1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
cc / layers / render_surface_impl.cc [blame]
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/render_surface_impl.h"
#include <stddef.h>
#include <algorithm>
#include "base/check_op.h"
#include "cc/base/math_util.h"
#include "cc/debug/debug_colors.h"
#include "cc/layers/append_quads_data.h"
#include "cc/paint/element_id.h"
#include "cc/paint/filter_operations.h"
#include "cc/trees/damage_tracker.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/occlusion.h"
#include "cc/trees/transform_node.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/content_draw_quad_base.h"
#include "components/viz/common/quads/debug_border_draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/geometry/transform.h"
namespace cc {
RenderSurfaceImpl::RenderSurfaceImpl(LayerTreeImpl* layer_tree_impl,
ElementId id)
: layer_tree_impl_(layer_tree_impl),
id_(id),
effect_tree_index_(kInvalidPropertyNodeId),
layer_id_(Layer::GetNextLayerId()) {
DCHECK(id);
damage_tracker_ = DamageTracker::Create();
}
RenderSurfaceImpl::~RenderSurfaceImpl() = default;
RenderSurfaceImpl* RenderSurfaceImpl::render_target() {
EffectTree& effect_tree =
layer_tree_impl_->property_trees()->effect_tree_mutable();
EffectNode* node = effect_tree.Node(EffectTreeIndex());
if (node->target_id != kRootPropertyNodeId)
return effect_tree.GetRenderSurface(node->target_id);
else
return this;
}
const RenderSurfaceImpl* RenderSurfaceImpl::render_target() const {
const EffectTree& effect_tree =
layer_tree_impl_->property_trees()->effect_tree();
const EffectNode* node = effect_tree.Node(EffectTreeIndex());
if (node->target_id != kRootPropertyNodeId)
return effect_tree.GetRenderSurface(node->target_id);
else
return this;
}
RenderSurfaceImpl::DrawProperties::DrawProperties() = default;
RenderSurfaceImpl::DrawProperties::~DrawProperties() = default;
gfx::RectF RenderSurfaceImpl::DrawableContentRect() const {
if (content_rect().IsEmpty())
return gfx::RectF();
gfx::Rect surface_content_rect = content_rect();
const FilterOperations& filters = Filters();
if (!filters.IsEmpty()) {
surface_content_rect =
filters.MapRect(surface_content_rect,
gfx::TransformToFlattenedSkMatrix(SurfaceScale()));
}
gfx::RectF drawable_content_rect = MathUtil::MapClippedRect(
draw_transform(), gfx::RectF(surface_content_rect));
if (is_clipped()) {
drawable_content_rect.Intersect(gfx::RectF(clip_rect()));
}
// If the rect has a NaN coordinate, we return empty rect to avoid crashes in
// functions (for example, gfx::ToEnclosedRect) that are called on this rect.
if (std::isnan(drawable_content_rect.x()) ||
std::isnan(drawable_content_rect.y()) ||
std::isnan(drawable_content_rect.right()) ||
std::isnan(drawable_content_rect.bottom()))
return gfx::RectF();
return drawable_content_rect;
}
SkBlendMode RenderSurfaceImpl::BlendMode() const {
return OwningEffectNode()->blend_mode;
}
SkColor4f RenderSurfaceImpl::GetDebugBorderColor() const {
return DebugColors::SurfaceBorderColor();
}
float RenderSurfaceImpl::GetDebugBorderWidth() const {
return DebugColors::SurfaceBorderWidth(
layer_tree_impl_ ? layer_tree_impl_->device_scale_factor() : 1);
}
LayerImpl* RenderSurfaceImpl::BackdropMaskLayer() const {
ElementId mask_element_id = OwningEffectNode()->backdrop_mask_element_id;
if (!mask_element_id)
return nullptr;
return layer_tree_impl_->LayerByElementId(mask_element_id);
}
