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base / threading / thread.cc [blame]

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/threading/thread.h"

#include <memory>
#include <type_traits>
#include <utility>

#include "base/dcheck_is_on.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/scoped_refptr.h"
#include "base/message_loop/message_pump.h"
#include "base/run_loop.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/current_thread.h"
#include "base/task/sequence_manager/sequence_manager_impl.h"
#include "base/task/sequence_manager/task_queue.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread_id_name_manager.h"
#include "base/threading/thread_restrictions.h"
#include "base/types/pass_key.h"
#include "build/build_config.h"
#include "third_party/abseil-cpp/absl/base/dynamic_annotations.h"

#if (BUILDFLAG(IS_POSIX) && !BUILDFLAG(IS_NACL)) || BUILDFLAG(IS_FUCHSIA)
#include <optional>

#include "base/files/file_descriptor_watcher_posix.h"
#endif

#if BUILDFLAG(IS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif

namespace base {

#if DCHECK_IS_ON()
namespace {

// We use this thread-local variable to record whether or not a thread exited
// because its Stop method was called.  This allows us to catch cases where
// MessageLoop::QuitWhenIdle() is called directly, which is unexpected when
// using a Thread to setup and run a MessageLoop.
constinit thread_local bool was_quit_properly = false;

}  // namespace
#endif

namespace internal {

class SequenceManagerThreadDelegate : public Thread::Delegate {
 public:
  explicit SequenceManagerThreadDelegate(
      MessagePumpType message_pump_type,
      OnceCallback<std::unique_ptr<MessagePump>()> message_pump_factory)
      : sequence_manager_(
            sequence_manager::internal::CreateUnboundSequenceManagerImpl(
                PassKey<base::internal::SequenceManagerThreadDelegate>(),
                sequence_manager::SequenceManager::Settings::Builder()
                    .SetMessagePumpType(message_pump_type)
                    .Build())),
        default_task_queue_(sequence_manager_->CreateTaskQueue(
            sequence_manager::TaskQueue::Spec(
                sequence_manager::QueueName::DEFAULT_TQ))),
        message_pump_factory_(std::move(message_pump_factory)) {
    sequence_manager_->SetDefaultTaskRunner(default_task_queue_->task_runner());
  }

  ~SequenceManagerThreadDelegate() override = default;

  scoped_refptr<SingleThreadTaskRunner> GetDefaultTaskRunner() override {
    // Surprisingly this might not be default_task_queue_->task_runner() which
    // we set in the constructor. The Thread::Init() method could create a
    // SequenceManager on top of the current one and call
    // SequenceManager::SetDefaultTaskRunner which would propagate the new
    // TaskRunner down to our SequenceManager. Turns out, code actually relies
    // on this and somehow relies on
    // SequenceManagerThreadDelegate::GetDefaultTaskRunner returning this new
    // TaskRunner. So instead of returning default_task_queue_->task_runner() we
    // need to query the SequenceManager for it.
    // The underlying problem here is that Subclasses of Thread can do crazy
    // stuff in Init() but they are not really in control of what happens in the
    // Thread::Delegate, as this is passed in on calling StartWithOptions which
    // could happen far away from where the Thread is created. We should
    // consider getting rid of StartWithOptions, and pass them as a constructor
    // argument instead.
    return sequence_manager_->GetTaskRunner();
  }

  void BindToCurrentThread() override {
    sequence_manager_->BindToMessagePump(
        std::move(message_pump_factory_).Run());
  }

 private:
  std::unique_ptr<sequence_manager::internal::SequenceManagerImpl>
      sequence_manager_;
  sequence_manager::TaskQueue::Handle default_task_queue_;
  OnceCallback<std::unique_ptr<MessagePump>()> message_pump_factory_;
};

}  // namespace internal

Thread::Options::Options() = default;

Thread::Options::Options(MessagePumpType type, size_t size)
    : message_pump_type(type), stack_size(size) {}

Thread::Options::Options(ThreadType thread_type) : thread_type(thread_type) {}

Thread::Options::Options(Options&& other)
    : message_pump_type(std::move(other.message_pump_type)),
      delegate(std::move(other.delegate)),
      message_pump_factory(std::move(other.message_pump_factory)),
      stack_size(std::move(other.stack_size)),
      thread_type(std::move(other.thread_type)),
      joinable(std::move(other.joinable)) {
  other.moved_from = true;
}

Thread::Options& Thread::Options::operator=(Thread::Options&& other) {
  DCHECK_NE(this, &other);

  message_pump_type = std::move(other.message_pump_type);
  delegate = std::move(other.delegate);
  message_pump_factory = std::move(other.message_pump_factory);
  stack_size = std::move(other.stack_size);
  thread_type = std::move(other.thread_type);
  joinable = std::move(other.joinable);
  other.moved_from = true;

  return *this;
}

Thread::Options::~Options() = default;

