1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
ash / wm / overview / scoped_float_container_stacker.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_OVERVIEW_SCOPED_FLOAT_CONTAINER_STACKER_H_
#define ASH_WM_OVERVIEW_SCOPED_FLOAT_CONTAINER_STACKER_H_
#include "base/memory/raw_ptr.h"
#include "base/scoped_observation.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/compositor/callback_layer_animation_observer.h"
namespace ash {
// Helps with handling the workflow when you drag an overview item and there is
// a floated window. Floated windows are in a higher z-order container, so
// dragging the item would normally go under the floated window. This helper
// handles stacking the float container below the desk containers during the
// drag, and restoring it after dragging is finished and the window animation is
// complete, or overview ends.
class ScopedFloatContainerStacker : public aura::WindowObserver {
public:
ScopedFloatContainerStacker();
ScopedFloatContainerStacker(const ScopedFloatContainerStacker&) = delete;
ScopedFloatContainerStacker& operator=(const ScopedFloatContainerStacker&) =
delete;
~ScopedFloatContainerStacker() override;
// Stacks the float container above the desk container if we are dragging a
// floated window.
void OnDragStarted(aura::Window* dragged_window);
// If `dragged_window` is animating, creates the animation observer to restack
// the float container on animation end, otherwise restacks the float
// container immediately.
void OnDragFinished(aura::Window* dragged_window);
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override;
private:
// Callback run by `animation_observer_`.
bool OnAnimationsCompleted(
const ui::CallbackLayerAnimationObserver& observer);
// Cleanups the stored members needed for observing an animation.
void Cleanup();
// Set to true during shutdown. This is to prevent the animation callback from
// doing work if it is called by deleting the observer.
bool is_destroying_ = false;
// Not null when a dragged window has been released and is animating to its
// final position.
raw_ptr<aura::Window> dragged_window_ = nullptr;
std::unique_ptr<ui::CallbackLayerAnimationObserver> animation_observer_;
base::ScopedObservation<aura::Window, aura::WindowObserver>
dragged_window_observation_{this};
};
} // namespace ash
#endif // ASH_WM_OVERVIEW_SCOPED_FLOAT_CONTAINER_STACKER_H_