bool RenderSurfaceImpl::HasMaskingContributingSurface() const {
return OwningEffectNode()->has_masking_child;
}
const FilterOperations& RenderSurfaceImpl::Filters() const {
return OwningEffectNode()->filters;
}
gfx::Transform RenderSurfaceImpl::SurfaceScale() const {
gfx::Transform surface_scale;
surface_scale.Scale(OwningEffectNode()->surface_contents_scale.x(),
OwningEffectNode()->surface_contents_scale.y());
return surface_scale;
}
const FilterOperations& RenderSurfaceImpl::BackdropFilters() const {
return OwningEffectNode()->backdrop_filters;
}
std::optional<gfx::RRectF> RenderSurfaceImpl::BackdropFilterBounds() const {
return OwningEffectNode()->backdrop_filter_bounds;
}
bool RenderSurfaceImpl::TrilinearFiltering() const {
return OwningEffectNode()->trilinear_filtering;
}
bool RenderSurfaceImpl::HasCopyRequest() const {
return OwningEffectNode()->has_copy_request;
}
viz::SubtreeCaptureId RenderSurfaceImpl::SubtreeCaptureId() const {
return OwningEffectNode()->subtree_capture_id;
}
gfx::Size RenderSurfaceImpl::SubtreeSize() const {
return OwningEffectNode()->subtree_size;
}
bool RenderSurfaceImpl::ShouldCacheRenderSurface() const {
return OwningEffectNode()->cache_render_surface;
}
bool RenderSurfaceImpl::CopyOfOutputRequired() const {
return HasCopyRequest() || ShouldCacheRenderSurface() ||
SubtreeCaptureId().is_valid() ||
OwningEffectNode()->view_transition_element_resource_id.IsValid();
}
int RenderSurfaceImpl::TransformTreeIndex() const {
return OwningEffectNode()->transform_id;
}
int RenderSurfaceImpl::ClipTreeIndex() const {
return OwningEffectNode()->clip_id;
}
int RenderSurfaceImpl::EffectTreeIndex() const {
return effect_tree_index_;
}
const EffectNode* RenderSurfaceImpl::OwningEffectNode() const {
return layer_tree_impl_->property_trees()->effect_tree().Node(
EffectTreeIndex());
}
EffectNode* RenderSurfaceImpl::OwningEffectNodeMutableForTest() const {
return layer_tree_impl_->property_trees()->effect_tree_mutable().Node(
EffectTreeIndex());
}
void RenderSurfaceImpl::SetClipRect(const gfx::Rect& clip_rect) {
if (clip_rect == draw_properties_.clip_rect)
return;
surface_property_changed_ = true;
draw_properties_.clip_rect = clip_rect;
}
void RenderSurfaceImpl::SetContentRect(const gfx::Rect& content_rect) {
if (content_rect == draw_properties_.content_rect)
return;
surface_property_changed_ = true;
draw_properties_.content_rect = content_rect;
}
void RenderSurfaceImpl::SetContentRectForTesting(const gfx::Rect& rect) {
SetContentRect(rect);
}
gfx::Rect RenderSurfaceImpl::CalculateExpandedClipForFilters(
const gfx::Transform& target_to_surface) {
gfx::Rect clip_in_surface_space =
MathUtil::ProjectEnclosingClippedRect(target_to_surface, clip_rect());
gfx::Rect expanded_clip_in_surface_space = Filters().MapRect(
clip_in_surface_space, gfx::TransformToFlattenedSkMatrix(SurfaceScale()));
gfx::Rect expanded_clip_in_target_space = MathUtil::MapEnclosingClippedRect(
draw_transform(), expanded_clip_in_surface_space);
return expanded_clip_in_target_space;
}
gfx::Rect RenderSurfaceImpl::CalculateClippedAccumulatedContentRect() {
if (!ShouldClip() || !is_clipped()) {
return accumulated_content_rect();
}
if (accumulated_content_rect().IsEmpty())
return gfx::Rect();
// Calculate projection from the target surface rect to local
// space. Non-invertible draw transforms means no able to bring clipped rect
// in target space back to local space, early out without clip.
