1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
base / threading / thread.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/threading/thread.h"
#include <memory>
#include <type_traits>
#include <utility>
#include "base/dcheck_is_on.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/scoped_refptr.h"
#include "base/message_loop/message_pump.h"
#include "base/run_loop.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/current_thread.h"
#include "base/task/sequence_manager/sequence_manager_impl.h"
#include "base/task/sequence_manager/task_queue.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread_id_name_manager.h"
#include "base/threading/thread_restrictions.h"
#include "base/types/pass_key.h"
#include "build/build_config.h"
#include "third_party/abseil-cpp/absl/base/dynamic_annotations.h"
#if (BUILDFLAG(IS_POSIX) && !BUILDFLAG(IS_NACL)) || BUILDFLAG(IS_FUCHSIA)
#include <optional>
#include "base/files/file_descriptor_watcher_posix.h"
#endif
#if BUILDFLAG(IS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif
namespace base {
#if DCHECK_IS_ON()
namespace {
// We use this thread-local variable to record whether or not a thread exited
// because its Stop method was called. This allows us to catch cases where
// MessageLoop::QuitWhenIdle() is called directly, which is unexpected when
// using a Thread to setup and run a MessageLoop.
constinit thread_local bool was_quit_properly = false;
} // namespace
#endif
namespace internal {
class SequenceManagerThreadDelegate : public Thread::Delegate {
public:
explicit SequenceManagerThreadDelegate(
MessagePumpType message_pump_type,
OnceCallback<std::unique_ptr<MessagePump>()> message_pump_factory)
: sequence_manager_(
sequence_manager::internal::CreateUnboundSequenceManagerImpl(
PassKey<base::internal::SequenceManagerThreadDelegate>(),
sequence_manager::SequenceManager::Settings::Builder()
.SetMessagePumpType(message_pump_type)
.Build())),
default_task_queue_(sequence_manager_->CreateTaskQueue(
sequence_manager::TaskQueue::Spec(
sequence_manager::QueueName::DEFAULT_TQ))),
message_pump_factory_(std::move(message_pump_factory)) {
sequence_manager_->SetDefaultTaskRunner(default_task_queue_->task_runner());
}
~SequenceManagerThreadDelegate() override = default;
scoped_refptr<SingleThreadTaskRunner> GetDefaultTaskRunner() override {
// Surprisingly this might not be default_task_queue_->task_runner() which
// we set in the constructor. The Thread::Init() method could create a
// SequenceManager on top of the current one and call
// SequenceManager::SetDefaultTaskRunner which would propagate the new
// TaskRunner down to our SequenceManager. Turns out, code actually relies
// on this and somehow relies on
// SequenceManagerThreadDelegate::GetDefaultTaskRunner returning this new
// TaskRunner. So instead of returning default_task_queue_->task_runner() we
// need to query the SequenceManager for it.
// The underlying problem here is that Subclasses of Thread can do crazy
// stuff in Init() but they are not really in control of what happens in the
// Thread::Delegate, as this is passed in on calling StartWithOptions which
// could happen far away from where the Thread is created. We should
// consider getting rid of StartWithOptions, and pass them as a constructor
// argument instead.
return sequence_manager_->GetTaskRunner();
}
void BindToCurrentThread() override {
sequence_manager_->BindToMessagePump(
std::move(message_pump_factory_).Run());
}
private:
std::unique_ptr<sequence_manager::internal::SequenceManagerImpl>
sequence_manager_;
sequence_manager::TaskQueue::Handle default_task_queue_;
OnceCallback<std::unique_ptr<MessagePump>()> message_pump_factory_;
};
} // namespace internal
Thread::Options::Options() = default;
Thread::Options::Options(MessagePumpType type, size_t size)
: message_pump_type(type), stack_size(size) {}
Thread::Options::Options(ThreadType thread_type) : thread_type(thread_type) {}
Thread::Options::Options(Options&& other)
: message_pump_type(std::move(other.message_pump_type)),
delegate(std::move(other.delegate)),
message_pump_factory(std::move(other.message_pump_factory)),
stack_size(std::move(other.stack_size)),
thread_type(std::move(other.thread_type)),
joinable(std::move(other.joinable)) {
other.moved_from = true;
}
Thread::Options& Thread::Options::operator=(Thread::Options&& other) {
DCHECK_NE(this, &other);
message_pump_type = std::move(other.message_pump_type);
delegate = std::move(other.delegate);
message_pump_factory = std::move(other.message_pump_factory);
stack_size = std::move(other.stack_size);
thread_type = std::move(other.thread_type);
joinable = std::move(other.joinable);
other.moved_from = true;
return *this;
}
Thread::Options::~Options() = default;
Thread::Thread(const std::string& name)
: id_event_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED),
name_(name),
start_event_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED) {
// Only bind the sequence on Start(): the state is constant between
// construction and Start() and it's thus valid for Start() to be called on
// another sequence as long as every other operation is then performed on that
// sequence.
