&) = delete;
~ForceDelayObserver() override;
// DelayedAnimationObserver:
void SetOwner(OverviewDelegate* owner) override;
void Shutdown() override;
private:
void Finish();
raw_ptr<OverviewDelegate> owner_ = nullptr;
base::WeakPtrFactory<ForceDelayObserver> weak_ptr_factory_{this};
};
// An observer which watches a overview enter animation and signals its owner
// when the animation it is watching finishes.
class ASH_EXPORT EnterAnimationObserver : public ui::ImplicitAnimationObserver,
public DelayedAnimationObserver {
public:
EnterAnimationObserver();
EnterAnimationObserver(const EnterAnimationObserver&) = delete;
EnterAnimationObserver& operator=(const EnterAnimationObserver&) = delete;
~EnterAnimationObserver() override;
// ui::ImplicitAnimationObserver:
void OnImplicitAnimationsCompleted() override;
// DelayedAnimationObserver:
void SetOwner(OverviewDelegate* owner) override;
void Shutdown() override;
private:
raw_ptr<OverviewDelegate> owner_ = nullptr;
};
// An observer which watches a overview exit animation and signals its owner
// when the animation it is watching finishes.
class ASH_EXPORT ExitAnimationObserver : public ui::ImplicitAnimationObserver,
public DelayedAnimationObserver {
public:
ExitAnimationObserver();
ExitAnimationObserver(const ExitAnimationObserver&) = delete;
ExitAnimationObserver& operator=(const ExitAnimationObserver&) = delete;
~ExitAnimationObserver() override;
// ui::ImplicitAnimationObserver:
void OnImplicitAnimationsCompleted() override;
// DelayedAnimationObserver:
void SetOwner(OverviewDelegate* owner) override;
void Shutdown() override;
private:
raw_ptr<OverviewDelegate> owner_ = nullptr;
};
} // namespace ash
#endif // ASH_WM_OVERVIEW_DELAYED_ANIMATION_OBSERVER_IMPL_H_