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base / task / common / checked_lock_unittest.cc [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/task/common/checked_lock.h"
#include <stdlib.h>
#include "base/compiler_specific.h"
#include "base/memory/raw_ptr.h"
#include "base/rand_util.h"
#include "base/synchronization/waitable_event.h"
#include "base/test/gtest_util.h"
#include "base/threading/platform_thread.h"
#include "base/threading/simple_thread.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
namespace internal {
namespace {
// Adapted from base::Lock's BasicLockTestThread to make sure
// Acquire()/Release() don't crash.
class BasicLockTestThread : public SimpleThread {
public:
explicit BasicLockTestThread(CheckedLock* lock)
: SimpleThread("BasicLockTestThread"), lock_(lock), acquired_(0) {}
BasicLockTestThread(const BasicLockTestThread&) = delete;
BasicLockTestThread& operator=(const BasicLockTestThread&) = delete;
int acquired() const { return acquired_; }
private:
void Run() override {
for (int i = 0; i < 10; i++) {
lock_->Acquire();
acquired_++;
lock_->Release();
}
for (int i = 0; i < 10; i++) {
lock_->Acquire();
acquired_++;
PlatformThread::Sleep(Milliseconds(base::RandInt(0, 19)));
lock_->Release();
}
}
const raw_ptr<CheckedLock> lock_;
int acquired_;
};
class BasicLockAcquireAndWaitThread : public SimpleThread {
public:
explicit BasicLockAcquireAndWaitThread(CheckedLock* lock)
: SimpleThread("BasicLockAcquireAndWaitThread"),
lock_(lock),
lock_acquire_event_(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED),
main_thread_continue_event_(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED) {
}
BasicLockAcquireAndWaitThread(const BasicLockAcquireAndWaitThread&) = delete;
BasicLockAcquireAndWaitThread& operator=(
const BasicLockAcquireAndWaitThread&) = delete;
void WaitForLockAcquisition() { lock_acquire_event_.Wait(); }
void ContinueMain() { main_thread_continue_event_.Signal(); }
private:
void Run() override {
lock_->Acquire();
lock_acquire_event_.Signal();
main_thread_continue_event_.Wait();
lock_->Release();
}
const raw_ptr<CheckedLock> lock_;
WaitableEvent lock_acquire_event_;
WaitableEvent main_thread_continue_event_;
};
} // namespace
TEST(CheckedLockTest, Basic) {
CheckedLock lock;
BasicLockTestThread thread(&lock);
thread.Start();
int acquired = 0;
for (int i = 0; i < 5; i++) {
lock.Acquire();
acquired++;
lock.Release();
}
for (int i = 0; i < 10; i++) {
lock.Acquire();
acquired++;
PlatformThread::Sleep(Milliseconds(base::RandInt(0, 19)));
lock.Release();
}
for (int i = 0; i < 5; i++) {
lock.Acquire();
acquired++;
PlatformThread::Sleep(Milliseconds(base::RandInt(0, 19)));
lock.Release();
}
thread.Join();
EXPECT_EQ(acquired, 20);
EXPECT_EQ(thread.acquired(), 20);
}
TEST(CheckedLockTest, AcquirePredecessor) {
CheckedLock predecessor;
CheckedLock lock(&predecessor);
predecessor.Acquire();
lock.Acquire();
lock.Release();
predecessor.Release();
}
// Here and below, disable thread safety analysis, otherwise our death tests do
// not compile (the issues are caught at compile time).
TEST(CheckedLockTest, AcquirePredecessorWrongOrder)
NO_THREAD_SAFETY_ANALYSIS {
CheckedLock predecessor;
CheckedLock lock(&predecessor);
EXPECT_DCHECK_DEATH({
lock.Acquire();
predecessor.Acquire();
});
}
TEST(CheckedLockTest, AcquireNonPredecessor) NO_THREAD_SAFETY_ANALYSIS {
CheckedLock lock1;
CheckedLock lock2;
EXPECT_DCHECK_DEATH({
lock1.Acquire();
lock2.Acquire();
});
}
TEST(CheckedLockTest, AcquireMultipleLocksInOrder) {
CheckedLock lock1;
CheckedLock lock2(&lock1);
CheckedLock lock3(&lock2);
lock1.Acquire();
lock2.Acquire();
lock3.Acquire();
lock3.Release();
lock2.Release();
lock1.Release();
}
TEST(CheckedLockTest, AcquireMultipleLocksInTheMiddleOfAChain) {
CheckedLock lock1;
CheckedLock lock2(&lock1);
CheckedLock lock3(&lock2);
lock2.Acquire();
lock3.Acquire();
lock3.Release();
lock2.Release();
}
TEST(CheckedLockTest, AcquireMultipleLocksNoTransitivity)
NO_THREAD_SAFETY_ANALYSIS {
CheckedLock lock1;
CheckedLock lock2(&lock1);
CheckedLock lock3(&lock2);
EXPECT_DCHECK_DEATH({
lock1.Acquire();
lock3.Acquire();
});
}
TEST(CheckedLockTest, AcquireLocksDifferentThreadsSafely) {
CheckedLock lock1;
CheckedLock lock2;
BasicLockAcquireAndWaitThread thread(&lock1);
thread.Start();
lock2.Acquire();
thread.WaitForLockAcquisition();
thread.ContinueMain();
thread.Join();
lock2.Release();
}
TEST(CheckedLockTest,
AcquireLocksWithPredecessorDifferentThreadsSafelyPredecessorFirst) {
// A lock and its predecessor may be safely acquired on different threads.