gfx::Transform target_to_surface;
if (!draw_transform().GetInverse(&target_to_surface))
return accumulated_content_rect();
// Clip rect is in target space. Bring accumulated content rect to
// target space in preparation for clipping.
gfx::Rect accumulated_rect_in_target_space =
MathUtil::MapEnclosingClippedRect(draw_transform(),
accumulated_content_rect());
// If accumulated content rect is contained within clip rect, early out
// without clipping.
if (clip_rect().Contains(accumulated_rect_in_target_space))
return accumulated_content_rect();
gfx::Rect clipped_accumulated_rect_in_target_space;
if (Filters().HasFilterThatMovesPixels()) {
clipped_accumulated_rect_in_target_space =
CalculateExpandedClipForFilters(target_to_surface);
} else {
clipped_accumulated_rect_in_target_space = clip_rect();
}
clipped_accumulated_rect_in_target_space.Intersect(
accumulated_rect_in_target_space);
if (clipped_accumulated_rect_in_target_space.IsEmpty())
return gfx::Rect();
gfx::Rect clipped_accumulated_rect_in_local_space =
MathUtil::ProjectEnclosingClippedRect(
target_to_surface, clipped_accumulated_rect_in_target_space);
// Bringing clipped accumulated rect back to local space may result
// in inflation due to axis-alignment.
clipped_accumulated_rect_in_local_space.Intersect(accumulated_content_rect());
return clipped_accumulated_rect_in_local_space;
}
void RenderSurfaceImpl::CalculateContentRectFromAccumulatedContentRect(
int max_texture_size) {
// Root render surface use viewport, and does not calculate content rect.
DCHECK_NE(render_target(), this);
for (LayerImpl* layer : deferred_contributing_layers_) {
DCHECK(layer->draws_content());
accumulated_content_rect_.Union(layer->visible_drawable_content_rect());
}
deferred_contributing_layers_.clear();
// Surface's content rect is the clipped accumulated content rect. By default
// use accumulated content rect, and then try to clip it.
gfx::Rect surface_content_rect = CalculateClippedAccumulatedContentRect();
// Render passes induced for elements participating in a ViewTransition
// shouldn't be larger than max texture size.
#if DCHECK_IS_ON()
if (OwningEffectNode()->view_transition_element_resource_id.IsValid()) {
DCHECK_LE(surface_content_rect.width(), max_texture_size);
DCHECK_LE(surface_content_rect.height(), max_texture_size);
}
#endif
// The RenderSurfaceImpl backing texture cannot exceed the maximum supported
// texture size.
surface_content_rect.set_width(
std::min(surface_content_rect.width(), max_texture_size));
surface_content_rect.set_height(
std::min(surface_content_rect.height(), max_texture_size));
SetContentRect(surface_content_rect);
}
void RenderSurfaceImpl::SetContentRectToViewport() {
// Only root render surface use viewport as content rect.
DCHECK_EQ(render_target(), this);
DCHECK(deferred_contributing_layers_.empty());
gfx::Rect viewport = gfx::ToEnclosingRect(
layer_tree_impl_->property_trees()->clip_tree().ViewportClip());
SetContentRect(viewport);
}
void RenderSurfaceImpl::ClearAccumulatedContentRect() {
accumulated_content_rect_ = gfx::Rect();
}
void RenderSurfaceImpl::AccumulateContentRectFromContributingLayer(
LayerImpl* layer) {
DCHECK(layer->draws_content());
DCHECK_EQ(this, layer->render_target());
// Root render surface doesn't accumulate content rect, it always uses
// viewport for content rect.
if (render_target() == this)
return;
// Contributions from view-transition capture layers are deferred until
// their surface content rect is computed.
if (layer->ViewTransitionResourceId().IsValid()) {
deferred_contributing_layers_.push_back(layer);
} else {
accumulated_content_rect_.Union(layer->visible_drawable_content_rect());
}
}
void RenderSurfaceImpl::AccumulateContentRectFromContributingRenderSurface(
RenderSurfaceImpl* contributing_surface) {
DCHECK_NE(this, contributing_surface);
DCHECK_EQ(this, contributing_surface->render_target());
// Root render surface doesn't accumulate content rect, it always uses
// viewport for content rect.
