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ash / wm / window_state.h [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_STATE_H_
#define ASH_WM_WINDOW_STATE_H_
#include <memory>
#include <optional>
#include <vector>
#include "ash/ash_export.h"
#include "ash/wm/drag_details.h"
#include "ash/wm/multi_display/persistent_window_info.h"
#include "ash/wm/wm_metrics.h"
#include "base/auto_reset.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "chromeos/ui/base/window_state_type.h"
#include "ui/aura/window_observer.h"
#include "ui/base/mojom/window_show_state.mojom-forward.h"
#include "ui/base/ui_base_types.h"
#include "ui/display/display.h"
#include "ui/gfx/animation/tween.h"
namespace chromeos {
enum class WindowPinType;
enum class WindowStateType;
} // namespace chromeos
namespace gfx {
class Rect;
}
namespace ash {
class ClientControlledState;
class LockWindowState;
class TabletModeWindowState;
class WindowState;
class WindowStateDelegate;
class WindowStateObserver;
class WMEvent;
// WindowState manages and defines ash specific window state and
// behavior. Ash specific per-window state (such as ones that controls
// window manager behavior) and ash specific window behavior (such as
// maximize, minimize, snap sizing etc) should be added here instead
// of defining separate functions (like |MaximizeWindow(aura::Window*
// window)|) or using aura Window property.
// The WindowState gets created when first accessed by
// |WindowState::Get()|, and deleted when the window is deleted.
// Prefer using this class instead of passing aura::Window* around in
// ash code as this is often what you need to interact with, and
// accessing the window using |window()| is cheap.
class ASH_EXPORT WindowState : public aura::WindowObserver {
public:
// A subclass of State class represents one of the window's states
// that corresponds to chromeos::WindowStateType in Ash environment, e.g.
// maximized, minimized or side snapped, as subclass.
// Each subclass defines its own behavior and transition for each WMEvent.
class State {
public:
State() = default;
State(const State&) = delete;
State& operator=(const State&) = delete;
virtual ~State() {}
// Update WindowState based on |event|.
virtual void OnWMEvent(WindowState* window_state, const WMEvent* event) = 0;
virtual chromeos::WindowStateType GetType() const = 0;
// Gets called when the state object became active and the managed window
// needs to be adjusted to the State's requirement.
// The passed |previous_state| may be used to properly implement state
// transitions such as bound animations from the previous state.
// Note: This only gets called when the state object gets changed.
virtual void AttachState(WindowState* window_state,
State* previous_state) = 0;
// Gets called before the state objects gets deactivated / detached from the
// window, so that it can save the various states it is interested in.
// Note: This only gets called when the state object gets changed.
virtual void DetachState(WindowState* window_state) = 0;
// Called when the window is being destroyed.
virtual void OnWindowDestroying(WindowState* window_state) {}
};
// Type of animation type to be applied when changing bounds locally.
// TODO(oshima): Use transform animation for snapping.
enum class BoundsChangeAnimationType {
// No animation (`SetBoundsDirect()`).
kNone,
// Cross fade animation. Copies old layer, and fades it out while fading the
// new layer in.
kCrossFade,
// Custom cross fade animations when floating/unfloating a window.
kCrossFadeFloat,
kCrossFadeUnfloat,
// Bounds animation.
kAnimate,
// Bounds animation with zero tween. Updates the bounds once at the end of
// the animation.
kAnimateZero,
};
// The default duration for an animation between two sets of bounds.
static constexpr base::TimeDelta kBoundsChangeSlideDuration =
base::Milliseconds(120);
// Returns the WindowState for |window|. Creates WindowState if it doesn't
// exist. The returned value is owned by |window| (you should not delete it).
static WindowState* Get(aura::Window* window);
static const WindowState* Get(const aura::Window* window);
// Returns the WindowState for the active window, null if there is no active
// window.
static WindowState* ForActiveWindow();
WindowState(const WindowState&) = delete;
WindowState& operator=(const WindowState&) = delete;
// Call WindowState::Get() to instantiate this class.