Thread::Thread(const std::string& name)
    : id_event_(WaitableEvent::ResetPolicy::MANUAL,
                WaitableEvent::InitialState::NOT_SIGNALED),
      name_(name),
      start_event_(WaitableEvent::ResetPolicy::MANUAL,
                   WaitableEvent::InitialState::NOT_SIGNALED) {
  // Only bind the sequence on Start(): the state is constant between
  // construction and Start() and it's thus valid for Start() to be called on
  // another sequence as long as every other operation is then performed on that
  // sequence.
  owning_sequence_checker_.DetachFromSequence();
}

Thread::~Thread() {
  Stop();
}

bool Thread::Start() {
  DCHECK(owning_sequence_checker_.CalledOnValidSequence());

  Options options;
#if BUILDFLAG(IS_WIN)
  if (com_status_ == STA)
    options.message_pump_type = MessagePumpType::UI;
#endif
  return StartWithOptions(std::move(options));
}

bool Thread::StartWithOptions(Options options) {
  DCHECK(options.IsValid());
  DCHECK(owning_sequence_checker_.CalledOnValidSequence());
  DCHECK(!delegate_);
  DCHECK(!IsRunning());
  DCHECK(!stopping_) << "Starting a non-joinable thread a second time? That's "
                     << "not allowed!";
#if BUILDFLAG(IS_WIN)
  DCHECK((com_status_ != STA) ||
         (options.message_pump_type == MessagePumpType::UI));
#endif

  // Reset |id_| here to support restarting the thread.
  id_event_.Reset();
  id_ = kInvalidThreadId;

  SetThreadWasQuitProperly(false);

  if (options.delegate) {
    DCHECK(!options.message_pump_factory);
    delegate_ = std::move(options.delegate);
  } else if (options.message_pump_factory) {
    delegate_ = std::make_unique<internal::SequenceManagerThreadDelegate>(
        MessagePumpType::CUSTOM, options.message_pump_factory);
  } else {
    delegate_ = std::make_unique<internal::SequenceManagerThreadDelegate>(
        options.message_pump_type,
        BindOnce([](MessagePumpType type) { return MessagePump::Create(type); },
                 options.message_pump_type));
  }

  start_event_.Reset();

  // Hold |thread_lock_| while starting the new thread to synchronize with
  // Stop() while it's not guaranteed to be sequenced (until crbug/629139 is
  // fixed).
  {
    AutoLock lock(thread_lock_);
    bool success = options.joinable
                       ? PlatformThread::CreateWithType(
                             options.stack_size, this, &thread_,
                             options.thread_type, options.message_pump_type)
                       : PlatformThread::CreateNonJoinableWithType(
                             options.stack_size, this, options.thread_type,
                             options.message_pump_type);
    if (!success) {
      DLOG(ERROR) << "failed to create thread";
      return false;
    }
  }

  joinable_ = options.joinable;

  return true;
}

bool Thread::StartAndWaitForTesting() {
  DCHECK(owning_sequence_checker_.CalledOnValidSequence());
  bool result = Start();
  if (!result)
    return false;
  WaitUntilThreadStarted();
  return true;
}

bool Thread::WaitUntilThreadStarted() const {
  DCHECK(owning_sequence_checker_.CalledOnValidSequence());
  if (!delegate_)
    return false;
  // https://crbug.com/918039
  base::ScopedAllowBaseSyncPrimitivesOutsideBlockingScope allow_wait;
  start_event_.Wait();
  return true;
}

void Thread::FlushForTesting() {
  DCHECK(owning_sequence_checker_.CalledOnValidSequence());
  if (!delegate_)
    return;

  WaitableEvent done(WaitableEvent::ResetPolicy::AUTOMATIC,
                     WaitableEvent::InitialState::NOT_SIGNALED);
  task_runner()->PostTask(FROM_HERE,
                          BindOnce(&WaitableEvent::Signal, Unretained(&done)));
  done.Wait();
}

void Thread::Stop() {
  DCHECK(joinable_);

  // TODO(gab): Fix improper usage of this API (http://crbug.com/629139) and
  // enable this check, until then synchronization with Start() via
  // |thread_lock_| is required...
  // DCHECK(owning_sequence_checker_.CalledOnValidSequence());
  AutoLock lock(thread_lock_);

  StopSoon();

  // Can't join if the |thread_| is either already gone or is non-joinable.
  if (thread_.is_null())
    return;

  // Wait for the thread to exit.
  //
  // TODO(darin): Unfortunately, we need to keep |delegate_| around
  // until the thread exits. Some consumers are abusing the API. Make them stop.
  PlatformThread::Join(thread_);
  thread_ = base::PlatformThreadHandle();

  // The thread should release |delegate_| on exit (note: Join() adds
  // an implicit memory barrier and no lock is thus required for this check).
  DCHECK(!delegate_);

  stopping_ = false;
}

void Thread::StopSoon() {
  // TODO(gab): Fix improper usage of this API (http://crbug.com/629139) and
  // enable this check.
  // DCHECK(owning_sequence_checker_.CalledOnValidSequence());

  if (stopping_ || !delegate_)
    return;

  stopping_ = true;

  task_runner()->PostTask(
      FROM_HERE, base::BindOnce(&Thread::ThreadQuitHelper, Unretained(this)));
}

void Thread::DetachFromSequence() {
  DCHECK(owning_sequence_checker_.CalledOnValidSequence());
  owning_sequence_checker_.DetachFromSequence();
}

