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cc / layers / texture_layer.cc [blame]
// Copyright 2010 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/texture_layer.h"
#include <memory>
#include <utility>
#include <vector>
#include "base/containers/contains.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/location.h"
#include "base/synchronization/lock.h"
#include "base/task/sequenced_task_runner.h"
#include "base/trace_event/trace_event.h"
#include "cc/base/features.h"
#include "cc/base/simple_enclosed_region.h"
#include "cc/layers/texture_layer_client.h"
#include "cc/layers/texture_layer_impl.h"
#include "cc/trees/layer_tree_impl.h"
namespace cc {
scoped_refptr<TextureLayer> TextureLayer::CreateForMailbox(
TextureLayerClient* client) {
return scoped_refptr<TextureLayer>(new TextureLayer(client));
}
TextureLayer::TextureLayer(TextureLayerClient* client)
: client_(client),
uv_bottom_right_(1.f, 1.f),
premultiplied_alpha_(true),
blend_background_color_(false),
force_texture_to_opaque_(false),
needs_set_resource_(false) {}
TextureLayer::~TextureLayer() = default;
void TextureLayer::ClearClient() {
client_.Write(*this) = nullptr;
ClearTexture();
UpdateDrawsContent();
}
void TextureLayer::ClearTexture() {
SetTransferableResource(viz::TransferableResource(), viz::ReleaseCallback());
}
std::unique_ptr<LayerImpl> TextureLayer::CreateLayerImpl(
LayerTreeImpl* tree_impl) const {
return TextureLayerImpl::Create(tree_impl, id());
}
void TextureLayer::SetUV(const gfx::PointF& top_left,
const gfx::PointF& bottom_right) {
if (uv_top_left_.Read(*this) == top_left &&
uv_bottom_right_.Read(*this) == bottom_right)
return;
uv_top_left_.Write(*this) = top_left;
uv_bottom_right_.Write(*this) = bottom_right;
SetNeedsCommit();
}
void TextureLayer::SetPremultipliedAlpha(bool premultiplied_alpha) {
if (premultiplied_alpha_.Read(*this) == premultiplied_alpha)
return;
premultiplied_alpha_.Write(*this) = premultiplied_alpha;
SetNeedsCommit();
}
void TextureLayer::SetBlendBackgroundColor(bool blend) {
if (blend_background_color_.Read(*this) == blend)
return;
blend_background_color_.Write(*this) = blend;
SetNeedsCommit();
}
void TextureLayer::SetForceTextureToOpaque(bool opaque) {
if (force_texture_to_opaque_.Read(*this) == opaque)
return;
force_texture_to_opaque_.Write(*this) = opaque;
SetNeedsCommit();
}
void TextureLayer::SetTransferableResourceInternal(
const viz::TransferableResource& resource,
viz::ReleaseCallback release_callback,
bool requires_commit) {
DCHECK(resource.is_empty() || !resource_holder_.Read(*this) ||
resource != resource_holder_.Read(*this)->resource());
DCHECK_EQ(resource.is_empty(), !release_callback);
// If we never committed the resource, we need to release it here.
if (!resource.is_empty()) {
resource_holder_.Write(*this) = TransferableResourceHolder::Create(
resource, std::move(release_callback));
} else {
resource_holder_.Write(*this) = nullptr;
}
needs_set_resource_.Write(*this) = true;
// If we are within a commit, no need to do it again immediately after.
if (requires_commit)
SetNeedsCommit();
else
SetNeedsPushProperties();
UpdateDrawsContent();
}
void TextureLayer::SetTransferableResource(
const viz::TransferableResource& resource,
viz::ReleaseCallback release_callback) {
bool requires_commit = true;
SetTransferableResourceInternal(resource, std::move(release_callback),
requires_commit);
}
void TextureLayer::SetNeedsSetTransferableResource() {
needs_set_resource_.Write(*this) = true;
SetNeedsPushProperties();
}
void TextureLayer::SetLayerTreeHost(LayerTreeHost* host) {
if (layer_tree_host() == host) {
Layer::SetLayerTreeHost(host);
return;
}
// If we're removed from the tree, the TextureLayerImpl will be destroyed, and
// we will need to set the mailbox again on a new TextureLayerImpl the next
// time we push.
