1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247

cc / test / property_tree_test_utils.h [blame]

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_TEST_PROPERTY_TREE_TEST_UTILS_H_
#define CC_TEST_PROPERTY_TREE_TEST_UTILS_H_

#include "cc/trees/clip_node.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/property_tree.h"
#include "cc/trees/scroll_node.h"
#include "cc/trees/transform_node.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/vector2d_f.h"

namespace cc {

class Layer;
class LayerImpl;
class PictureLayer;
class PictureLayerImpl;

// Sets up properties that apply to the root layer.
void SetupRootProperties(Layer* root);
void SetupRootProperties(LayerImpl* root);

// Copies property tree indexes from |from| to |to|. For the |Layer| form, also
// copies |from|'s layer_host_host and property_tree_sequence_number to |to|.
void CopyProperties(Layer* from, Layer* to);
void CopyProperties(const LayerImpl* from, LayerImpl* to);

// Each of the following functions creates a property node for the layer,
// and sets the new node as the layer's property node of the type.
// The new property node's parent will be |parent_id| if it's specified.
// Otherwise the layer's current property node of the corresponding type will
// be the parent. The latter case is useful to create property nodes after
// CopyProperties() under the copied properties.
TransformNode& CreateTransformNode(Layer*,
                                   int parent_id = kInvalidPropertyNodeId);
TransformNode& CreateTransformNode(LayerImpl*,
                                   int parent_id = kInvalidPropertyNodeId);
ClipNode& CreateClipNode(Layer*, int parent_id = kInvalidPropertyNodeId);
ClipNode& CreateClipNode(LayerImpl*, int parent_id = kInvalidPropertyNodeId);
EffectNode& CreateEffectNode(Layer*, int parent_id = kInvalidPropertyNodeId);
EffectNode& CreateEffectNode(LayerImpl*,
                             int parent_id = kInvalidPropertyNodeId);
// The scroll node is not scrollable if |scroll_container_bounds| is empty.
ScrollNode& CreateScrollNode(Layer*,
                             const gfx::Size& scroll_container_bounds,
                             int parent_id = kInvalidPropertyNodeId);
ScrollNode& CreateScrollNode(LayerImpl*,
                             const gfx::Size& scroll_container_bounds,
                             int parent_id = kInvalidPropertyNodeId);

// These functions create property nodes not associated with layers.
TransformNode& CreateTransformNode(PropertyTrees*, int parent_id);
ClipNode& CreateClipNode(PropertyTrees*, int parent_id, int transform_id);
EffectNode& CreateEffectNode(PropertyTrees*,
                             int parent_id,
                             int transform_id,
                             int clip_id);

// This creates a scroll node that looks like a scroller that wasn't composited
// (isn't connected to a Layer). This function will also create a matching
// transform node that is a child of the parent's transform node.
ScrollNode& CreateScrollNodeForNonCompositedScroller(
    PropertyTrees* property_trees,
    int parent_id,
    ElementId element_id,
    const gfx::Size& bounds,
    const gfx::Size& scroll_container_bounds,
    const gfx::Point& scroll_container_origin = gfx::Point());

void SetupMaskProperties(LayerImpl* masked_layer, PictureLayerImpl* mask_layer);
void SetupMaskProperties(Layer* masked_layer, PictureLayer* mask_layer);

PropertyTrees* GetPropertyTrees(Layer* layer);
const PropertyTrees* GetPropertyTrees(const Layer* layer);
PropertyTrees* GetPropertyTrees(LayerImpl* layer);
const PropertyTrees* GetPropertyTrees(const LayerImpl* layer);

template <typename LayerType>
TransformNode* GetTransformNode(LayerType* layer) {
  return GetPropertyTrees(layer)->transform_tree_mutable().Node(
      layer->transform_tree_index());
}
template <typename LayerType>
const TransformNode* GetTransformNode(const LayerType* layer) {
  return GetPropertyTrees(layer)->transform_tree().Node(
      layer->transform_tree_index());
}
template <typename LayerType>
ClipNode* GetClipNode(LayerType* layer) {
  return GetPropertyTrees(layer)->clip_tree_mutable().Node(
      layer->clip_tree_index());
}
template <typename LayerType>
const ClipNode* GetClipNode(const LayerType* layer) {
  return GetPropertyTrees(layer)->clip_tree().Node(layer->clip_tree_index());
}
template <typename LayerType>
EffectNode* GetEffectNode(LayerType* layer) {
  return GetPropertyTrees(layer)->effect_tree_mutable().Node(
      layer->effect_tree_index());
}
template <typename LayerType>
const EffectNode* GetEffectNode(const LayerType* layer) {
  return GetPropertyTrees(layer)->effect_tree().Node(
      layer->effect_tree_index());
}
template <typename LayerType>
ScrollNode* GetScrollNode(LayerType* layer) {
  return GetPropertyTrees(layer)->scroll_tree_mutable().Node(
      layer->scroll_tree_index());
}
template <typename LayerType>
const ScrollNode* GetScrollNode(const LayerType* layer) {
  return GetPropertyTrees(layer)->scroll_tree().Node(
      layer->scroll_tree_index());
}

