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ash / wm / tablet_mode / tablet_mode_multitask_cue_controller.cc [blame]
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/tablet_mode/tablet_mode_multitask_cue_controller.h"
#include "ash/constants/ash_switches.h"
#include "ash/shell.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_multitask_menu.h"
#include "ash/wm/tablet_mode/tablet_mode_multitask_menu_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_window_manager.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/command_line.h"
#include "chromeos/ui/base/app_types.h"
#include "chromeos/ui/base/window_properties.h"
#include "ui/display/tablet_state.h"
#include "ui/views/animation/animation_builder.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
// Used to set the rounded corners of the cue.
constexpr float kCornerRadius = 2;
// Cue timing values.
constexpr base::TimeDelta kCueDismissTimeout = base::Seconds(6);
constexpr base::TimeDelta kFadeDuration = base::Milliseconds(100);
constexpr SkColor kCueColor = SK_ColorGRAY;
} // namespace
TabletModeMultitaskCueController::TabletModeMultitaskCueController() {
CHECK(Shell::Get()->IsInTabletMode());
Shell::Get()->activation_client()->AddObserver(this);
// If an app window is active before switching to tablet mode, show the cue.
if (aura::Window* active_window = window_util::GetActiveWindow()) {
MaybeShowCue(active_window);
}
}
TabletModeMultitaskCueController::~TabletModeMultitaskCueController() {
DismissCue();
Shell::Get()->activation_client()->RemoveObserver(this);
}
void TabletModeMultitaskCueController::MaybeShowCue(
aura::Window* active_window) {
DCHECK(active_window);
if (!CanShowCue(active_window)) {
return;
}
// `UpdateCueBounds()` does not currently re-parent the layer, so it must be
// dismissed before it can be shown again. If the user activates a floatable
// or non-maximizable window, any existing cue should still be dismissed.
DismissCue();
if (!TabletModeMultitaskMenuController::CanShowMenu(active_window)) {
return;
}
if (pre_cue_shown_callback_for_test_) {
std::move(pre_cue_shown_callback_for_test_).Run();
}
window_ = active_window;
cue_layer_ = std::make_unique<ui::Layer>(ui::LAYER_SOLID_COLOR);
cue_layer_->SetColor(kCueColor);
cue_layer_->SetRoundedCornerRadius(gfx::RoundedCornersF(kCornerRadius));
cue_layer_->SetOpacity(0.0f);
window_->layer()->Add(cue_layer_.get());
UpdateCueBounds();
// Observe `window_` to update the cue if the window gets destroyed, its
// bounds change, or its state type changes (e.g., is floated).
window_observation_.Observe(window_.get());
WindowState::Get(window_)->AddObserver(this);
// Because `DismissCue()` is called beforehand, there should not be any
// animation currently running.
DCHECK(!cue_layer_->GetAnimator()->is_animating());
// Fade the cue in.
views::AnimationBuilder()
.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET)
.Once()
.SetDuration(kFadeDuration)
.SetOpacity(cue_layer_.get(), 1.0f, gfx::Tween::LINEAR);
cue_dismiss_timer_.Start(FROM_HERE, kCueDismissTimeout, this,
&TabletModeMultitaskCueController::OnTimerFinished);
// Show the education nudge a maximum of three times with 24h in between.
nudge_controller_.MaybeShowNudge(window_);
}
bool TabletModeMultitaskCueController::CanShowCue(aura::Window* window) const {
// The cue may interfere with some integration tests.
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kAshNoNudges)) {
return false;
}
// When we go back to clamshell mode while in single split view (only one
// window open), overview mode will shutdown and try to restore activation
// to the window, and therefore call `MaybeShowCue()`. We do not want the cue
// and nudge to show in this case.
if (Shell::Get()->display_manager()->GetTabletState() ==
display::TabletState::kExitingTabletMode) {
return false;
}
// Only show or dismiss the cue when activating app windows.
if (window->GetProperty(chromeos::kAppTypeKey) ==
chromeos::AppType::NON_APP) {
return false;
}
// Should not refresh cue if `window_` is reactivated.
if (window == window_) {
return false;
}
return true;
}
void TabletModeMultitaskCueController::DismissCue() {
cue_dismiss_timer_.Stop();
window_observation_.Reset();
if (window_) {
WindowState::Get(window_)->RemoveObserver(this);
window_ = nullptr;
}
cue_layer_.reset();
nudge_controller_.DismissNudge();
}
void TabletModeMultitaskCueController::OnMenuOpened(
aura::Window* active_window) {
if (cue_layer_ && window_ != active_window) {
MaybeShowCue(active_window);
}
nudge_controller_.OnMenuOpened(/*tablet_mode=*/true);
}
void TabletModeMultitaskCueController::OnWindowDestroying(
aura::Window* window) {
DismissCue();
}
void TabletModeMultitaskCueController::OnWindowBoundsChanged(
aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) {
UpdateCueBounds();
}
void TabletModeMultitaskCueController::OnWindowActivated(
ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) {
if (!gained_active) {
return;
}
// Do not show the cue if the window losing activation is a popup for example,
// and is on the same transient tree as the window gaining activation. For
// example, when activation goes from the browsers extension bubble to the
// browser, the cue will not appear.
if (lost_active &&
lost_active->GetType() != aura::client::WINDOW_TYPE_NORMAL &&
wm::GetTransientRoot(lost_active) ==
wm::GetTransientRoot(gained_active)) {
return;
}
auto* window_manager =
Shell::Get()->tablet_mode_controller()->tablet_mode_window_manager();
DCHECK(window_manager);
auto* multitask_menu_controller =
window_manager->tablet_mode_multitask_menu_controller();
DCHECK(multitask_menu_controller);
// The cue should not reappear when tapping off of the menu onto `window_`
// or selecting a new layout. In the case where the menu is open, the cue is
// active, and we tap onto another window (e.g., split view), we still want to
// show the cue on the new window.
// TODO(b/279816982): Fix this so the cue does not appear when the menu is
// dismissed by swiping up or not dragging far enough.
if (multitask_menu_controller->multitask_menu() &&
multitask_menu_controller->multitask_menu()
->widget()
->GetNativeWindow() == lost_active) {
return;
}
MaybeShowCue(gained_active);
}
void TabletModeMultitaskCueController::OnPostWindowStateTypeChange(
WindowState* window_state,
chromeos::WindowStateType old_type) {
if (!TabletModeMultitaskMenuController::CanShowMenu(window_state->window())) {
DismissCue();
}
}
void TabletModeMultitaskCueController::UpdateCueBounds() {
// Needed for some edge cases where the cue is dismissed while it is being
// updated.
if (!window_) {
return;
}
cue_layer_->SetBounds(gfx::Rect((window_->bounds().width() - kCueWidth) / 2,
kCueYOffset, kCueWidth, kCueHeight));
}
void TabletModeMultitaskCueController::OnTimerFinished() {
// If no cue or the animation is already fading out, return.
if (!cue_layer_ || cue_layer_->GetAnimator()->GetTargetOpacity() == 0.0f) {
return;
}
// Fade the cue out.
views::AnimationBuilder()
.SetPreemptionStrategy(
ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET)
.OnEnded(base::BindOnce(&TabletModeMultitaskCueController::DismissCue,
base::Unretained(this)))
.Once()
.SetDuration(kFadeDuration)
.SetOpacity(cue_layer_.get(), 0.0f, gfx::Tween::LINEAR);
}
} // namespace ash