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cc / paint / filter_operation.h [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_PAINT_FILTER_OPERATION_H_
#define CC_PAINT_FILTER_OPERATION_H_
#include <array>
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include "base/check_op.h"
#include "base/containers/span.h"
#include "cc/paint/paint_export.h"
#include "cc/paint/paint_filter.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkScalar.h"
#include "third_party/skia/include/core/SkTileMode.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
namespace base {
namespace trace_event {
class TracedValue;
}
} // namespace base
namespace cc {
class CC_PAINT_EXPORT FilterOperation {
public:
// 4x5 color matrix equivalent to SkColorMatrix.
using Matrix = std::array<float, 20>;
using ShapeRects = std::vector<gfx::Rect>;
enum FilterType {
GRAYSCALE,
SEPIA,
SATURATE,
HUE_ROTATE,
INVERT,
BRIGHTNESS,
CONTRAST,
OPACITY,
BLUR,
DROP_SHADOW,
COLOR_MATRIX,
ZOOM,
REFERENCE,
SATURATING_BRIGHTNESS, // Not used in CSS/SVG.
ALPHA_THRESHOLD, // Not used in CSS/SVG.
OFFSET, // Not used in CSS/SVG.
FILTER_TYPE_LAST = OFFSET
};
FilterOperation();
FilterOperation(const FilterOperation& other);
~FilterOperation();
FilterType type() const { return type_; }
float amount() const {
DCHECK_NE(type_, ALPHA_THRESHOLD);
DCHECK_NE(type_, COLOR_MATRIX);
DCHECK_NE(type_, REFERENCE);
return amount_;
}
gfx::Point offset() const {
DCHECK(type_ == DROP_SHADOW || type_ == OFFSET);
return offset_;
}
SkColor4f drop_shadow_color() const {
DCHECK_EQ(type_, DROP_SHADOW);
return drop_shadow_color_;
}
const sk_sp<PaintFilter>& image_filter() const {
DCHECK_EQ(type_, REFERENCE);
return image_filter_;
}
const Matrix& matrix() const {
DCHECK_EQ(type_, COLOR_MATRIX);
return matrix_;
}
int zoom_inset() const {
DCHECK_EQ(type_, ZOOM);
return zoom_inset_;
}
const ShapeRects& shape() const {
DCHECK_EQ(type_, ALPHA_THRESHOLD);
return shape_;
}
SkTileMode blur_tile_mode() const {
DCHECK_EQ(type_, BLUR);
return blur_tile_mode_;
}
static FilterOperation CreateGrayscaleFilter(float amount) {
return FilterOperation(GRAYSCALE, amount);
}
static FilterOperation CreateSepiaFilter(float amount) {
return FilterOperation(SEPIA, amount);
}
static FilterOperation CreateSaturateFilter(float amount) {
return FilterOperation(SATURATE, amount);
}
static FilterOperation CreateHueRotateFilter(float amount) {
return FilterOperation(HUE_ROTATE, amount);
}
static FilterOperation CreateInvertFilter(float amount) {
return FilterOperation(INVERT, amount);
}
static FilterOperation CreateBrightnessFilter(float amount) {
return FilterOperation(BRIGHTNESS, amount);
}
static FilterOperation CreateContrastFilter(float amount) {
return FilterOperation(CONTRAST, amount);
}
static FilterOperation CreateOpacityFilter(float amount) {
return FilterOperation(OPACITY, amount);
}
static FilterOperation CreateBlurFilter(
float amount,
SkTileMode tile_mode = SkTileMode::kDecal) {
return FilterOperation(BLUR, amount, tile_mode);
}
static FilterOperation CreateDropShadowFilter(const gfx::Point& offset,
float std_deviation,
SkColor4f color) {
return FilterOperation(DROP_SHADOW, offset, std_deviation, color);
}
static FilterOperation CreateColorMatrixFilter(const Matrix& matrix) {
return FilterOperation(COLOR_MATRIX, matrix);
}
static FilterOperation CreateZoomFilter(float amount, int inset) {
return FilterOperation(ZOOM, amount, inset);
}
static FilterOperation CreateReferenceFilter(
sk_sp<PaintFilter> image_filter) {
return FilterOperation(REFERENCE, std::move(image_filter));
}
static FilterOperation CreateSaturatingBrightnessFilter(float amount) {
return FilterOperation(SATURATING_BRIGHTNESS, amount);
}
static FilterOperation CreateAlphaThresholdFilter(const ShapeRects& shape) {
return FilterOperation(ALPHA_THRESHOLD, shape);
}
static FilterOperation CreateOffsetFilter(const gfx::Point& offset) {
return FilterOperation(OFFSET, offset);
}
bool operator==(const FilterOperation& other) const;
bool operator!=(const FilterOperation& other) const {
return !(*this == other);
}
// Methods for restoring a FilterOperation.
