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cc / paint / filter_operation.cc [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/paint/filter_operation.h"
#include <stddef.h>
#include <algorithm>
#include <utility>
#include "base/notreached.h"
#include "base/trace_event/traced_value.h"
#include "base/types/optional_util.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/geometry/outsets_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/skia_conversions.h"
namespace cc {
bool FilterOperation::operator==(const FilterOperation& other) const {
if (type_ != other.type_)
return false;
if (type_ == COLOR_MATRIX)
return matrix_ == other.matrix_;
if (type_ == BLUR)
return amount_ == other.amount_ && blur_tile_mode_ == other.blur_tile_mode_;
if (type_ == DROP_SHADOW) {
return amount_ == other.amount_ && offset_ == other.offset_ &&
drop_shadow_color_ == other.drop_shadow_color_;
}
if (type_ == REFERENCE) {
return image_filter_.get() == other.image_filter_.get();
}
if (type_ == ALPHA_THRESHOLD) {
return shape_ == other.shape_;
}
if (type_ == OFFSET) {
return offset_ == other.offset_;
}
return amount_ == other.amount_;
}
FilterOperation::FilterOperation() : FilterOperation(GRAYSCALE, 0.f) {}
FilterOperation::FilterOperation(FilterType type, float amount)
: type_(type),
amount_(amount),
offset_(0, 0),
drop_shadow_color_(SkColors::kTransparent),
zoom_inset_(0) {
DCHECK_NE(type_, DROP_SHADOW);
DCHECK_NE(type_, COLOR_MATRIX);
DCHECK_NE(type_, REFERENCE);
DCHECK_NE(type_, OFFSET);
matrix_.fill(0.0f);
}
FilterOperation::FilterOperation(FilterType type,
float amount,
SkTileMode tile_mode)
: type_(type),
amount_(amount),
offset_(0, 0),
drop_shadow_color_(SkColors::kTransparent),
zoom_inset_(0),
blur_tile_mode_(tile_mode) {
DCHECK_EQ(type_, BLUR);
matrix_.fill(0.0f);
}
FilterOperation::FilterOperation(FilterType type,
const gfx::Point& offset,
float stdDeviation,
SkColor4f color)
: type_(type),
amount_(stdDeviation),
offset_(offset),
drop_shadow_color_(color),
zoom_inset_(0) {
DCHECK_EQ(type_, DROP_SHADOW);
matrix_.fill(0.0f);
}
FilterOperation::FilterOperation(FilterType type, const Matrix& matrix)
: type_(type),
amount_(0),
offset_(0, 0),
drop_shadow_color_(SkColors::kTransparent),
matrix_(matrix),
zoom_inset_(0) {
DCHECK_EQ(type_, COLOR_MATRIX);
}
FilterOperation::FilterOperation(FilterType type, float amount, int inset)
: type_(type),
amount_(amount),
offset_(0, 0),
drop_shadow_color_(SkColors::kTransparent),
zoom_inset_(inset) {
DCHECK_EQ(type_, ZOOM);
matrix_.fill(0.0f);
}
FilterOperation::FilterOperation(FilterType type, const gfx::Point& offset)
: type_(type),
amount_(0),
offset_(offset),
drop_shadow_color_(SkColors::kTransparent),
zoom_inset_(0) {
DCHECK_EQ(type_, OFFSET);
matrix_.fill(0.0f);
}
FilterOperation::FilterOperation(FilterType type,
sk_sp<PaintFilter> image_filter)
: type_(type),
amount_(0),
offset_(0, 0),
drop_shadow_color_(SkColors::kTransparent),
image_filter_(std::move(image_filter)),
zoom_inset_(0) {
DCHECK_EQ(type_, REFERENCE);
matrix_.fill(0.0f);
}
FilterOperation::FilterOperation(FilterType type, const ShapeRects& shape)
: type_(type),
amount_(0),
offset_(0, 0),
drop_shadow_color_(SkColors::kTransparent),
zoom_inset_(0),
shape_(shape) {
DCHECK_EQ(type_, ALPHA_THRESHOLD);
matrix_.fill(0.0f);
}
FilterOperation::FilterOperation(const FilterOperation& other) = default;
FilterOperation::~FilterOperation() = default;
static FilterOperation CreateNoOpFilter(FilterOperation::FilterType type) {
switch (type) {
case FilterOperation::GRAYSCALE:
return FilterOperation::CreateGrayscaleFilter(0.f);
case FilterOperation::SEPIA:
return FilterOperation::CreateSepiaFilter(0.f);
case FilterOperation::SATURATE:
return FilterOperation::CreateSaturateFilter(1.f);
case FilterOperation::HUE_ROTATE:
return FilterOperation::CreateHueRotateFilter(0.f);
case FilterOperation::INVERT:
return FilterOperation::CreateInvertFilter(0.f);
case FilterOperation::BRIGHTNESS:
return FilterOperation::CreateBrightnessFilter(1.f);
case FilterOperation::CONTRAST:
return FilterOperation::CreateContrastFilter(1.f);
case FilterOperation::OPACITY:
return FilterOperation::CreateOpacityFilter(1.f);
case FilterOperation::BLUR:
