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ash / wm / window_cycle / window_cycle_view.h [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_CYCLE_WINDOW_CYCLE_VIEW_H_
#define ASH_WM_WINDOW_CYCLE_WINDOW_CYCLE_VIEW_H_
#include <memory>
#include <vector>
#include "ash/ash_export.h"
#include "ash/wm/gestures/wm_fling_handler.h"
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/views/layout/box_layout_view.h"
#include "ui/views/view_observer.h"
#include "ui/views/widget/widget_delegate.h"
namespace aura {
class Window;
} // namespace aura
namespace gfx {
class Rect;
} // namespace gfx
namespace views {
class Label;
class View;
} // namespace views
namespace ash {
class WindowMiniViewBase;
class LabelSliderButton;
class SystemShadow;
class TabSlider;
class WindowCycleItemView;
// A view that shows a collection of windows the user can cycle through.
class ASH_EXPORT WindowCycleView : public views::WidgetDelegateView,
public ui::ImplicitAnimationObserver,
public views::ViewObserver {
METADATA_HEADER(WindowCycleView, views::WidgetDelegateView)
public:
using WindowList = std::vector<raw_ptr<aura::Window, VectorExperimental>>;
// Horizontal padding between the alt-tab bandshield and the window
// previews.
static constexpr int kInsideBorderHorizontalPaddingDp = 64;
WindowCycleView(aura::Window* root_window,
const WindowList& windows,
const bool same_app_only);
WindowCycleView(const WindowCycleView&) = delete;
WindowCycleView& operator=(const WindowCycleView&) = delete;
~WindowCycleView() override;
aura::Window* target_window() const { return target_window_; }
// Scales the window cycle view by scaling its clip rect. If the widget is
// growing, the widget's bounds are set to `screen_bounds` immediately then
// its clipping rect is scaled. If the widget is shrinking, the widget's
// cliping rect is scaled first then the widget's bounds are set to
// |screen_bounds| upon completion/interruption of the clipping rect's
// animation.
void ScaleCycleView(const gfx::Rect& screen_bounds);
// Returns the target bounds of |this|, that is its preferred size clamped to
// the root window's bounds.
gfx::Rect GetTargetBounds() const;
// Recreates the `WindowCycleView` with the given `windows`.
void UpdateWindows(const WindowList& windows);
// Fades the `WindowCycleView` in.
void FadeInLayer();
// Scrolls the `WindowCycleView` to `target`.
void ScrollToWindow(aura::Window* target);
// Refreshes the `target_window_` with the `new_target`. Updates the focus
// state of the focus ring by hiding the focus ring on the previously
// focused item and painting the focus ring on the currently focused item.
// The focus target will be a single `WindowCycleItemView` for free-form
// window and a `GroupContainerCycleView` for snap group.
void SetTargetWindow(aura::Window* new_target);
// Removes the `destroying_window`'s respective `WindowCycleItemView` and sets
// `new_target` as the new `target_window_`.
void HandleWindowDestruction(aura::Window* destroying_window,
aura::Window* new_target);
// Clears all state and removes all child views.
void DestroyContents();
// Horizontally translates the `WindowCycleView` by `delta_x`.
void Drag(float delta_x);
// Creates a `WmFlingHandler` which will horizontally translate the
// `WindowCycleView`.
void StartFling(float velocity_x);
// Called on each fling step, updates `horizontal_distance_dragged_` by
// `offset`.
bool OnFlingStep(float offset);
// Called when a fling ends, cleans up fling state.
void OnFlingEnd();
// Sets whether the `tab_slider_` is focused.
void SetFocusTabSlider(bool focus);
// Returns whether the `tab_slider_` is focused.
bool IsTabSliderFocused() const;
// Returns the corresponding window for the `WindowCycleItemView` located at
// `screen_point`.
aura::Window* GetWindowAtPoint(const gfx::Point& screen_point);
// Called when the alt-tab mode is changed, notifying the
// `tab_slider_container_` of the change.
void OnModePrefsChanged();
// Returns whether or not the given `screen_point` is located in tab slider
// container.