void SetScrollOffset(Layer*, const gfx::PointF&);
void SetScrollOffset(LayerImpl*, const gfx::PointF&);
// Used to synchronize the main-thread scroll offset with the impl-side. The
// difference from SetScrollOffset() is this function doesn't schedule commit.
void SetScrollOffsetFromImplSide(Layer*, const gfx::PointF&);

template <typename LayerType>
void SetLocalTransformChanged(LayerType* layer) {
  DCHECK(layer->has_transform_node());
  auto* transform_node = GetTransformNode(layer);
  transform_node->needs_local_transform_update = true;
  transform_node->transform_changed = true;
  GetPropertyTrees(layer)->transform_tree_mutable().set_needs_update(true);
}

template <typename LayerType>
void SetWillChangeTransform(LayerType* layer, bool will_change_transform) {
  DCHECK(layer->has_transform_node());
  auto* transform_node = GetTransformNode(layer);
  transform_node->will_change_transform = will_change_transform;
  transform_node->node_or_ancestors_will_change_transform =
      will_change_transform;
  transform_node->transform_changed = true;
  TransformTree& transform_tree =
      GetPropertyTrees(layer)->transform_tree_mutable();
  transform_tree.UpdateNodeOrAncestorsWillChangeTransform(
      transform_node, transform_tree.parent(transform_node));
  transform_tree.set_needs_update(true);
}

template <typename LayerType>
void SetTransform(LayerType* layer, const gfx::Transform& transform) {
  GetTransformNode(layer)->local = transform;
  SetLocalTransformChanged(layer);
}

template <typename LayerType>
void SetTransformOrigin(LayerType* layer, const gfx::Point3F& origin) {
  GetTransformNode(layer)->origin = origin;
  SetLocalTransformChanged(layer);
}

template <typename LayerType>
void SetPostTranslation(LayerType* layer,
                        const gfx::Vector2dF& post_translation) {
  GetTransformNode(layer)->post_translation = post_translation;
  SetLocalTransformChanged(layer);
}

// This will affect all layers associated with this layer's effect node.
template <typename LayerType>
void SetOpacity(LayerType* layer, float opacity) {
  auto* effect_node = GetEffectNode(layer);
  effect_node->opacity = opacity;
  effect_node->effect_changed = true;
  GetPropertyTrees(layer)->effect_tree_mutable().set_needs_update(true);
}

// This will affect all layers associated with this layer's effect node.
template <typename LayerType>
void SetFilter(LayerType* layer, const FilterOperations& filters) {
  auto* effect_node = GetEffectNode(layer);
  effect_node->filters = filters;
  effect_node->effect_changed = true;
  GetPropertyTrees(layer)->effect_tree_mutable().set_needs_update(true);
}

// This will affect all layers associated with this layer's effect node.
template <typename LayerType>
void SetRenderSurfaceReason(LayerType* layer, RenderSurfaceReason reason) {
  auto* effect_node = GetEffectNode(layer);
  effect_node->render_surface_reason = reason;
  effect_node->effect_changed = true;
  GetPropertyTrees(layer)->effect_tree_mutable().set_needs_update(true);
}

// This will affect all layers associated with this layer's effect node.
template <typename LayerType>
void SetBackdropFilter(LayerType* layer, const FilterOperations& filters) {
  auto* effect_node = GetEffectNode(layer);
  effect_node->backdrop_filters = filters;
  effect_node->effect_changed = true;
  GetPropertyTrees(layer)->effect_tree_mutable().set_needs_update(true);
}

// This will affect all layers associated with this layer's clip node.
template <typename LayerType>
void SetClipRect(LayerType* layer, const gfx::RectF& clip) {
  auto* clip_node = GetClipNode(layer);
  clip_node->clip = clip;
  GetPropertyTrees(layer)->clip_tree.set_needs_update(true);
}

// Creates viewport layers and (in layer list mode) paint properties.
// Convenient overload of the method below that creates a scrolling layer as
// the outer viewport scroll layer. The inner viewport size will be
// root->bounds().
void SetupViewport(Layer* root,
                   const gfx::Size& outer_viewport_size,
                   const gfx::Size& content_size);
// Creates viewport layers and (in layer list mode) paint properties.
// Uses the given scroll layer as the content "outer viewport scroll layer".
void SetupViewport(Layer* root,
                   scoped_refptr<Layer> outer_viewport_scroll_layer,
                   const gfx::Size& outer_viewport_size);

// The impl-side counterpart of the first version of SetupViewport().
void SetupViewport(LayerImpl* root,
                   const gfx::Size& outer_viewport_size,
                   const gfx::Size& content_size);

// Returns the RenderSurfaceImpl into which the given layer draws.
RenderSurfaceImpl* GetRenderSurface(LayerImpl* layer);
const RenderSurfaceImpl* GetRenderSurface(const LayerImpl* layer);

gfx::PointF ScrollOffsetBase(const LayerImpl* layer);
gfx::Vector2dF ScrollDelta(const LayerImpl* layer);
gfx::PointF CurrentScrollOffset(const Layer* layer,
                                const PropertyTrees* property_trees = nullptr);

gfx::PointF CurrentScrollOffset(const LayerImpl* layer);
gfx::PointF MaxScrollOffset(const LayerImpl* layer);

}  // namespace cc

#endif  // CC_TEST_PROPERTY_TREE_TEST_UTILS_H_