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base / synchronization / waitable_event_unittest.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40284755): Remove this and spanify to fix the errors.
#pragma allow_unsafe_buffers
#endif
#include "base/synchronization/waitable_event.h"
#include <stddef.h>
#include <algorithm>
#include "base/compiler_specific.h"
#include "base/memory/raw_ptr.h"
#include "base/threading/platform_thread.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
TEST(WaitableEventTest, ManualBasics) {
WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
EXPECT_FALSE(event.IsSignaled());
event.Signal();
EXPECT_TRUE(event.IsSignaled());
EXPECT_TRUE(event.IsSignaled());
event.Reset();
EXPECT_FALSE(event.IsSignaled());
EXPECT_FALSE(event.TimedWait(Milliseconds(10)));
event.Signal();
event.Wait();
EXPECT_TRUE(event.TimedWait(Milliseconds(10)));
}
TEST(WaitableEventTest, ManualInitiallySignaled) {
WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::SIGNALED);
EXPECT_TRUE(event.IsSignaled());
EXPECT_TRUE(event.IsSignaled());
event.Reset();
EXPECT_FALSE(event.IsSignaled());
EXPECT_FALSE(event.IsSignaled());
event.Signal();
event.Wait();
EXPECT_TRUE(event.IsSignaled());
EXPECT_TRUE(event.IsSignaled());
}
TEST(WaitableEventTest, AutoBasics) {
WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED);
EXPECT_FALSE(event.IsSignaled());
event.Signal();
EXPECT_TRUE(event.IsSignaled());
EXPECT_FALSE(event.IsSignaled());
event.Reset();
EXPECT_FALSE(event.IsSignaled());
EXPECT_FALSE(event.TimedWait(Milliseconds(10)));
event.Signal();
event.Wait();
EXPECT_FALSE(event.TimedWait(Milliseconds(10)));
event.Signal();
EXPECT_TRUE(event.TimedWait(Milliseconds(10)));
}
TEST(WaitableEventTest, AutoInitiallySignaled) {
WaitableEvent event(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::SIGNALED);
EXPECT_TRUE(event.IsSignaled());
EXPECT_FALSE(event.IsSignaled());
event.Signal();
EXPECT_TRUE(event.IsSignaled());
EXPECT_FALSE(event.IsSignaled());
}
TEST(WaitableEventTest, WaitManyShortcut) {
WaitableEvent* ev[5];
for (auto*& i : ev) {
i = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED);
}
ev[3]->Signal();
EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 3u);
ev[3]->Signal();
EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 3u);
ev[4]->Signal();
EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 4u);
ev[0]->Signal();
EXPECT_EQ(WaitableEvent::WaitMany(ev, 5), 0u);
for (auto* i : ev)
delete i;
}
TEST(WaitableEventTest, WaitManyLeftToRight) {
WaitableEvent* ev[5];
for (auto*& i : ev) {
i = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED);
}
// Test for consistent left-to-right return behavior across all permutations
// of the input array. This is to verify that only the indices -- and not
// the WaitableEvents' addresses -- are relevant in determining who wins when
// multiple events are signaled.
std::sort(ev, ev + 5);
do {
ev[0]->Signal();
ev[1]->Signal();
EXPECT_EQ(0u, WaitableEvent::WaitMany(ev, 5));
ev[2]->Signal();
EXPECT_EQ(1u, WaitableEvent::WaitMany(ev, 5));
EXPECT_EQ(2u, WaitableEvent::WaitMany(ev, 5));
ev[3]->Signal();
ev[4]->Signal();
ev[0]->Signal();
EXPECT_EQ(0u, WaitableEvent::WaitMany(ev, 5));
EXPECT_EQ(3u, WaitableEvent::WaitMany(ev, 5));
ev[2]->Signal();
EXPECT_EQ(2u, WaitableEvent::WaitMany(ev, 5));
EXPECT_EQ(4u, WaitableEvent::WaitMany(ev, 5));
} while (std::next_permutation(ev, ev + 5));
for (auto* i : ev)
delete i;
}
class WaitableEventSignaler : public PlatformThread::Delegate {
public:
WaitableEventSignaler(TimeDelta delay, WaitableEvent* event)
: delay_(delay),
event_(event) {
}
void ThreadMain() override {
PlatformThread::Sleep(delay_);
event_->Signal();
}
private:
const TimeDelta delay_;
raw_ptr<WaitableEvent> event_;
};
// Tests that a WaitableEvent can be safely deleted when |Wait| is done without
// additional synchronization.
