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cc / layers / viewport.cc [blame]
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/viewport.h"
#include <algorithm>
#include "base/check.h"
#include "base/memory/ptr_util.h"
#include "cc/input/browser_controls_offset_manager.h"
#include "cc/input/snap_selection_strategy.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/scroll_node.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/vector2d_f.h"
namespace cc {
// static
std::unique_ptr<Viewport> Viewport::Create(LayerTreeHostImpl* host_impl) {
return base::WrapUnique(new Viewport(host_impl));
}
Viewport::Viewport(LayerTreeHostImpl* host_impl)
: host_impl_(host_impl)
, pinch_zoom_active_(false) {
DCHECK(host_impl_);
}
void Viewport::Pan(const gfx::Vector2dF& delta) {
DCHECK(InnerScrollNode());
gfx::Vector2dF pending_delta = delta;
float page_scale = host_impl_->active_tree()->current_page_scale_factor();
pending_delta.InvScale(page_scale);
scroll_tree().ScrollBy(*InnerScrollNode(), pending_delta,
host_impl_->active_tree());
}
Viewport::ScrollResult Viewport::ScrollBy(const gfx::Vector2dF& physical_delta,
const gfx::Point& viewport_point,
bool is_direct_manipulation,
bool affect_browser_controls,
bool scroll_outer_viewport) {
if (!OuterScrollNode())
return ScrollResult();
gfx::Vector2dF scroll_node_delta = physical_delta;
if (affect_browser_controls &&
ShouldBrowserControlsConsumeScroll(physical_delta))
scroll_node_delta -= ScrollBrowserControls(physical_delta);
gfx::Vector2dF pending_scroll_node_delta = scroll_node_delta;
// Attempt to scroll inner viewport first.
gfx::Vector2dF inner_delta = host_impl_->GetInputHandler().ScrollSingleNode(
*InnerScrollNode(), pending_scroll_node_delta, viewport_point,
is_direct_manipulation);
pending_scroll_node_delta -= inner_delta;
// Now attempt to scroll the outer viewport.
gfx::Vector2dF outer_delta;
if (scroll_outer_viewport) {
outer_delta = host_impl_->GetInputHandler().ScrollSingleNode(
*OuterScrollNode(), pending_scroll_node_delta, viewport_point,
is_direct_manipulation);
pending_scroll_node_delta -= outer_delta;
}
ScrollResult result;
result.outer_viewport_scrolled_delta = outer_delta;
result.inner_viewport_scrolled_delta = inner_delta;
result.consumed_delta =
physical_delta - AdjustOverscroll(pending_scroll_node_delta);
result.content_scrolled_delta = scroll_node_delta - pending_scroll_node_delta;
return result;
}
bool Viewport::CanScroll(const ScrollNode& node,
const ScrollState& scroll_state) const {
DCHECK(ShouldScroll(node));
bool result = host_impl_->GetInputHandler().CanConsumeDelta(
scroll_state, *InnerScrollNode());
// If the passed in node is the inner viewport, we're not interested in the
// scrollability of the outer viewport. See LTHI::GetNodeToScroll for how the
// scroll chain is constructed.
if (node.scrolls_inner_viewport)
return result;
result |= host_impl_->GetInputHandler().CanConsumeDelta(scroll_state,
*OuterScrollNode());
return result;
}
void Viewport::SnapIfNeeded() {
ScrollNode* scroll_node = OuterScrollNode();
if (!scroll_node || !scroll_node->snap_container_data.has_value()) {
return;
}
if (scroll_node == scroll_tree().CurrentlyScrollingNode()) {
// If there is an in-progress scroll gesture, InputHandler will take care of
// snapping at the end.
return;
}
SnapContainerData& data = scroll_node->snap_container_data.value();
gfx::PointF current_position = TotalScrollOffset();
SnapPositionData snap = data.FindSnapPosition(
*SnapSelectionStrategy::CreateForTargetElement(current_position));
if (snap.type == SnapPositionData::Type::kNone) {
return;
}
gfx::Vector2dF delta = snap.position - current_position;
delta.Scale(host_impl_->active_tree()->page_scale_factor_for_scroll());
ScrollBy(delta, gfx::Point(), false, false, true);
}
gfx::Vector2dF Viewport::ComputeClampedDelta(
const gfx::Vector2dF& scroll_delta) const {
// When clamping for the outer viewport, we need to distribute the scroll
// between inner and outer to get the clamped value. The returned values
// from ComputeScrollDelta are unscaled, so we have to do scaling
// conversions each step of the way.
