1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
ash / wm / overview / overview_grid.h [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_OVERVIEW_OVERVIEW_GRID_H_
#define ASH_WM_OVERVIEW_OVERVIEW_GRID_H_
#include <memory>
#include <vector>
#include "ash/public/cpp/desk_template.h"
#include "ash/public/cpp/wallpaper/wallpaper_controller_observer.h"
#include "ash/rotator/screen_rotation_animator_observer.h"
#include "ash/wm/desks/desk_bar_view_base.h"
#include "ash/wm/desks/templates/saved_desk_util.h"
#include "ash/wm/overview/birch/birch_bar_view.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_item.h"
#include "ash/wm/overview/overview_observer.h"
#include "ash/wm/overview/overview_types.h"
#include "ash/wm/overview/overview_ui_task_pool.h"
#include "ash/wm/splitview/split_view_drag_indicators.h"
#include "ash/wm/splitview/split_view_observer.h"
#include "base/containers/flat_set.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
namespace aura {
class Window;
} // namespace aura
namespace gfx {
class Rect;
class RectF;
} // namespace gfx
namespace views {
class Widget;
} // namespace views
namespace ui {
class PresentationTimeRecorder;
} // namespace ui
namespace ash {
class OverviewDeskBarView;
class OverviewDropTarget;
class OverviewGridEventHandler;
class OverviewItemBase;
class OverviewSession;
class RoundedLabelWidget;
class SavedDeskLibraryView;
class ScopedOverviewHideWindows;
class ScopedOverviewWallpaperClipper;
class SplitViewController;
class SplitViewSetupView;
class WindowOcclusionCalculator;
// An instance of this class is created during the initialization of an overview
// session which manages and positions the overview UI on a per root window
// basis. Overview UI elements include:
// - Desks bar view which contains a desk preview and desk name per desk.
// - Splitview indicators for snapping windows in overview.
// - Overview items representing each application window associated with the
// root window of the grid.
// - Saved desk UI elements to create saved desks and display saved desks.
// - etc.
class ASH_EXPORT OverviewGrid : public SplitViewObserver,
public ScreenRotationAnimatorObserver,
public WallpaperControllerObserver,
public OverviewItem::WindowDestructionDelegate {
public:
class MetricsTracker {
public:
MetricsTracker() = default;
virtual ~MetricsTracker() = default;
};
OverviewGrid(
aura::Window* root_window,
const std::vector<raw_ptr<aura::Window, VectorExperimental>>& window_list,
OverviewSession* overview_session,
base::WeakPtr<WindowOcclusionCalculator> window_occlusion_calculator);
OverviewGrid(const OverviewGrid&) = delete;
OverviewGrid& operator=(const OverviewGrid&) = delete;
~OverviewGrid() override;
// Exits overview mode.
void Shutdown(OverviewEnterExitType exit_type);
// Prepares the windows in this grid for overview. This will restore all
// minimized windows and ensure they are visible.
void PrepareForOverview();
// Positions all the windows in rows of equal height scaling each window to
// fit that height. Optionally animates the windows to their targets when
// |animate| is true. Items in |ignored_items| are not positioned. This is for
// dragging. |transition| specifies the overview state when this function is
// called. Updates the save desk template button if necessary.
void PositionWindows(
bool animate,
const base::flat_set<OverviewItemBase*>& ignored_items = {},
OverviewTransition transition = OverviewTransition::kInOverview);
// Used when feature ContinuousOverviewScrollAnimation is enabled. Positions
// the windows according to the y_offset. Uses the same logic as
// `PositionWindows()` to determine the final state of each window. Minimized
// windows, and the save desk button, fade in accordingly based on the scroll
// offset.
void PositionWindowsContinuously(float y_offset);
// Returns the `OverviewItemBase` if a window is contained in any of the
// OverviewItems this grid owns. Returns nullptr if no such a OverviewItem
// exist.
OverviewItemBase* GetOverviewItemContaining(const aura::Window* window) const;
// Adds |window| at the specified |index|. |window| cannot already be on the
// grid. If |reposition| is true, repositions all items except those in
// |ignored_items|. If |animate| is true, animates the repositioning.
// |animate| has no effect if |reposition| is false.
// If |use_spawn_animation| is true, and this item is being added *while*
// overview is already active, it will use a special spawn animation on its
// first position in the grid. |use_spawn_animation| has no effect if either
// |animate| or |reposition| are false.