return FilterOperation::CreateBlurFilter(0.f);
case FilterOperation::DROP_SHADOW:
return FilterOperation::CreateDropShadowFilter(gfx::Point(0, 0), 0.f,
SkColors::kTransparent);
case FilterOperation::COLOR_MATRIX: {
FilterOperation::Matrix matrix = {};
matrix[0] = matrix[6] = matrix[12] = matrix[18] = 1.f;
return FilterOperation::CreateColorMatrixFilter(matrix);
}
case FilterOperation::ZOOM:
return FilterOperation::CreateZoomFilter(1.f, 0);
case FilterOperation::SATURATING_BRIGHTNESS:
return FilterOperation::CreateSaturatingBrightnessFilter(0.f);
case FilterOperation::REFERENCE:
return FilterOperation::CreateReferenceFilter(nullptr);
case FilterOperation::ALPHA_THRESHOLD:
return FilterOperation::CreateAlphaThresholdFilter(
FilterOperation::ShapeRects());
case FilterOperation::OFFSET:
return FilterOperation::CreateOffsetFilter(gfx::Point(0, 0));
}
NOTREACHED();
}
static float ClampAmountForFilterType(float amount,
FilterOperation::FilterType type) {
switch (type) {
case FilterOperation::GRAYSCALE:
case FilterOperation::SEPIA:
case FilterOperation::INVERT:
case FilterOperation::OPACITY:
return std::clamp(amount, 0.f, 1.f);
case FilterOperation::SATURATE:
case FilterOperation::BRIGHTNESS:
case FilterOperation::CONTRAST:
case FilterOperation::BLUR:
case FilterOperation::DROP_SHADOW:
return std::max(amount, 0.f);
case FilterOperation::ZOOM:
return std::max(amount, 1.f);
case FilterOperation::HUE_ROTATE:
case FilterOperation::SATURATING_BRIGHTNESS:
return amount;
case FilterOperation::ALPHA_THRESHOLD:
case FilterOperation::COLOR_MATRIX:
case FilterOperation::OFFSET:
case FilterOperation::REFERENCE:
NOTREACHED();
}
NOTREACHED();
}
// static
FilterOperation FilterOperation::Blend(const FilterOperation* from,
const FilterOperation* to,
double progress) {
FilterOperation blended_filter = FilterOperation::CreateEmptyFilter();
if (!from && !to)
return blended_filter;
const FilterOperation& from_op = from ? *from : CreateNoOpFilter(to->type());
const FilterOperation& to_op = to ? *to : CreateNoOpFilter(from->type());
if (from_op.type() != to_op.type())
return blended_filter;
DCHECK(to_op.type() != FilterOperation::COLOR_MATRIX);
blended_filter.set_type(to_op.type());
if (to_op.type() == FilterOperation::REFERENCE) {
if (progress > 0.5)
blended_filter.set_image_filter(to_op.image_filter());
else
blended_filter.set_image_filter(from_op.image_filter());
return blended_filter;
} else if (to_op.type() == FilterOperation::ALPHA_THRESHOLD) {
if (progress > 0.5) {
blended_filter.set_shape(to_op.shape());
} else {
blended_filter.set_shape(from_op.shape());
}
return blended_filter;
}
blended_filter.set_amount(ClampAmountForFilterType(
gfx::Tween::FloatValueBetween(progress, from_op.amount(), to_op.amount()),
to_op.type()));
if (to_op.type() == FilterOperation::BLUR) {
blended_filter.set_blur_tile_mode(to_op.blur_tile_mode());
} else if (to_op.type() == FilterOperation::DROP_SHADOW) {
gfx::Point blended_offset(
gfx::Tween::LinearIntValueBetween(progress, from_op.offset().x(),
to_op.offset().x()),
gfx::Tween::LinearIntValueBetween(progress, from_op.offset().y(),
to_op.offset().y()));
blended_filter.set_offset(blended_offset);
blended_filter.set_drop_shadow_color(gfx::Tween::ColorValueBetween(
progress, from_op.drop_shadow_color(), to_op.drop_shadow_color()));
} else if (to_op.type() == FilterOperation::ZOOM) {
blended_filter.set_zoom_inset(
std::max(gfx::Tween::LinearIntValueBetween(
progress, from_op.zoom_inset(), to_op.zoom_inset()),
0));
}
return blended_filter;
}
void FilterOperation::AsValueInto(base::trace_event::TracedValue* value) const {
value->SetInteger("type", type_);
switch (type_) {
case FilterOperation::GRAYSCALE:
case FilterOperation::SEPIA:
case FilterOperation::SATURATE:
case FilterOperation::HUE_ROTATE:
case FilterOperation::INVERT:
case FilterOperation::BRIGHTNESS:
case FilterOperation::CONTRAST:
case FilterOperation::OPACITY:
case FilterOperation::BLUR:
case FilterOperation::SATURATING_BRIGHTNESS:
value->SetDouble("amount", amount_);
break;
case FilterOperation::DROP_SHADOW:
value->SetDouble("std_deviation", amount_);
MathUtil::AddToTracedValue("offset", offset_, value);
// TODO(crbug.com/40219248): Remove toSkColor and make all SkColor4f.