owning_sequence_checker_.DetachFromSequence();
}
Thread::~Thread() {
Stop();
}
bool Thread::Start() {
DCHECK(owning_sequence_checker_.CalledOnValidSequence());
Options options;
#if BUILDFLAG(IS_WIN)
if (com_status_ == STA)
options.message_pump_type = MessagePumpType::UI;
#endif
return StartWithOptions(std::move(options));
}
bool Thread::StartWithOptions(Options options) {
DCHECK(options.IsValid());
DCHECK(owning_sequence_checker_.CalledOnValidSequence());
DCHECK(!delegate_);
DCHECK(!IsRunning());
DCHECK(!stopping_) << "Starting a non-joinable thread a second time? That's "
<< "not allowed!";
#if BUILDFLAG(IS_WIN)
DCHECK((com_status_ != STA) ||
(options.message_pump_type == MessagePumpType::UI));
#endif
// Reset |id_| here to support restarting the thread.
id_event_.Reset();
id_ = kInvalidThreadId;
SetThreadWasQuitProperly(false);
if (options.delegate) {
DCHECK(!options.message_pump_factory);
delegate_ = std::move(options.delegate);
} else if (options.message_pump_factory) {
delegate_ = std::make_unique<internal::SequenceManagerThreadDelegate>(
MessagePumpType::CUSTOM, options.message_pump_factory);
} else {
delegate_ = std::make_unique<internal::SequenceManagerThreadDelegate>(
options.message_pump_type,
BindOnce([](MessagePumpType type) { return MessagePump::Create(type); },
options.message_pump_type));
}
start_event_.Reset();
// Hold |thread_lock_| while starting the new thread to synchronize with
// Stop() while it's not guaranteed to be sequenced (until crbug/629139 is
// fixed).
{
AutoLock lock(thread_lock_);
bool success = options.joinable
? PlatformThread::CreateWithType(
options.stack_size, this, &thread_,
options.thread_type, options.message_pump_type)
: PlatformThread::CreateNonJoinableWithType(
options.stack_size, this, options.thread_type,
options.message_pump_type);
if (!success) {
DLOG(ERROR) << "failed to create thread";
return false;
}
}
joinable_ = options.joinable;
return true;
}
bool Thread::StartAndWaitForTesting() {
DCHECK(owning_sequence_checker_.CalledOnValidSequence());
bool result = Start();
if (!result)
return false;
WaitUntilThreadStarted();
return true;
}
bool Thread::WaitUntilThreadStarted() const {
DCHECK(owning_sequence_checker_.CalledOnValidSequence());
if (!delegate_)
return false;
// https://crbug.com/918039
base::ScopedAllowBaseSyncPrimitivesOutsideBlockingScope allow_wait;
start_event_.Wait();
return true;
}
void Thread::FlushForTesting() {
DCHECK(owning_sequence_checker_.CalledOnValidSequence());
if (!delegate_)
return;
WaitableEvent done(WaitableEvent::ResetPolicy::AUTOMATIC,
WaitableEvent::InitialState::NOT_SIGNALED);
task_runner()->PostTask(FROM_HERE,
BindOnce(&WaitableEvent::Signal, Unretained(&done)));
done.Wait();
}
void Thread::Stop() {
DCHECK(joinable_);
// TODO(gab): Fix improper usage of this API (http://crbug.com/629139) and
// enable this check, until then synchronization with Start() via
// |thread_lock_| is required...
// DCHECK(owning_sequence_checker_.CalledOnValidSequence());
AutoLock lock(thread_lock_);
StopSoon();
// Can't join if the |thread_| is either already gone or is non-joinable.
if (thread_.is_null())
return;
// Wait for the thread to exit.
//
// TODO(darin): Unfortunately, we need to keep |delegate_| around
// until the thread exits. Some consumers are abusing the API. Make them stop.
PlatformThread::Join(thread_);
thread_ = base::PlatformThreadHandle();
// The thread should release |delegate_| on exit (note: Join() adds
// an implicit memory barrier and no lock is thus required for this check).
DCHECK(!delegate_);
stopping_ = false;
}
void Thread::StopSoon() {
// TODO(gab): Fix improper usage of this API (http://crbug.com/629139) and
// enable this check.