bool IsEventInTabSliderContainer(const gfx::Point& screen_point) const;
// Returns the maximum width of the cycle view.
int CalculateMaxWidth() const;
// views::WidgetDelegateView:
gfx::Size CalculatePreferredSize(
const views::SizeBounds& available_size) const override;
void Layout(PassKey) override;
// ui::ImplicitAnimationObserver:
void OnImplicitAnimationsCompleted() override;
const views::View* mirror_container_for_testing() const {
return mirror_container_;
}
const std::vector<raw_ptr<WindowMiniViewBase, VectorExperimental>>&
cycle_views_for_testing() const {
return cycle_views_;
}
protected:
// ViewObserver:
void OnViewBoundsChanged(views::View* observed_view) override;
private:
friend class WindowCycleListTestApi;
// Returns a bound of alt-tab content container, which represents the mirror
// container when there is at least one window and represents no-recent-items
// label when there is no window to be shown.
gfx::Rect GetContentContainerBounds() const;
// Returns the corresponding `WindowMiniViewBase` for the given `window` or
// nullptr if not found.
WindowMiniViewBase* GetCycleViewForWindow(aura::Window* window) const;
// The root window that `this` resides on.
const raw_ptr<aura::Window> root_window_;
// True if the `this` is built for same app cycling.
const bool same_app_only_;
// Constructed as the child views of `mirror_container` and used for window
// cycling.
std::vector<raw_ptr<WindowMiniViewBase, VectorExperimental>> cycle_views_;
// A container that hosts and lays out all the `WindowMiniViewBase`s.
raw_ptr<views::BoxLayoutView> mirror_container_ = nullptr;
// Tells users that there are no app windows on the active desk. It only shows
// when there're more than 1 desk.
raw_ptr<views::Label> no_recent_items_label_ = nullptr;
// The `tab_slider_` only shows when there're more than 1 desk. It contains
// `all_desks_tab_slider_button_` and `current_desk_tab_slider_button_` which
// user can tab through or toggle between.
raw_ptr<TabSlider> tab_slider_ = nullptr;
raw_ptr<LabelSliderButton> all_desks_tab_slider_button_ = nullptr;
raw_ptr<LabelSliderButton> current_desk_tab_slider_button_ = nullptr;
// The |target_window_| is the window that has the focus ring. When the user
// completes cycling the |target_window_| is activated.
raw_ptr<aura::Window> target_window_ = nullptr;
// The |current_window_| is the window that the window cycle list uses to
// determine the layout and positioning of the list's items. If this window's
// preview can equally divide the list it is centered, otherwise it is
// off-center.
raw_ptr<aura::Window> current_window_ = nullptr;
// Used when the widget bounds update should be deferred during the cycle
// view's scaling animation..
bool defer_widget_bounds_update_ = false;
// List which contains items which have been created but have some of their
// performance heavy elements not created yet. These elements will be created
// once onscreen to improve fade in performance, then removed from this set.
std::vector<raw_ptr<WindowMiniViewBase, VectorExperimental>>
no_previews_list_;
// Tracks the distance that a user has dragged, offsetting the
// |mirror_container_|. This should be reset only when a user cycles the
// window cycle list or when the user switches alt-tab modes.
float horizontal_distance_dragged_ = 0.f;
// Fling handler of the current active fling. Nullptr while a fling is not
// active.
std::unique_ptr<WmFlingHandler> fling_handler_;
std::unique_ptr<SystemShadow> shadow_;
// Indicates whether the selector view on `tab_slider_` is focused or not. We
// need to manually schedule paint for the focus ring since the tab slider
// buttons are not focusable.
bool is_tab_slider_focused_ = false;
// True once `DestroyContents` is called. Used to prevent `Layout` from being
// called once all the child views have been removed. See
// https://crbug.com/1223302 for more details.
bool is_destroying_ = false;
};
} // namespace ash
#endif // ASH_WM_WINDOW_CYCLE_WINDOW_CYCLE_VIEW_H_