1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
base / threading / simple_thread_unittest.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include "base/atomic_sequence_num.h"
#include "base/memory/ptr_util.h"
#include "base/memory/raw_ptr.h"
#include "base/strings/string_number_conversions.h"
#include "base/synchronization/waitable_event.h"
#include "base/test/gtest_util.h"
#include "base/threading/simple_thread.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace base {
namespace {
class SetIntRunner : public DelegateSimpleThread::Delegate {
public:
SetIntRunner(int* ptr, int val) : ptr_(ptr), val_(val) { }
SetIntRunner(const SetIntRunner&) = delete;
SetIntRunner& operator=(const SetIntRunner&) = delete;
~SetIntRunner() override = default;
private:
void Run() override { *ptr_ = val_; }
raw_ptr<int> ptr_;
int val_;
};
// Signals |started_| when Run() is invoked and waits until |released_| is
// signaled to return, signaling |done_| before doing so. Useful for tests that
// care to control Run()'s flow.
class ControlledRunner : public DelegateSimpleThread::Delegate {
public:
ControlledRunner()
: started_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED),
released_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED),
done_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED) {}
ControlledRunner(const ControlledRunner&) = delete;
ControlledRunner& operator=(const ControlledRunner&) = delete;
~ControlledRunner() override { ReleaseAndWaitUntilDone(); }
void WaitUntilStarted() { started_.Wait(); }
void ReleaseAndWaitUntilDone() {
released_.Signal();
done_.Wait();
}
private:
void Run() override {
started_.Signal();
released_.Wait();
done_.Signal();
}
WaitableEvent started_;
WaitableEvent released_;
WaitableEvent done_;
};
class WaitEventRunner : public DelegateSimpleThread::Delegate {
public:
explicit WaitEventRunner(WaitableEvent* event) : event_(event) { }
WaitEventRunner(const WaitEventRunner&) = delete;
WaitEventRunner& operator=(const WaitEventRunner&) = delete;
~WaitEventRunner() override = default;
private:
void Run() override {
EXPECT_FALSE(event_->IsSignaled());
event_->Signal();
EXPECT_TRUE(event_->IsSignaled());
}
raw_ptr<WaitableEvent> event_;
};
class SeqRunner : public DelegateSimpleThread::Delegate {
public:
explicit SeqRunner(AtomicSequenceNumber* seq) : seq_(seq) { }
SeqRunner(const SeqRunner&) = delete;
SeqRunner& operator=(const SeqRunner&) = delete;
private:
void Run() override { seq_->GetNext(); }
raw_ptr<AtomicSequenceNumber> seq_;
};
// We count up on a sequence number, firing on the event when we've hit our
// expected amount, otherwise we wait on the event. This will ensure that we
// have all threads outstanding until we hit our expected thread pool size.
class VerifyPoolRunner : public DelegateSimpleThread::Delegate {
public:
VerifyPoolRunner(AtomicSequenceNumber* seq,
int total, WaitableEvent* event)
: seq_(seq), total_(total), event_(event) { }
VerifyPoolRunner(const VerifyPoolRunner&) = delete;
VerifyPoolRunner& operator=(const VerifyPoolRunner&) = delete;
private:
void Run() override {
if (seq_->GetNext() == total_) {
event_->Signal();
} else {
event_->Wait();
}
}
raw_ptr<AtomicSequenceNumber> seq_;
int total_;
raw_ptr<WaitableEvent> event_;
};
} // namespace
TEST(SimpleThreadTest, CreateAndJoin) {
int stack_int = 0;
SetIntRunner runner(&stack_int, 7);
EXPECT_EQ(0, stack_int);
DelegateSimpleThread thread(&runner, "int_setter");
EXPECT_FALSE(thread.HasBeenStarted());
EXPECT_FALSE(thread.HasBeenJoined());
EXPECT_EQ(0, stack_int);
thread.Start();
EXPECT_TRUE(thread.HasBeenStarted());
EXPECT_FALSE(thread.HasBeenJoined());
thread.Join();
EXPECT_TRUE(thread.HasBeenStarted());
EXPECT_TRUE(thread.HasBeenJoined());
EXPECT_EQ(7, stack_int);
}
TEST(SimpleThreadTest, WaitForEvent) {
// Create a thread, and wait for it to signal us.
WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
WaitEventRunner runner(&event);
DelegateSimpleThread thread(&runner, "event_waiter");
EXPECT_FALSE(event.IsSignaled());
thread.Start();
event.Wait();
EXPECT_TRUE(event.IsSignaled());
thread.Join();
}
TEST(SimpleThreadTest, NonJoinableStartAndDieOnJoin) {
ControlledRunner runner;
SimpleThread::Options options;
options.joinable = false;
DelegateSimpleThread thread(&runner, "non_joinable", options);
EXPECT_FALSE(thread.HasBeenStarted());
thread.Start();
EXPECT_TRUE(thread.HasBeenStarted());
// Note: this is not quite the same as |thread.HasBeenStarted()| which
// represents ThreadMain() getting ready to invoke Run() whereas
// |runner.WaitUntilStarted()| ensures Run() was actually invoked.
runner.WaitUntilStarted();
EXPECT_FALSE(thread.HasBeenJoined());
EXPECT_DCHECK_DEATH({ thread.Join(); });
}
TEST(SimpleThreadTest, NonJoinableInactiveDelegateDestructionIsOkay) {
std::unique_ptr<ControlledRunner> runner(new ControlledRunner);
SimpleThread::Options options;
options.joinable = false;
std::unique_ptr<DelegateSimpleThread> thread(
new DelegateSimpleThread(runner.get(), "non_joinable", options));
thread->Start();
runner->WaitUntilStarted();
// Deleting a non-joinable SimpleThread after Run() was invoked is okay.
thread.reset();
runner->WaitUntilStarted();
runner->ReleaseAndWaitUntilDone();
// It should be safe to destroy a Delegate after its Run() method completed.
runner.reset();
}
TEST(SimpleThreadTest, ThreadPool) {
AtomicSequenceNumber seq;
SeqRunner runner(&seq);
DelegateSimpleThreadPool pool("seq_runner", 10);
// Add work before we're running.
pool.AddWork(&runner, 300);
EXPECT_EQ(seq.GetNext(), 0);
pool.Start();
// Add work while we're running.
pool.AddWork(&runner, 300);
pool.JoinAll();
EXPECT_EQ(seq.GetNext(), 601);
// We can reuse our pool. Verify that all 10 threads can actually run in
// parallel, so this test will only pass if there are actually 10 threads.
AtomicSequenceNumber seq2;
WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED);
// Changing 9 to 10, for example, would cause us JoinAll() to never return.
VerifyPoolRunner verifier(&seq2, 9, &event);
pool.Start();
pool.AddWork(&verifier, 10);
pool.JoinAll();
EXPECT_EQ(seq2.GetNext(), 10);
}
} // namespace base