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ash / wm / window_restore / window_restore_controller.h [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_RESTORE_WINDOW_RESTORE_CONTROLLER_H_
#define ASH_WM_WINDOW_RESTORE_WINDOW_RESTORE_CONTROLLER_H_
#include "ash/ash_export.h"
#include "base/cancelable_callback.h"
#include "base/containers/flat_set.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/memory/weak_ptr.h"
#include "base/scoped_multi_source_observation.h"
#include "base/scoped_observation.h"
#include "components/account_id/account_id.h"
#include "components/app_restore/app_restore_info.h"
#include "components/app_restore/window_info.h"
#include "ui/aura/window_observer.h"
#include "ui/display/display_observer.h"
namespace aura {
class Window;
} // namespace aura
namespace display {
enum class TabletState;
} // namespace display
namespace views {
class Widget;
} // namespace views
namespace ash {
class WindowState;
class ASH_EXPORT WindowRestoreController
: public display::DisplayObserver,
public app_restore::AppRestoreInfo::Observer,
public aura::WindowObserver {
public:
using SaveWindowCallback =
base::RepeatingCallback<void(const app_restore::WindowInfo&)>;
WindowRestoreController();
WindowRestoreController(const WindowRestoreController&) = delete;
WindowRestoreController& operator=(const WindowRestoreController&) = delete;
~WindowRestoreController() override;
// Convenience function to get the controller which is created and owned by
// Shell.
static WindowRestoreController* Get();
// Returns whether a app restored window can be activated. Only ghost
// windows, windows without the `app_restore::kLaunchedFromAppRestoreKey`,
// and topmost app restored windows return true.
static bool CanActivateRestoredWindow(const aura::Window* window);
// When windows are restored, they're restored inactive so during tablet mode
// a window may be restored above the app list while the app list is still
// active. To prevent this situation, the app list is deactivated and this
// function should be called when determining the next focus target to prevent
// the app list from being reactivated. Returns true if we're in tablet mode,
// |window| is the window for the app list, and the topmost window of any
// active desk container is a restored window.
static bool CanActivateAppList(const aura::Window* window);
// Given a set of windows, ordered from LRU to MRU, returns where `window`
// should be inserted. The insertion point is determined by iterating from LRU
// to MRU, returning the an iter to the first window that has no activation
// index or a lower activation index.
static std::vector<raw_ptr<aura::Window, VectorExperimental>>::const_iterator
GetWindowToInsertBefore(
aura::Window* window,
const std::vector<raw_ptr<aura::Window, VectorExperimental>>& windows);
const aura::Window* to_be_snapped_window() const {
return to_be_snapped_window_.get();
}
// Calls SaveWindowImpl for |window_state|. The activation index will be
// calculated in SaveWindowImpl.
void SaveWindow(WindowState* window_state);
// Gets all windows on all desk in the MRU window tracker and saves them to
// file.
void SaveAllWindows();
// Called from MruWindowTracker when |gained_active| gets activation. This is
// not done as an observer to ensure changes to the MRU list get handled first
// before this is called.
void OnWindowActivated(aura::Window* gained_active);
// Stacks the window according to its activation index.
void StackWindow(aura::Window* window);
// Returns true if `window` is currently in the process of being restored by
// `this`.
bool IsRestoringWindow(aura::Window* window) const;
// display::DisplayObserver:
void OnDisplayTabletStateChanged(display::TabletState state) override;
// app_restore::AppRestoreInfo::Observer:
void OnRestorePrefChanged(const AccountId& account_id,
bool could_restore) override;
void OnAppLaunched(aura::Window* window) override;
void OnWidgetInitialized(views::Widget* widget) override;
void OnParentWindowToValidContainer(aura::Window* window) override;
// aura::WindowObserver:
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override;
void OnWindowVisibilityChanged(aura::Window* window, bool visible) override;
void OnWindowDestroying(aura::Window* window) override;
private:
friend class WindowRestoreControllerTest;
// Updates the window state, activation and stacking of `window`. Also
// observes `window` as we need to do further updates when the window is
// shown.
void UpdateAndObserveWindow(aura::Window* window);
// Calls full_restore::FullRestoreSaveHandler to save to file. The handler has
// timer to prevent too many writes, but we should limit calls regardless if
// possible. Optionally passes |activation_index|, which is calculated with
// respect to the MRU tracker. Calling SaveAllWindows will iterate through
// the MRU tracker list, so we can pass the activation index during that loop
// instead of building the MRU list again for each window.
void SaveWindowImpl(WindowState* window_state,
std::optional<int> activation_index);
// Retrieves the saved `WindowInfo` of `window` and restores its
// `WindowStateType`. Also creates a post task to clear `window`s
// `app_restore::kLaunchedFromAppRestoreKey`.
void RestoreStateTypeAndClearLaunchedKey(aura::Window* window);
// Calls `CancelAndRemoveRestorePropertyClearCallback()`. Also sets the
// `window`'s `app_restore::kLaunchedFromAppRestoreKey` to false if the
// window is not destroying.
void ClearLaunchedKey(aura::Window* window);
// Cancels and removes the App Restore property clear callback for `window`
// from `restore_property_clear_callbacks_`.
void CancelAndRemoveRestorePropertyClearCallback(aura::Window* window);
// Sets a callback for testing that will be fired immediately when
// `SaveWindowImpl()` is about to notify the window restore component we want
// to write to file.
void SetSaveWindowCallbackForTesting(SaveWindowCallback callback);
// True whenever we are attempting to restore snap state.
// The window that is about to be snapped by window restore. Reset to nullptr
// if we aren't directly working with the window anymore.
raw_ptr<aura::Window> to_be_snapped_window_ = nullptr;
// The set of windows that have had their widgets initialized and will be
// shown later.
base::flat_set<raw_ptr<aura::Window, CtnExperimental>> to_be_shown_windows_;
// When a window is restored, we post a task to clear its
// `app_restore::kLaunchedFromAppRestoreKey` property. However, a window can
// be closed before this task occurs, deleting the window. This map keeps
// track of these posted tasks so we can cancel them upon window deletion.
std::map<aura::Window*, base::CancelableOnceClosure>
restore_property_clear_callbacks_;
display::ScopedDisplayObserver display_observer_{this};
base::ScopedObservation<app_restore::AppRestoreInfo,
app_restore::AppRestoreInfo::Observer>
app_restore_info_observation_{this};
// Observes windows launched by window restore.
base::ScopedMultiSourceObservation<aura::Window, aura::WindowObserver>
windows_observation_{this};
base::WeakPtrFactory<WindowRestoreController> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_WM_WINDOW_RESTORE_WINDOW_RESTORE_CONTROLLER_H_