1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
cc / layers / append_quads_data.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_APPEND_QUADS_DATA_H_
#define CC_LAYERS_APPEND_QUADS_DATA_H_
#include <stdint.h>
#include <optional>
#include <vector>
#include "cc/cc_export.h"
#include "components/viz/common/surfaces/surface_id.h"
namespace cc {
// Set by the layer appending quads.
class CC_EXPORT AppendQuadsData {
public:
AppendQuadsData();
~AppendQuadsData();
int num_missing_tiles = 0;
bool checkerboarded_needs_raster = false;
bool checkerboarded_needs_record = false;
int64_t visible_layer_area = 0;
// The visible content area of tiles that are of low or non-ideal resolution.
int64_t approximated_visible_content_area = 0;
// The non-default number of BeginFrames to wait before forcibly activating
// this CompositorFrame.
std::optional<uint32_t> deadline_in_frames;
// Indicates whether or not one of the layers wants to use the default
// activation deadline.
bool use_default_lower_bound_deadline = false;
// This is the set of surface IDs that must have corresponding
// active CompositorFrames so that this CompositorFrame can
// activate.
std::vector<viz::SurfaceId> activation_dependencies;
// Indicates if any layer has ViewTransitionElementResourceIds which need to
// be swapped with actual viz::ResourceIds in the Viz process.
bool has_shared_element_resources = false;
};
} // namespace cc
#endif // CC_LAYERS_APPEND_QUADS_DATA_H_