// If |reposition|, |animate|, and |restack| are all true, the stacking order
// will be adjusted after the animation. If |restack| is true but at least one
// of |reposition| and |animate| is false, the stacking order will be adjusted
// immediately.
// Note: OverviewSession has versions of the Add/Remove items. Those are
// preferred as they will call into these functions and update other things
// like the overview accessibility annotator and the no recent items widget.
void AddItem(aura::Window* window,
bool reposition,
bool animate,
const base::flat_set<OverviewItemBase*>& ignored_items,
size_t index,
bool use_spawn_animation,
bool restack);
// Similar to the above function, but adds the window to the end of the grid.
void AppendItem(aura::Window* window,
bool reposition,
bool animate,
bool use_spawn_animation);
// Like |AddItem|, but adds |window| at the correct position according to MRU
// order.
void AddItemInMruOrder(aura::Window* window,
bool reposition,
bool animate,
bool restack,
bool use_spawn_animation);
// Removes |overview_item| from the grid. |overview_item| cannot already be
// absent from the grid. If |item_destroying| is true, we may want to notify
// |overview_session_| that this grid has become empty. If |item_destroying|
// and |reposition| are both true, all items are repositioned with animation.
// |reposition| has no effect if |item_destroying| is false.
void RemoveItem(OverviewItemBase* overview_item,
bool item_destroying,
bool reposition);
// Removes all overview items and restores the respective windows. This is
// used when launching a saved desk. While this will empty the grid, it will
// *not* invoke `OverviewSession::OnGridEmpty()` since the grid is about to
// get filled with new windows.
void RemoveAllItemsForSavedDeskLaunch();
// Adds a drop target for |dragged_item|, at the index immediately following
// |dragged_item|. Repositions all items except |dragged_item|, so that the
// drop target takes the place of |dragged_item|. Does not animate the
// repositioning or fade in the drop target. The visual effect is that the
// drop target was already present but was covered by |dragged_item|.
void AddDropTargetForDraggingFromThisGrid(OverviewItemBase* dragged_item);
// Adds a drop target for |dragged_window|. Used for dragging from another
// grid, from the top in tablet mode, or from the shelf in tablet mode.
void AddDropTargetNotForDraggingFromThisGrid(aura::Window* dragged_window,
bool animate);
// Removes the drop target from the grid.
void RemoveDropTarget();
// Sets bounds for the window grid and positions all windows in the grid,
// except windows in |ignored_items|.
void SetBoundsAndUpdatePositions(
const gfx::Rect& bounds_in_screen,
const base::flat_set<OverviewItemBase*>& ignored_items,
bool animate);
// Updates overview bounds and hides the drop target when a preview area is
// shown or the drag is currently outside of |root_window_|. For dragging from
// the top or from the shelf, pass null for |dragged_item|.
void RearrangeDuringDrag(
OverviewItemBase* dragged_item,
SplitViewDragIndicators::WindowDraggingState window_dragging_state);
// Sets the dragged window on |split_view_drag_indicators_|.
void SetSplitViewDragIndicatorsDraggedWindow(aura::Window* dragged_window);
// Sets the window dragging state on |split_view_drag_indicators_|.
void SetSplitViewDragIndicatorsWindowDraggingState(
SplitViewDragIndicators::WindowDraggingState window_dragging_state);
// Updates the desks bar widget bounds if necessary.
// Returns true if the desks widget's bounds have been updated.
bool MaybeUpdateDesksWidgetBounds();
// Updates the birch bar widget bounds if necessary.
// Returns true if the birch bar widget's bounds have been updated.
bool MaybeUpdateBirchBarWidgetBounds();
// Updates the appearance of the drop target to visually indicate when the
// dragged window is being dragged over it. For dragging from the top or from
// the shelf, pass null for |dragged_item|.
void UpdateDropTargetBackgroundVisibility(
OverviewItemBase* dragged_item,
const gfx::PointF& location_in_screen);
// Called when any OverviewItem on any OverviewGrid has started/ended being
// dragged.
void OnOverviewItemDragStarted();
void OnOverviewItemDragEnded(bool snap);
// Called when a window (either it's browser window or an app window)
// start/continue/end being dragged in tablet mode.
