1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
cc / layers / nine_patch_layer_impl_unittest.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <algorithm>
#include <memory>
#include <utility>
#include "base/numerics/safe_conversions.h"
#include "cc/layers/append_quads_data.h"
#include "cc/layers/nine_patch_layer_impl.h"
#include "cc/resources/ui_resource_bitmap.h"
#include "cc/resources/ui_resource_client.h"
#include "cc/test/fake_impl_task_runner_provider.h"
#include "cc/test/fake_layer_tree_frame_sink.h"
#include "cc/test/fake_ui_resource_layer_tree_host_impl.h"
#include "cc/test/layer_tree_impl_test_base.h"
#include "cc/trees/single_thread_proxy.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/transform.h"
namespace cc {
namespace {
gfx::Rect ToRoundedIntRect(const gfx::RectF& rect_f) {
return gfx::Rect(base::ClampRound(rect_f.x()), base::ClampRound(rect_f.y()),
base::ClampRound(rect_f.width()),
base::ClampRound(rect_f.height()));
}
void NinePatchLayerLayoutTest(const gfx::Size& bitmap_size,
const gfx::Rect& aperture_rect,
const gfx::Size& layer_size,
const gfx::Rect& border,
bool fill_center,
size_t expected_quad_size) {
auto render_pass = viz::CompositorRenderPass::Create();
gfx::Rect visible_layer_rect(layer_size);
gfx::Rect expected_remaining(border.x(), border.y(),
layer_size.width() - border.width(),
layer_size.height() - border.height());
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
&task_graph_runner);
host_impl.SetVisible(true);
host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
std::unique_ptr<NinePatchLayerImpl> layer =
NinePatchLayerImpl::Create(host_impl.active_tree(), 1);
layer->draw_properties().visible_layer_rect = visible_layer_rect;
layer->SetBounds(layer_size);
SetupRootProperties(layer.get());
UIResourceId uid = 1;
bool is_opaque = false;
UIResourceBitmap bitmap(bitmap_size, is_opaque);
host_impl.CreateUIResource(uid, bitmap);
layer->SetUIResourceId(uid);
layer->SetImageBounds(bitmap_size);
layer->SetLayout(aperture_rect, border, gfx::Rect(), fill_center);
host_impl.active_tree()->SetRootLayerForTesting(std::move(layer));
UpdateDrawProperties(host_impl.active_tree());
AppendQuadsData data;
host_impl.active_tree()->root_layer()->AppendQuads(render_pass.get(), &data);
// Verify quad rects
const auto& quads = render_pass->quad_list;
EXPECT_EQ(expected_quad_size, quads.size());
Region layer_remaining(visible_layer_rect);
for (auto iter = quads.cbegin(); iter != quads.cend(); ++iter) {
gfx::Rect quad_rect = iter->rect;
EXPECT_TRUE(visible_layer_rect.Contains(quad_rect)) << iter.index();
EXPECT_TRUE(layer_remaining.Contains(quad_rect)) << iter.index();
EXPECT_EQ(iter->needs_blending,
!iter->shared_quad_state->are_contents_opaque);
layer_remaining.Subtract(Region(quad_rect));
}
// Check if the left-over quad is the same size as the mapped aperture quad in
// layer space.