~WindowState() override;
aura::Window* window() { return window_; }
const aura::Window* window() const { return window_; }
bool is_moving_to_another_display() const {
return is_moving_to_another_display_;
}
void set_is_moving_to_another_display(bool moving) {
is_moving_to_another_display_ = moving;
}
void set_can_update_snap_ratio(bool val) { can_update_snap_ratio_ = val; }
std::optional<float> snap_ratio() const { return snap_ratio_; }
std::optional<WindowSnapActionSource> snap_action_source() const {
return snap_action_source_;
}
// True if the window should be unminimized to the restore bounds, as
// opposed to the window's current bounds. |unminimized_to_restore_bounds_| is
// reset to the default value after the window is unminimized.
bool unminimize_to_restore_bounds() const {
return unminimize_to_restore_bounds_;
}
void set_unminimize_to_restore_bounds(bool value) {
unminimize_to_restore_bounds_ = value;
}
// Gets/sets whether the shelf should be autohidden when this window is
// fullscreen or active.
// Note: if true, this will override the logic controlled by
// hide_shelf_when_fullscreen.
bool autohide_shelf_when_maximized_or_fullscreen() const {
return autohide_shelf_when_maximized_or_fullscreen_;
}
void set_autohide_shelf_when_maximized_or_fullscreen(bool value) {
autohide_shelf_when_maximized_or_fullscreen_ = value;
}
// Gets/Sets the bounds of the window before it was moved by the auto window
// management. As long as it was not auto-managed, it will return NULL.
const std::optional<gfx::Rect> pre_auto_manage_window_bounds() {
return pre_auto_manage_window_bounds_;
}
void set_pre_auto_manage_window_bounds(const gfx::Rect& bounds) {
pre_auto_manage_window_bounds_ = std::make_optional(bounds);
}
// Gets/Sets the property that is used on window added to workspace event.
const std::optional<gfx::Rect> pre_added_to_workspace_window_bounds() {
return pre_added_to_workspace_window_bounds_;
}
void set_pre_added_to_workspace_window_bounds(const gfx::Rect& bounds) {
pre_added_to_workspace_window_bounds_ = std::make_optional(bounds);
}
// Gets the persistent window info that is used on restoring persistent
// window bounds in multi-displays scenario.
PersistentWindowInfo* persistent_window_info_of_display_removal() {
return persistent_window_info_of_display_removal_.get();
}
void reset_persistent_window_info_of_display_removal() {
persistent_window_info_of_display_removal_.reset();
}
// Gets the persistent window info that is used to restore persistent
// window bounds on screen rotation.
PersistentWindowInfo* persistent_window_info_of_screen_rotation() {
return persistent_window_info_of_screen_rotation_.get();
}
// Whether the window is being dragged.
bool is_dragged() const { return !!drag_details_; }
// Whether or not the window's position or size was changed by a user.
bool bounds_changed_by_user() const { return bounds_changed_by_user_; }
// True if the window should not adjust the window's bounds when
// virtual keyboard bounds changes.
// TODO(oshima): This is hack. Replace this with proper
// implementation based on EnsureCaretNotInRect.
bool ignore_keyboard_bounds_change() const {
return ignore_keyboard_bounds_change_;
}
void set_ignore_keyboard_bounds_change(bool ignore_keyboard_bounds_change) {
ignore_keyboard_bounds_change_ = ignore_keyboard_bounds_change;
}
// True if the window bounds can be updated directly using SET_BOUNDS event.
void set_allow_set_bounds_direct(bool value) {
allow_set_bounds_direct_ = value;
}
bool allow_set_bounds_direct() const { return allow_set_bounds_direct_; }
// Returns a pointer to DragDetails during drag operations.
const DragDetails* drag_details() const { return drag_details_.get(); }
DragDetails* drag_details() { return drag_details_.get(); }
const std::vector<chromeos::WindowStateType>& window_state_restore_history()
const {
return window_state_restore_history_;
}
bool HasDelegate() const;
void SetDelegate(std::unique_ptr<WindowStateDelegate> delegate);
// Creates PersistentWindowInfo on display removal or display rotation.
// `for_display_removal` indicates to create
// `persistent_window_info_of_display_removal_`, otherwise
// `persistent_window_info_of_screen_rotation_`.
void CreatePersistentWindowInfo(bool was_landscape_before_rotation,
const gfx::Rect& restore_bounds_in_parent,
bool for_display_removal);
// Returns the window's current ash state type.
// Refer to chromeos::WindowStateType definition in wm_types.h as for why Ash
// has its own state type.
chromeos::WindowStateType GetStateType() const;
// Predicates to check window state.
bool IsMinimized() const;
bool IsMaximized() const;
bool IsFullscreen() const;
bool IsSnapped() const;
bool IsPinned() const;
bool IsTrustedPinned() const;
bool IsPip() const;
bool IsFloated() const;
// Gets the id of the display to show fullscreen on.