void OnWindowDragStarted(aura::Window* dragged_window, bool animate);
void OnWindowDragContinued(
aura::Window* dragged_window,
const gfx::PointF& location_in_screen,
SplitViewDragIndicators::WindowDraggingState window_dragging_state);
void OnWindowDragEnded(aura::Window* dragged_window,
const gfx::PointF& location_in_screen,
bool should_drop_window_into_overview,
bool snap);
// Called when a WebUI Tab Strip thumbnail is dropped into overview grid.
void MergeWindowIntoOverviewForWebUITabStrip(aura::Window* dragged_window);
// Shows/Hides windows during window dragging. Used when swiping up a window
// from shelf.
void SetVisibleDuringWindowDragging(bool visible, bool animate);
// Called by |OverviewSession::OnDisplayMetricsChanged|, only for the display
// with this grid.
void OnDisplayMetricsChanged(uint32_t changed_metrics);
// Called by |OverviewSession::OnUserWorkAreaInsetsChanged|.
void OnUserWorkAreaInsetsChanged(aura::Window* root_window);
// Called when overview starting animation completes.
void OnStartingAnimationComplete(bool canceled);
// Calculates `should_animate_when_entering_` and
// `should_animate_when_exiting_` of overview items. This to animate only what
// is necessary for performance reasons. A window will not be animated if
// both its source and target bounds are covered by another window higher in
// z-order. For example, if the MRU window is maximized and we have no floated
// or always on top windows, that window will be the only animated window
// entering or exiting overview. `selected_item` is the selected item when
// exiting overview mode, null otherwise. `target_bounds` are the bounds that
// the items will be in overview. If `tranisition` is exit, `target_bounds`
// should be empty and the overview bounds should be queried from
// `item_list_`.
void CalculateWindowListAnimationStates(
OverviewItemBase* selected_item,
OverviewTransition transition,
const std::vector<gfx::RectF>& target_bounds);
// Do not animate the entire window list during exiting the overview. It's
// used when splitview and overview mode are both active, selecting a window
// will put the window in splitview mode and also end the overview mode. In
// this case the windows in OverviewGrid should not animate when exiting the
// overivew mode. These windows will use ZERO tween so that transforms will
// reset at the end of animation.
void SetWindowListNotAnimatedWhenExiting();
// Starts a nudge, with `item` being the item that may be deleted. This method
// calculates which items in `item_list_` are to be updated, and their
// destination bounds and fills `nudge_data_` accordingly.
void StartNudge(OverviewItemBase* item);
// Moves items in |nudge_data_| towards their destination bounds based on
// |value|, which must be between 0.0 and 1.0.
void UpdateNudge(OverviewItemBase* item, double value);
// Clears |nudge_data_|.
void EndNudge();
// Returns the window of the overview item that contains |location_in_screen|.
// |ignored_item| is excluded from consideration. Overview items covered by
// |ignored_item| are eligible.
aura::Window* GetTargetWindowOnLocation(const gfx::PointF& location_in_screen,
OverviewItemBase* ignored_item);
// Returns true when the desks bar view is showing desks mini views (or will
// show them once it is created).
bool IsDesksBarViewActive() const;
// Gets the effective bounds of this grid (the area in which the windows are
// positioned, taking into account the availability of the desks bar and birch
// bar).
gfx::Rect GetGridEffectiveBounds() const;
// Gets the horizontal paddings according to the shelf alignment and the
// existence of split view.
gfx::Insets GetGridHorizontalPaddings() const;
// Gets the vertical paddings according to the existence of desk bar, birch
// bar, shelf and split view.
gfx::Insets GetGridVerticalPaddings() const;
// Gets the insets of the grid. Either |bounds_| or GetGridEffectiveBounds
// does not exclude the insets from its bounds. But like PositionWindows needs
// to position the overview windows in the bounds exclude the insets.
gfx::Insets GetGridInsets() const;
// Called when a window is being dragged in Overview Mode. If
// |update_desks_bar_drag_details| is true, it will update the drag details
// (screen_location, and whether that location intersects with the
// desks bar widget). |for_drop| should be set to true if this is called when
// the item is being dropped when the drag is complete.