if (!host && resource_holder_.Read(*this))
needs_set_resource_.Write(*this) = true;
if (host) {
// When attached to a new LayerTreeHost, all previously registered
// SharedBitmapIds will need to be re-sent to the new TextureLayerImpl
// representing this layer on the compositor thread.
auto& registered_bitmaps = registered_bitmaps_.Write(*this);
to_register_bitmaps_.Write(*this).insert(
std::make_move_iterator(registered_bitmaps.begin()),
std::make_move_iterator(registered_bitmaps.end()));
registered_bitmaps.clear();
}
Layer::SetLayerTreeHost(host);
}
bool TextureLayer::HasDrawableContent() const {
return (client_.Read(*this) || resource_holder_.Read(*this)) &&
Layer::HasDrawableContent();
}
bool TextureLayer::RequiresSetNeedsDisplayOnHdrHeadroomChange() const {
if (!resource_holder_.Read(*this)) {
return false;
}
// If the HDR headroom is changed, then tonemapped resources will need to
// re-draw.
const auto& resource = resource_holder_.Read(*this)->resource();
if (resource.color_space.IsToneMappedByDefault()) {
return true;
}
// Extended range content also needs to be re-composited to limit itself to
// the new headroom.
if (resource.hdr_metadata.extended_range.has_value()) {
return true;
}
return false;
}
bool TextureLayer::Update() {
bool updated = Layer::Update();
if (client_.Read(*this)) {
viz::TransferableResource resource;
viz::ReleaseCallback release_callback;
if (client_.Write(*this)->PrepareTransferableResource(&resource,
&release_callback)) {
// Already within a commit, no need to do another one immediately.
bool requires_commit = false;
SetTransferableResourceInternal(resource, std::move(release_callback),
requires_commit);
updated = true;
}
}
// SetTransferableResource could be called externally and the same mailbox
// used for different textures. Such callers notify this layer that the
// texture has changed by calling SetNeedsDisplay, so check for that here.
return updated || !update_rect().IsEmpty();
}
bool TextureLayer::IsSnappedToPixelGridInTarget() const {
// Often layers are positioned with CSS to "50%", which can often leave them
// with a fractional (N + 0.5) pixel position. This would leave them looking
// fuzzy, so we request that TextureLayers are snapped to the pixel grid,
// since their content is generated externally and we can not adjust for it
// inside the content (unlike for PictureLayers).
return true;
}
void TextureLayer::PushDirtyPropertiesTo(
LayerImpl* layer,
uint8_t dirty_flag,
const CommitState& commit_state,
const ThreadUnsafeCommitState& unsafe_state) {
Layer::PushDirtyPropertiesTo(layer, dirty_flag, commit_state, unsafe_state);
if (dirty_flag & kChangedGeneralProperty) {
TRACE_EVENT0("cc", "TextureLayer::PushPropertiesTo");
TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer);
texture_layer->SetUVTopLeft(uv_top_left_.Read(*this));
texture_layer->SetUVBottomRight(uv_bottom_right_.Read(*this));
texture_layer->SetPremultipliedAlpha(premultiplied_alpha_.Read(*this));
texture_layer->SetBlendBackgroundColor(blend_background_color_.Read(*this));
texture_layer->SetForceTextureToOpaque(
force_texture_to_opaque_.Read(*this));
if (needs_set_resource_.Read(*this)) {
viz::TransferableResource resource;
viz::ReleaseCallback release_callback;
if (auto& resource_holder = resource_holder_.Write(*this)) {
resource = resource_holder->resource();
release_callback =
base::BindOnce(&TransferableResourceHolder::Return, resource_holder,
base::RetainedRef(layer->layer_tree_impl()
->task_runner_provider()
->MainThreadTaskRunner()));
}
texture_layer->SetTransferableResource(resource,
std::move(release_callback));
needs_set_resource_.Write(*this) = false;
}
auto& to_register_bitmaps = to_register_bitmaps_.Write(*this);
for (auto& pair : to_register_bitmaps) {
texture_layer->RegisterSharedBitmapId(pair.first, pair.second);
}
// Store the registered SharedBitmapIds in case we get a new
// TextureLayerImpl, in a new tree, to re-send them to.