if (render_target() == this)
return;
// If this surface is a shared element id then it is being used to generate an
// independent snapshot and won't contribute to its target surface.
if (contributing_surface->OwningEffectNode()
->view_transition_element_resource_id.IsValid())
return;
// The content rect of contributing surface is in its own space. Instead, we
// will use contributing surface's DrawableContentRect which is in target
// space (local space for this render surface) as required.
accumulated_content_rect_.Union(
gfx::ToEnclosedRect(contributing_surface->DrawableContentRect()));
}
bool RenderSurfaceImpl::SurfacePropertyChanged() const {
// |surface_property_changed_| is flagged when the clip_rect or content_rect
// change. As of now, these are the only two properties that can be affected
// by descendant layers.
return surface_property_changed_;
}
bool RenderSurfaceImpl::AncestorPropertyChanged() const {
// All property changes come from the surface's property tree nodes.
// (or some ancestor node that propagates its change to one of these nodes).
//
const PropertyTrees* property_trees = layer_tree_impl_->property_trees();
return ancestor_property_changed_ || property_trees->full_tree_damaged() ||
property_trees->transform_tree()
.Node(TransformTreeIndex())
->transform_changed ||
property_trees->effect_tree().Node(EffectTreeIndex())->effect_changed;
}
void RenderSurfaceImpl::NoteAncestorPropertyChanged() {
ancestor_property_changed_ = true;
}
bool RenderSurfaceImpl::HasDamageFromeContributingContent() const {
return damage_tracker_->has_damage_from_contributing_content();
}
gfx::Rect RenderSurfaceImpl::GetDamageRect() const {
gfx::Rect damage_rect;
bool is_valid_rect = damage_tracker_->GetDamageRectIfValid(&damage_rect);
if (!is_valid_rect)
return content_rect();
return damage_rect;
}
RenderSurfacePropertyChangedFlags RenderSurfaceImpl::GetPropertyChangeFlags()
const {
return {surface_property_changed_, ancestor_property_changed_};
}
void RenderSurfaceImpl::ApplyPropertyChangeFlags(
const RenderSurfacePropertyChangedFlags& flags) {
surface_property_changed_ = flags.self_changed();
ancestor_property_changed_ = flags.ancestor_changed();
}
void RenderSurfaceImpl::ResetPropertyChangedFlags() {
surface_property_changed_ = false;
ancestor_property_changed_ = false;
}
std::unique_ptr<viz::CompositorRenderPass>
RenderSurfaceImpl::CreateRenderPass() {
std::unique_ptr<viz::CompositorRenderPass> pass =
viz::CompositorRenderPass::Create(num_contributors_);
gfx::Rect damage_rect = GetDamageRect();
damage_rect.Intersect(content_rect());
pass->SetNew(render_pass_id(), content_rect(), damage_rect,
draw_properties_.screen_space_transform);
pass->filters = Filters();
pass->backdrop_filters = BackdropFilters();
pass->backdrop_filter_bounds = BackdropFilterBounds();
pass->generate_mipmap = TrilinearFiltering();
pass->subtree_capture_id = SubtreeCaptureId();
// The subtree size may be slightly larger than our content rect during
// some animations, so we clamp it here.
pass->subtree_size = SubtreeSize();
pass->subtree_size.SetToMin(content_rect().size());
pass->cache_render_pass = ShouldCacheRenderSurface();
pass->has_damage_from_contributing_content =
HasDamageFromeContributingContent();
pass->view_transition_element_resource_id =
OwningEffectNode()->view_transition_element_resource_id;
return pass;
}
void RenderSurfaceImpl::AppendQuads(DrawMode draw_mode,
viz::CompositorRenderPass* render_pass,
AppendQuadsData* append_quads_data) {
gfx::Rect unoccluded_content_rect =
occlusion_in_content_space().GetUnoccludedContentRect(content_rect());
if (unoccluded_content_rect.IsEmpty())
return;
// If this render surface has a valid |view_transition_element_resource_id|
// then its being used to produce live content. Its content will be drawn to
// its actual position in the Viz process.
