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cc / input / single_scrollbar_animation_controller_thinning_unittest.cc [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/input/single_scrollbar_animation_controller_thinning.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "cc/layers/solid_color_scrollbar_layer_impl.h"
#include "cc/test/layer_tree_impl_test_base.h"
#include "cc/trees/layer_tree_impl.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/test/geometry_util.h"
using ::testing::_;
using ::testing::Bool;
using ::testing::Mock;
using ::testing::NiceMock;
namespace cc {
namespace {
// Redefinition from ui/native_theme/overlay_scrollbar_constants_aura.h
const float kIdleThicknessScale = 0.4f;
class MockSingleScrollbarAnimationControllerClient
: public ScrollbarAnimationControllerClient {
public:
MockSingleScrollbarAnimationControllerClient(LayerTreeHostImpl* host_impl,
bool is_fluent)
: host_impl_(host_impl), is_fluent_(is_fluent) {}
~MockSingleScrollbarAnimationControllerClient() override = default;
ScrollbarSet ScrollbarsFor(ElementId scroll_element_id) const override {
return host_impl_->ScrollbarsFor(scroll_element_id);
}
bool IsFluentOverlayScrollbar() const override { return is_fluent_; }
MOCK_METHOD2(PostDelayedScrollbarAnimationTask,
void(base::OnceClosure start_fade, base::TimeDelta delay));
MOCK_METHOD0(SetNeedsRedrawForScrollbarAnimation, void());
MOCK_METHOD0(SetNeedsAnimateForScrollbarAnimation, void());
MOCK_METHOD0(DidChangeScrollbarVisibility, void());
private:
raw_ptr<LayerTreeHostImpl> host_impl_;
bool is_fluent_;
};
class SingleScrollbarAnimationControllerThinningTest
: public LayerTreeImplTestBase,
public testing::Test,
public testing::WithParamInterface<bool> {
public:
explicit SingleScrollbarAnimationControllerThinningTest(
bool is_fluent = GetParam())
: client_(host_impl(), is_fluent) {}
protected:
const base::TimeDelta kThinningDuration = base::Seconds(2);
const int kThumbThickness = 10;
void SetUp() override {
root_layer()->SetBounds(gfx::Size(100, 100));
auto* scroll_layer = AddLayerInActiveTree<LayerImpl>();
scroll_layer->SetBounds(gfx::Size(200, 200));
scroll_layer->SetElementId(
LayerIdToElementIdForTesting(scroll_layer->id()));
const int kTrackStart = 0;
const int kTrackLength = 100;
const bool kIsLeftSideVerticalScrollbar = false;
scrollbar_layer_ = AddLayerInActiveTree<SolidColorScrollbarLayerImpl>(
ScrollbarOrientation::kVertical, kThumbThickness, kTrackStart,
kIsLeftSideVerticalScrollbar);
scrollbar_layer_->SetBounds(gfx::Size(kThumbThickness, kTrackLength));
scrollbar_layer_->SetScrollElementId(scroll_layer->element_id());
CopyProperties(root_layer(), scroll_layer);
CreateTransformNode(scroll_layer);
CreateScrollNode(scroll_layer, gfx::Size(100, 100));
CopyProperties(scroll_layer, scrollbar_layer_);
scrollbar_layer_->SetOffsetToTransformParent(gfx::Vector2dF(90, 0));
CreateEffectNode(scrollbar_layer_).has_potential_opacity_animation = true;
host_impl()->active_tree()->UpdateAllScrollbarGeometriesForTesting();
UpdateActiveTreeDrawProperties();
scrollbar_controller_ = SingleScrollbarAnimationControllerThinning::Create(
scroll_layer->element_id(), ScrollbarOrientation::kVertical, &client_,
kThinningDuration, kIdleThicknessScale);
mouse_move_distance_to_trigger_fade_in_ =
scrollbar_controller_->MouseMoveDistanceToTriggerFadeIn();
mouse_move_distance_to_trigger_expand_ =
scrollbar_controller_->MouseMoveDistanceToTriggerExpand();
}
float mouse_move_distance_to_trigger_fade_in_;
float mouse_move_distance_to_trigger_expand_;
std::unique_ptr<SingleScrollbarAnimationControllerThinning>
scrollbar_controller_;
raw_ptr<SolidColorScrollbarLayerImpl> scrollbar_layer_;
NiceMock<MockSingleScrollbarAnimationControllerClient> client_;
};
// Return a point with given offset from the top-left of scrollbar.