// Returns true if |screen_location| does intersect with the
// OverviewDeskBarView.
bool IntersectsWithDesksBar(const gfx::Point& screen_location,
bool update_desks_bar_drag_details,
bool for_drop);
// Updates the drag details for OverviewDeskBarView to end the drag and move
// the window(s) represented by the `dragged_item` to another desk if it was
// dropped on a mini_view of a desk that is different than that of the active
// desk or if dropped on the new desk button. Returns true if the window(s)
// were successfully moved to another desk.
bool MaybeDropItemOnDeskMiniViewOrNewDeskButton(
const gfx::Point& screen_location,
OverviewItemBase* dragged_item);
// Prepares the |scroll_offset_min_| as a limit for |scroll_offset| from
// scrolling or positioning windows too far offscreen.
void StartScroll();
// |delta| is used for updating |scroll_offset_| with new scroll values so
// that windows in tablet overview mode get positioned accordingly. Returns
// true if the grid was moved to the edge.
bool UpdateScrollOffset(float delta);
void EndScroll();
// Calculates the width of an item based on |height|. The width tries to keep
// the same aspect ratio as the original window, but may be modified if the
// bounds of the window are considered extreme, or if the window is in
// splitview or entering splitview.
int CalculateWidthAndMaybeSetUnclippedBounds(OverviewItemBase* item,
int height);
// Returns true if any desk name is being modified in its mini view on this
// grid.
bool IsDeskNameBeingModified() const;
// Commits any on-going name changes if any.
void CommitNameChanges();
// Shows the saved desk library. Creates the widget if needed. The desks bar
// will be expanded if it isn't already.
void ShowSavedDeskLibrary();
// Hides the saved desk library and reshows the overview items. Updates the
// save desk buttons if we are not exiting overview.
void HideSavedDeskLibrary(bool exit_overview);
// True if the saved desk library is shown, or in the process of animating to
// be shown.
bool IsShowingSavedDeskLibrary() const;
// Returns true if any saved desk name is being modified in its item view on
// this grid.
bool IsSavedDeskNameBeingModified() const;
// Updates the visibility of the `no_windows_widget_`. If `no_items` is true,
// the widget will be shown. If `no_items` is false or the desk templates grid
// is visible, the widget will be hidden.
void UpdateNoWindowsWidget(bool no_items,
bool animate,
bool is_continuous_enter);
// Refreshes this grid's bounds. This will set bounds and update the overview
// item positions depending on the current split view state.
void RefreshGridBounds(bool animate);
// Updates bounds, tooltips and a11y focus, as well as handles animations on
// `save_desk_button_container_widget_`.
void UpdateSaveDeskButtons();
// Enable the save desk button container.
void EnableSaveDeskButtonContainer();
bool IsSaveDeskButtonContainerVisible() const;
// Called by `OverviewSession` when tablet mode changes to update necessary UI
// if needed.
void OnTabletModeChanged();
// This is different from `item_list_.size()` which contains the drop target
// if it exists, and if two windows are in a snap group, they are a single
// item.
size_t GetNumWindows() const;
const SplitViewSetupView* GetSplitViewSetupView() const;
// Gets the cropping area of the wallpaper in screen coordinates.
gfx::Rect GetWallpaperClipBounds() const;
// Initializes the widget that contains the `BirchBarView` contents.`by_user`
// is true, if the user selects to show the birch bar from the context menu.
void MaybeInitBirchBarWidget(bool by_user = false);
// Shuts down birch bar widget, when the user selects to hide the birch bar
// from the context menu.
void ShutdownBirchBarWidgetByUser();
// Destroys the birch bar widget, clears pointers and refresh grids. `by_user`
// is true when the birch bar is disabled by user.
void DestroyBirchBarWidget(bool by_user = false);
// SplitViewObserver:
void OnSplitViewStateChanged(SplitViewController::State previous_state,
SplitViewController::State state) override;
void OnSplitViewDividerPositionChanged() override;
// ScreenRotationAnimatorObserver:
void OnScreenCopiedBeforeRotation() override;
void OnScreenRotationAnimationFinished(ScreenRotationAnimator* animator,
bool canceled) override;
// WallpaperControllerObserver:
void OnWallpaperChanging() override;
void OnWallpaperChanged() override;
// OverviewItem::WindowDestructionDelegate:
void OnOverviewItemWindowDestroying(OverviewItem* overview_item,
bool reposition) override;
// Returns the saved desk library view, or nullptr.
