1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
cc / slim / frame_sink_impl.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_SLIM_FRAME_SINK_IMPL_H_
#define CC_SLIM_FRAME_SINK_IMPL_H_
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "base/component_export.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/platform_thread.h"
#include "cc/resources/ui_resource_bitmap.h"
#include "cc/resources/ui_resource_client.h"
#include "cc/slim/frame_sink.h"
#include "cc/slim/scheduler.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/frame_timing_details_map.h"
#include "components/viz/common/gpu/context_lost_observer.h"
#include "components/viz/common/gpu/raster_context_provider.h"
#include "components/viz/common/hit_test/hit_test_region_list.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "mojo/public/cpp/bindings/associated_remote.h"
#include "mojo/public/cpp/bindings/pending_associated_remote.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom.h"
namespace gpu {
class ClientSharedImage;
}
namespace cc::slim {
class FrameSinkImplClient;
class Scheduler;
class TestFrameSinkImpl;
// Slim implementation of FrameSink.
// * Owns mojo interfaces to viz and responsible for submitting frames and
// issuing BeginFrame to client.
// * Owns context provider.
// * Listen and respond to context loss or GPU process crashes.
// * Manage uploading UIResource.
class COMPONENT_EXPORT(CC_SLIM) FrameSinkImpl
: public FrameSink,
public SchedulerClient,
public viz::ContextLostObserver,
public viz::mojom::CompositorFrameSinkClient {
public:
~FrameSinkImpl() override;
viz::RasterContextProvider* context_provider() const {
return context_provider_.get();
}
void SetLocalSurfaceId(const viz::LocalSurfaceId& local_surface_id);
// Called by LayerTree. Virtual for testing.
virtual bool BindToClient(FrameSinkImplClient* client);
virtual void SetNeedsBeginFrame(bool needs_begin_frame);
void MaybeCompositeNow();
void UploadUIResource(cc::UIResourceId resource_id,
cc::UIResourceBitmap resource_bitmap);
void MarkUIResourceForDeletion(cc::UIResourceId resource_id);
viz::ResourceId GetVizResourceId(cc::UIResourceId id);
bool IsUIResourceOpaque(cc::UIResourceId resource_id);
gfx::Size GetUIResourceSize(cc::UIResourceId resource_id);
viz::ClientResourceProvider* client_resource_provider() {
return &resource_provider_;
}
int GetMaxTextureSize() const;
// viz::ContextLostObserver
void OnContextLost() override;
// mojom::CompositorFrameSinkClient implementation:
void DidReceiveCompositorFrameAck(
std::vector<viz::ReturnedResource> resources) override;
void OnBeginFramePausedChanged(bool paused) override {}
void ReclaimResources(std::vector<viz::ReturnedResource> resources) override;
void OnCompositorFrameTransitionDirectiveProcessed(
uint32_t sequence_id) override {}
void OnSurfaceEvicted(const viz::LocalSurfaceId& local_surface_id) override {}
void OnBeginFrame(const viz::BeginFrameArgs& begin_frame_args,
const viz::FrameTimingDetailsMap& timing_details,
bool frame_ack,
std::vector<viz::ReturnedResource> resources) override;
// SchedulerClient:
bool DoBeginFrame(const viz::BeginFrameArgs& begin_frame_args) override;
void SendDidNotProduceFrame(
const viz::BeginFrameArgs& begin_frame_args) override;
private:
friend class FrameSink;
friend class TestFrameSinkImpl;
struct UploadedUIResource {
UploadedUIResource();
~UploadedUIResource();
UploadedUIResource(const UploadedUIResource&);
UploadedUIResource& operator=(const UploadedUIResource&);
scoped_refptr<gpu::ClientSharedImage> shared_image;
gfx::Size size;
bool is_opaque = true;
viz::ResourceId viz_resource_id;
};
FrameSinkImpl(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
mojo::PendingAssociatedRemote<viz::mojom::CompositorFrameSink>
compositor_frame_sink_associated_remote,
mojo::PendingReceiver<viz::mojom::CompositorFrameSinkClient>
client_receiver,
scoped_refptr<viz::RasterContextProvider> context_provider,
base::PlatformThreadId io_thread_id,
std::unique_ptr<Scheduler> scheduler);
using UploadedResourceMap =
base::flat_map<cc::UIResourceId, UploadedUIResource>;
void UIResourceReleased(cc::UIResourceId ui_resource_id,
const gpu::SyncToken& sync_token,
bool is_lost);
const scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
const std::unique_ptr<Scheduler> scheduler_;
mojo::PendingAssociatedRemote<viz::mojom::CompositorFrameSink>
pending_compositor_frame_sink_associated_remote_;
mojo::PendingReceiver<viz::mojom::CompositorFrameSinkClient>
pending_client_receiver_;
mojo::AssociatedRemote<viz::mojom::CompositorFrameSink> frame_sink_remote_;
// Separate from AssociatedRemote above for testing.
raw_ptr<viz::mojom::CompositorFrameSink, DanglingUntriaged> frame_sink_ =
nullptr;
mojo::Receiver<viz::mojom::CompositorFrameSinkClient> client_receiver_{this};
scoped_refptr<viz::RasterContextProvider> context_provider_;
raw_ptr<FrameSinkImplClient> client_ = nullptr;
viz::LocalSurfaceId local_surface_id_;
UploadedResourceMap uploaded_resources_;
viz::ClientResourceProvider resource_provider_;
// Last `HitTestRegionList` sent to viz.
std::optional<viz::HitTestRegionList> hit_test_region_list_;
base::PlatformThreadId io_thread_id_;
viz::LocalSurfaceId last_submitted_local_surface_id_;
float last_submitted_device_scale_factor_ = 1.f;
gfx::Size last_submitted_size_in_pixels_;
uint32_t num_unacked_frames_ = 0u;
bool needs_begin_frame_ = false;
};
} // namespace cc::slim
#endif // CC_SLIM_FRAME_SINK_IMPL_H_