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ash / wm / work_area_insets.cc [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/work_area_insets.h"
#include "ash/display/window_tree_host_manager.h"
#include "ash/keyboard/ui/keyboard_ui_controller.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shell.h"
#include "base/auto_reset.h"
#include "ui/aura/window.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
// Returns work area insets calculated for the provided parameters.
gfx::Insets CalculateWorkAreaInsets(const gfx::Insets& accessibility_insets,
const gfx::Insets& shelf_insets,
const gfx::Rect& keyboard_bounds) {
gfx::Insets work_area_insets;
work_area_insets += accessibility_insets;
// The virtual keyboard always hides the shelf (in any orientation).
// Therefore, if the keyboard is shown, there is no need to reduce the work
// area by the size of the shelf.
if (keyboard_bounds.IsEmpty())
work_area_insets += shelf_insets;
else
work_area_insets += gfx::Insets::TLBR(0, 0, keyboard_bounds.height(), 0);
return work_area_insets;
}
// Returns work area bounds calculated for the given |window| and given
// parameters.
gfx::Rect CalculateWorkAreaBounds(const gfx::Insets& accessibility_insets,
const gfx::Rect& shelf_bounds_in_screen,
const gfx::Rect& keyboard_bounds_in_screen,
aura::Window* window) {
gfx::Rect work_area_bounds = screen_util::GetDisplayBoundsWithShelf(window);
work_area_bounds.Inset(accessibility_insets);
work_area_bounds.Subtract(shelf_bounds_in_screen);
work_area_bounds.Subtract(keyboard_bounds_in_screen);
return work_area_bounds;
}
} // namespace
// static
WorkAreaInsets* WorkAreaInsets::ForWindow(const aura::Window* window) {
return RootWindowController::ForWindow(window)->work_area_insets();
}
// static
void WorkAreaInsets::UpdateWorkAreaInsetsForTest(
aura::Window* window,
const gfx::Rect& shelf_bounds_for_workarea_calculation,
const gfx::Insets& shelf_insets,
const gfx::Insets& in_session_shelf_insets) {
DCHECK(window);
Shelf::ForWindow(window)
->shelf_layout_manager()
->UpdateWorkAreaInsetsAndNotifyObservers(
shelf_bounds_for_workarea_calculation, shelf_insets,
in_session_shelf_insets);
}
WorkAreaInsets::WorkAreaInsets(RootWindowController* root_window_controller)
: root_window_controller_(root_window_controller) {
keyboard::KeyboardUIController::Get()->AddObserver(this);
}
WorkAreaInsets::~WorkAreaInsets() {
keyboard::KeyboardUIController::Get()->RemoveObserver(this);
}
gfx::Insets WorkAreaInsets::GetAccessibilityInsets() const {
return gfx::Insets::TLBR(
accessibility_panel_height_ + docked_magnifier_height_, 0, 0, 0);
}
gfx::Rect WorkAreaInsets::ComputeStableWorkArea() const {
aura::Window* root_window = root_window_controller_->GetRootWindow();
// The ideal shelf bounds are not in screen coordinates.
gfx::Rect shelf_bounds_in_screen(
root_window_controller_->shelf()->GetIdealBoundsForWorkAreaCalculation());
::wm::ConvertRectToScreen(root_window, &shelf_bounds_in_screen);
return CalculateWorkAreaBounds(GetAccessibilityInsets(),
shelf_bounds_in_screen,
keyboard_displaced_bounds_, root_window);
}
bool WorkAreaInsets::IsKeyboardShown() const {
return !keyboard_displaced_bounds_.IsEmpty();
}
void WorkAreaInsets::SetDockedMagnifierHeight(int height) {
docked_magnifier_height_ = height;
UpdateWorkArea();
Shell::Get()->NotifyUserWorkAreaInsetsChanged(
root_window_controller_->GetRootWindow());
}
void WorkAreaInsets::SetAccessibilityPanelHeight(int height) {
accessibility_panel_height_ = height;
UpdateWorkArea();
Shell::Get()->NotifyUserWorkAreaInsetsChanged(
root_window_controller_->GetRootWindow());
}
void WorkAreaInsets::SetShelfBoundsAndInsets(
const gfx::Rect& shelf_bounds,
const gfx::Insets& insets,
const gfx::Insets& in_session_insets) {
shelf_bounds_ = shelf_bounds;
shelf_insets_ = insets;
in_session_shelf_insets_ = in_session_insets;
UpdateWorkArea();
}
void WorkAreaInsets::OnKeyboardAppearanceChanged(
const KeyboardStateDescriptor& state) {
aura::Window* window = root_window_controller_->GetRootWindow();
keyboard_occluded_bounds_ = state.occluded_bounds_in_screen;
keyboard_displaced_bounds_ = state.displaced_bounds_in_screen;
UpdateWorkArea();
Shell::Get()->NotifyUserWorkAreaInsetsChanged(window);
}
void WorkAreaInsets::OnKeyboardVisibilityChanged(const bool is_visible) {
// On login screen if keyboard has been just hidden, update bounds just once
// but ignore work area insets since shelf overlaps with login window.
if (Shell::Get()->session_controller()->IsUserSessionBlocked() &&
!is_visible) {
Shell::Get()
->window_tree_host_manager()
->UpdateWorkAreaOfDisplayNearestWindow(
root_window_controller_->GetRootWindow(), gfx::Insets());
}
}
void WorkAreaInsets::UpdateWorkArea() {
// Note: Different keyboard bounds properties are used to calculate insets and
// bounds. See ui/keyboard/keyboard_controller_observer.h for details.
user_work_area_insets_ = CalculateWorkAreaInsets(
GetAccessibilityInsets(), shelf_insets_, keyboard_displaced_bounds_);
user_work_area_bounds_ = CalculateWorkAreaBounds(
GetAccessibilityInsets(), shelf_bounds_, keyboard_occluded_bounds_,
root_window_controller_->GetRootWindow());
in_session_user_work_area_insets_ = CalculateWorkAreaInsets(
GetAccessibilityInsets(), in_session_shelf_insets_,
keyboard_displaced_bounds_);
}
} // namespace ash