if (OwningEffectNode()->view_transition_element_resource_id.IsValid())
return;
const PropertyTrees* property_trees = layer_tree_impl_->property_trees();
int sorting_context_id = property_trees->transform_tree()
.Node(TransformTreeIndex())
->sorting_context_id;
bool contents_opaque = false;
viz::SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
std::optional<gfx::Rect> clip_rect;
if (draw_properties_.is_clipped) {
clip_rect = draw_properties_.clip_rect;
}
shared_quad_state->SetAll(
draw_transform(), content_rect(), content_rect(), mask_filter_info(),
clip_rect, contents_opaque, draw_properties_.draw_opacity, BlendMode(),
sorting_context_id, layer_id_, is_fast_rounded_corner());
if (layer_tree_impl_->debug_state().show_debug_borders.test(
DebugBorderType::RENDERPASS)) {
auto* debug_border_quad =
render_pass->CreateAndAppendDrawQuad<viz::DebugBorderDrawQuad>();
debug_border_quad->SetNew(shared_quad_state, content_rect(),
unoccluded_content_rect, GetDebugBorderColor(),
GetDebugBorderWidth());
}
LayerImpl* mask_layer = BackdropMaskLayer();
viz::ResourceId mask_resource_id = viz::kInvalidResourceId;
gfx::Size mask_texture_size;
gfx::RectF mask_uv_rect;
gfx::Vector2dF surface_contents_scale =
OwningEffectNode()->surface_contents_scale;
// Resourceless mode does not support masks.
if (draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE && mask_layer &&
mask_layer->draws_content() && !mask_layer->bounds().IsEmpty()) {
// The software renderer applies mask layer and blending in the wrong
// order but kDstIn doesn't commute with masking. It is okay to not
// support this configuration because kDstIn was introduced to replace
// mask layers.
DCHECK(BlendMode() != SkBlendMode::kDstIn)
<< "kDstIn blend mode with mask layer is unsupported.";
TRACE_EVENT1("cc", "RenderSurfaceImpl::AppendQuads",
"mask_layer_gpu_memory_usage",
mask_layer->GPUMemoryUsageInBytes());
gfx::SizeF mask_uv_size;
mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size,
&mask_uv_size);
gfx::SizeF unclipped_mask_target_size =
gfx::ScaleSize(gfx::SizeF(mask_layer->bounds()),
surface_contents_scale.x(), surface_contents_scale.y());
gfx::Vector2dF mask_offset = gfx::ScaleVector2d(
mask_layer->offset_to_transform_parent(), surface_contents_scale.x(),
surface_contents_scale.y());
// Convert content_rect from target space to normalized mask UV space.
// Where |unclipped_mask_target_size| maps to |mask_uv_size|.
mask_uv_rect = gfx::ScaleRect(
// Translate content_rect into mask resource's space.
gfx::RectF(content_rect()) - mask_offset,
mask_uv_size.width() / unclipped_mask_target_size.width(),
mask_uv_size.height() / unclipped_mask_target_size.height());
}
gfx::RectF tex_coord_rect(gfx::Rect(content_rect().size()));
auto* quad =
render_pass->CreateAndAppendDrawQuad<viz::CompositorRenderPassDrawQuad>();
quad->SetAll(
shared_quad_state, content_rect(), unoccluded_content_rect,
/*needs_blending=*/true, render_pass_id(), mask_resource_id, mask_uv_rect,
mask_texture_size, surface_contents_scale, gfx::PointF(), tex_coord_rect,
!layer_tree_impl_->settings().enable_edge_anti_aliasing,
OwningEffectNode()->backdrop_filter_quality, intersects_damage_under_);
}
bool RenderSurfaceImpl::ShouldClip() const {
return !HasCopyRequest() && !ShouldCacheRenderSurface() &&
!OwningEffectNode()->view_transition_element_resource_id.IsValid();
}
} // namespace cc