// Returns kInvalidDisplay if not set.
int64_t GetFullscreenTargetDisplayId() const;
// True if the window's state type is chromeos::WindowStateType::kMaximized,
// chromeos::WindowStateType::kFullscreen or
// chromeos::WindowStateType::kPinned.
bool IsMaximizedOrFullscreenOrPinned() const;
// True if the window's state type is chromeos::WindowStateType::kNormal or
// chromeos::WindowStateType::kDefault.
bool IsNormalStateType() const;
bool IsNormalOrSnapped() const;
// Returns true if the window is vertical or horizontal maximized. The window
// is in normal state type with vertical or horizontal axis maximized.
bool IsVerticalOrHorizontalMaximized() const;
// Return true if the window is in normal state but not horizontal or vertical
// maximized.
bool IsNonVerticalOrHorizontalMaximizedNormalState() const;
bool IsActive() const;
// Returns true if the window's location can be controlled by the user.
bool IsUserPositionable() const;
// Checks if the window can change its state accordingly.
bool CanFullscreen() const;
bool CanMaximize() const;
bool CanMinimize() const;
bool CanResize() const;
// CanSnap() checks if the window can be snapped on the display which
// currently the window is on, whereas CanSnapOnDisplay() checks the
// snappability on the given |display|.
bool CanSnap();
bool CanSnapOnDisplay(display::Display display) const;
bool CanActivate() const;
// Returns true if the window has restore bounds.
bool HasRestoreBounds() const;
// These methods use aura::WindowProperty to change the window's state
// instead of using WMEvent directly. This is to use the same mechanism as
// what views::Widget is using.
void Maximize();
void Minimize();
void Unminimize();
void Activate();
void Deactivate();
// Set the window state to its previous applicable window state.
void Restore();
// Determines whether transitioning from the `previous_state` to the current
// state counts as restoring.
bool IsRestoring(chromeos::WindowStateType previous_state) const;
// Caches, then disables z-ordering state and then stacks |window_| below
// |window_on_top| if |window_| currently has a special z-order.
void DisableZOrdering(aura::Window* window_on_top);
// Restores the z-ordering state that a window might have cached.
void RestoreZOrdering();
// Invoked when a WMevent occurs, which drives the internal
// state machine.
void OnWMEvent(const WMEvent* event);
// Sets `bounds` as is and ensure the layer is aligned with pixel boundary.
// For use in unit tests.
void SetBoundsDirectForTesting(const gfx::Rect& bounds);
// TODO(oshima): Try hiding these methods and making them accessible only to
// state impl. State changes should happen through events (as much
// as possible).
// Gets the current bounds in screen DIP coordinates.
gfx::Rect GetCurrentBoundsInScreen() const;
// Saves the current bounds to be used as a restore bounds.
void SaveCurrentBoundsForRestore();
// Same as |GetRestoreBoundsInScreen| except that it returns the
// bounds in the parent's coordinates.
gfx::Rect GetRestoreBoundsInParent() const;
// Returns the restore bounds property on the window in the virtual screen
// coordinates. The bounds can be NULL if the bounds property does not
// exist for the window. The window owns the bounds object.
gfx::Rect GetRestoreBoundsInScreen() const;
// Same as |SetRestoreBoundsInScreen| except that the bounds is in the
// parent's coordinates.
void SetRestoreBoundsInParent(const gfx::Rect& bounds_in_parent);
// Sets the restore bounds property on the window in the virtual screen
// coordinates. Deletes existing bounds value if exists.
void SetRestoreBoundsInScreen(const gfx::Rect& bounds_in_screen);
// Deletes and clears the restore bounds property on the window.
void ClearRestoreBounds();
// Shrink window from work_area/vertical maximized state.
// If window is not vertically shrinkable, return false.
bool VerticallyShrinkWindow(const gfx::Rect& work_area);
// Shrink window from work_area/horizontal maximized state.
// If window is not horizontally shrinkable, return false.
bool HorizontallyShrinkWindow(const gfx::Rect& work_area);
// Replace the State object of a window with a state handler which can
// implement a new window manager type. The passed object will be owned
// by this object and the returned object will be owned by the caller.
std::unique_ptr<State> SetStateObject(std::unique_ptr<State> new_state);
// Updates |snap_ratio_| with the current snapped window to screen ratio.
