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base / supports_user_data.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_SUPPORTS_USER_DATA_H_
#define BASE_SUPPORTS_USER_DATA_H_
#include <map>
#include <memory>
#include "base/base_export.h"
#include "base/memory/scoped_refptr.h"
#include "base/sequence_checker.h"
namespace base {
// This is a helper for classes that want to allow users to stash random data by
// key. At destruction all the objects will be destructed.
class BASE_EXPORT SupportsUserData {
public:
SupportsUserData();
SupportsUserData(SupportsUserData&&);
SupportsUserData& operator=(SupportsUserData&&);
SupportsUserData(const SupportsUserData&) = delete;
SupportsUserData& operator=(const SupportsUserData&) = delete;
// Derive from this class and add your own data members to associate extra
// information with this object. Alternatively, add this as a public base
// class to any class with a virtual destructor.
class BASE_EXPORT Data {
public:
virtual ~Data() = default;
// Returns a copy of |this|; null if copy is not supported.
virtual std::unique_ptr<Data> Clone();
};
// The user data allows the clients to associate data with this object.
// |key| must not be null--that value is too vulnerable for collision.
// NOTE: SetUserData() with an empty unique_ptr behaves the same as
// RemoveUserData().
Data* GetUserData(const void* key) const;
[[nodiscard]] std::unique_ptr<Data> TakeUserData(const void* key);
void SetUserData(const void* key, std::unique_ptr<Data> data);
void RemoveUserData(const void* key);
// Adds all data from |other|, that is clonable, to |this|. That is, this
// iterates over the data in |other|, and any data that returns non-null from
// Clone() is added to |this|.
void CloneDataFrom(const SupportsUserData& other);
// SupportsUserData is not thread-safe, and on debug build will assert it is
// only used on one execution sequence. Calling this method allows the caller
// to hand the SupportsUserData instance across execution sequences. Use only
// if you are taking full control of the synchronization of that hand over.
void DetachFromSequence();
protected:
virtual ~SupportsUserData();
// Clear all user data from this object. This can be used if the subclass
// needs to provide reset functionality.
void ClearAllUserData();
private:
struct Impl;
std::unique_ptr<Impl> impl_;
bool in_clear_ = false;
// Guards usage of |impl_|
SEQUENCE_CHECKER(sequence_checker_);
};
// Adapter class that releases a refcounted object when the
// SupportsUserData::Data object is deleted.
template <typename T>
class UserDataAdapter : public SupportsUserData::Data {
public:
static T* Get(const SupportsUserData* supports_user_data, const void* key) {
UserDataAdapter* data =
static_cast<UserDataAdapter*>(supports_user_data->GetUserData(key));
return data ? static_cast<T*>(data->object_.get()) : nullptr;
}
explicit UserDataAdapter(T* object) : object_(object) {}
UserDataAdapter(const UserDataAdapter&) = delete;
UserDataAdapter& operator=(const UserDataAdapter&) = delete;
~UserDataAdapter() override = default;
T* release() { return object_.release(); }
private:
scoped_refptr<T> const object_;
};
} // namespace base
#endif // BASE_SUPPORTS_USER_DATA_H_