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cc / paint / draw_looper.h [blame]
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_PAINT_DRAW_LOOPER_H_
#define CC_PAINT_DRAW_LOOPER_H_
#include <memory>
#include <vector>
#include "base/containers/adapters.h"
#include "base/stl_util.h"
#include "cc/paint/paint_export.h"
#include "third_party/skia/include/core/SkBlendMode.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkPoint.h"
#include "third_party/skia/include/core/SkRefCnt.h"
class SkPaint;
namespace cc {
// Optional collection of modifiers to paint/canvas to facilitate drawing
// a given primitive multiple times. Often this is used for shadows.
class CC_PAINT_EXPORT DrawLooper : public SkRefCnt {
public:
enum Flags {
// If set, apply layer's offset after the canvas' transformation matrix.
// If clear, pre-translate with layer's offset
kPostTransformFlag = 1 << 0,
// If set, set the paint's alpha to opaque
kOverrideAlphaFlag = 1 << 1,
// If set, ignore all modifiers but still translate using layer's offset
kDontModifyPaintFlag = 1 << 2,
};
~DrawLooper() override;
// The callback will be invoked for each "layer" in the looper, each time
// with a modified canvas and paint (depending on what the looper wanted
// to change). These can each be drawn directly, as the looper will callback
// logically bottom to top visually.
template <typename DrawProc>
void Apply(SkCanvas* canvas, const SkPaint& paint, DrawProc proc) const {
// Our array is stored top to bottom
// e.g. layers_[0] is the top (will be drawn last)
// layers_[N-1] is on bottom, and will be drawn first
//
// Hence, since we must draw in painter's order (bottom to top), we
// walk the array in reverse.
//
// Each time through the loop, we make a copy of the draw's paint, modify
// it as indicated by the layer info, modify the canvas' translate, and
// then call back to issue the actual draw.
for (const Layer& layer : base::Reversed(layers_)) {
SkAutoCanvasRestore acr(canvas, true);
SkPaint p(paint);
layer.Apply(canvas, &p);
proc(canvas, p);
}
}
bool EqualsForTesting(const DrawLooper& other) const;
private:
// Keep this in sync with the fields in Flags
// Used to mask out illegal bits when constructing Layer
enum {
kAllFlagsMask =
kPostTransformFlag | kOverrideAlphaFlag | kDontModifyPaintFlag,
};
struct Layer {
SkPoint offset;
float blur_sigma;
SkColor4f color;
uint32_t flags;
bool operator==(const Layer& other) const = default;
void Apply(SkCanvas* canvas, SkPaint* paint) const;
};
std::vector<Layer> layers_;
explicit DrawLooper(std::vector<Layer> l);
void UpdateForLayer(const Layer& layer,
SkCanvas* canvas,
SkPaint* paint) const;
friend class DrawLooperBuilder;
friend class PaintOpReader;
friend class PaintOpWriter;
};
class CC_PAINT_EXPORT DrawLooperBuilder {
public:
DrawLooperBuilder();
~DrawLooperBuilder();
void AddUnmodifiedContent(bool add_on_top = false);
void AddShadow(SkPoint offset,
float blur_sigma,
SkColor4f color,
uint32_t flags,
bool add_on_top = false);
sk_sp<DrawLooper> Detach();
private:
std::vector<DrawLooper::Layer> layers_;
};
} // namespace cc
#endif // CC_PAINT_DRAW_LOOPER_H_