SavedDeskLibraryView* GetSavedDeskLibraryView();
const SavedDeskLibraryView* GetSavedDeskLibraryView() const;
// Returns true if the grid has no more items.
bool empty() const { return item_list_.empty(); }
const OverviewDropTarget* drop_target() const { return drop_target_; }
// Returns the root window in which the grid displays the windows.
aura::Window* root_window() { return root_window_; }
OverviewSession* overview_session() { return overview_session_; }
const std::vector<std::unique_ptr<OverviewItemBase>>& item_list() const {
return item_list_;
}
const SplitViewDragIndicators* split_view_drag_indicators() const {
return split_view_drag_indicators_.get();
}
bool should_animate_when_exiting() const {
return should_animate_when_exiting_;
}
void set_suspend_reposition(bool value) { suspend_reposition_ = value; }
OverviewGridEventHandler* grid_event_handler() {
return grid_event_handler_.get();
}
aura::Window* dragged_window() { return dragged_window_.get(); }
// TODO(sammiequon): Remove some of these getters by using friend or helper
// function.
RoundedLabelWidget* no_windows_widget() { return no_windows_widget_.get(); }
views::Widget* desks_widget() { return desks_widget_.get(); }
const OverviewDeskBarView* desks_bar_view() const { return desks_bar_view_; }
OverviewDeskBarView* desks_bar_view() { return desks_bar_view_; }
views::Widget* birch_bar_widget() { return birch_bar_widget_.get(); }
views::Widget* split_view_setup_widget() {
return split_view_setup_widget_.get();
}
views::Widget* saved_desk_library_widget() {
return saved_desk_library_widget_.get();
}
views::Widget* informed_restore_widget() {
return informed_restore_widget_.get();
}
views::Widget* save_desk_button_container_widget() {
return save_desk_button_container_widget_.get();
}
ScopedOverviewWallpaperClipper* scoped_overview_wallpaper_clipper() {
return scoped_overview_wallpaper_clipper_.get();
}
OverviewUiTaskPool& enter_animation_task_pool() {
return enter_animation_task_pool_;
}
SaveDeskOptionStatus GetEnableStateAndTooltipIDForTemplateType(
DeskTemplateType type) const;
base::WeakPtr<OverviewGrid> GetWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
private:
friend class DesksTemplatesTest;
friend class OverviewGridTestApi;
friend class OverviewTestBase;
// Struct which holds data required to perform nudges. Nudge in the context of
// overview view means an overview item is currently being dragged vertically
// and may be closed when released, and the remaining windows will move
// towards their positions once the item is closed.
struct OverviewNudgeData {
size_t index;
gfx::RectF src;
gfx::RectF dst;
};
// Initializes the widget that contains the `OverviewDeskBarView` contents.
// Also will update the save desk buttons visibility after we initialize
// `OverviewDeskBarView`.
void MaybeInitDesksWidget();
// Gets the layout of the overview items. Layout is done in 2 stages
// maintaining fixed MRU ordering.
// 1. Optimal height is determined. In this stage `height` is bisected to find
// maximum height which still allows all the windows to fit.
// 2. Row widths are balanced. In this stage the available width is reduced
// until some windows are no longer fitting or until the difference between
// the narrowest and the widest rows starts growing.
// Overall this achieves the goals of maximum size for previews (or maximum
// row height which is equivalent assuming fixed height), balanced rows and
// minimal wasted space.
std::vector<gfx::RectF> GetWindowRects(
const base::flat_set<OverviewItemBase*>& ignored_items);
// Gets the layout of the overview items. Currently only for tablet mode.
// Positions up to six windows into two rows of equal height, scaling each
// window to fit that height. Additional windows are placed off-screen.
// `ignored_items` won't be shown along with the other windows in overview
// mode.
std::vector<gfx::RectF> GetWindowRectsForScrollingLayout(
const base::flat_set<OverviewItemBase*>& ignored_items);
// Attempts to fit all |out_rects| inside |bounds|. The method ensures that
// the |out_rects| vector has appropriate size and populates it with the
// values placing rects next to each other left-to-right in rows of equal
// |height|. While fitting |out_rects| several metrics are collected that can
// be used by the caller. |out_max_bottom| specifies the bottom that the rects
// are extending to. |out_min_right| and |out_max_right| report the right
// bound of the narrowest and the widest rows respectively. In-values of the
// |out_max_bottom|, |out_min_right| and |out_max_right| parameters are
// ignored and their values are always initialized inside this method. Returns
// true on success and false otherwise.