// DCHECK(owning_sequence_checker_.CalledOnValidSequence());
if (stopping_ || !delegate_)
return;
stopping_ = true;
task_runner()->PostTask(
FROM_HERE, base::BindOnce(&Thread::ThreadQuitHelper, Unretained(this)));
}
void Thread::DetachFromSequence() {
DCHECK(owning_sequence_checker_.CalledOnValidSequence());
owning_sequence_checker_.DetachFromSequence();
}
PlatformThreadId Thread::GetThreadId() const {
if (!id_event_.IsSignaled()) {
// If the thread is created but not started yet, wait for |id_| being ready.
base::ScopedAllowBaseSyncPrimitivesOutsideBlockingScope allow_wait;
id_event_.Wait();
}
return id_;
}
bool Thread::IsRunning() const {
// TODO(gab): Fix improper usage of this API (http://crbug.com/629139) and
// enable this check.
// DCHECK(owning_sequence_checker_.CalledOnValidSequence());
// If the thread's already started (i.e. |delegate_| is non-null) and
// not yet requested to stop (i.e. |stopping_| is false) we can just return
// true. (Note that |stopping_| is touched only on the same sequence that
// starts / started the new thread so we need no locking here.)
if (delegate_ && !stopping_)
return true;
// Otherwise check the |running_| flag, which is set to true by the new thread
// only while it is inside Run().
AutoLock lock(running_lock_);
return running_;
}
void Thread::Run(RunLoop* run_loop) {
// Overridable protected method to be called from our |thread_| only.
DCHECK(id_event_.IsSignaled());
DCHECK_EQ(id_, PlatformThread::CurrentId());
run_loop->Run();
}
// static
void Thread::SetThreadWasQuitProperly(bool flag) {
#if DCHECK_IS_ON()
was_quit_properly = flag;
#endif
}
// static
bool Thread::GetThreadWasQuitProperly() {
#if DCHECK_IS_ON()
return was_quit_properly;
#else
return true;
#endif
}
void Thread::ThreadMain() {
// First, make GetThreadId() available to avoid deadlocks. It could be called
// any place in the following thread initialization code.
DCHECK(!id_event_.IsSignaled());
// Note: this read of |id_| while |id_event_| isn't signaled is exceptionally
// okay because ThreadMain has a happens-after relationship with the other
// write in StartWithOptions().
DCHECK_EQ(kInvalidThreadId, id_);
id_ = PlatformThread::CurrentId();
DCHECK_NE(kInvalidThreadId, id_);
id_event_.Signal();
// Complete the initialization of our Thread object.
PlatformThread::SetName(name_.c_str());
ABSL_ANNOTATE_THREAD_NAME(name_.c_str()); // Tell the name to race detector.
// Lazily initialize the |message_loop| so that it can run on this thread.
DCHECK(delegate_);
// This binds CurrentThread and SingleThreadTaskRunner::CurrentDefaultHandle.
delegate_->BindToCurrentThread();
DCHECK(CurrentThread::Get());
DCHECK(SingleThreadTaskRunner::HasCurrentDefault());
#if (BUILDFLAG(IS_POSIX) && !BUILDFLAG(IS_NACL)) || BUILDFLAG(IS_FUCHSIA)
// Allow threads running a MessageLoopForIO to use FileDescriptorWatcher API.
std::unique_ptr<FileDescriptorWatcher> file_descriptor_watcher;
if (CurrentIOThread::IsSet()) {
file_descriptor_watcher = std::make_unique<FileDescriptorWatcher>(
delegate_->GetDefaultTaskRunner());
}
#endif // (BUILDFLAG(IS_POSIX) && !BUILDFLAG(IS_NACL)) || BUILDFLAG(IS_FUCHSIA)
#if BUILDFLAG(IS_WIN)
std::unique_ptr<win::ScopedCOMInitializer> com_initializer;
if (com_status_ != NONE) {
com_initializer.reset(
(com_status_ == STA)
? new win::ScopedCOMInitializer()
: new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA));
}
#endif
// Let the thread do extra initialization.
Init();
{
AutoLock lock(running_lock_);
running_ = true;
}
start_event_.Signal();
RunLoop run_loop;
run_loop_ = &run_loop;
Run(run_loop_);
{
AutoLock lock(running_lock_);
running_ = false;
}
// Let the thread do extra cleanup.
CleanUp();
#if BUILDFLAG(IS_WIN)
com_initializer.reset();
#endif
DCHECK(GetThreadWasQuitProperly());
// We can't receive messages anymore.
// (The message loop is destructed at the end of this block)
delegate_.reset();
run_loop_ = nullptr;
}
void Thread::ThreadQuitHelper() {
DCHECK(run_loop_);
run_loop_->QuitWhenIdle();
SetThreadWasQuitProperly(true);
}
} // namespace base