static FilterOperation CreateEmptyFilter() {
return FilterOperation(GRAYSCALE, 0.f);
}
void set_type(FilterType type) { type_ = type; }
void set_amount(float amount) {
DCHECK_NE(type_, ALPHA_THRESHOLD);
DCHECK_NE(type_, COLOR_MATRIX);
DCHECK_NE(type_, REFERENCE);
amount_ = amount;
}
void set_offset(const gfx::Point& offset) {
DCHECK(type_ == DROP_SHADOW || type_ == OFFSET);
offset_ = offset;
}
void set_drop_shadow_color(SkColor4f color) {
DCHECK_EQ(type_, DROP_SHADOW);
drop_shadow_color_ = color;
}
void set_image_filter(sk_sp<PaintFilter> image_filter) {
DCHECK_EQ(type_, REFERENCE);
image_filter_ = std::move(image_filter);
}
void set_matrix(base::span<const SkScalar, 20> matrix) {
DCHECK_EQ(type_, COLOR_MATRIX);
for (unsigned i = 0; i < 20; ++i)
matrix_[i] = matrix[i];
}
void set_zoom_inset(int inset) {
DCHECK_EQ(type_, ZOOM);
zoom_inset_ = inset;
}
void set_shape(const ShapeRects& shape) {
DCHECK_EQ(type_, ALPHA_THRESHOLD);
shape_ = shape;
}
void set_blur_tile_mode(SkTileMode tile_mode) {
DCHECK_EQ(type_, BLUR);
blur_tile_mode_ = tile_mode;
}
// Given two filters of the same type, returns a filter operation created by
// linearly interpolating a |progress| fraction from |from| to |to|. If either
// |from| or |to| (but not both) is null, it is treated as a no-op filter of
// the same type as the other given filter. If both |from| and |to| are null,
// or if |from| and |to| are non-null but of different types, returns a
// no-op filter.
static FilterOperation Blend(const FilterOperation* from,
const FilterOperation* to,
double progress);
void AsValueInto(base::trace_event::TracedValue* value) const;
// Maps "forward" to determine which pixels in a destination rect are affected
// by pixels in the source rect. See PaintFilter::MapRect() about `ctm`.
gfx::Rect MapRect(const gfx::Rect& rect,
const std::optional<SkMatrix>& ctm = std::nullopt) const;
// Maps "backward" to determine which pixels in the source affect the pixels
// in the destination rect. See PaintFilter::MapRect() about `ctm`.
gfx::Rect MapRectReverse(const gfx::Rect& rect, const SkMatrix& ctm) const;
private:
FilterOperation(FilterType type, float amount);
FilterOperation(FilterType type, float amount, SkTileMode tile_mode);
FilterOperation(FilterType type,
const gfx::Point& offset,
float stdDeviation,
SkColor4f color);
FilterOperation(FilterType, const Matrix& matrix);
FilterOperation(FilterType type, float amount, int inset);
FilterOperation(FilterType type, const gfx::Point& offset);
FilterOperation(FilterType type, sk_sp<PaintFilter> image_filter);
FilterOperation(FilterType type, const ShapeRects& shape);
FilterType type_;
float amount_;
gfx::Point offset_;
SkColor4f drop_shadow_color_;
sk_sp<PaintFilter> image_filter_;
Matrix matrix_;
int zoom_inset_;
// Use a collection of |gfx::Rect| to make serialization simpler.
ShapeRects shape_;
SkTileMode blur_tile_mode_;
};
} // namespace cc
#endif // CC_PAINT_FILTER_OPERATION_H_