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cc / layers / video_frame_provider.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_VIDEO_FRAME_PROVIDER_H_
#define CC_LAYERS_VIDEO_FRAME_PROVIDER_H_
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "cc/cc_export.h"
namespace media {
class VideoFrame;
}
namespace cc {
// VideoFrameProvider and VideoFrameProvider::Client define the relationship by
// which video frames are exchanged between a provider and client.
//
// Threading notes: This class may be used in a multithreaded manner. However,
// if the Client implementation calls GetCurrentFrame()/PutCurrentFrame() from
// one thread, the provider must ensure that all client methods (except
// StopUsingProvider()) are called from that thread (typically the compositor
// thread).
class CC_EXPORT VideoFrameProvider {
public:
class CC_EXPORT Client {
public:
// The provider will call this method to tell the client to stop using it.
// StopUsingProvider() may be called from any thread. The client should
// block until it has PutCurrentFrame() any outstanding frames.
virtual void StopUsingProvider() = 0;
// Notifies the client that it should start or stop making regular
// UpdateCurrentFrame() calls to the provider. No further calls to
// UpdateCurrentFrame() should be made once StopRendering() returns.
//
// Callers should use these methods to indicate when it expects and no
// longer expects (respectively) to have new frames for the client. Clients
// may use this information for power conservation.
//
// Note that the client may also choose to stop driving frame updates, such
// as if it believes that the frames are not visible. In this case, the
// client should report this via IsDrivingFrameUpdates().
virtual void StartRendering() = 0;
virtual void StopRendering() = 0;
// Notifies the client that GetCurrentFrame() will return new data.
virtual void DidReceiveFrame() = 0;
// Should return true if and only if the client is actively driving frame
// updates. Note that this implies that the client has been told to
// StartRendering by the VideoFrameProvider. However, it's okay if the
// client chooses to elide these calls, for example to save power when the
// client knows that the frames are not visible.
virtual bool IsDrivingFrameUpdates() const = 0;
protected:
virtual ~Client() {}
};
// May be called from any thread, but there must be some external guarantee
// that the provider is not destroyed before this call returns.
virtual void SetVideoFrameProviderClient(Client* client) = 0;
// Called by the client on a regular interval. Returns true if a new frame
// will be available via GetCurrentFrame() which should be displayed within
// the presentation interval [|deadline_min|, |deadline_max|].
//
// Implementations may use this to drive frame acquisition from underlying
// sources, so it must be called by clients before calling GetCurrentFrame().
virtual bool UpdateCurrentFrame(base::TimeTicks deadline_min,
base::TimeTicks deadline_max) = 0;
// Returns true if GetCurrentFrame() will return a non-null frame and false
// otherwise. Aside from thread locks, the state won't change.
virtual bool HasCurrentFrame() = 0;
// Returns the current frame, which may have been updated by a recent call to
// UpdateCurrentFrame(). A call to this method does not ensure that the frame
// will be rendered. A subsequent call to PutCurrentFrame() must be made if
// the frame is expected to be rendered.
//
// Clients should call this in response to UpdateCurrentFrame() returning true
// or in response to a DidReceiveFrame() call.
virtual scoped_refptr<media::VideoFrame> GetCurrentFrame() = 0;
// Called in response to DidReceiveFrame() or a return value of true from
// UpdateCurrentFrame() if the current frame was considered for rendering; the
// frame may not been rendered for a variety of reasons (occlusion, etc).
// Providers may use the absence of this call as a signal to detect when a new
// frame missed its intended deadline.
virtual void PutCurrentFrame() = 0;
// Returns the interval at which the provider expects to have new frames for
// the client.
virtual base::TimeDelta GetPreferredRenderInterval() = 0;
// Inform the provider that the context is lost. The provider need to reset
// the current frame if it's invald.
virtual void OnContextLost() = 0;
protected:
virtual ~VideoFrameProvider() {}
};
} // namespace cc
#endif // CC_LAYERS_VIDEO_FRAME_PROVIDER_H_