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build / rust / std / immediate_crash.h [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file has been copied from //base/immediate_crash.h.
// TODO(crbug.com/40279749): Avoid code duplication / reuse code.
#ifndef BUILD_RUST_STD_IMMEDIATE_CRASH_H_
#define BUILD_RUST_STD_IMMEDIATE_CRASH_H_
#include "build/build_config.h"
// Crashes in the fastest possible way with no attempt at logging.
// There are several constraints; see http://crbug.com/664209 for more context.
//
// - TRAP_SEQUENCE_() must be fatal. It should not be possible to ignore the
// resulting exception or simply hit 'continue' to skip over it in a debugger.
// - Different instances of TRAP_SEQUENCE_() must not be folded together, to
// ensure crash reports are debuggable. Unlike __builtin_trap(), asm volatile
// blocks will not be folded together.
// Note: TRAP_SEQUENCE_() previously required an instruction with a unique
// nonce since unlike clang, GCC folds together identical asm volatile
// blocks.
// - TRAP_SEQUENCE_() must produce a signal that is distinct from an invalid
// memory access.
// - TRAP_SEQUENCE_() must be treated as a set of noreturn instructions.
// __builtin_unreachable() is used to provide that hint here. clang also uses
// this as a heuristic to pack the instructions in the function epilogue to
// improve code density.
//
// Additional properties that are nice to have:
// - TRAP_SEQUENCE_() should be as compact as possible.
// - The first instruction of TRAP_SEQUENCE_() should not change, to avoid
// shifting crash reporting clusters. As a consequence of this, explicit
// assembly is preferred over intrinsics.
// Note: this last bullet point may no longer be true, and may be removed in
// the future.
// Note: TRAP_SEQUENCE Is currently split into two macro helpers due to the fact
// that clang emits an actual instruction for __builtin_unreachable() on certain
// platforms (see https://crbug.com/958675). In addition, the int3/bkpt/brk will
// be removed in followups, so splitting it up like this now makes it easy to
// land the followups.
#if defined(COMPILER_GCC)
#if BUILDFLAG(IS_NACL)
// Crash report accuracy is not guaranteed on NaCl.
#define TRAP_SEQUENCE1_() __builtin_trap()
#define TRAP_SEQUENCE2_() asm volatile("")
#elif defined(ARCH_CPU_X86_FAMILY)
// TODO(crbug.com/40625592): In theory, it should be possible to use just
// int3. However, there are a number of crashes with SIGILL as the exception
// code, so it seems likely that there's a signal handler that allows execution
// to continue after SIGTRAP.
#define TRAP_SEQUENCE1_() asm volatile("int3")
#if BUILDFLAG(IS_APPLE)
// Intentionally empty: __builtin_unreachable() is always part of the sequence
// (see IMMEDIATE_CRASH below) and already emits a ud2 on Mac.
#define TRAP_SEQUENCE2_() asm volatile("")
#else
#define TRAP_SEQUENCE2_() asm volatile("ud2")
#endif // BUILDFLAG(IS_APPLE)
#elif defined(ARCH_CPU_ARMEL)
// bkpt will generate a SIGBUS when running on armv7 and a SIGTRAP when running
// as a 32 bit userspace app on arm64. There doesn't seem to be any way to
// cause a SIGTRAP from userspace without using a syscall (which would be a
// problem for sandboxing).
// TODO(crbug.com/40625592): Remove bkpt from this sequence.
#define TRAP_SEQUENCE1_() asm volatile("bkpt #0")
#define TRAP_SEQUENCE2_() asm volatile("udf #0")
#elif defined(ARCH_CPU_ARM64)
// This will always generate a SIGTRAP on arm64.
// TODO(crbug.com/40625592): Remove brk from this sequence.
#define TRAP_SEQUENCE1_() asm volatile("brk #0")
#define TRAP_SEQUENCE2_() asm volatile("hlt #0")
#else
// Crash report accuracy will not be guaranteed on other architectures, but at
// least this will crash as expected.
#define TRAP_SEQUENCE1_() __builtin_trap()
#define TRAP_SEQUENCE2_() asm volatile("")
#endif // ARCH_CPU_*
#elif defined(COMPILER_MSVC)
#if !defined(__clang__)
// MSVC x64 doesn't support inline asm, so use the MSVC intrinsic.
#define TRAP_SEQUENCE1_() __debugbreak()
#define TRAP_SEQUENCE2_()
#elif defined(ARCH_CPU_ARM64)
// Windows ARM64 uses "BRK #F000" as its breakpoint instruction, and
// __debugbreak() generates that in both VC++ and clang.
#define TRAP_SEQUENCE1_() __debugbreak()
// Intentionally empty: __builtin_unreachable() is always part of the sequence
// (see IMMEDIATE_CRASH below) and already emits a ud2 on Win64,
// https://crbug.com/958373
#define TRAP_SEQUENCE2_() __asm volatile("")
#else
#define TRAP_SEQUENCE1_() asm volatile("int3")
#define TRAP_SEQUENCE2_() asm volatile("ud2")
#endif // __clang__
#else
#error No supported trap sequence!
#endif // COMPILER_GCC
#define TRAP_SEQUENCE_() \
do { \
TRAP_SEQUENCE1_(); \
TRAP_SEQUENCE2_(); \
} while (false)
// CHECK() and the trap sequence can be invoked from a constexpr function.
// This could make compilation fail on GCC, as it forbids directly using inline
// asm inside a constexpr function. However, it allows calling a lambda
// expression including the same asm.
// The side effect is that the top of the stacktrace will not point to the
// calling function, but to this anonymous lambda. This is still useful as the
// full name of the lambda will typically include the name of the function that
// calls CHECK() and the debugger will still break at the right line of code.
#if !defined(COMPILER_GCC) || defined(__clang__)
#define WRAPPED_TRAP_SEQUENCE_() TRAP_SEQUENCE_()
#else
#define WRAPPED_TRAP_SEQUENCE_() \
do { \
[] { TRAP_SEQUENCE_(); }(); \
} while (false)
#endif // !defined(COMPILER_GCC) || defined(__clang__)
#if defined(__clang__) || defined(COMPILER_GCC)
// __builtin_unreachable() hints to the compiler that this is noreturn and can
// be packed in the function epilogue.
#define IMMEDIATE_CRASH() \
({ \
WRAPPED_TRAP_SEQUENCE_(); \
__builtin_unreachable(); \
})
#else
// This is supporting non-chromium user of logging.h to build with MSVC, like
// pdfium. On MSVC there is no __builtin_unreachable().
#define IMMEDIATE_CRASH() WRAPPED_TRAP_SEQUENCE_()
#endif // defined(__clang__) || defined(COMPILER_GCC)
#endif // BUILD_RUST_STD_IMMEDIATE_CRASH_H_