value->SetInteger("color", drop_shadow_color_.toSkColor());
break;
case FilterOperation::COLOR_MATRIX: {
value->BeginArray("matrix");
for (size_t i = 0; i < std::size(matrix_); ++i)
value->AppendDouble(matrix_[i]);
value->EndArray();
break;
}
case FilterOperation::ZOOM:
value->SetDouble("amount", amount_);
value->SetDouble("inset", zoom_inset_);
break;
case FilterOperation::REFERENCE: {
value->SetBoolean("is_null", !image_filter_);
if (image_filter_) {
value->SetString("filter_type",
PaintFilter::TypeToString(image_filter_->type()));
}
break;
}
case FilterOperation::ALPHA_THRESHOLD: {
value->BeginArray("shape");
for (const gfx::Rect& rect : shape_) {
value->AppendInteger(rect.x());
value->AppendInteger(rect.y());
value->AppendInteger(rect.width());
value->AppendInteger(rect.height());
}
value->EndArray();
} break;
case FilterOperation::OFFSET:
MathUtil::AddToTracedValue("offset", offset_, value);
break;
}
}
namespace {
SkVector MapStdDeviation(float std_deviation, const SkMatrix* ctm) {
// Corresponds to SpreadForStdDeviation in filter_operations.cc.
SkVector sigma = SkVector::Make(std_deviation, std_deviation);
if (ctm) {
ctm->mapVectors(&sigma, 1);
}
return sigma * SkIntToScalar(3);
}
gfx::Rect MapRectInternal(const FilterOperation& op,
const gfx::Rect& rect,
const SkMatrix* ctm,
SkImageFilter::MapDirection direction) {
switch (op.type()) {
case FilterOperation::BLUR: {
SkVector spread = MapStdDeviation(op.amount(), ctm);
float spread_x = std::abs(spread.x());
float spread_y = std::abs(spread.y());
// Mapping a blur both forward/backward requires an outset. For the
// forward case this is the bounds that will be modified by the filter
// which is larger than `rect`. For the reverse case this is the pixels
// needed as input for the filter which is also larger than `rect`. See
// https://crbug.com/1385154.
gfx::RectF result(rect);
result.Outset(gfx::OutsetsF::VH(spread_x, spread_y));
return gfx::ToEnclosingRect(result);
}
case FilterOperation::DROP_SHADOW: {
SkVector spread = MapStdDeviation(op.amount(), ctm);
float spread_x = std::abs(spread.x());
float spread_y = std::abs(spread.y());
gfx::RectF result(rect);
result.Inset(gfx::InsetsF::VH(-spread_y, -spread_x));
SkVector mapped_drop_shadow_offset =
SkVector::Make(op.offset().x(), op.offset().y());
if (ctm) {
ctm->mapVectors(&mapped_drop_shadow_offset, 1);
}
if (direction == SkImageFilter::kReverse_MapDirection)
mapped_drop_shadow_offset = -mapped_drop_shadow_offset;
result += gfx::Vector2dF(mapped_drop_shadow_offset.x(),
mapped_drop_shadow_offset.y());
result.Union(gfx::RectF(rect));
return gfx::ToEnclosingRect(result);
}
case FilterOperation::REFERENCE: {
if (!op.image_filter())
return rect;
return gfx::SkIRectToRect(
op.image_filter()->MapRect(gfx::RectToSkIRect(rect), ctm, direction));
}
case FilterOperation::OFFSET: {
SkVector mapped_offset = SkVector::Make(op.offset().x(), op.offset().y());
if (ctm) {
ctm->mapVectors(&mapped_offset, 1);
}
if (direction == SkImageFilter::kReverse_MapDirection)
mapped_offset = -mapped_offset;
return gfx::ToEnclosingRect(
gfx::RectF(rect) +
gfx::Vector2dF(mapped_offset.x(), mapped_offset.y()));
}
default:
return rect;
}
}
} // namespace
gfx::Rect FilterOperation::MapRect(const gfx::Rect& rect,
const std::optional<SkMatrix>& ctm) const {
return MapRectInternal(*this, rect, base::OptionalToPtr(ctm),
SkImageFilter::kForward_MapDirection);
}
gfx::Rect FilterOperation::MapRectReverse(const gfx::Rect& rect,
const SkMatrix& ctm) const {
return MapRectInternal(*this, rect, &ctm,
SkImageFilter::kReverse_MapDirection);
}
} // namespace cc