// Should be called by snap events and bound events, or when resizing a
// snapped window.
void UpdateSnapRatio();
// Forcefully updates `snap_ratio` based on the given `target_bounds`. You
// usually should use `UpdateSnapRatio()` instead. This method does not check
// whether `window()` is in the snapped state, so the caller must be sure that
// `window()` is to-be-snapped. Use with care.
void ForceUpdateSnapRatio(const gfx::Rect& target_bounds);
// Gets/sets whether the shelf should be hidden when this window is
// fullscreen.
bool GetHideShelfWhenFullscreen() const;
void SetHideShelfWhenFullscreen(bool value);
void AddObserver(WindowStateObserver* observer);
void RemoveObserver(WindowStateObserver* observer);
// Whether or not the window's position can be managed by the
// auto management logic.
bool GetWindowPositionManaged() const;
void SetWindowPositionManaged(bool managed);
// True if the window should be offered a chance to consume special system
// keys such as brightness, volume, etc. that are usually handled by the
// shell.
bool CanConsumeSystemKeys() const;
void SetCanConsumeSystemKeys(bool can_consume_system_keys);
// True if the window is in "immersive full screen mode" which is slightly
// different from the normal fullscreen mode by allowing the user to reveal
// the top portion of the window through a touch / mouse gesture. It might
// also allow the shelf to be shown in some situations.
bool IsInImmersiveFullscreen() const;
// Sets `bounds_changed_by_user_` to the given value and resets the
// corresponding variables.
void SetBoundsChangedByUser(bool bounds_changed_by_user);
// Creates and takes ownership of a pointer to DragDetails when resizing is
// active. This should be done before a resizer gets created.
void CreateDragDetails(const gfx::PointF& point_in_parent,
int window_component,
::wm::WindowMoveSource source);
// Deletes and clears a pointer to DragDetails. This should be done when the
// resizer gets destroyed.
void DeleteDragDetails();
// Sets the currently stored restore bounds and clears the restore bounds.
void SetAndClearRestoreBounds();
// Notifies that the drag operation has been started.
void OnDragStarted(int window_component);
// Notifies that the drag operation has been either completed or reverted.
// |location| is the last position of the pointer device used to drag.
void OnCompleteDrag(const gfx::PointF& location);
void OnRevertDrag(const gfx::PointF& location);
// Notifies that the window lost the activation.
void OnActivationLost();
// Returns the Display that this WindowState is on.
display::Display GetDisplay() const;
// Returns the WindowStateType to restore to from the current window state.
// TODO(aluh): Rename to GetWindowStateTypeForRestore() for clarity.
chromeos::WindowStateType GetRestoreWindowState() const;
// Called when `window_` is dragged to maximized to track if it's a
// mis-triggered drag to maximize behavior.
void TrackDragToMaximizeBehavior();
// Allows for caller to prevent property changes within scope.
base::AutoReset<bool> GetScopedIgnorePropertyChange();
// Returns true if `current_state_` is `ClientControlledState`.
// A client-controlled window behaves in a manner distinct from other windows
// (e.g., windows backed by `DefaultState`). So when making modifications to a
// window management component, be careful about the following considerations.
// 1. Client dominance
// All window state/bounds changes (excluding “direct methods”) made to a
// client-controlled window are considered as just a “request” to the client.
// The client has permission to accept or ignore the request so don’t expect
// the request is always fulfilled. Also, window state and bounds may be
// altered by the client-side without any prior request from the ash-side.
// 2. Asynchronous changes
// All window state/bounds changes (excluding “direct methods”) are not
// immediately applied but applied asynchronously when the client accepts the
// change request. If you want to perform something sequentially after
// changes, use `aura::WindowObserver::OnWindowBoundsChanged` or
// `WindowStateObserver::OnPostWindowStateTypeChange`.
// 3. Direct methods
// `SetBoundsDirect*` directly changes the window bounds without informing
// the client, bypassing the client-controlled model. These methods can be
// useful for implementing ash-decorated window animations that the client is
// not interested in. However because the client is unaware of the current
// bounds, it may overwrite the current bounds with its preferred bounds at
// any time.
bool is_client_controlled() const { return is_client_controlled_; }
class TestApi {
public:
static State* GetStateImpl(WindowState* window_state) {
return window_state->current_state_.get();
}
};
private:
friend class BaseState;
friend class ClientControlledState;
friend class DefaultState;
friend class LockWindowState;
friend class ScopedBoundsChangeAnimation;
friend class TabletModeWindowState;
friend class WorkspaceWindowResizerTest;
FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest, CrossFadeToBounds);
FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest, CrossFadeHistograms);
FRIEND_TEST_ALL_PREFIXES(WindowAnimationsTest,
CrossFadeToBoundsFromTransform);
// A class can temporarily change the window bounds change animation type.