gfx::PointF NearScrollbar(float offset_x, float offset_y) {
gfx::PointF p(90, 0);
p.Offset(offset_x, offset_y);
return p;
}
class SingleScrollbarAnimationControllerThinningAuraTest
: public SingleScrollbarAnimationControllerThinningTest {
public:
SingleScrollbarAnimationControllerThinningAuraTest()
: SingleScrollbarAnimationControllerThinningTest(/*is_fluent=*/false) {}
};
class SingleScrollbarAnimationControllerThinningFluentTest
: public SingleScrollbarAnimationControllerThinningTest {
public:
SingleScrollbarAnimationControllerThinningFluentTest()
: SingleScrollbarAnimationControllerThinningTest(/*is_fluent=*/true) {}
};
// Check initialization of scrollbar. Should start thin.
TEST_P(SingleScrollbarAnimationControllerThinningTest, Idle) {
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// Move the pointer near the scrollbar. Confirm it gets thick and narrow when
// moved away.
TEST_P(SingleScrollbarAnimationControllerThinningTest, MouseNear) {
base::TimeTicks time;
time += base::Seconds(1);
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_, 0));
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to thickened.
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Subsequent moves within the nearness threshold should not change anything.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_ + 1, 0));
scrollbar_controller_->Animate(time);
time += base::Seconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Now move away from thumb.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_ - 1, 0));
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Move away from track.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_fade_in_ - 1, 0));
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// Move the pointer over the scrollbar. Make sure it gets thick that it gets
// thin when moved away.
TEST_P(SingleScrollbarAnimationControllerThinningTest, MouseOver) {
base::TimeTicks time;
time += base::Seconds(1);
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to thickened.
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Subsequent moves should not change anything.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
scrollbar_controller_->Animate(time);
time += base::Seconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Moving off the scrollbar but still withing the "near" threshold should do
// nothing.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_, 0));
scrollbar_controller_->Animate(time);
time += base::Seconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Now move away from thumb.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_ - 1, 0));
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// First move the pointer over the scrollbar off of it. Make sure the thinning
// animation kicked off in DidMouseMoveOffScrollbar gets overridden by the
// thickening animation in the DidMouseMove call.
TEST_F(SingleScrollbarAnimationControllerThinningAuraTest,
MouseNearThenAwayWhileAnimating) {
base::TimeTicks time;
time += base::Seconds(1);
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to thickened.
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// This is tricky. The DidMouseLeave() is sent before the
// subsequent DidMouseMove(), if the mouse moves in that direction.
// This results in the thumb thinning. We want to make sure that when the
// thumb starts expanding it doesn't first narrow to the idle thinness.
time += base::Seconds(1);
scrollbar_controller_->DidMouseLeave();
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Let the animation run half of the way through the thinning animation.
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
// Now we get a notification for the mouse moving over the scroller. The
// animation is reset to the thickening direction but we won't start
// thickening until the new animation catches up to the current thickness.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_, 0));
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
// Until we reach the half way point, the animation will have no effect.
time += kThinningDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
// We're now at three quarters of the way through so it should now started
// thickening again.
time += kThinningDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale + 3 * (1.0f - kIdleThicknessScale) / 4.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
// And all the way to the end.
time += kThinningDuration / 4;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
// First move the pointer on the scrollbar, then press it, then away.
// Confirm that the bar gets thick. Then mouse up. Confirm that
// the bar gets thin.