ScrollNode* inner_node = InnerScrollNode();
gfx::Vector2dF inner_delta = host_impl_->GetInputHandler().ComputeScrollDelta(
*inner_node, scroll_delta);
float page_scale = host_impl_->active_tree()->page_scale_factor_for_scroll();
gfx::Vector2dF unscaled_delta = scroll_delta;
unscaled_delta.InvScale(page_scale);
gfx::Vector2dF remaining_delta = unscaled_delta - inner_delta;
remaining_delta.Scale(page_scale);
const ScrollNode* outer_node = OuterScrollNode();
gfx::Vector2dF outer_delta = host_impl_->GetInputHandler().ComputeScrollDelta(
*outer_node, remaining_delta);
gfx::Vector2dF combined_delta = inner_delta + outer_delta;
combined_delta.Scale(page_scale);
return combined_delta;
}
gfx::SizeF Viewport::GetInnerViewportSizeExcludingScrollbars() const {
DCHECK(InnerScrollNode());
ScrollNode* inner_node = InnerScrollNode();
gfx::SizeF inner_bounds(inner_node->container_bounds);
ScrollNode* outer_node = OuterScrollNode();
ScrollbarSet scrollbars = host_impl_->ScrollbarsFor(outer_node->element_id);
gfx::SizeF scrollbars_size;
for (const auto* scrollbar : scrollbars) {
if (scrollbar->orientation() == ScrollbarOrientation::kVertical) {
scrollbars_size.set_width(scrollbar->bounds().width());
} else {
DCHECK(scrollbar->orientation() == ScrollbarOrientation::kHorizontal);
scrollbars_size.set_height(scrollbar->bounds().height());
}
}
inner_bounds.Enlarge(-scrollbars_size.width(), -scrollbars_size.height());
return inner_bounds;
}
void Viewport::ScrollByInnerFirst(const gfx::Vector2dF& delta) {
DCHECK(InnerScrollNode());
gfx::Vector2dF unused_delta = scroll_tree().ScrollBy(
*InnerScrollNode(), delta, host_impl_->active_tree());
auto* outer_node = OuterScrollNode();
if (!unused_delta.IsZero() && outer_node) {
scroll_tree().ScrollBy(*outer_node, unused_delta,
host_impl_->active_tree());
}
}
bool Viewport::ShouldAnimateViewport(const gfx::Vector2dF& viewport_delta,
const gfx::Vector2dF& pending_delta) {
float max_dim_viewport_delta =
std::max(std::abs(viewport_delta.x()), std::abs(viewport_delta.y()));
float max_dim_pending_delta =
std::max(std::abs(pending_delta.x()), std::abs(pending_delta.y()));
return max_dim_viewport_delta > max_dim_pending_delta;
}
Viewport::ScrollResult Viewport::ScrollAnimated(const gfx::Vector2dF& delta,
base::TimeDelta delayed_by) {
auto* outer_node = OuterScrollNode();
if (!outer_node)
return Viewport::ScrollResult();
float scale_factor = host_impl_->active_tree()->current_page_scale_factor();
gfx::Vector2dF scaled_delta = delta;
scaled_delta.InvScale(scale_factor);
ScrollNode* inner_node = InnerScrollNode();
gfx::Vector2dF inner_delta =
host_impl_->GetInputHandler().ComputeScrollDelta(*inner_node, delta);
gfx::Vector2dF pending_delta = scaled_delta - inner_delta;
pending_delta.Scale(scale_factor);
gfx::Vector2dF outer_delta = host_impl_->GetInputHandler().ComputeScrollDelta(
*outer_node, pending_delta);
if (inner_delta.IsZero() && outer_delta.IsZero())
return Viewport::ScrollResult();
// Animate the viewport to which the majority of scroll delta will be applied.
