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ash / wm / workspace_controller.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/workspace_controller.h"
#include <utility>
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/root_window_controller.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/fullscreen_window_finder.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/window_animations.h"
#include "ash/wm/window_state.h"
#include "ash/wm/workspace/backdrop_controller.h"
#include "ash/wm/workspace/workspace_layout_manager.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/wm/core/window_animations.h"
// Defines a window property to store a WorkspaceController in the properties of
// virtual desks container windows.
ASH_EXPORT extern const aura::WindowProperty<ash::WorkspaceController*>* const
kWorkspaceController;
DEFINE_UI_CLASS_PROPERTY_TYPE(ash::WorkspaceController*)
DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(ash::WorkspaceController,
kWorkspaceController)
namespace ash {
namespace {
// Amount of time to pause before animating anything. Only used during initial
// animation (when logging in).
const int kInitialPauseTimeMS = 750;
// The duration of the animation that occurs on first login.
const int kInitialAnimationDurationMS = 200;
} // namespace
WorkspaceController::WorkspaceController(aura::Window* viewport)
: viewport_(viewport),
event_handler_(std::make_unique<WorkspaceEventHandler>(viewport)) {
viewport_->SetLayoutManager(
std::make_unique<WorkspaceLayoutManager>(viewport));
viewport_->AddObserver(this);
::wm::SetWindowVisibilityAnimationTransition(viewport_, ::wm::ANIMATE_NONE);
}
WorkspaceController::~WorkspaceController() {
if (!viewport_)
return;
viewport_->RemoveObserver(this);
viewport_->SetLayoutManager(nullptr);
}
WorkspaceLayoutManager* WorkspaceController::layout_manager() {
return static_cast<WorkspaceLayoutManager*>(viewport_->layout_manager());
}
WorkspaceWindowState WorkspaceController::GetWindowState() const {
if (!viewport_)
return WorkspaceWindowState::kDefault;
// Always use DEFAULT state in overview mode so that work area stays
// the same regardles of the window we have.
// The |overview_controller| can be null during shutdown.
if (Shell::Get()->overview_controller() &&
Shell::Get()->overview_controller()->InOverviewSession()) {
return WorkspaceWindowState::kDefault;
}
const aura::Window* fullscreen =
GetWindowForFullscreenModeForContext(viewport_);
if (fullscreen)
return WorkspaceWindowState::kFullscreen;
auto mru_list =
Shell::Get()->mru_window_tracker()->BuildWindowListIgnoreModal(
kActiveDesk);
for (aura::Window* window : mru_list) {
if (window->GetRootWindow() != viewport_->GetRootWindow())
continue;
WindowState* window_state = WindowState::Get(window);
if (window->layer() && !window->layer()->GetTargetVisibility())
continue;
if (window_state->IsMaximized())
return WorkspaceWindowState::kMaximized;
}
return WorkspaceWindowState::kDefault;
}
void WorkspaceController::DoInitialAnimation() {
viewport_->Show();
ui::Layer* layer = viewport_->layer();
layer->SetOpacity(0.0f);
SetTransformForScaleAnimation(layer, LAYER_SCALE_ANIMATION_ABOVE);
// In order for pause to work we need to stop animations.
layer->GetAnimator()->StopAnimating();
{
ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION);
layer->GetAnimator()->SchedulePauseForProperties(
base::Milliseconds(kInitialPauseTimeMS),
ui::LayerAnimationElement::TRANSFORM |
ui::LayerAnimationElement::OPACITY |
ui::LayerAnimationElement::BRIGHTNESS |
ui::LayerAnimationElement::VISIBILITY);
settings.SetTweenType(gfx::Tween::EASE_OUT);
settings.SetTransitionDuration(
base::Milliseconds(kInitialAnimationDurationMS));
layer->SetTransform(gfx::Transform());
layer->SetOpacity(1.0f);
}
}
void WorkspaceController::OnWindowDestroying(aura::Window* window) {
DCHECK_EQ(window, viewport_);
viewport_->RemoveObserver(this);
viewport_ = nullptr;
// Destroy |event_handler_| too as it depends upon |window|.
event_handler_.reset();
}
void SetWorkspaceController(
aura::Window* desk_container,
std::unique_ptr<WorkspaceController> workspace_controller) {
DCHECK(desk_container);
DCHECK(desks_util::IsDeskContainer(desk_container));
if (workspace_controller)
desk_container->SetProperty(kWorkspaceController,
std::move(workspace_controller));
else
desk_container->ClearProperty(kWorkspaceController);
}
WorkspaceController* GetWorkspaceController(aura::Window* desk_container) {
DCHECK(desk_container);
DCHECK(desks_util::IsDeskContainer(desk_container));
return desk_container->GetProperty(kWorkspaceController);
}
WorkspaceController* GetWorkspaceControllerForContext(aura::Window* context) {
DCHECK(!context->IsRootWindow());
// Find the desk container to which |context| belongs.
while (context && !desks_util::IsDeskContainer(context))
context = context->parent();
if (!context)
return nullptr;
return GetWorkspaceController(context);
}
WorkspaceController* GetActiveWorkspaceController(aura::Window* root) {
DCHECK(root->IsRootWindow());
return GetWorkspaceController(
desks_util::GetActiveDeskContainerForRoot(root));
}
} // namespace ash