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ash / wm / overview / scoped_float_container_stacker.cc [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/overview/scoped_float_container_stacker.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/shell.h"
#include "ash/wm/window_util.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
namespace ash {
namespace {
void StackFloatContainerAbove() {
for (aura::Window* root : Shell::GetAllRootWindows()) {
aura::Window* always_on_top_container =
root->GetChildById(kShellWindowId_AlwaysOnTopContainer);
aura::Window* float_container =
root->GetChildById(kShellWindowId_FloatContainer);
float_container->parent()->StackChildAbove(float_container,
always_on_top_container);
}
}
void StackFloatContainerBelow() {
for (aura::Window* root : Shell::GetAllRootWindows()) {
aura::Window* desk_container =
root->GetChildById(kShellWindowId_DeskContainerA);
aura::Window* float_container =
root->GetChildById(kShellWindowId_FloatContainer);
float_container->parent()->StackChildBelow(float_container, desk_container);
}
}
} // namespace
ScopedFloatContainerStacker::ScopedFloatContainerStacker() {
StackFloatContainerBelow();
}
ScopedFloatContainerStacker::~ScopedFloatContainerStacker() {
is_destroying_ = true;
Cleanup();
// Restack the float container below the app list container.
StackFloatContainerAbove();
}
void ScopedFloatContainerStacker::OnDragStarted(aura::Window* dragged_window) {
DCHECK(dragged_window);
if (dragged_window != window_util::GetFloatedWindowForActiveDesk()) {
return;
}
Cleanup();
StackFloatContainerAbove();
}
void ScopedFloatContainerStacker::OnDragFinished(aura::Window* dragged_window) {
auto* animator =
dragged_window ? dragged_window->layer()->GetAnimator() : nullptr;
if (!animator || !animator->is_animating() ||
dragged_window != window_util::GetFloatedWindowForActiveDesk()) {
StackFloatContainerBelow();
return;
}
dragged_window_ = dragged_window;
dragged_window_observation_.Observe(dragged_window);
animation_observer_ = std::make_unique<ui::CallbackLayerAnimationObserver>(
base::BindRepeating(&ScopedFloatContainerStacker::OnAnimationsCompleted,
base::Unretained(this)));
animator->AddObserver(animation_observer_.get());
animation_observer_->SetActive();
}
void ScopedFloatContainerStacker::OnWindowDestroying(aura::Window* window) {
DCHECK_EQ(dragged_window_, window);
Cleanup();
StackFloatContainerBelow();
}
bool ScopedFloatContainerStacker::OnAnimationsCompleted(
const ui::CallbackLayerAnimationObserver& observer) {
if (is_destroying_) {
return false;
}
Cleanup();
StackFloatContainerBelow();
// Returns false so the observer does not self delete. `this` will control the
// lifetime of the observer.
return false;
}
void ScopedFloatContainerStacker::Cleanup() {
if (animation_observer_) {
dragged_window_->layer()->GetAnimator()->RemoveObserver(
animation_observer_.get());
}
animation_observer_.reset();
dragged_window_ = nullptr;
dragged_window_observation_.Reset();
}
} // namespace ash