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base / functional / callback_helpers.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This defines helpful methods for dealing with Callbacks. Because Callbacks
// are implemented using templates, with a class per callback signature, adding
// methods to Callback<> itself is unattractive (lots of extra code gets
// generated). Instead, consider adding methods here.
#ifndef BASE_FUNCTIONAL_CALLBACK_HELPERS_H_
#define BASE_FUNCTIONAL_CALLBACK_HELPERS_H_
#include <atomic>
#include <memory>
#include <ostream>
#include <type_traits>
#include <utility>
#include "base/base_export.h"
#include "base/check.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/functional/callback_tags.h"
namespace base {
namespace internal {
template <typename T>
struct IsBaseCallbackImpl : std::false_type {};
template <typename R, typename... Args>
struct IsBaseCallbackImpl<OnceCallback<R(Args...)>> : std::true_type {};
template <typename R, typename... Args>
struct IsBaseCallbackImpl<RepeatingCallback<R(Args...)>> : std::true_type {};
} // namespace internal
// IsBaseCallback<T> is satisfied if and only if T is an instantiation of
// base::OnceCallback<Signature> or base::RepeatingCallback<Signature>.
template <typename T>
concept IsBaseCallback = internal::IsBaseCallbackImpl<std::decay_t<T>>::value;
namespace internal {
template <typename... Args>
class OnceCallbackHolder final {
public:
OnceCallbackHolder(OnceCallback<void(Args...)> callback,
bool ignore_extra_runs)
: callback_(std::move(callback)), ignore_extra_runs_(ignore_extra_runs) {
DCHECK(callback_);
}
OnceCallbackHolder(const OnceCallbackHolder&) = delete;
OnceCallbackHolder& operator=(const OnceCallbackHolder&) = delete;
void Run(Args... args) {
if (has_run_.exchange(true, std::memory_order_relaxed)) {
CHECK(ignore_extra_runs_) << "Both OnceCallbacks returned by "
"base::SplitOnceCallback() were run. "
"At most one of the pair should be run.";
return;
}
DCHECK(callback_);
std::move(callback_).Run(std::forward<Args>(args)...);
}
private:
std::atomic<bool> has_run_{false};
base::OnceCallback<void(Args...)> callback_;
const bool ignore_extra_runs_;
};
template <typename... Args>
void ForwardRepeatingCallbacksImpl(
std::vector<RepeatingCallback<void(Args...)>> cbs,
Args... args) {
for (auto& cb : cbs) {
if (cb) {
cb.Run(std::forward<Args>(args)...);
}
}
}
} // namespace internal
// Wraps the given RepeatingCallbacks and return one RepeatingCallbacks with an
// identical signature. On invocation of this callback, all the given
// RepeatingCallbacks will be called with the same arguments. Unbound arguments
// must be copyable.
template <typename... Args>
RepeatingCallback<void(Args...)> ForwardRepeatingCallbacks(
std::initializer_list<RepeatingCallback<void(Args...)>>&& cbs) {
std::vector<RepeatingCallback<void(Args...)>> v(
std::forward<std::initializer_list<RepeatingCallback<void(Args...)>>>(
cbs));
return BindRepeating(&internal::ForwardRepeatingCallbacksImpl<Args...>,
std::move(v));
}
// Wraps the given OnceCallback and returns two OnceCallbacks with an identical
// signature. On first invokation of either returned callbacks, the original
// callback is invoked. Invoking the remaining callback results in a crash.
template <typename... Args>
std::pair<OnceCallback<void(Args...)>, OnceCallback<void(Args...)>>
SplitOnceCallback(OnceCallback<void(Args...)> callback) {
if (!callback) {
// Empty input begets two empty outputs.
return std::make_pair(OnceCallback<void(Args...)>(),
OnceCallback<void(Args...)>());
}
using Helper = internal::OnceCallbackHolder<Args...>;
auto wrapped_once = base::BindRepeating(
&Helper::Run, std::make_unique<Helper>(std::move(callback),
/*ignore_extra_runs=*/false));
return std::make_pair(wrapped_once, wrapped_once);
}
// Adapts `callback` for use in a context which is expecting a callback with
// additional parameters. Returns a null callback if `callback` is null.
//
// Usage:
// bool LogError(char* error_message) {
// if (error_message) {
// cout << "Log: " << error_message << endl;
// return false;
// }
// return true;
// }
// base::RepeatingCallback<bool(int, char*)> cb =
// base::IgnoreArgs<int>(base::BindRepeating(&LogError));
// CHECK_EQ(true, cb.Run(42, nullptr));
//
// Note in the example above that the type(s) passed to `IgnoreArgs`
// represent the additional prepended parameters (those which will be
// "ignored").
template <typename... Preargs, typename... Args, typename R>
RepeatingCallback<R(Preargs..., Args...)> IgnoreArgs(
RepeatingCallback<R(Args...)> callback) {
return callback ? ::base::BindRepeating(
[](RepeatingCallback<R(Args...)> callback, Preargs...,
Args... args) {
return std::move(callback).Run(
std::forward<Args>(args)...);
},
std::move(callback))
: RepeatingCallback<R(Preargs..., Args...)>();
}
// As above, but for OnceCallback.
template <typename... Preargs, typename... Args, typename R>
OnceCallback<R(Preargs..., Args...)> IgnoreArgs(
OnceCallback<R(Args...)> callback) {
return callback ? ::base::BindOnce(
[](OnceCallback<R(Args...)> callback, Preargs...,
Args... args) {
return std::move(callback).Run(
std::forward<Args>(args)...);
},
std::move(callback))
: OnceCallback<R(Preargs..., Args...)>();
}
// ScopedClosureRunner is akin to std::unique_ptr<> for Closures. It ensures
// that the Closure is executed no matter how the current scope exits.
