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cc / layers / video_layer.cc [blame]
// Copyright 2010 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/video_layer.h"
#include "cc/layers/video_layer_impl.h"
namespace cc {
scoped_refptr<VideoLayer> VideoLayer::Create(
VideoFrameProvider* provider,
media::VideoTransformation transform) {
return base::WrapRefCounted(new VideoLayer(provider, transform));
}
VideoLayer::VideoLayer(VideoFrameProvider* provider,
media::VideoTransformation transform)
: provider_(provider), transform_(transform) {
SetMayContainVideo(true);
DCHECK(provider_.Read(*this));
}
VideoLayer::~VideoLayer() = default;
std::unique_ptr<LayerImpl> VideoLayer::CreateLayerImpl(
LayerTreeImpl* tree_impl) const {
return VideoLayerImpl::Create(tree_impl, id(), provider_.Read(*this),
transform_);
}
bool VideoLayer::RequiresSetNeedsDisplayOnHdrHeadroomChange() const {
// TODO(crbug.com/40065199): Only return true if the contents of the
// video are HDR.
return true;
}
bool VideoLayer::Update() {
bool updated = Layer::Update();
// Video layer doesn't update any resources from the main thread side,
// but repaint rects need to be sent to the VideoLayerImpl via commit.
//
// This is the inefficient legacy redraw path for videos. It's better to
// communicate this directly to the VideoLayerImpl.
updated |= !update_rect().IsEmpty();
return updated;
}
void VideoLayer::StopUsingProvider() {
provider_.Write(*this) = nullptr;
}
} // namespace cc