// This Thread Other Thread
// predecessor.Acquire()
// lock.Acquire()
// predecessor.Release()
// lock.Release()
CheckedLock predecessor;
CheckedLock lock(&predecessor);
predecessor.Acquire();
BasicLockAcquireAndWaitThread thread(&lock);
thread.Start();
thread.WaitForLockAcquisition();
predecessor.Release();
thread.ContinueMain();
thread.Join();
}
TEST(CheckedLockTest,
AcquireLocksWithPredecessorDifferentThreadsSafelyPredecessorLast) {
// A lock and its predecessor may be safely acquired on different threads.
// This Thread Other Thread
// lock.Acquire()
// predecessor.Acquire()
// lock.Release()
// predecessor.Release()
CheckedLock predecessor;
CheckedLock lock(&predecessor);
lock.Acquire();
BasicLockAcquireAndWaitThread thread(&predecessor);
thread.Start();
thread.WaitForLockAcquisition();
lock.Release();
thread.ContinueMain();
thread.Join();
}
TEST(CheckedLockTest,
AcquireLocksWithPredecessorDifferentThreadsSafelyNoInterference) {
// Acquisition of an unrelated lock on another thread should not affect a
// legal lock acquisition with a predecessor on this thread.
// This Thread Other Thread
// predecessor.Acquire()
// unrelated.Acquire()
// lock.Acquire()
// unrelated.Release()
// lock.Release()
// predecessor.Release();
CheckedLock predecessor;
CheckedLock lock(&predecessor);
predecessor.Acquire();
CheckedLock unrelated;
BasicLockAcquireAndWaitThread thread(&unrelated);
thread.Start();
thread.WaitForLockAcquisition();
lock.Acquire();
thread.ContinueMain();
thread.Join();
lock.Release();
predecessor.Release();
}
TEST(CheckedLockTest, SelfReferentialLock) {
struct SelfReferentialLock {
SelfReferentialLock() : lock(&lock) {}
CheckedLock lock;
};
EXPECT_DCHECK_DEATH({ SelfReferentialLock lock; });
}
TEST(CheckedLockTest, PredecessorCycle) {
struct LockCycle {
LockCycle() : lock1(&lock2), lock2(&lock1) {}
CheckedLock lock1;
CheckedLock lock2;
};
EXPECT_DCHECK_DEATH({ LockCycle cycle; });
}
TEST(CheckedLockTest, PredecessorLongerCycle) {
struct LockCycle {
LockCycle()
: lock1(&lock5),
lock2(&lock1),
lock3(&lock2),
lock4(&lock3),
lock5(&lock4) {}
CheckedLock lock1;
CheckedLock lock2;
CheckedLock lock3;
CheckedLock lock4;
CheckedLock lock5;
};
EXPECT_DCHECK_DEATH({ LockCycle cycle; });
}
TEST(CheckedLockTest, AcquireLockAfterUniversalPredecessor) {
// Acquisition of a universal-predecessor lock should not prevent acquisition
// of a CheckedLock after it.
CheckedLock universal_predecessor((UniversalPredecessor()));
CheckedLock lock;
universal_predecessor.Acquire();
lock.Acquire();
lock.Release();
universal_predecessor.Release();
}
TEST(CheckedLockTest, AcquireMultipleLocksAfterUniversalPredecessor)
NO_THREAD_SAFETY_ANALYSIS {
// Acquisition of a universal-predecessor lock does not affect acquisition
// rules for locks beyond the one acquired directly after it.