PlatformThreadId Thread::GetThreadId() const {
  if (!id_event_.IsSignaled()) {
    // If the thread is created but not started yet, wait for |id_| being ready.
    base::ScopedAllowBaseSyncPrimitivesOutsideBlockingScope allow_wait;
    id_event_.Wait();
  }
  return id_;
}

bool Thread::IsRunning() const {
  // TODO(gab): Fix improper usage of this API (http://crbug.com/629139) and
  // enable this check.
  // DCHECK(owning_sequence_checker_.CalledOnValidSequence());

  // If the thread's already started (i.e. |delegate_| is non-null) and
  // not yet requested to stop (i.e. |stopping_| is false) we can just return
  // true. (Note that |stopping_| is touched only on the same sequence that
  // starts / started the new thread so we need no locking here.)
  if (delegate_ && !stopping_)
    return true;
  // Otherwise check the |running_| flag, which is set to true by the new thread
  // only while it is inside Run().
  AutoLock lock(running_lock_);
  return running_;
}

void Thread::Run(RunLoop* run_loop) {
  // Overridable protected method to be called from our |thread_| only.
  DCHECK(id_event_.IsSignaled());
  DCHECK_EQ(id_, PlatformThread::CurrentId());

  run_loop->Run();
}

// static
void Thread::SetThreadWasQuitProperly(bool flag) {
#if DCHECK_IS_ON()
  was_quit_properly = flag;
#endif
}

// static
bool Thread::GetThreadWasQuitProperly() {
#if DCHECK_IS_ON()
  return was_quit_properly;
#else
  return true;
#endif
}

void Thread::ThreadMain() {
  // First, make GetThreadId() available to avoid deadlocks. It could be called
  // any place in the following thread initialization code.
  DCHECK(!id_event_.IsSignaled());
  // Note: this read of |id_| while |id_event_| isn't signaled is exceptionally
  // okay because ThreadMain has a happens-after relationship with the other
  // write in StartWithOptions().
  DCHECK_EQ(kInvalidThreadId, id_);
  id_ = PlatformThread::CurrentId();
  DCHECK_NE(kInvalidThreadId, id_);
  id_event_.Signal();

  // Complete the initialization of our Thread object.
  PlatformThread::SetName(name_.c_str());
  ABSL_ANNOTATE_THREAD_NAME(name_.c_str());  // Tell the name to race detector.

  // Lazily initialize the |message_loop| so that it can run on this thread.
  DCHECK(delegate_);
  // This binds CurrentThread and SingleThreadTaskRunner::CurrentDefaultHandle.
  delegate_->BindToCurrentThread();
  DCHECK(CurrentThread::Get());
  DCHECK(SingleThreadTaskRunner::HasCurrentDefault());
#if (BUILDFLAG(IS_POSIX) && !BUILDFLAG(IS_NACL)) || BUILDFLAG(IS_FUCHSIA)
  // Allow threads running a MessageLoopForIO to use FileDescriptorWatcher API.
  std::unique_ptr<FileDescriptorWatcher> file_descriptor_watcher;
  if (CurrentIOThread::IsSet()) {
    file_descriptor_watcher = std::make_unique<FileDescriptorWatcher>(
        delegate_->GetDefaultTaskRunner());
  }
#endif  // (BUILDFLAG(IS_POSIX) && !BUILDFLAG(IS_NACL)) || BUILDFLAG(IS_FUCHSIA)

#if BUILDFLAG(IS_WIN)
  std::unique_ptr<win::ScopedCOMInitializer> com_initializer;
  if (com_status_ != NONE) {
    com_initializer.reset(
        (com_status_ == STA)
            ? new win::ScopedCOMInitializer()
            : new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA));
  }
#endif

  // Let the thread do extra initialization.
  Init();

  {
    AutoLock lock(running_lock_);
    running_ = true;
  }

  start_event_.Signal();

  RunLoop run_loop;
  run_loop_ = &run_loop;
  Run(run_loop_);

  {
    AutoLock lock(running_lock_);
    running_ = false;
  }

  // Let the thread do extra cleanup.
  CleanUp();

#if BUILDFLAG(IS_WIN)
  com_initializer.reset();
#endif

  DCHECK(GetThreadWasQuitProperly());

  // We can't receive messages anymore.
  // (The message loop is destructed at the end of this block)
  delegate_.reset();
  run_loop_ = nullptr;
}

void Thread::ThreadQuitHelper() {
  DCHECK(run_loop_);
  run_loop_->QuitWhenIdle();
  SetThreadWasQuitProperly(true);
}

}  // namespace base