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cc / layers / ui_resource_layer.cc [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/ui_resource_layer.h"
#include "base/trace_event/trace_event.h"
#include "cc/layers/ui_resource_layer_impl.h"
#include "cc/resources/scoped_ui_resource.h"
#include "cc/resources/ui_resource_bitmap.h"
#include "cc/resources/ui_resource_manager.h"
#include "cc/trees/layer_tree_host.h"
namespace cc {
scoped_refptr<UIResourceLayer> UIResourceLayer::Create() {
return base::WrapRefCounted(new UIResourceLayer());
}
UIResourceLayer::UIResourceLayer()
: resource_id_(0), uv_top_left_(0.f, 0.f), uv_bottom_right_(1.f, 1.f) {
}
UIResourceLayer::~UIResourceLayer() = default;
std::unique_ptr<LayerImpl> UIResourceLayer::CreateLayerImpl(
LayerTreeImpl* tree_impl) const {
return UIResourceLayerImpl::Create(tree_impl, id());
}
void UIResourceLayer::SetUV(const gfx::PointF& top_left,
const gfx::PointF& bottom_right) {
if (uv_top_left_.Read(*this) == top_left &&
uv_bottom_right_.Read(*this) == bottom_right)
return;
uv_top_left_.Write(*this) = top_left;
uv_bottom_right_.Write(*this) = bottom_right;
SetNeedsCommit();
}
void UIResourceLayer::SetLayerTreeHost(LayerTreeHost* host) {
if (host == layer_tree_host())
return;
Layer::SetLayerTreeHost(host);
// Recreate the resource held against the new LTH.
RecreateUIResourceIdFromBitmap();
UpdateDrawsContent();
}
void UIResourceLayer::SetBitmap(const SkBitmap& bitmap) {
bitmap_.Write(*this) = bitmap;
if (!layer_tree_host())
return;
SetUIResourceIdInternal(
layer_tree_host()->GetUIResourceManager()->GetOrCreateUIResource(bitmap));
}
void UIResourceLayer::SetUIResourceId(UIResourceId resource_id) {
// Even if the ID is not changing we should drop the bitmap. The ID is 0 when
// there's no layer tree. When setting an id (even if to 0), we should no
// longer keep the bitmap.
bitmap_.Write(*this).reset();
if (resource_id_.Read(*this) == resource_id)
return;
SetUIResourceIdInternal(resource_id);
}
bool UIResourceLayer::HasDrawableContent() const {
return resource_id_.Read(*this) && Layer::HasDrawableContent();
}
void UIResourceLayer::PushDirtyPropertiesTo(
LayerImpl* layer,
uint8_t dirty_flag,
const CommitState& commit_state,
const ThreadUnsafeCommitState& unsafe_state) {
Layer::PushDirtyPropertiesTo(layer, dirty_flag, commit_state, unsafe_state);
if (dirty_flag & kChangedGeneralProperty) {
TRACE_EVENT0("cc", "UIResourceLayer::PushPropertiesTo");
UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
UIResourceId resource_id = resource_id_.Read(*this);
layer_impl->SetUIResourceId(resource_id);
if (resource_id) {
auto iter = commit_state.ui_resource_sizes.find(resource_id);
gfx::Size image_bounds = (iter == commit_state.ui_resource_sizes.end())
? gfx::Size()
: iter->second;
layer_impl->SetImageBounds(image_bounds);
layer_impl->SetUV(uv_top_left_.Read(*this), uv_bottom_right_.Read(*this));
}
}
}
void UIResourceLayer::RecreateUIResourceIdFromBitmap() {
if (!bitmap_.Read(*this).empty())
SetBitmap(bitmap_.Read(*this));
}
void UIResourceLayer::SetUIResourceIdInternal(UIResourceId resource_id) {
resource_id_.Write(*this) = resource_id;
UpdateDrawsContent();
SetNeedsCommit();
}
} // namespace cc