// The animation system only supports running one scroll offset animation.
// TODO(ymalik): Fix the visible jump seen by instant scrolling one of the
// viewports.
if (ShouldAnimateViewport(inner_delta, outer_delta)) {
scroll_tree().ScrollBy(*outer_node, outer_delta, host_impl_->active_tree());
host_impl_->ScrollAnimationCreate(*inner_node, inner_delta, delayed_by);
} else {
scroll_tree().ScrollBy(*inner_node, inner_delta, host_impl_->active_tree());
host_impl_->ScrollAnimationCreate(*outer_node, outer_delta, delayed_by);
}
ScrollResult result;
pending_delta = scaled_delta - inner_delta - outer_delta;
pending_delta.Scale(scale_factor);
result.consumed_delta = delta - pending_delta;
result.outer_viewport_scrolled_delta = outer_delta;
result.inner_viewport_scrolled_delta = inner_delta;
return result;
}
void Viewport::SnapPinchAnchorIfWithinMargin(const gfx::Point& anchor) {
gfx::SizeF viewport_size = gfx::SizeF(InnerScrollNode()->container_bounds);
if (anchor.x() < kPinchZoomSnapMarginDips)
pinch_anchor_adjustment_.set_x(-anchor.x());
else if (anchor.x() > viewport_size.width() - kPinchZoomSnapMarginDips)
pinch_anchor_adjustment_.set_x(viewport_size.width() - anchor.x());
if (anchor.y() < kPinchZoomSnapMarginDips)
pinch_anchor_adjustment_.set_y(-anchor.y());
else if (anchor.y() > viewport_size.height() - kPinchZoomSnapMarginDips)
pinch_anchor_adjustment_.set_y(viewport_size.height() - anchor.y());
}
void Viewport::PinchUpdate(float magnify_delta, const gfx::Point& anchor) {
DCHECK(InnerScrollNode());
if (!pinch_zoom_active_) {
// If this is the first pinch update and the pinch is within a margin-
// length of the screen edge, offset all updates by the amount so that we
// effectively snap the pinch zoom to the edge of the screen. This makes it
// easy to zoom in on position: fixed elements.
SnapPinchAnchorIfWithinMargin(anchor);
pinch_zoom_active_ = true;
}
LayerTreeImpl* active_tree = host_impl_->active_tree();
// Keep the center-of-pinch anchor specified by (x, y) in a stable
// position over the course of the magnify.
gfx::Point adjusted_anchor = anchor + pinch_anchor_adjustment_;
float page_scale = active_tree->current_page_scale_factor();
gfx::PointF previous_scale_anchor =
gfx::ScalePoint(gfx::PointF(adjusted_anchor), 1.f / page_scale);
active_tree->SetPageScaleOnActiveTree(page_scale * magnify_delta);
page_scale = active_tree->current_page_scale_factor();
gfx::PointF new_scale_anchor =
gfx::ScalePoint(gfx::PointF(adjusted_anchor), 1.f / page_scale);
gfx::Vector2dF move = previous_scale_anchor - new_scale_anchor;
// Scale back to viewport space since that's the coordinate space ScrollBy
// uses.
move.Scale(page_scale);
// If clamping the inner viewport scroll offset causes a change, it should
// be accounted for from the intended move.
move -= scroll_tree().ClampScrollToMaxScrollOffset(*InnerScrollNode(),
host_impl_->active_tree());
Pan(move);
}
void Viewport::PinchEnd(const gfx::Point& anchor, bool snap_to_min) {
if (snap_to_min) {
LayerTreeImpl* active_tree = host_impl_->active_tree();
DCHECK(active_tree->InnerViewportScrollNode());
const float kMaxZoomForSnapToMin = 1.05f;
const base::TimeDelta kSnapToMinZoomAnimationDuration =
base::Milliseconds(200);
float page_scale = active_tree->current_page_scale_factor();
float min_scale = active_tree->min_page_scale_factor();
// If the page is close to minimum scale at pinch end, snap to minimum.