TEST_P(SingleScrollbarAnimationControllerThinningTest,
MouseCaptureAndReleaseOutOfBar) {
base::TimeTicks time;
time += base::Seconds(1);
// Move over the scrollbar.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Capture
scrollbar_controller_->DidMouseDown();
time += base::Seconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Should stay thick for a while.
time += base::Seconds(10);
scrollbar_controller_->Animate(time);
// Move outside the "near" threshold. Because the scrollbar is captured it
// should remain thick.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_ - 1, 0));
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Release.
scrollbar_controller_->DidMouseUp();
// Should become thin.
time += base::Seconds(1);
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
// Fluent scrollbars dont thin out on mouse leave, they go straight to the
// scrollbar disappearance animation (via ScrolbarAnimationController).
if (client_.IsFluentOverlayScrollbar()) {
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
return;
}
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// First move the pointer on the scrollbar, then press it, then away. Confirm
// that the bar gets thick. Then move point on the scrollbar and mouse up.
// Confirm that the bar stays thick.
TEST_P(SingleScrollbarAnimationControllerThinningTest,
MouseCaptureAndReleaseOnBar) {
base::TimeTicks time;
time += base::Seconds(1);
// Move over scrollbar.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Capture. Nothing should change.
scrollbar_controller_->DidMouseDown();
time += base::Seconds(1);
scrollbar_controller_->Animate(time);
time += base::Seconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Move away from scrollbar. Nothing should change.
scrollbar_controller_->DidMouseMove(
NearScrollbar(mouse_move_distance_to_trigger_expand_ + 1, 0));
time += base::Seconds(1);
scrollbar_controller_->Animate(time);
time += base::Seconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Move over scrollbar and release. Since we're near the scrollbar, it should
// remain thick.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_, 0));
scrollbar_controller_->DidMouseUp();
time += base::Seconds(1);
scrollbar_controller_->Animate(time);
time += base::Seconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
}
// Tests that the thickening/thinning effects are animated.
TEST_P(SingleScrollbarAnimationControllerThinningTest, ThicknessAnimated) {
base::TimeTicks time;
time += base::Seconds(1);
// Move mouse near scrollbar. Test that at half the duration time, the
// thickness is half way through its animation.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_, 0));
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Move mouse away from scrollbar. Same check.
time += base::Seconds(1);
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_expand_ - 1, 0));
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f - (1.0f - kIdleThicknessScale) / 2.0f,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// Make sure the Fluent scrollbar transitions to the full mode (thick) after
// moving the mouse over scrollbar track and get back to the minimal mode (thin)
// when moved away both inside and outside the layer.
TEST_F(SingleScrollbarAnimationControllerThinningFluentTest, MouseOverTrack) {
base::TimeTicks time;
time += base::Seconds(1);
// Move the mouse over the scrollbar track.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 75));
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Should animate to the full mode.
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Subsequent moves should not change anything.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 75));
scrollbar_controller_->Animate(time);
time += base::Seconds(10);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Moving away from the scrollbar track should trigger the transition to the
// minimal mode.
scrollbar_controller_->DidMouseMove(NearScrollbar(-1, 75));
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Move the mouse over the scrollbar track again. Scrollbar should be in the
// full mode.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 75));
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Moving away from the scrollbar track out of the layer should also
// trigger the transition to the minimal mode.
scrollbar_controller_->DidMouseMove(NearScrollbar(kThumbThickness + 1, 75));
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// Check that Fluent overlay scrollbar doesn't get thicker and doesn't get
// shown when mousing over it while it is hidden.