class ScopedBoundsChangeAnimation : public aura::WindowObserver {
public:
ScopedBoundsChangeAnimation(aura::Window* window,
BoundsChangeAnimationType animation_type);
ScopedBoundsChangeAnimation(const ScopedBoundsChangeAnimation&) = delete;
ScopedBoundsChangeAnimation& operator=(const ScopedBoundsChangeAnimation&) =
delete;
~ScopedBoundsChangeAnimation() override;
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override;
private:
raw_ptr<aura::Window> window_;
BoundsChangeAnimationType previous_bounds_animation_type_;
};
explicit WindowState(aura::Window* window);
WindowStateDelegate* delegate() { return delegate_.get(); }
BoundsChangeAnimationType bounds_animation_type() {
return bounds_animation_type_;
}
// Returns the window's current z-ordering state.
ui::ZOrderLevel GetZOrdering() const;
// Returns the window's current show state.
ui::mojom::WindowShowState GetShowState() const;
// Sets the window's bounds in screen coordinates.
void SetBoundsInScreen(const gfx::Rect& bounds_in_screen);
// Adjusts the |bounds| so that they are flush with the edge of the
// workspace in clamshell mode if the window represented by |window_state|
// is side snapped. It is called for workspace events.
void AdjustSnappedBoundsForDisplayWorkspaceChange(gfx::Rect* bounds);
// Updates the window properties(show state, pin type) according to the
// current window state type.
// Note that this does not update the window bounds.
void UpdateWindowPropertiesFromStateType();
void NotifyPreStateTypeChange(
chromeos::WindowStateType old_window_state_type);
void NotifyPostStateTypeChange(
chromeos::WindowStateType old_window_state_type);
// Sets `bounds_in_parent` as is and ensure the layer is aligned with pixel
// boundary.
void SetBoundsDirect(const gfx::Rect& bounds_in_parent);
// Sets the window's `bounds_in_parent` with constraint where the size of the
// new bounds will not exceeds the size of the work area.
void SetBoundsConstrained(const gfx::Rect& bounds_in_parent);
// Sets the window's `bounds_in_parent` and transitions to the new bounds with
// a scale animation, with duration specified by `duration`.
void SetBoundsDirectAnimated(
const gfx::Rect& bounds_in_parent,
base::TimeDelta duration = kBoundsChangeSlideDuration,
gfx::Tween::Type animation_type = gfx::Tween::LINEAR);
// Sets the window's `bounds_in_parent` and transition to the new bounds with
// a cross fade animation. If `float_state` has a value, sets a custom
// float/unfloat cross fade animation.
void SetBoundsDirectCrossFade(const gfx::Rect& bounds_in_parent,
std::optional<bool> float_state = std::nullopt);
// Called before the state change and update PIP related state, such as next
// window animation type, upon state change.
void OnPrePipStateChange(chromeos::WindowStateType old_window_state_type);
// Called after the state change and update PIP related state, such as next
// window animation type, upon state change.
void OnPostPipStateChange(chromeos::WindowStateType old_window_state_type);
// Collects PIP enter and exit metrics:
void CollectPipEnterExitMetrics(bool enter);
// Records the time since partial split was started. Does nothing if the
// window was not partial.
void MaybeRecordPartialDuration();
// Called after the window state changes to update the window state restore
// history stack.
void UpdateWindowStateRestoreHistoryStack(
chromeos::WindowStateType previous_state_type);
// Used in tablet mode to get the window state type depends on whether the
// window is maximizable. If not, the window will be put in
// `WindowStateType::kNormal` state and be centered to the work area of the
// current display.
chromeos::WindowStateType GetWindowTypeOnMaximizable() const;
// aura::WindowObserver:
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override;
void OnWindowAddedToRootWindow(aura::Window* window) override;
void OnWindowDestroying(aura::Window* window) override;
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) override;
void OnWindowParentChanged(aura::Window* window,
aura::Window* parent) override;
void OnWindowVisibilityChanged(aura::Window* window, bool visible) override;
bool CanUnresizableSnapOnDisplay(display::Display display) const;
void RecordWindowSnapActionSource(WindowSnapActionSource snap_action_source);
// Gets called by the `drag_to_maximize_mis_trigger_timer_` to check the drag
// to maximize behavior's validity and record the number of mis-triggers.
