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base / files / scoped_temp_dir.h [blame]
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_FILES_SCOPED_TEMP_DIR_H_
#define BASE_FILES_SCOPED_TEMP_DIR_H_
// An object representing a temporary / scratch directory that should be
// cleaned up (recursively) when this object goes out of scope. Since deletion
// occurs during the destructor, no further error handling is possible if the
// directory fails to be deleted. As a result, deletion is not guaranteed by
// this class. (However note that, whenever possible, by default
// CreateUniqueTempDir creates the directory in a location that is
// automatically cleaned up on reboot, or at other appropriate times.)
//
// Multiple calls to the methods which establish a temporary directory
// (CreateUniqueTempDir, CreateUniqueTempDirUnderPath, and Set) must have
// intervening calls to Delete or Take, or the calls will fail.
#include "base/base_export.h"
#include "base/compiler_specific.h"
#include "base/files/file_path.h"
namespace base {
class BASE_EXPORT ScopedTempDir {
public:
// No directory is owned/created initially.
ScopedTempDir();
ScopedTempDir(ScopedTempDir&&) noexcept;
ScopedTempDir& operator=(ScopedTempDir&&);
// Recursively delete path.
~ScopedTempDir();
// Creates a unique directory in TempPath, and takes ownership of it.
// See file_util::CreateNewTemporaryDirectory.
[[nodiscard]] bool CreateUniqueTempDir();
// Creates a unique directory under a given path, and takes ownership of it.
[[nodiscard]] bool CreateUniqueTempDirUnderPath(const FilePath& path);
// Takes ownership of directory at |path|, creating it if necessary.
// Don't call multiple times unless Take() has been called first.
[[nodiscard]] bool Set(const FilePath& path);
// Deletes the temporary directory wrapped by this object.
[[nodiscard]] bool Delete();
// Caller takes ownership of the temporary directory so it won't be destroyed
// when this object goes out of scope.
FilePath Take();
// Returns the path to the created directory. Call one of the
// CreateUniqueTempDir* methods before getting the path.
const FilePath& GetPath() const LIFETIME_BOUND;
// Returns true if path_ is non-empty and exists.
bool IsValid() const;
// Returns the prefix used for temp directory names generated by
// ScopedTempDirs.
static const FilePath::CharType* GetTempDirPrefix();
private:
FilePath path_;
};
} // namespace base
#endif // BASE_FILES_SCOPED_TEMP_DIR_H_