bool FitWindowRectsInBounds(
const gfx::Rect& bounds,
int height,
const base::flat_set<OverviewItemBase*>& ignored_items,
std::vector<gfx::RectF>* out_rects,
int* out_max_bottom,
int* out_min_right,
int* out_max_right);
// Maybe modify `out_window_rects` to center the overview items excluding the
// the rect(s) corresponding to item(s) in `ignored_items`.
void MaybeCenterOverviewItems(
const base::flat_set<OverviewItemBase*>& ignored_items,
std::vector<gfx::RectF>& out_window_rects);
// Returns the index of `item` in `item_list_`.
size_t GetOverviewItemIndex(OverviewItemBase* item) const;
// Returns the index where `window` can be inserted into `item_list_` based
// on MRU order.
size_t FindInsertionIndex(const aura::Window* window) const;
// Adds the |dragged_window| into overview on drag ended. Might need to update
// the window's bounds if it has been resized.
void AddDraggedWindowIntoOverviewOnDragEnd(aura::Window* dragged_window);
// Returns the the bounds of the desks widget in screen coordinates.
gfx::Rect GetDesksWidgetBounds() const;
// Returns the bounds of the birch bar widget in the screen coordinates.
gfx::Rect GetBirchBarWidgetBounds() const;
void UpdateCannotSnapWarningVisibility(bool animate);
// Called back when the button to save desk as template button is pressed.
void OnSaveDeskAsTemplateButtonPressed();
// Called back when the button to save a desk for later is pressed.
void OnSaveDeskForLaterButtonPressed();
// Called when the animation for fading the `saved_desk_grid_widget_` out is
// completed.
void OnSavedDeskGridFadedOut();
// Called when the animation for fading the
// `save_desk_button_container_widget_` out is completed.
void OnSaveDeskButtonContainerFadedOut();
// Called when the layout of the birch bar is updated. We may need to
// reposition the windows if the relayout is due to the contents change.
void OnBirchBarLayoutChanged(BirchBarView::RelayoutReason reason);
// Refreshes desks widgets visibility: hidden in partial Overview, visibility
// restored when partial Overview ends.
void RefreshDesksWidgets(bool visible);
// Updates the number of unsupported windows of saved desk. This includes
// `num_incognito_windows_` and `num_unsupported_windows` as of now. When
// the overview item that represents the `windows` is being added to `this`,
// `increment` is true, and false if being removed.
void UpdateNumSavedDeskUnsupportedWindows(
const std::vector<raw_ptr<aura::Window, VectorExperimental>>& windows,
bool increment);
// Returns the height of `desks_bar_view_`.
int GetDesksBarHeight() const;
bool ShouldUseScrollingLayout(size_t ignored_items_size) const;
// Creates the drop target, which lets users know where `dragged_item` will
// land. Adds the drop target to `item_list_` at `position` (which is
// usually the index of `dragged_item`), and calls `PositionWindows()`.
void AddDropTargetImpl(OverviewItemBase* dragged_item,
size_t position,
bool animate);
// Called when the split view setup view toast skip button is pressed.
void OnSkipButtonPressed();
// Called when the split view setup view settings button is pressed.
void OnSettingsButtonPressed();
// Updates the visibility of `split_view_setup_widget_`. The widget will
// only be shown if split view overview is in session.
void UpdateSplitViewSetupViewWidget();
// Whether the `desks_widget_` should be initialized.
bool ShouldInitDesksWidget() const;
// The drop target is created when a window or overview item is being dragged,
// and is destroyed when the drag ends or overview mode is ended. The drop
// target is hidden when a snap preview area is shown. You can drop a window
// into overview by dragging to the drop target or by dragging to almost
// anywhere while the drop target is shown. The drop target is owned by
// `item_list_`; this is just a convenience pointer.
raw_ptr<OverviewDropTarget> drop_target_ = nullptr;
// Root window the grid is in.
raw_ptr<aura::Window, DanglingUntriaged> root_window_;
// Pointer to the OverviewSession that spawned this grid.
raw_ptr<OverviewSession> overview_session_;
// Vector containing all the items in this grid.
std::vector<std::unique_ptr<OverviewItemBase>> item_list_;
// The owner of the widget that displays split-view-related information. Null
// if split view is unsupported (see |ShouldAllowSplitView|).