void CheckAndRecordDragMaximizedBehavior();
// Read out the window cycle snap action through ChromeVox. It can be snap a
// window to the left, right or unsnapped window. `message_id` provides the
// text will be read out.
void ReadOutWindowCycleSnapAction(int message_id);
// Counter used to track the number of mis-triggers of drag to maximize
// behavior for `window_`.
int num_of_drag_to_maximize_mis_triggers_ = 0;
// Started when `window_` is dragged to maximized. Runs
// `CheckAndRecordDragToMaximizeMisTriggers` to record number of mis-triggers.
base::OneShotTimer drag_to_maximize_mis_trigger_timer_;
// Will be set to true if `window_` has been dragged to maximized. Only when
// it's true, we will record the number of mis-triggers of drag to maximize
// behavior for `window_` while `this` is being destroyed.
bool has_ever_been_dragged_to_maximized_ = false;
// The owner of this window settings.
raw_ptr<aura::Window> window_;
std::unique_ptr<WindowStateDelegate> delegate_;
bool bounds_changed_by_user_ = false;
std::unique_ptr<DragDetails> drag_details_;
bool unminimize_to_restore_bounds_ = false;
bool ignore_keyboard_bounds_change_ = false;
bool autohide_shelf_when_maximized_or_fullscreen_ = false;
ui::ZOrderLevel cached_z_order_ = ui::ZOrderLevel::kNormal;
bool allow_set_bounds_direct_ = false;
bool is_moving_to_another_display_ = false;
bool is_handling_float_event_ = false;
// True while a snap event is being handled. Needed because a snap event can
// trigger other events, during which we don't want the nested events to
// update the snap ratio.
bool is_handling_snap_event_ = false;
// Set to false while a window may about to be unsnapped. Needed because when
// a drag to unsnap starts, the state type is still considered snapped, but we
// don't want to update the snap ratio with the target unsnapped bounds.
bool can_update_snap_ratio_ = true;
// Contains the window's target snap ratio if it's going to be snapped by a
// WMEvent, and the updated window snap ratio if the snapped window's bounds
// are changed while it remains snapped. It will be used to calculate the
// desired snapped window bounds for a WMEvent, or adjust the window's bounds
// when display or workarea changes, or decide what the window bounds should
// be if restoring the window back to a snapped window state, etc.
std::optional<float> snap_ratio_;
// Contains the snap action source for the most recent snap event.
std::optional<WindowSnapActionSource> snap_action_source_;
// A property to remember the window position which was set before the
// auto window position manager changed the window bounds, so that it can
// get restored when only this one window gets shown.
std::optional<gfx::Rect> pre_auto_manage_window_bounds_;
// A property which resets when bounds is changed by user and sets when it
// is nullptr, and window is removing from a workspace.
std::optional<gfx::Rect> pre_added_to_workspace_window_bounds_;
// A property to remember the persistent window info used in multi-displays
// scenario to attempt to restore windows to their original bounds when
// displays are restored to their previous states.
std::unique_ptr<PersistentWindowInfo>
persistent_window_info_of_display_removal_;
// A property to remember the persistent window info when screen rotation
// happens. It will be used to restore windows' bounds when rotating back to
// the previous screen orientation. Note, `kLandscapePrimary` and
// `kLandscapeSecondary` will be treated as the same screen orientation, since
// the window's bounds should be the same in each landscape orientation. Same
// for portrait screen orientation.
std::unique_ptr<PersistentWindowInfo>
persistent_window_info_of_screen_rotation_;
base::ObserverList<WindowStateObserver>::Unchecked observer_list_;
// True to ignore a property change event to avoid reentrance in
// UpdateWindowStateType()
bool ignore_property_change_ = false;
std::unique_ptr<State> current_state_;
// The animation type for the bounds change.
BoundsChangeAnimationType bounds_animation_type_ =
BoundsChangeAnimationType::kAnimate;
// When the current (or last) PIP session started.
base::TimeTicks pip_start_time_;
// When the window was partial split. Not null during partial split.
base::TimeTicks partial_start_time_;
// Maintains the window state restore history that the current window state
// can restore back to, with relevant restore states.
// See `kWindowStateRestoreHistoryLayerMap` in the cc file for what window
// state types can be put in the restore history stack.
std::vector<chromeos::WindowStateType> window_state_restore_history_;
// True if `current_state_` is `ClientControlledState`.
bool is_client_controlled_{false};
};
} // namespace ash
#endif // ASH_WM_WINDOW_STATE_H_