if (!fill_center) {
EXPECT_EQ(expected_remaining, layer_remaining.bounds());
} else {
EXPECT_TRUE(layer_remaining.bounds().IsEmpty());
}
// Verify UV rects
gfx::Rect bitmap_rect(bitmap_size);
Region tex_remaining(bitmap_rect);
for (auto* quad : quads) {
const viz::TextureDrawQuad* tex_quad =
viz::TextureDrawQuad::MaterialCast(quad);
gfx::RectF tex_rect =
gfx::BoundingRect(tex_quad->uv_top_left, tex_quad->uv_bottom_right);
tex_rect.Scale(bitmap_size.width(), bitmap_size.height());
tex_remaining.Subtract(Region(ToRoundedIntRect(tex_rect)));
}
if (!fill_center) {
EXPECT_EQ(aperture_rect, tex_remaining.bounds());
Region aperture_region(aperture_rect);
EXPECT_EQ(aperture_region, tex_remaining);
} else {
EXPECT_TRUE(layer_remaining.bounds().IsEmpty());
}
host_impl.DeleteUIResource(uid);
}
void NinePatchLayerLayoutTestWithOcclusion(const gfx::Size& bitmap_size,
const gfx::Rect& aperture_rect,
const gfx::Size& layer_size,
const gfx::Rect& border,
const gfx::Rect& occlusion,
bool fill_center,
size_t expected_quad_size) {
auto render_pass = viz::CompositorRenderPass::Create();
gfx::Rect visible_layer_rect(layer_size);
int border_left = std::min(border.x(), occlusion.x()),
border_top = std::min(border.y(), occlusion.y()),
border_right = std::min(border.width() - border.x(),
layer_size.width() - occlusion.right()),
border_bottom = std::min(border.height() - border.y(),
layer_size.height() - occlusion.bottom());
gfx::Rect expected_layer_remaining(
border_left, border_top, layer_size.width() - border_left - border_right,
layer_size.height() - border_top - border_bottom);
float ratio_left = border_left == 0 ? 0 : (aperture_rect.x() / border.x()),
ratio_top = border_top == 0 ? 0 : (aperture_rect.y() / border.y()),
ratio_right = border_right == 0
? 0
: ((bitmap_size.width() - aperture_rect.right()) /
(border.width() - border.x())),
ratio_bottom = border_bottom == 0
? 0
: ((bitmap_size.height() - aperture_rect.bottom()) /
(border.height() - border.y()));
int image_remaining_left = border_left * ratio_left,
image_remaining_top = border_top * ratio_top,
image_remaining_right = border_right * ratio_right,
image_remaining_bottom = border_bottom * ratio_bottom;
gfx::Rect expected_tex_remaining(
image_remaining_left, image_remaining_top,
bitmap_size.width() - image_remaining_right - image_remaining_left,
bitmap_size.height() - image_remaining_bottom - image_remaining_top);
FakeImplTaskRunnerProvider task_runner_provider;
TestTaskGraphRunner task_graph_runner;
std::unique_ptr<LayerTreeFrameSink> layer_tree_frame_sink =
FakeLayerTreeFrameSink::Create3d();
FakeUIResourceLayerTreeHostImpl host_impl(&task_runner_provider,
&task_graph_runner);
host_impl.SetVisible(true);
host_impl.InitializeFrameSink(layer_tree_frame_sink.get());
std::unique_ptr<NinePatchLayerImpl> layer =
NinePatchLayerImpl::Create(host_impl.active_tree(), 1);
layer->draw_properties().visible_layer_rect = visible_layer_rect;
layer->SetBounds(layer_size);
SetupRootProperties(layer.get());
UIResourceId uid = 1;
bool is_opaque = false;
UIResourceBitmap bitmap(bitmap_size, is_opaque);
host_impl.CreateUIResource(uid, bitmap);
layer->SetUIResourceId(uid);
layer->SetImageBounds(bitmap_size);
layer->SetLayout(aperture_rect, border, occlusion, false);
host_impl.active_tree()->SetRootLayerForTesting(std::move(layer));
UpdateDrawProperties(host_impl.active_tree());
AppendQuadsData data;
host_impl.active_tree()->root_layer()->AppendQuads(render_pass.get(), &data);
// Verify quad rects
const auto& quads = render_pass->quad_list;
EXPECT_EQ(expected_quad_size, quads.size());
Region layer_remaining(visible_layer_rect);
for (auto iter = quads.cbegin(); iter != quads.cend(); ++iter) {
gfx::Rect quad_rect = iter->rect;
EXPECT_TRUE(visible_layer_rect.Contains(quad_rect)) << iter.index();
EXPECT_TRUE(layer_remaining.Contains(quad_rect)) << iter.index();
EXPECT_EQ(iter->needs_blending,
!iter->shared_quad_state->are_contents_opaque);
layer_remaining.Subtract(Region(quad_rect));
}
// Check if the left-over quad is the same size as the mapped aperture quad in
// layer space.