TEST(WaitableEventTest, WaitAndDelete) {
WaitableEvent* ev =
new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED);
PlatformThreadHandle thread;
{
// Signaler can't outlive event.
WaitableEventSignaler signaler(Milliseconds(10), ev);
PlatformThread::Create(0, &signaler, &thread);
ev->Wait();
}
delete ev;
PlatformThread::Join(thread);
}
// Tests that a WaitableEvent can be safely deleted when |WaitMany| is done
// without additional synchronization.
TEST(WaitableEventTest, WaitMany) {
WaitableEvent* ev[5];
for (auto*& i : ev) {
i = new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED);
}
PlatformThreadHandle thread;
{
// Signaler can't outlive event.
WaitableEventSignaler signaler(Milliseconds(10), ev[2]);
PlatformThread::Create(0, &signaler, &thread);
size_t index = WaitableEvent::WaitMany(ev, 5);
EXPECT_EQ(2u, index);
}
for (auto* i : ev)
delete i;
PlatformThread::Join(thread);
}
// Tests that using TimeDelta::Max() on TimedWait() is not the same as passing
// a timeout of 0. (crbug.com/465948)
TEST(WaitableEventTest, TimedWait) {
WaitableEvent* ev =
new WaitableEvent(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED);
PlatformThreadHandle thread;
TimeDelta thread_delay = Milliseconds(10);
{
// Signaler can't outlive event.
WaitableEventSignaler signaler(thread_delay, ev);
TimeTicks start = TimeTicks::Now();
PlatformThread::Create(0, &signaler, &thread);
EXPECT_TRUE(ev->TimedWait(TimeDelta::Max()));
EXPECT_GE(TimeTicks::Now() - start, thread_delay);
}
delete ev;
PlatformThread::Join(thread);
}
// Tests that a sub-ms TimedWait doesn't time out promptly.
TEST(WaitableEventTest, SubMsTimedWait) {
WaitableEvent ev(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED);
TimeDelta delay = Microseconds(900);
TimeTicks start_time = TimeTicks::Now();
ev.TimedWait(delay);
EXPECT_GE(TimeTicks::Now() - start_time, delay);
}
// Tests that timeouts of zero return immediately (true if already signaled,
// false otherwise).
TEST(WaitableEventTest, ZeroTimeout) {
WaitableEvent ev;
TimeTicks start_time = TimeTicks::Now();
EXPECT_FALSE(ev.TimedWait(TimeDelta()));
EXPECT_LT(TimeTicks::Now() - start_time, Milliseconds(1));
ev.Signal();
start_time = TimeTicks::Now();
EXPECT_TRUE(ev.TimedWait(TimeDelta()));
EXPECT_LT(TimeTicks::Now() - start_time, Milliseconds(1));
}
// Same as ZeroTimeout for negative timeouts.
TEST(WaitableEventTest, NegativeTimeout) {
WaitableEvent ev;
TimeTicks start_time = TimeTicks::Now();
EXPECT_FALSE(ev.TimedWait(Milliseconds(-10)));
EXPECT_LT(TimeTicks::Now() - start_time, Milliseconds(1));
ev.Signal();
start_time = TimeTicks::Now();
EXPECT_TRUE(ev.TimedWait(Milliseconds(-10)));
EXPECT_LT(TimeTicks::Now() - start_time, Milliseconds(1));
}
} // namespace base