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cc / layers / surface_layer.cc [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/surface_layer.h"
#include <stdint.h>
#include <memory>
#include <utility>
#include "base/trace_event/trace_event.h"
#include "cc/layers/surface_layer_impl.h"
#include "cc/trees/layer_tree_host.h"
namespace cc {
scoped_refptr<SurfaceLayer> SurfaceLayer::Create() {
return base::WrapRefCounted(new SurfaceLayer());
}
scoped_refptr<SurfaceLayer> SurfaceLayer::Create(
UpdateSubmissionStateCB update_submission_state_callback) {
return base::WrapRefCounted(
new SurfaceLayer(std::move(update_submission_state_callback)));
}
SurfaceLayer::SurfaceLayer()
: may_contain_video_(false),
deadline_in_frames_(0u),
stretch_content_to_fill_bounds_(false),
surface_hit_testable_(false),
has_pointer_events_none_(false),
is_reflection_(false),
callback_layer_tree_host_changed_(false) {}
SurfaceLayer::SurfaceLayer(
UpdateSubmissionStateCB update_submission_state_callback)
: update_submission_state_callback_(
std::move(update_submission_state_callback)),
may_contain_video_(false),
deadline_in_frames_(0u),
stretch_content_to_fill_bounds_(false),
surface_hit_testable_(false),
has_pointer_events_none_(false),
is_reflection_(false),
callback_layer_tree_host_changed_(false) {}
SurfaceLayer::~SurfaceLayer() {
DCHECK(!layer_tree_host());
}
void SurfaceLayer::SetSurfaceId(const viz::SurfaceId& surface_id,
const DeadlinePolicy& deadline_policy) {
if (surface_range_.Read(*this).end() == surface_id &&
deadline_policy.use_existing_deadline()) {
return;
}
auto& surface_range = surface_range_.Write(*this);
if (surface_id.local_surface_id().is_valid()) {
TRACE_EVENT_WITH_FLOW2(
TRACE_DISABLED_BY_DEFAULT("viz.surface_id_flow"),
"LocalSurfaceId.Embed.Flow",
TRACE_ID_GLOBAL(surface_id.local_surface_id().embed_trace_id()),
TRACE_EVENT_FLAG_FLOW_IN | TRACE_EVENT_FLAG_FLOW_OUT, "step",
"SetSurfaceId", "surface_id", surface_id.ToString());
}
if (layer_tree_host() && surface_range.IsValid())
layer_tree_host()->RemoveSurfaceRange(surface_range);
surface_range = viz::SurfaceRange(surface_range.start(), surface_id);
if (layer_tree_host() && surface_range.IsValid())
layer_tree_host()->AddSurfaceRange(surface_range);
// We should never block or set a deadline on an invalid
// |surface_range|.
if (!surface_range.IsValid()) {
deadline_in_frames_.Write(*this) = 0u;
} else if (!deadline_policy.use_existing_deadline()) {
deadline_in_frames_.Write(*this) = deadline_policy.deadline_in_frames();
}
UpdateDrawsContent();
SetNeedsCommit();
}
void SurfaceLayer::SetOldestAcceptableFallback(
const viz::SurfaceId& surface_id) {
// The fallback should never move backwards.
DCHECK(!surface_range_.Read(*this).start() ||
!surface_range_.Read(*this).start()->IsNewerThan(surface_id));
if (surface_range_.Read(*this).start() == surface_id)
return;
auto& surface_range = surface_range_.Write(*this);
if (layer_tree_host() && surface_range.IsValid())
layer_tree_host()->RemoveSurfaceRange(surface_range);
surface_range = viz::SurfaceRange(
surface_id.is_valid() ? std::optional<viz::SurfaceId>(surface_id)
: std::nullopt,
surface_range.end());
if (layer_tree_host() && surface_range.IsValid())
layer_tree_host()->AddSurfaceRange(surface_range);
SetNeedsCommit();
}
void SurfaceLayer::SetStretchContentToFillBounds(
bool stretch_content_to_fill_bounds) {
if (stretch_content_to_fill_bounds_.Read(*this) ==
stretch_content_to_fill_bounds)
return;
stretch_content_to_fill_bounds_.Write(*this) = stretch_content_to_fill_bounds;
SetNeedsPushProperties();
}
void SurfaceLayer::SetSurfaceHitTestable(bool surface_hit_testable) {
if (surface_hit_testable_.Read(*this) == surface_hit_testable)
return;
surface_hit_testable_.Write(*this) = surface_hit_testable;
}
void SurfaceLayer::SetHasPointerEventsNone(bool has_pointer_events_none) {
if (has_pointer_events_none_.Read(*this) == has_pointer_events_none)
return;
has_pointer_events_none_.Write(*this) = has_pointer_events_none;
SetNeedsPushProperties();
// Change of pointer-events property triggers an update of viz hit test data,
// we need to commit in order to submit the new data with compositor frame.