registered_bitmaps_.Write(*this).insert(
std::make_move_iterator(to_register_bitmaps.begin()),
std::make_move_iterator(to_register_bitmaps.end()));
to_register_bitmaps.clear();
auto& to_unregister_bitmap_ids = to_unregister_bitmap_ids_.Write(*this);
for (const auto& id : to_unregister_bitmap_ids) {
texture_layer->UnregisterSharedBitmapId(id);
}
to_unregister_bitmap_ids.clear();
}
}
SharedBitmapIdRegistration TextureLayer::RegisterSharedBitmapId(
const viz::SharedBitmapId& id,
scoped_refptr<CrossThreadSharedBitmap> bitmap) {
DCHECK(!base::Contains(to_register_bitmaps_.Read(*this), id));
DCHECK(!base::Contains(registered_bitmaps_.Read(*this), id));
to_register_bitmaps_.Write(*this)[id] = std::move(bitmap);
std::erase(to_unregister_bitmap_ids_.Write(*this), id);
// This does not SetNeedsCommit() to be as lazy as possible.
// Notifying a SharedBitmapId is not needed until it is used,
// and using it will require a commit, so we can wait for that commit
// before forwarding the notification instead of forcing it to happen
// as a side effect of this method.
SetNeedsPushProperties();
return SharedBitmapIdRegistration(weak_ptr_factory_.GetMutableWeakPtr(), id);
}
void TextureLayer::UnregisterSharedBitmapId(viz::SharedBitmapId id) {
// If we didn't get to sending the registration to the compositor thread yet,
// just remove it.
to_register_bitmaps_.Write(*this).erase(id);
// Since we also track all previously sent registrations, we must remove that
// to in order to prevent re-registering on another LayerTreeHost.
registered_bitmaps_.Write(*this).erase(id);
to_unregister_bitmap_ids_.Write(*this).push_back(id);
// Unregistering a SharedBitmapId needs to happen eventually to prevent
// leaking the SharedMemory in the display compositor. But this attempts to be
// lazy and not force a commit prematurely, so just requests a
// PushPropertiesTo() without requesting a commit.
SetNeedsPushProperties();
}
TextureLayer::TransferableResourceHolder::TransferableResourceHolder(
const viz::TransferableResource& resource,
viz::ReleaseCallback release_callback)
: resource_(resource),
release_callback_(std::move(release_callback)),
sync_token_(resource.sync_token()) {}
TextureLayer::TransferableResourceHolder::~TransferableResourceHolder() {
if (release_callback_) {
if (!release_callback_task_runner_ ||
release_callback_task_runner_->RunsTasksInCurrentSequence()) {
std::move(release_callback_).Run(sync_token_, is_lost_);
} else {
DCHECK(release_callback_task_runner_);
release_callback_task_runner_->PostTask(
FROM_HERE,
base::BindOnce(std::move(release_callback_), sync_token_, is_lost_));
}
}
}
scoped_refptr<TextureLayer::TransferableResourceHolder>
TextureLayer::TransferableResourceHolder::Create(
const viz::TransferableResource& resource,
viz::ReleaseCallback release_callback) {
return new TransferableResourceHolder(resource, std::move(release_callback));
}
void TextureLayer::TransferableResourceHolder::Return(
scoped_refptr<base::SequencedTaskRunner> main_thread_task_runner,
const gpu::SyncToken& sync_token,
bool is_lost) {
sync_token_ = sync_token;
is_lost_ = is_lost;
// When this method returns, the refcount of the holder will be decremented,
// which might cause it to be destructed on the impl thread. We store the
// main thread task runner here to make sure it's available to the destructor.
release_callback_task_runner_ = std::move(main_thread_task_runner);
}
} // namespace cc