// If you are looking for "ScopedCallback", "CallbackRunner", or
// "CallbackScoper" this is the class you want.
class BASE_EXPORT ScopedClosureRunner {
public:
ScopedClosureRunner();
[[nodiscard]] explicit ScopedClosureRunner(OnceClosure closure);
ScopedClosureRunner(ScopedClosureRunner&& other);
// Runs the current closure if it's set, then replaces it with the closure
// from |other|. This is akin to how unique_ptr frees the contained pointer in
// its move assignment operator. If you need to explicitly avoid running any
// current closure, use ReplaceClosure().
ScopedClosureRunner& operator=(ScopedClosureRunner&& other);
~ScopedClosureRunner();
explicit operator bool() const { return !!closure_; }
// Calls the current closure and resets it, so it wont be called again.
void RunAndReset();
// Replaces closure with the new one releasing the old one without calling it.
void ReplaceClosure(OnceClosure closure);
// Releases the Closure without calling.
[[nodiscard]] OnceClosure Release();
private:
OnceClosure closure_;
};
// Returns a placeholder type that will implicitly convert into a null callback,
// similar to how std::nullopt / std::nullptr work in conjunction with
// std::optional and various smart pointer types.
constexpr auto NullCallback() {
return internal::NullCallbackTag();
}
// Returns a placeholder type that will implicitly convert into a callback that
// does nothing, similar to how std::nullopt / std::nullptr work in conjunction
// with std::optional and various smart pointer types.
constexpr auto DoNothing() {
return internal::DoNothingCallbackTag();
}
// Similar to the above, but with a type hint. Useful for disambiguating
// among multiple function overloads that take callbacks with different
// signatures:
//
// void F(base::OnceCallback<void()> callback); // 1
// void F(base::OnceCallback<void(int)> callback); // 2
//
// F(base::NullCallbackAs<void()>()); // calls 1
// F(base::DoNothingAs<void(int)>()); // calls 2
template <typename Signature>
constexpr auto NullCallbackAs() {
return internal::NullCallbackTag::WithSignature<Signature>();
}
template <typename Signature>
constexpr auto DoNothingAs() {
return internal::DoNothingCallbackTag::WithSignature<Signature>();
}
// Similar to DoNothing above, but with bound arguments. This helper is useful
// for keeping objects alive until the callback runs.
// Example:
//
// void F(base::OnceCallback<void(int)> result_callback);
//
// std::unique_ptr<MyClass> ptr;
// F(base::DoNothingWithBoundArgs(std::move(ptr)));
template <typename... Args>
constexpr auto DoNothingWithBoundArgs(Args&&... args) {
return internal::DoNothingCallbackTag::WithBoundArguments(
std::forward<Args>(args)...);
}
// Creates a callback that returns `value` when invoked. This helper is useful
// for implementing factories that return a constant value.
// Example:
//
// void F(base::OnceCallback<Widget()> factory);
//
// Widget widget = ...;
// F(base::ReturnValueOnce(std::move(widget)));
template <typename T>
constexpr OnceCallback<T(void)> ReturnValueOnce(T value) {
static_assert(!std::is_reference_v<T>);
return base::BindOnce([](T value) { return value; }, std::move(value));
}
// Useful for creating a Closure that will delete a pointer when invoked. Only
// use this when necessary. In most cases MessageLoop::DeleteSoon() is a better
// fit.
template <typename T>
void DeletePointer(T* obj) {
delete obj;
}
#if __OBJC__
// Creates an Objective-C block with the same signature as the corresponding
// callback. Can be used to implement a callback based API internally based
// on a block based Objective-C API.
//
// Overloaded to work with both repeating and one shot callbacks. Calling the
// block wrapping a base::OnceCallback<...> multiple times will crash (there
// is no way to mark the block as callable only once). Only use that when you
// know that Objective-C API will only invoke the block once.
template <typename R, typename... Args>
auto CallbackToBlock(base::OnceCallback<R(Args...)> callback) {
__block base::OnceCallback<R(Args...)> block_callback = std::move(callback);
return ^(Args... args) {
return std::move(block_callback).Run(std::forward<Args>(args)...);
};
}
template <typename R, typename... Args>
auto CallbackToBlock(base::RepeatingCallback<R(Args...)> callback) {
return ^(Args... args) {
return callback.Run(std::forward<Args>(args)...);
};
}
#endif // __OBJC__
} // namespace base
#endif // BASE_FUNCTIONAL_CALLBACK_HELPERS_H_