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cc / input / compositor_input_interfaces.h [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_INPUT_COMPOSITOR_INPUT_INTERFACES_H_
#define CC_INPUT_COMPOSITOR_INPUT_INTERFACES_H_
#include <memory>
#include "base/time/time.h"
#include "base/types/optional_ref.h"
#include "cc/input/actively_scrolling_type.h"
#include "cc/input/browser_controls_offset_tags_info.h"
#include "cc/input/browser_controls_state.h"
#include "cc/paint/element_id.h"
#include "ui/gfx/geometry/size.h"
namespace viz {
struct BeginFrameArgs;
}
namespace gfx {
class Vector2dF;
}
namespace cc {
struct CompositorCommitData;
class LayerTreeHostImpl;
class LayerTreeSettings;
class MutatorHost;
class ScrollTree;
enum class ScrollbarOrientation;
// This is the interface that LayerTreeHostImpl and the "graphics" side of the
// compositor uses to talk to the compositor InputHandler. This interface is
// two-way; it's used used both to communicate state changes from the LayerTree
// to the input handler and also to query and update state in the input handler.
class InputDelegateForCompositor {
public:
virtual ~InputDelegateForCompositor() = default;
// Called during a commit to fill in the changes that have occurred since the
// last commit.
virtual void ProcessCommitDeltas(
CompositorCommitData* commit_data,
const MutatorHost* main_thread_mutator_host) = 0;
// Called to let the input handler perform animations.
virtual void TickAnimations(base::TimeTicks monotonic_time) = 0;
// Compositor lifecycle state observation.
virtual void WillShutdown() = 0;
virtual void WillDraw() = 0;
virtual void WillBeginImplFrame(const viz::BeginFrameArgs& args) = 0;
virtual void DidCommit() = 0;
virtual void DidActivatePendingTree() = 0;
virtual void DidFinishImplFrame() = 0;
virtual void OnBeginImplFrameDeadline() = 0;
// Called when the state of the "root layer" may have changed from outside
// the input system. The state includes: scroll offset, scrollable size,
// scroll limits, page scale, page scale limits.
virtual void RootLayerStateMayHaveChanged() = 0;
// Called to let the input handler know that a scrollbar for the given
// elementId has been added.
virtual void DidRegisterScrollbar(ElementId scroll_element_id,
ScrollbarOrientation orientation) = 0;
// Called to let the input handler know that a scrollbar for the given
// elementId has been removed.
virtual void DidUnregisterScrollbar(ElementId scroll_element_id,
ScrollbarOrientation orientation) = 0;
// Called to let the input handler know that a scroll offset animation has
// completed.
virtual void ScrollOffsetAnimationFinished(ElementId element_id) = 0;
// Called to inform the input handler when prefers-reduced-motion changes.
virtual void SetPrefersReducedMotion(bool prefers_reduced_motion) = 0;
// Returns true if we're currently in a "gesture" (user-initiated) scroll.
// That is, between a GestureScrollBegin and a GestureScrollEnd. Note, a
// GestureScrollEnd is deferred if the gesture ended but we're still
// animating the scroll to its final position (e.g. the user released their
// finger from the touchscreen but we're scroll snapping).
virtual bool IsCurrentlyScrolling() const = 0;
// Indicates the type (Animated or Precise) of an active scroll, if there is
// one, in progress. "Active" here means that it's been latched (i.e. we have
// a CurrentlyScrollingNode()) but also that some ScrollUpdates have been
// received and their delta consumed for scrolling. These can differ
// significantly e.g. the page allows the touchstart but preventDefaults all
// the touchmoves. In that case, we latch and have a CurrentlyScrollingNode()
// but will never receive a ScrollUpdate.
virtual ActivelyScrollingType GetActivelyScrollingType() const = 0;
// Returns true if the user is currently touching the device.
virtual bool IsHandlingTouchSequence() const = 0;
// Returns true if we're currently scrolling and the scroll must be realized
// on the main thread (see ScrollTree::CanRealizeScrollsOnCompositor).
// TODO(skobes): Combine IsCurrentlyScrolling, GetActivelyScrollingType, and
// IsCurrentScrollMainRepainted into a single method returning everything.
virtual bool IsCurrentScrollMainRepainted() const = 0;
// Returns true if there are input events queued to be dispatched at the start
// of the next frame.
virtual bool HasQueuedInput() const = 0;
};
// This is the interface that's exposed by the LayerTreeHostImpl to the input
// handler.
class CompositorDelegateForInput {
public:
virtual ~CompositorDelegateForInput() = default;
virtual void BindToInputHandler(
std::unique_ptr<InputDelegateForCompositor> delegate) = 0;
virtual ScrollTree& GetScrollTree() const = 0;
virtual bool HasAnimatedScrollbars() const = 0;
virtual void SetNeedsCommit() = 0;
virtual void SetNeedsFullViewportRedraw() = 0;
virtual void SetDeferBeginMainFrame(bool defer_begin_main_frame) const = 0;
virtual void DidUpdateScrollAnimationCurve() = 0;
virtual void AccumulateScrollDeltaForTracing(const gfx::Vector2dF& delta) = 0;
virtual void DidStartPinchZoom() = 0;
virtual void DidUpdatePinchZoom() = 0;
virtual void DidEndPinchZoom() = 0;
virtual void DidStartScroll() = 0;
virtual void DidEndScroll() = 0;
virtual void DidMouseLeave() = 0;
virtual bool IsInHighLatencyMode() const = 0;
virtual void WillScrollContent(ElementId element_id) = 0;
virtual void DidScrollContent(ElementId element_id, bool animated) = 0;
virtual float DeviceScaleFactor() const = 0;
virtual float PageScaleFactor() const = 0;
virtual gfx::Size VisualDeviceViewportSize() const = 0;
virtual const LayerTreeSettings& GetSettings() const = 0;
virtual void UpdateBrowserControlsState(
BrowserControlsState constraints,
BrowserControlsState current,
bool animate,
base::optional_ref<const BrowserControlsOffsetTagsInfo>
offset_tags_info) = 0;
virtual bool HasScrollLinkedAnimation(ElementId for_scroller) const = 0;
// TODO(bokan): Temporary escape hatch for code that hasn't yet been
// converted to use the input<->compositor interface. This will eventually be
// removed.
virtual LayerTreeHostImpl& GetImplDeprecated() = 0;
virtual const LayerTreeHostImpl& GetImplDeprecated() const = 0;
};
} // namespace cc
#endif // CC_INPUT_COMPOSITOR_INPUT_INTERFACES_H_