if (page_scale < min_scale * kMaxZoomForSnapToMin &&
page_scale != min_scale) {
gfx::PointF adjusted_anchor =
gfx::PointF(anchor + pinch_anchor_adjustment_);
adjusted_anchor =
gfx::ScalePoint(adjusted_anchor, min_scale / page_scale);
adjusted_anchor += TotalScrollOffset().OffsetFromOrigin();
host_impl_->StartPageScaleAnimation(gfx::ToRoundedPoint(adjusted_anchor),
true, min_scale,
kSnapToMinZoomAnimationDuration);
}
}
pinch_anchor_adjustment_ = gfx::Vector2d();
pinch_zoom_active_ = false;
}
bool Viewport::ShouldScroll(const ScrollNode& scroll_node) const {
// Non-main frame renderers and the UI compositor will not have viewport
// scrolling nodes and should thus never scroll with the Viewport object.
if (!InnerScrollNode() || !OuterScrollNode()) {
DCHECK(!InnerScrollNode());
DCHECK(!OuterScrollNode());
DCHECK(!scroll_node.scrolls_inner_viewport);
DCHECK(!scroll_node.scrolls_outer_viewport);
return false;
}
return scroll_node.scrolls_inner_viewport ||
scroll_node.scrolls_outer_viewport;
}
gfx::Vector2dF Viewport::ScrollBrowserControls(const gfx::Vector2dF& delta) {
gfx::Vector2dF excess_delta =
host_impl_->browser_controls_manager()->ScrollBy(delta);
return delta - excess_delta;
}
bool Viewport::ShouldBrowserControlsConsumeScroll(
const gfx::Vector2dF& scroll_delta) const {
// Always consume if it's in the direction to show the browser controls.
if (scroll_delta.y() < 0)
return true;
const float kEpsilon = 0.1f;
if (TotalScrollOffset().y() + kEpsilon < MaxUserReachableTotalScrollOffsetY())
return true;
return false;
}
gfx::Vector2dF Viewport::AdjustOverscroll(const gfx::Vector2dF& delta) const {
// TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for
// details.
const float kEpsilon = 0.1f;
gfx::Vector2dF adjusted = delta;
if (std::abs(adjusted.x()) < kEpsilon)
adjusted.set_x(0.0f);
if (std::abs(adjusted.y()) < kEpsilon)
adjusted.set_y(0.0f);
return adjusted;
}
float Viewport::MaxUserReachableTotalScrollOffsetY() const {
auto& tree = scroll_tree();
float y_offset = tree.MaxScrollOffset(InnerScrollNode()->id).y();
if (auto* outer_node = OuterScrollNode()) {
if (outer_node->user_scrollable_vertical)
y_offset += tree.MaxScrollOffset(outer_node->id).y();
else
y_offset += tree.current_scroll_offset(outer_node->element_id).y();
}
return y_offset;
}
gfx::PointF Viewport::TotalScrollOffset() const {
if (!InnerScrollNode())
return gfx::PointF();
gfx::Vector2dF offset =
scroll_tree()
.current_scroll_offset(InnerScrollNode()->element_id)
.OffsetFromOrigin();
if (auto* outer_node = OuterScrollNode()) {
offset += scroll_tree()
.current_scroll_offset(outer_node->element_id)
.OffsetFromOrigin();
}
return gfx::PointAtOffsetFromOrigin(offset);
}
ScrollNode* Viewport::InnerScrollNode() const {
return host_impl_->InnerViewportScrollNode();
}
ScrollNode* Viewport::OuterScrollNode() const {
return host_impl_->OuterViewportScrollNode();
}
ScrollTree& Viewport::scroll_tree() const {
return host_impl_->active_tree()->property_trees()->scroll_tree_mutable();
}
} // namespace cc