SetNeedsCommit();
}
void SurfaceLayer::SetIsReflection(bool is_reflection) {
is_reflection_.Write(*this) = true;
}
void SurfaceLayer::SetOverrideChildPaintFlags(bool override_child_paint_flags) {
override_child_paint_flags_.Write(*this) = true;
}
void SurfaceLayer::SetMayContainVideo(bool may_contain_video) {
may_contain_video_.Write(*this) = may_contain_video;
SetNeedsCommit();
}
std::unique_ptr<LayerImpl> SurfaceLayer::CreateLayerImpl(
LayerTreeImpl* tree_impl) const {
auto layer_impl = SurfaceLayerImpl::Create(
tree_impl, id(), update_submission_state_callback_.Read(*this));
return layer_impl;
}
bool SurfaceLayer::RequiresSetNeedsDisplayOnHdrHeadroomChange() const {
// TODO(crbug.com/40065199): Only return true if the contents of the
// surface (the canvas, video, or ImageBitmap) are HDR.
return override_child_paint_flags_.Read(*this);
}
bool SurfaceLayer::HasDrawableContent() const {
return surface_range_.Read(*this).IsValid() && Layer::HasDrawableContent();
}
void SurfaceLayer::SetLayerTreeHost(LayerTreeHost* host) {
if (layer_tree_host() == host) {
return;
}
// Any time we change trees, start out as "not visible". Notify the impl layer
// in case drawing has already started so it can reset its drawing state.
// Note: if this layer is detached while throttled, the LayerImpl may remain
// in place until we reattach; in that case it will never know it went
// invisible and so needs to be reset.
auto callback = update_submission_state_callback_.Read(*this);
if (callback) {
callback.Run(false, nullptr);
callback_layer_tree_host_changed_.Write(*this) = true;
}
if (layer_tree_host() && surface_range_.Read(*this).IsValid())
layer_tree_host()->RemoveSurfaceRange(surface_range_.Read(*this));
Layer::SetLayerTreeHost(host);
if (layer_tree_host() && surface_range_.Read(*this).IsValid())
layer_tree_host()->AddSurfaceRange(surface_range_.Read(*this));
}
void SurfaceLayer::PushDirtyPropertiesTo(
LayerImpl* layer,
uint8_t dirty_flag,
const CommitState& commit_state,
const ThreadUnsafeCommitState& unsafe_state) {
Layer::PushDirtyPropertiesTo(layer, dirty_flag, commit_state, unsafe_state);
if (dirty_flag & kChangedGeneralProperty) {
TRACE_EVENT0("cc", "SurfaceLayer::PushPropertiesTo");
SurfaceLayerImpl* layer_impl = static_cast<SurfaceLayerImpl*>(layer);
layer_impl->SetRange(surface_range_.Read(*this),
std::move(deadline_in_frames_.Write(*this)));
// Unless the client explicitly calls SetSurfaceId again after this
// commit, don't block on |surface_range_| again.
deadline_in_frames_.Write(*this) = 0u;
layer_impl->SetIsReflection(is_reflection_.Read(*this));
layer_impl->SetOverrideChildPaintFlags(
override_child_paint_flags_.Read(*this));
layer_impl->SetStretchContentToFillBounds(
stretch_content_to_fill_bounds_.Read(*this));
layer_impl->SetSurfaceHitTestable(surface_hit_testable_.Read(*this));
layer_impl->SetHasPointerEventsNone(has_pointer_events_none_.Read(*this));
layer_impl->set_may_contain_video(may_contain_video_.Read(*this));
if (callback_layer_tree_host_changed_.Read(*this)) {
// Anytime SetLayerTreeHost is called and
// `update_submission_state_callback_` is defined, the callback will be
// used to reset the visibility state. We must share this information with
// the SurfaceLayerImpl since it also tracks visibility state so it can
// avoid unnecessary invocations of the callback.
layer_impl->ResetStateForUpdateSubmissionStateCallback();
callback_layer_tree_host_changed_.Write(*this) = false;
}
}
}
} // namespace cc