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base / base_paths_ios.mm [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Defines base::PathProviderIOS which replaces base::PathProviderPosix for iOS
// in base/path_service.cc.
#import <Foundation/Foundation.h>
#include "base/apple/bundle_locations.h"
#include "base/apple/foundation_util.h"
#include "base/base_paths.h"
#include "base/base_paths_apple.h"
#include "base/files/file_path.h"
#include "base/files/file_util.h"
#include "base/path_service.h"
namespace base {
bool PathProviderIOS(int key, base::FilePath* result) {
switch (key) {
case base::FILE_EXE:
*result = base::apple::internal::GetExecutablePath();
return true;
case base::DIR_APP_DATA: {
base::FilePath path;
if (!base::apple::GetUserDirectory(NSApplicationSupportDirectory,
&path)) {
return false;
}
// On iOS, this directory does not exist unless it is created explicitly.
if (!base::PathExists(path) && !base::CreateDirectory(path)) {
return false;
}
*result = path;
return true;
}
case base::DIR_SRC_TEST_DATA_ROOT:
case base::DIR_OUT_TEST_DATA_ROOT:
// On iOS, there is no access to source root, nor build dir,
// however, the necessary resources are packaged into the
// test app as assets.
[[fallthrough]];
case base::DIR_ASSETS:
// On iOS, the resources are located at the root of the framework bundle.
*result = base::apple::FrameworkBundlePath();
#if BUILDFLAG(IS_IOS_MACCATALYST)
// When running in the catalyst environment (i.e. building an iOS app
// to run on macOS), the bundles have the same structure as macOS, so
// the resources are in the "Contents/Resources" sub-directory.
*result = result->Append(FILE_PATH_LITERAL("Contents"))
.Append(FILE_PATH_LITERAL("Resources"));
#endif // BUILDFLAG(IS_IOS_MACCATALYST)
return true;
case base::DIR_CACHE:
return base::apple::GetUserDirectory(NSCachesDirectory, result);
default:
return false;
}
}
} // namespace base