1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171

base / process / process_iterator.h [blame]

// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// This file contains methods to iterate over processes on the system.

#ifndef BASE_PROCESS_PROCESS_ITERATOR_H_
#define BASE_PROCESS_PROCESS_ITERATOR_H_

#include <stddef.h>

#include <list>
#include <string>
#include <vector>

#include "base/base_export.h"
#include "base/compiler_specific.h"
#include "base/files/file_path.h"
#include "base/memory/raw_ptr.h"
#include "base/process/process.h"
#include "base/strings/string_util.h"
#include "build/build_config.h"

#if BUILDFLAG(IS_WIN)
#include <windows.h>

#include <tlhelp32.h>
#elif BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_OPENBSD)
#include <sys/sysctl.h>
#elif BUILDFLAG(IS_FREEBSD)
#include <sys/user.h>
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
#include <dirent.h>
#endif

namespace base {

#if BUILDFLAG(IS_WIN)
struct ProcessEntry : public PROCESSENTRY32 {
  ProcessId pid() const { return th32ProcessID; }
  ProcessId parent_pid() const { return th32ParentProcessID; }
  const wchar_t* exe_file() const { return szExeFile; }
};
#elif BUILDFLAG(IS_POSIX) || BUILDFLAG(IS_FUCHSIA)
struct BASE_EXPORT ProcessEntry {
  ProcessEntry();
  ProcessEntry(const ProcessEntry& other);
  ~ProcessEntry();

  ProcessId pid() const { return pid_; }
  ProcessId parent_pid() const { return ppid_; }
  ProcessId gid() const { return gid_; }
  const char* exe_file() const { return exe_file_.c_str(); }
  const std::vector<std::string>& cmd_line_args() const LIFETIME_BOUND {
    return cmd_line_args_;
  }

  ProcessId pid_;
  ProcessId ppid_;
  ProcessId gid_;
  std::string exe_file_;
  std::vector<std::string> cmd_line_args_;
};
#endif  // BUILDFLAG(IS_WIN)

// Used to filter processes by process ID.
class ProcessFilter {
 public:
  // Returns true to indicate set-inclusion and false otherwise.  This method
  // should not have side-effects and should be idempotent.
  virtual bool Includes(const ProcessEntry& entry) const = 0;

 protected:
  virtual ~ProcessFilter() = default;
};

// This class provides a way to iterate through a list of processes on the
// current machine with a specified filter.
// To use, create an instance and then call NextProcessEntry() until it returns
// false.
class BASE_EXPORT ProcessIterator {
 public:
  typedef std::list<ProcessEntry> ProcessEntries;

  explicit ProcessIterator(const ProcessFilter* filter);

  ProcessIterator(const ProcessIterator&) = delete;
  ProcessIterator& operator=(const ProcessIterator&) = delete;

  virtual ~ProcessIterator();

  // If there's another process that matches the given executable name,
  // returns a const pointer to the corresponding PROCESSENTRY32.
  // If there are no more matching processes, returns NULL.
  // The returned pointer will remain valid until NextProcessEntry()
  // is called again or this NamedProcessIterator goes out of scope.
  const ProcessEntry* NextProcessEntry();

  // Takes a snapshot of all the ProcessEntry found.
  ProcessEntries Snapshot();

 protected:
  virtual bool IncludeEntry();
  const ProcessEntry& entry() const LIFETIME_BOUND { return entry_; }

 private:
  // Determines whether there's another process (regardless of executable)
  // left in the list of all processes.  Returns true and sets entry_ to
  // that process's info if there is one, false otherwise.
  bool CheckForNextProcess();

  // Initializes a PROCESSENTRY32 data structure so that it's ready for
  // use with Process32First/Process32Next.
  void InitProcessEntry(ProcessEntry* entry);

#if BUILDFLAG(IS_WIN)
  HANDLE snapshot_;
  bool started_iteration_ = false;
#elif BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_BSD)
  std::vector<kinfo_proc> kinfo_procs_;
  size_t index_of_kinfo_proc_ = 0;
#elif BUILDFLAG(IS_POSIX)
  struct DIRClose {
    inline void operator()(DIR* x) const {
      if (x)
        closedir(x);
    }
  };
  std::unique_ptr<DIR, DIRClose> procfs_dir_;
#endif
  ProcessEntry entry_;
  raw_ptr<const ProcessFilter> filter_;
};

// This class provides a way to iterate through the list of processes
// on the current machine that were started from the given executable
// name.  To use, create an instance and then call NextProcessEntry()
// until it returns false.
// If `use_prefix_match` is true, this iterates all processes that
// begin with `executable_name`; for example, "Google Chrome Helper" would
// match "Google Chrome Helper", "Google Chrome Helper (Renderer)" and
// "Google Chrome Helper (GPU)" if `use_prefix_match` is true and otherwise
// only "Google Chrome Helper". This option is only implemented on Mac.
class BASE_EXPORT NamedProcessIterator : public ProcessIterator {
 public:
  NamedProcessIterator(const FilePath::StringType& executable_name,
                       const ProcessFilter* filter,
                       bool use_prefix_match = false);

  NamedProcessIterator(const NamedProcessIterator&) = delete;
  NamedProcessIterator& operator=(const NamedProcessIterator&) = delete;

  ~NamedProcessIterator() override;

 protected:
  bool IncludeEntry() override;

 private:
  FilePath::StringType executable_name_;
  const bool use_prefix_match_;
};

// Returns the number of processes on the machine that are running from the
// given executable name.  If filter is non-null, then only processes selected
// by the filter will be counted.
BASE_EXPORT int GetProcessCount(const FilePath::StringType& executable_name,
                                const ProcessFilter* filter);

}  // namespace base

#endif  // BASE_PROCESS_PROCESS_ITERATOR_H_