EXPECT_EQ(expected_layer_remaining, layer_remaining.bounds());
// Verify UV rects
gfx::Rect bitmap_rect(bitmap_size);
Region tex_remaining(bitmap_rect);
for (auto* quad : quads) {
const viz::TextureDrawQuad* tex_quad =
viz::TextureDrawQuad::MaterialCast(quad);
gfx::RectF tex_rect =
gfx::BoundingRect(tex_quad->uv_top_left, tex_quad->uv_bottom_right);
tex_rect.Scale(bitmap_size.width(), bitmap_size.height());
tex_remaining.Subtract(Region(ToRoundedIntRect(tex_rect)));
}
EXPECT_EQ(expected_tex_remaining, tex_remaining.bounds());
Region aperture_region(expected_tex_remaining);
EXPECT_EQ(aperture_region, tex_remaining);
host_impl.DeleteUIResource(uid);
}
TEST(NinePatchLayerImplTest, VerifyDrawQuads) {
// Input is a 100x100 bitmap with a 40x50 aperture at x=20, y=30.
// The bounds of the layer are set to 400x400.
gfx::Size bitmap_size(100, 100);
gfx::Size layer_size(400, 500);
gfx::Rect aperture_rect(20, 30, 40, 50);
gfx::Rect border(40, 40, 80, 80);
bool fill_center = false;
size_t expected_quad_size = 8;
NinePatchLayerLayoutTest(bitmap_size, aperture_rect, layer_size, border,
fill_center, expected_quad_size);
// The bounds of the layer are set to less than the bitmap size.
bitmap_size = gfx::Size(100, 100);
layer_size = gfx::Size(40, 50);
aperture_rect = gfx::Rect(20, 30, 40, 50);
border = gfx::Rect(10, 10, 25, 15);
fill_center = true;
expected_quad_size = 9;
NinePatchLayerLayoutTest(bitmap_size, aperture_rect, layer_size, border,
fill_center, expected_quad_size);
// Layer and image sizes are equal.
bitmap_size = gfx::Size(100, 100);
layer_size = gfx::Size(100, 100);
aperture_rect = gfx::Rect(20, 30, 40, 50);
border = gfx::Rect(20, 30, 40, 50);
fill_center = true;
expected_quad_size = 3;
NinePatchLayerLayoutTest(bitmap_size, aperture_rect, layer_size, border,
fill_center, expected_quad_size);
}
TEST(NinePatchLayerImplTest, VerifyDrawQuadsWithOcclusion) {
// Occlusion removed part of the border and leaves us with 12 patches.
gfx::Size bitmap_size(100, 100);
gfx::Rect aperture_rect(30, 30, 40, 40);
gfx::Size layer_size(400, 400);
gfx::Rect occlusion(20, 20, 360, 360);
gfx::Rect border(30, 30, 60, 60);
size_t expected_quad_size = 12;
NinePatchLayerLayoutTestWithOcclusion(bitmap_size, aperture_rect, layer_size,
border, occlusion, false,
expected_quad_size);
bitmap_size = gfx::Size(100, 100);
aperture_rect = gfx::Rect(20, 30, 60, 40);
layer_size = gfx::Size(400, 400);
occlusion = gfx::Rect(10, 10, 380, 380);
border = gfx::Rect(20, 30, 40, 60);
expected_quad_size = 12;
NinePatchLayerLayoutTestWithOcclusion(bitmap_size, aperture_rect, layer_size,
border, occlusion, false,
expected_quad_size);
// All borders are empty, so nothing should be drawn.
