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base / allocator / dispatcher / dispatcher.h [blame]
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_ALLOCATOR_DISPATCHER_DISPATCHER_H_
#define BASE_ALLOCATOR_DISPATCHER_DISPATCHER_H_
#include "base/allocator/dispatcher/internal/dispatcher_internal.h"
#include "base/base_export.h"
#include <memory>
namespace base::allocator::dispatcher {
namespace internal {
struct DispatchData;
}
// Dispatcher serves as the top level instance for managing the dispatch
// mechanism. The class instance manages connections to the various memory
// subsystems such as PartitionAlloc. To keep the public interface as lean as
// possible it uses a pimpl pattern.
class BASE_EXPORT Dispatcher {
public:
static Dispatcher& GetInstance();
Dispatcher();
// Initialize the dispatch mechanism with the given tuple of observers. The
// observers must be valid (it is only DCHECKed internally at initialization,
// but not verified further)
// If Initialize is called multiple times, the first one wins. All later
// invocations are silently ignored. Initialization is protected from
// concurrent invocations. In case of concurrent accesses, the first one to
// get the lock wins.
// The dispatcher invokes following functions on the observers:
// void OnAllocation(void* address,
// size_t size,
// AllocationSubsystem sub_system,
// const char* type_name);
// void OnFree(void* address);
//
// Note: The dispatcher mechanism does NOT bring systematic protection against
// recursive invocations. That is, observers which allocate memory on the
// heap, i.e. through dynamically allocated containers or by using the
// CHECK-macro, are responsible to break these recursions!
template <typename... ObserverTypes>
void Initialize(const std::tuple<ObserverTypes...>& observers) {
// Get the hooks for running these observers and pass them to further
// initialization
Initialize(internal::GetNotificationHooks(observers));
}
// The following functions provide an interface to setup and tear down the
// dispatcher when testing. This must NOT be used from production code since
// the hooks cannot be removed reliably under all circumstances.
template <typename ObserverType>
void InitializeForTesting(ObserverType* observer) {
Initialize(std::make_tuple(observer));
}
void ResetForTesting();
private:
// structure and pointer to the private implementation.
struct Impl;
std::unique_ptr<Impl> const impl_;
~Dispatcher();
void Initialize(const internal::DispatchData& dispatch_data);
};
} // namespace base::allocator::dispatcher
#endif // BASE_ALLOCATOR_DISPATCHER_DISPATCHER_H_