TEST_F(SingleScrollbarAnimationControllerThinningFluentTest,
MouseOverHiddenBar) {
// Scrollbars opacity value is 1.f on these tests start up. Set it 0 to
// simulate a hidden scrollbar
scrollbar_layer_->SetOverlayScrollbarLayerOpacityAnimated(
0.f, /*fade_out_animation=*/false);
EXPECT_FLOAT_EQ(0.f, scrollbar_layer_->Opacity());
// Move mouse on top of scrollbar.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
// Tick the animations and ensure its thickness remains thin.
base::TimeTicks time;
time += base::Seconds(1);
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
scrollbar_controller_->Animate(time + kThinningDuration);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(0.f, scrollbar_layer_->Opacity());
}
// Check that Fluent overlay scrollbar doesn't get thinner when released outside
// of the scrollbar area with tickmarks showing.
TEST_F(SingleScrollbarAnimationControllerThinningFluentTest,
ShowTickmarksAndReleaseOutsideBar) {
EXPECT_CALL(client_, SetNeedsAnimateForScrollbarAnimation()).Times(0);
// Simulate tickmarks showing. Scrollbar should be visible and fully thick.
scrollbar_controller_->UpdateTickmarksVisibility(true);
EXPECT_FLOAT_EQ(1.f, scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(1.f, scrollbar_layer_->Opacity());
// Move mouse on top of scrollbar and capture it.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
scrollbar_controller_->DidMouseDown();
EXPECT_TRUE(scrollbar_controller_->captured());
// Move mouse away from scrollbar and release it.
scrollbar_controller_->DidMouseMove(
NearScrollbar(-mouse_move_distance_to_trigger_fade_in_ - 1, 0));
scrollbar_controller_->DidMouseUp();
// Pass time and ensure scrollbar remains visible and fully thick.
base::TimeTicks time;
time += base::Seconds(1);
scrollbar_controller_->Animate(time);
scrollbar_controller_->Animate(time + kThinningDuration);
EXPECT_FLOAT_EQ(1.f, scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(1.f, scrollbar_layer_->Opacity());
}
// Check that Fluent overlay scrollbar doesn't get thinner when tickmarks are
// showing and the mouse moves over the scrollbar and then leaves the scrollable
// area.
TEST_F(SingleScrollbarAnimationControllerThinningFluentTest,
ShowTickmarksAndMouseLeave) {
EXPECT_CALL(client_, SetNeedsAnimateForScrollbarAnimation()).Times(0);
// Simulate tickmarks showing. Scrollbar should be visible and fully thick.
scrollbar_controller_->UpdateTickmarksVisibility(true);
EXPECT_FLOAT_EQ(1.f, scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(1.f, scrollbar_layer_->Opacity());
// Move mouse on top of scrollbar and leave scrollable area.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
scrollbar_controller_->DidMouseLeave();
// Pass time and ensure scrollbar remains visible and fully thick.
base::TimeTicks time;
time += base::Seconds(1);
scrollbar_controller_->Animate(time);
scrollbar_controller_->Animate(time + kThinningDuration);
EXPECT_FLOAT_EQ(1.f, scrollbar_layer_->thumb_thickness_scale_factor());
EXPECT_FLOAT_EQ(1.f, scrollbar_layer_->Opacity());
}
// Check that if the mouse leaves while thickening animation is happening, the
// animation finishes as a thinning one.
TEST_F(SingleScrollbarAnimationControllerThinningFluentTest,
ThickeningToThinningOnMouseLeave) {
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
base::TimeTicks time;
time += base::Seconds(1);
// Move mouse on top of scrollbar and animate half of the thickening
// animation.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2.f;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.f - kIdleThicknessScale) / 2.f,
scrollbar_layer_->thumb_thickness_scale_factor());
// Mouse leaves, the controller should make the animation be a thinning one.
scrollbar_controller_->DidMouseLeave();
scrollbar_controller_->Animate(time);
time += kThinningDuration / 2.f;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.f - kIdleThicknessScale) / 2.f,
scrollbar_layer_->thumb_thickness_scale_factor());
time += kThinningDuration / 2.f;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
// Check that if the mouse leaves after the thickening animation is complete
// no thinning animation gets queued.