bitmap_size = gfx::Size(100, 100);
aperture_rect = gfx::Rect(0, 0, 100, 100);
layer_size = gfx::Size(400, 400);
occlusion = gfx::Rect(0, 0, 400, 400);
border = gfx::Rect(0, 0, 0, 0);
expected_quad_size = 0;
NinePatchLayerLayoutTestWithOcclusion(bitmap_size, aperture_rect, layer_size,
border, occlusion, false,
expected_quad_size);
// Right border is empty, we should have no quads on the right side.
bitmap_size = gfx::Size(100, 100);
aperture_rect = gfx::Rect(20, 30, 80, 40);
layer_size = gfx::Size(400, 400);
occlusion = gfx::Rect(10, 10, 390, 380);
border = gfx::Rect(20, 30, 20, 60);
expected_quad_size = 7;
NinePatchLayerLayoutTestWithOcclusion(bitmap_size, aperture_rect, layer_size,
border, occlusion, false,
expected_quad_size);
}
TEST(NinePatchLayerImplTest, VerifyDrawQuadsWithEmptyPatches) {
// The top component of the 9-patch is empty, so there should be no quads for
// the top three components.
gfx::Size bitmap_size(100, 100);
gfx::Size layer_size(100, 100);
gfx::Rect aperture_rect(10, 0, 80, 90);
gfx::Rect border(10, 0, 20, 10);
bool fill_center = false;
size_t expected_quad_size = 5;
NinePatchLayerLayoutTest(bitmap_size, aperture_rect, layer_size, border,
fill_center, expected_quad_size);
// The top and left components of the 9-patch are empty, so there should be no
// quads for the left and top components.
bitmap_size = gfx::Size(100, 100);
layer_size = gfx::Size(100, 100);
aperture_rect = gfx::Rect(0, 0, 90, 90);
border = gfx::Rect(0, 0, 10, 10);
fill_center = false;
expected_quad_size = 3;
NinePatchLayerLayoutTest(bitmap_size, aperture_rect, layer_size, border,
fill_center, expected_quad_size);
// The aperture is the size of the bitmap and the center doesn't draw.
bitmap_size = gfx::Size(100, 100);
layer_size = gfx::Size(100, 100);
aperture_rect = gfx::Rect(0, 0, 100, 100);
border = gfx::Rect(0, 0, 0, 0);
fill_center = false;
expected_quad_size = 0;
NinePatchLayerLayoutTest(bitmap_size, aperture_rect, layer_size, border,
fill_center, expected_quad_size);
// The aperture is the size of the bitmap and the center does draw.
bitmap_size = gfx::Size(100, 100);
layer_size = gfx::Size(100, 100);
aperture_rect = gfx::Rect(0, 0, 100, 100);
border = gfx::Rect(0, 0, 0, 0);
fill_center = true;
expected_quad_size = 1;
NinePatchLayerLayoutTest(bitmap_size, aperture_rect, layer_size, border,
fill_center, expected_quad_size);
}
TEST(NinePatchLayerImplTest, Occlusion) {
gfx::Size layer_size(1000, 1000);
gfx::Size viewport_size(1000, 1000);
LayerTreeImplTestBase impl;
SkBitmap sk_bitmap;
sk_bitmap.allocN32Pixels(10, 10);
sk_bitmap.setImmutable();
UIResourceId uid = 5;
UIResourceBitmap bitmap(sk_bitmap);
impl.host_impl()->CreateUIResource(uid, bitmap);
NinePatchLayerImpl* nine_patch_layer_impl =
impl.AddLayerInActiveTree<NinePatchLayerImpl>();
nine_patch_layer_impl->SetBounds(layer_size);
nine_patch_layer_impl->SetDrawsContent(true);
nine_patch_layer_impl->SetUIResourceId(uid);
nine_patch_layer_impl->SetImageBounds(gfx::Size(10, 10));
CopyProperties(impl.root_layer(), nine_patch_layer_impl);
gfx::Rect aperture = gfx::Rect(3, 3, 4, 4);
gfx::Rect border = gfx::Rect(300, 300, 400, 400);
nine_patch_layer_impl->SetLayout(aperture, border, gfx::Rect(), true);
impl.CalcDrawProps(viewport_size);
{
SCOPED_TRACE("No occlusion");
gfx::Rect occluded;
impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded);
VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect(layer_size));
EXPECT_EQ(9u, impl.quad_list().size());
}
{
SCOPED_TRACE("Full occlusion");
gfx::Rect occluded(nine_patch_layer_impl->visible_layer_rect());
impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded);
VerifyQuadsExactlyCoverRect(impl.quad_list(), gfx::Rect());
EXPECT_EQ(impl.quad_list().size(), 0u);
}
{
SCOPED_TRACE("Partial occlusion");
gfx::Rect occluded(0, 0, 500, 1000);
impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded);
size_t partially_occluded_count = 0;
VerifyQuadsAreOccluded(impl.quad_list(), occluded,
&partially_occluded_count);
// The layer outputs nine quads, three of which are partially occluded, and
// three fully occluded.
