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ash / wm / window_dimmer.h [blame]
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_DIMMER_H_
#define ASH_WM_WINDOW_DIMMER_H_
#include "ash/ash_export.h"
#include "base/memory/raw_ptr.h"
#include "ui/aura/window_observer.h"
#include "ui/color/color_id.h"
#include "ui/color/color_provider_source_observer.h"
#include "ui/wm/public/activation_delegate.h"
namespace ash {
// WindowDimmer creates a window whose opacity is optionally animated by way of
// SetDimOpacity() and whose size matches that of its parent. WindowDimmer is
// intended to be used in cases where a certain set of windows need to appear
// partially obscured. This is achieved by creating WindowDimmer, setting the
// opacity, and then stacking window() above the windows that are to appear
// obscured.
//
// WindowDimmer owns the window it creates, but supports having that window
// deleted out from under it (this generally happens if the parent of the
// window is deleted). If WindowDimmer is deleted and the window it created is
// still valid, then WindowDimmer deletes the window.
class ASH_EXPORT WindowDimmer : public wm::ActivationDelegate,
public aura::WindowObserver,
public ui::ColorProviderSourceObserver {
public:
// Defines an interface for an optional delegate to the WindowDimmer, which
// will be notified with certain events happening to the window being dimmed.
class Delegate {
public:
// Called when the window being dimmed |dimmed_window| is about to be
// destroyed.
// This can be used by the owner of the WindowDimmer to know when it's no
// longer needed and can be destroyed since the window being dimmed itself
// is destroying.
virtual void OnDimmedWindowDestroying(aura::Window* dimmed_window) = 0;
// Called when the window being dimmed |dimmed_window| changes its parent.
virtual void OnDimmedWindowParentChanged(aura::Window* dimmed_window) = 0;
protected:
virtual ~Delegate() = default;
};
// Creates a new WindowDimmer. The window() created by WindowDimmer is added
// to |parent| and stacked above all other child windows. If |animate| is set
// to false, the dimming |window_| created by |this| will not animate on its
// visibility changing, otherwise it'll have a fade animation of a 200-ms
// duration. |delegate| can be optionally specified to observe some events
// happening to the window being dimmed (|parent|).
explicit WindowDimmer(aura::Window* parent,
bool animate = true,
Delegate* delegate = nullptr);
WindowDimmer(const WindowDimmer&) = delete;
WindowDimmer& operator=(const WindowDimmer&) = delete;
~WindowDimmer() override;
aura::Window* window() { return window_; }
// Set the opacity value of the default dimming color which is Black. If it's
// desired to specify a certain color with its alpha value, then use the below
// SetDimColor().
void SetDimOpacity(float target_opacity);
// Sets the color of the dimming `window_`'s layer based on the given
// `color_id`. This color must not be opaque.
void SetDimColor(ui::ColorId color_id);
// wm::ActivationDelegate:
bool ShouldActivate() const override;
// NOTE: WindowDimmer is an observer for both |parent_| and |window_|.
// aura::WindowObserver:
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) override;
void OnWindowDestroying(aura::Window* window) override;
void OnWindowHierarchyChanging(const HierarchyChangeParams& params) override;
void OnWindowParentChanged(aura::Window* window,
aura::Window* parent) override;
void OnWindowAddedToRootWindow(aura::Window* window) override;
// ui::ColorProviderSourceObserver:
void OnColorProviderChanged() override;
private:
// Sets / updates the color of the dimming `window_`'s layer based on
// `dim_color_type_`.
void UpdateDimColor();
raw_ptr<aura::Window> parent_;
// See class description for details on ownership.
raw_ptr<aura::Window, DanglingUntriaged> window_;
raw_ptr<Delegate> delegate_; // Not owned.
// Used to get the color for the dimming `window_`'s layer. It's updated
// through `SetDimColor`. It will be reset when SetDimOpacity() is called.
std::optional<ui::ColorId> dim_color_type_;
};
} // namespace ash
#endif // ASH_WM_WINDOW_DIMMER_H_