CheckedLock universal_predecessor{UniversalPredecessor()};
CheckedLock lock;
CheckedLock lock2(&lock);
CheckedLock lock3;
universal_predecessor.Acquire();
lock.Acquire();
lock2.Acquire();
lock2.Release();
lock.Release();
universal_predecessor.Release();
EXPECT_DCHECK_DEATH({
universal_predecessor.Acquire();
lock.Acquire();
lock3.Acquire();
});
}
TEST(CheckedLockTest, AcquireUniversalPredecessorAfterLock)
NO_THREAD_SAFETY_ANALYSIS {
// A universal-predecessor lock may not be acquired after any other lock.
CheckedLock universal_predecessor{UniversalPredecessor()};
CheckedLock lock;
EXPECT_DCHECK_DEATH({
lock.Acquire();
universal_predecessor.Acquire();
});
}
TEST(CheckedLockTest, AcquireUniversalPredecessorAfterUniversalPredecessor)
NO_THREAD_SAFETY_ANALYSIS {
// A universal-predecessor lock may not be acquired after any other lock, not
// even another universal predecessor.
CheckedLock universal_predecessor{UniversalPredecessor()};
CheckedLock universal_predecessor2{UniversalPredecessor()};
EXPECT_DCHECK_DEATH({
universal_predecessor.Acquire();
universal_predecessor2.Acquire();
});
}
TEST(CheckedLockTest, AcquireLockBeforeUniversalSuccessor) {
// Acquisition of a universal-successor lock should be allowed
// after any other acquisition.
CheckedLock universal_successor{UniversalSuccessor()};
CheckedLock lock;
lock.Acquire();
universal_successor.Acquire();
universal_successor.Release();
lock.Release();
}
TEST(CheckedLockTest, AcquireMultipleLocksBeforeAndAfterUniversalSuccessor)
NO_THREAD_SAFETY_ANALYSIS {
// Acquisition of a universal-successor lock does not affect acquisition
// rules for locks beyond the one acquired directly after it.
CheckedLock lock;
CheckedLock universal_successor{UniversalSuccessor()};
CheckedLock lock2;
lock.Acquire();
universal_successor.Acquire();
universal_successor.Release();
lock.Release();
EXPECT_DCHECK_DEATH({
universal_successor.Acquire();
lock2.Acquire();
});
}
TEST(CheckedLockTest, AcquireUniversalSuccessorBeforeLock)
NO_THREAD_SAFETY_ANALYSIS {
// A universal-successor lock may not be acquired before any other lock.
CheckedLock universal_successor{UniversalSuccessor()};
CheckedLock lock;
EXPECT_DCHECK_DEATH({
universal_successor.Acquire();
lock.Acquire();
});
}
TEST(CheckedLockTest, AcquireUniversalSuccessorAfterUniversalSuccessor)
NO_THREAD_SAFETY_ANALYSIS {
// A universal-successor lock may not be acquired before any other lock, not
// even another universal successor.
CheckedLock universal_successor{UniversalSuccessor()};
CheckedLock universal_successor2{UniversalSuccessor()};
EXPECT_DCHECK_DEATH({
universal_successor.Acquire();
universal_successor2.Acquire();
});
}
TEST(CheckedLockTest, UniversalSuccessorAsPredecessor)
NO_THREAD_SAFETY_ANALYSIS {
// A universal-successor lock cannot be declared as a predecessor to
// any other lock.
CheckedLock universal_successor{UniversalSuccessor()};
EXPECT_DCHECK_DEATH({ CheckedLock banned_successor(&universal_successor); });
}
TEST(CheckedLockTest, AssertNoLockHeldOnCurrentThread) {
// AssertNoLockHeldOnCurrentThread() shouldn't fail when no lock is acquired.
CheckedLock::AssertNoLockHeldOnCurrentThread();
// AssertNoLockHeldOnCurrentThread() should fail when a lock is acquired.
CheckedLock lock;
{
CheckedAutoLock auto_lock(lock);
EXPECT_DCHECK_DEATH({ CheckedLock::AssertNoLockHeldOnCurrentThread(); });
}
}
namespace {
class MemberGuardedByLock {
public:
CheckedLock lock_;
int value GUARDED_BY(lock_) = 0;
};
} // namespace
TEST(CheckedLockTest, AnnotateAcquiredLockAlias) {
MemberGuardedByLock member_guarded_by_lock;
CheckedLock* acquired = &member_guarded_by_lock.lock_;
CheckedAutoLock auto_lock(*acquired);
AnnotateAcquiredLockAlias annotate(*acquired, member_guarded_by_lock.lock_);
member_guarded_by_lock.value = 42; // Doesn't compile without |annotate|.
}
} // namespace internal
} // namespace base