std::unique_ptr<SplitViewDragIndicators> split_view_drag_indicators_;
// A widget that is shown if we entered overview without any windows opened.
std::unique_ptr<RoundedLabelWidget> no_windows_widget_;
// Widget that contains the DeskBarView contents when the Virtual Desks
// feature is enabled.
std::unique_ptr<views::Widget> desks_widget_;
// The contents view of the above |desks_widget_| if created.
raw_ptr<OverviewDeskBarView, DanglingUntriaged> desks_bar_view_ = nullptr;
// Widget that contains the BirchBarView contents when the Forest feature is
// enabled.
std::unique_ptr<views::Widget> birch_bar_widget_;
// The contents view of the `birch_bar_widget_` if created.
raw_ptr<BirchBarView> birch_bar_view_ = nullptr;
// Widget that appears during the split view setup. Contains the split view
// setup view toast and settings button.
std::unique_ptr<views::Widget> split_view_setup_widget_;
// The widget that contains the view for all saved desks.
std::unique_ptr<views::Widget> saved_desk_library_widget_;
// The widget that contains the `InformedRestoreContentsView`.
std::unique_ptr<views::Widget> informed_restore_widget_;
// A widget that contains save desk buttons which save desk as template or for
// later when pressed.
std::unique_ptr<views::Widget> save_desk_button_container_widget_;
// True if the overview grid should animate when exiting overview mode. Note
// even if it's true, it doesn't mean all window items in the grid should
// animate when exiting overview, instead each window item's animation status
// is controlled by its own |should_animate_when_exiting_|. But if it's false,
// all window items in the grid don't have animation.
bool should_animate_when_exiting_ = true;
// This OverviewGrid's total bounds in screen coordinates.
gfx::Rect bounds_;
// Collection of the items which should be nudged. This should only be
// non-empty if a nudge is in progress.
std::vector<OverviewNudgeData> nudge_data_;
// Measures the animation smoothness of overview animation.
std::unique_ptr<MetricsTracker> metrics_tracker_;
// True to skip |PositionWindows()|. Used to avoid O(n^2) layout when
// reposition windows in tablet overview mode.
bool suspend_reposition_ = false;
// Used by `GetWindowRectsForScrollingLayout()` to shift the x position of the
// overview items.
float scroll_offset_ = 0;
// Value to clamp `scroll_offset_` so scrolling stays limited to windows that
// are visible in tablet overview mode.
float scroll_offset_min_ = 0.f;
// Handles events that are not handled by the OverviewItems.
std::unique_ptr<OverviewGridEventHandler> grid_event_handler_;
// Hides scoped windows in partial overview, restores their visibility when
// partial overview ends.
std::unique_ptr<ScopedOverviewHideWindows> hide_windows_in_partial_overview_;
// Records the presentation time of scrolling the grid in overview mode.
std::unique_ptr<ui::PresentationTimeRecorder> presentation_time_recorder_;
// Window that is being dragged from the shelf or during tab dragging.
raw_ptr<aura::Window> dragged_window_ = nullptr;
// A scoped object responsible for managing wallpaper clipping transitions
// during overview mode.
std::unique_ptr<ScopedOverviewWallpaperClipper>
scoped_overview_wallpaper_clipper_;
// The number of incognito windows in this grid. Used by saved desks to
// identify the unsupported window type to the user.
int num_incognito_windows_ = 0;
// The number of unsupported windows in this grid. Used by saved desks to
// identify the unsupported window type to the user.
int num_unsupported_windows_ = 0;
// Used when feature ContinuousOverviewScrollAnimation is enabled. When a
// continuous scroll starts, store the calculated target transforms here. For
// each scroll update, use this list to prevent unnecessary recalculations.
// For a scroll end, clear the list.
base::flat_map<OverviewItemBase*, gfx::Transform> cached_transforms_;
std::optional<OverviewController::ScopedOcclusionPauser> rotation_pauser_;
std::optional<OverviewController::ScopedOcclusionPauser> scroll_pauser_;
const base::WeakPtr<WindowOcclusionCalculator> window_occlusion_calculator_;
// Set of tasks that get run on the UI thread while the enter-animation is
// in progress. These tasks are not immediately necessary but may be after the
// enter-animation is complete.
OverviewUiTaskPool enter_animation_task_pool_;
base::WeakPtrFactory<OverviewGrid> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_WM_OVERVIEW_OVERVIEW_GRID_H_