TEST_F(SingleScrollbarAnimationControllerThinningFluentTest,
DoesntAnimateOnFullModeMouseLeave) {
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
base::TimeTicks time;
time += base::Seconds(1);
// Move mouse on top of scrollbar and animate the full animation duration.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 0));
scrollbar_controller_->Animate(time);
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.f, scrollbar_layer_->thumb_thickness_scale_factor());
// Mouse leaves, the controller should not queue an animation.
scrollbar_controller_->DidMouseLeave();
EXPECT_FALSE(scrollbar_controller_->Animate(time));
}
// Test that the last pointer location variable is set on DidMouseMove calls and
// mouse position variables are correctly updated in DidScrollUpdate() calls.
TEST_P(SingleScrollbarAnimationControllerThinningTest,
HoverTrackAndMoveThumbUnderPointer) {
EXPECT_POINTF_EQ(
gfx::PointF(-1, -1),
scrollbar_controller_->device_viewport_last_pointer_location());
// Move mouse on top of the scrollbar track but not the thumb, and verify
// that all variables are correctly set.
gfx::PointF near_scrollbar = NearScrollbar(0, 90);
scrollbar_controller_->DidMouseMove(near_scrollbar);
EXPECT_POINTF_EQ(
near_scrollbar,
scrollbar_controller_->device_viewport_last_pointer_location());
EXPECT_FALSE(scrollbar_controller_->mouse_is_near_scrollbar_thumb());
EXPECT_FALSE(scrollbar_controller_->mouse_is_over_scrollbar_thumb());
EXPECT_TRUE(scrollbar_controller_->mouse_is_near_scrollbar());
scrollbar_controller_->DidMouseDown();
EXPECT_FALSE(scrollbar_controller_->captured());
// Move the thumb to the end of the track so that the pointer is located over
// it.
EXPECT_TRUE(scrollbar_layer_->SetCurrentPos(100));
scrollbar_controller_->DidScrollUpdate();
EXPECT_TRUE(scrollbar_controller_->mouse_is_near_scrollbar_thumb());
EXPECT_TRUE(scrollbar_controller_->mouse_is_over_scrollbar_thumb());
EXPECT_TRUE(scrollbar_controller_->mouse_is_near_scrollbar());
// Clicking now should capture the thumb.
scrollbar_controller_->DidMouseDown();
EXPECT_TRUE(scrollbar_controller_->captured());
}
// Test that DidScrollUpdate correctly queues thinning animations when the thumb
// moves under the pointer and when it moves away from it.
TEST_F(SingleScrollbarAnimationControllerThinningAuraTest,
DidScrollUpdateQueuesAnimations) {
base::TimeTicks time;
time += base::Seconds(1);
// Move mouse on top of the scrollbar track but not the thumb. No animation
// should be queued.
scrollbar_controller_->DidMouseMove(NearScrollbar(0, 90));
EXPECT_FALSE(scrollbar_controller_->Animate(time));
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
// Move the thumb to the end of the track so that the pointer is located over
// it.
EXPECT_TRUE(scrollbar_layer_->SetCurrentPos(100));
scrollbar_controller_->DidScrollUpdate();
EXPECT_TRUE(scrollbar_controller_->Animate(time));
// The thumb should animate and become thick.
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->thumb_thickness_scale_factor());
// Move the layer's thumb to its starting position.
EXPECT_TRUE(scrollbar_layer_->SetCurrentPos(0));
scrollbar_controller_->DidScrollUpdate();
scrollbar_controller_->Animate(time);
// The thumb should become thin as the mouse is no longer on top of it.
time += kThinningDuration;
scrollbar_controller_->Animate(time);
EXPECT_FLOAT_EQ(kIdleThicknessScale,
scrollbar_layer_->thumb_thickness_scale_factor());
}
INSTANTIATE_TEST_SUITE_P(All,
SingleScrollbarAnimationControllerThinningTest,
Bool());
} // namespace
} // namespace cc