EXPECT_EQ(6u, impl.quad_list().size());
EXPECT_EQ(3u, partially_occluded_count);
}
}
TEST(NinePatchLayerImplTest, OpaqueRect) {
gfx::Size layer_size(1000, 1000);
gfx::Size viewport_size(1000, 1000);
LayerTreeImplTestBase impl;
SkBitmap sk_bitmap_opaque;
sk_bitmap_opaque.allocN32Pixels(10, 10);
sk_bitmap_opaque.setImmutable();
sk_bitmap_opaque.setAlphaType(kOpaque_SkAlphaType);
UIResourceId uid_opaque = 6;
UIResourceBitmap bitmap_opaque(sk_bitmap_opaque);
impl.host_impl()->CreateUIResource(uid_opaque, bitmap_opaque);
SkBitmap sk_bitmap_alpha;
sk_bitmap_alpha.allocN32Pixels(10, 10);
sk_bitmap_alpha.setImmutable();
sk_bitmap_alpha.setAlphaType(kUnpremul_SkAlphaType);
UIResourceId uid_alpha = 7;
UIResourceBitmap bitmap_alpha(sk_bitmap_alpha);
impl.host_impl()->CreateUIResource(uid_alpha, bitmap_alpha);
NinePatchLayerImpl* nine_patch_layer_impl =
impl.AddLayerInActiveTree<NinePatchLayerImpl>();
nine_patch_layer_impl->SetBounds(layer_size);
nine_patch_layer_impl->SetDrawsContent(true);
CopyProperties(impl.root_layer(), nine_patch_layer_impl);
impl.CalcDrawProps(viewport_size);
{
SCOPED_TRACE("Use opaque image");
nine_patch_layer_impl->SetUIResourceId(uid_opaque);
nine_patch_layer_impl->SetImageBounds(gfx::Size(10, 10));
gfx::Rect aperture = gfx::Rect(3, 3, 4, 4);
gfx::Rect border = gfx::Rect(300, 300, 400, 400);
nine_patch_layer_impl->SetLayout(aperture, border, gfx::Rect(), true);
impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, gfx::Rect());
const auto& quad_list = impl.quad_list();
for (auto it = quad_list.BackToFrontBegin();
it != quad_list.BackToFrontEnd(); ++it)
EXPECT_FALSE(it->ShouldDrawWithBlending());
}
{
SCOPED_TRACE("Use tranparent image");
nine_patch_layer_impl->SetUIResourceId(uid_alpha);
impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, gfx::Rect());
const auto& quad_list = impl.quad_list();
for (auto it = quad_list.BackToFrontBegin();
it != quad_list.BackToFrontEnd(); ++it)
EXPECT_TRUE(it->ShouldDrawWithBlending());
}
}
} // namespace
} // namespace cc