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cc / test / test_layer_tree_frame_sink.h [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEST_TEST_LAYER_TREE_FRAME_SINK_H_
#define CC_TEST_TEST_LAYER_TREE_FRAME_SINK_H_
#include <memory>
#include <set>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "cc/trees/layer_tree_frame_sink.h"
#include "components/viz/common/display/renderer_settings.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/frame_timing_details_map.h"
#include "components/viz/common/surfaces/parent_local_surface_id_allocator.h"
#include "components/viz/service/display/display.h"
#include "components/viz/service/display/display_client.h"
#include "components/viz/service/frame_sinks/frame_sink_manager_impl.h"
#include "components/viz/service/frame_sinks/shared_image_interface_provider.h"
#include "components/viz/test/test_shared_bitmap_manager.h"
#include "components/viz/test/test_shared_image_interface_provider.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/command_buffer/service/shared_image/shared_image_manager.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom.h"
namespace gpu {
class Scheduler;
} // namespace gpu
namespace viz {
class CompositorFrameSinkSupport;
} // namespace viz
namespace cc {
class TaskRunnerProvider;
class TestLayerTreeFrameSinkClient {
public:
virtual ~TestLayerTreeFrameSinkClient() {}
virtual std::unique_ptr<viz::DisplayCompositorMemoryAndTaskController>
CreateDisplayController() = 0;
virtual std::unique_ptr<viz::SkiaOutputSurface> CreateSkiaOutputSurface(
viz::DisplayCompositorMemoryAndTaskController*) = 0;
virtual std::unique_ptr<viz::OutputSurface> CreateSoftwareOutputSurface() = 0;
virtual void DisplayReceivedLocalSurfaceId(
const viz::LocalSurfaceId& local_surface_id) = 0;
virtual void DisplayReceivedCompositorFrame(
const viz::CompositorFrame& frame) = 0;
virtual void DisplayWillDrawAndSwap(
bool will_draw_and_swap,
viz::AggregatedRenderPassList* render_passes) = 0;
virtual void DisplayDidDrawAndSwap() = 0;
};
// LayerTreeFrameSink that owns and forwards frames to a Display.
class TestLayerTreeFrameSink : public LayerTreeFrameSink,
public viz::mojom::CompositorFrameSinkClient,
public viz::DisplayClient,
public viz::ExternalBeginFrameSourceClient {
public:
// Pass true for |force_disable_reclaim_resources| to act like the Display
// is out-of-process and can't return resources synchronously.
// If |begin_frame_source| is specified, |disable_display_vsync| and
// |refresh_rate| are ignored.
TestLayerTreeFrameSink(
scoped_refptr<viz::RasterContextProvider> compositor_context_provider,
scoped_refptr<viz::RasterContextProvider> worker_context_provider,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
const viz::RendererSettings& renderer_settings,
const viz::DebugRendererSettings* debug_settings,
TaskRunnerProvider* task_runner_provider,
bool synchronous_composite,
bool disable_display_vsync,
double refresh_rate,
viz::BeginFrameSource* begin_frame_source = nullptr);
~TestLayerTreeFrameSink() override;
// This client must be set before BindToClient() happens.
void SetClient(TestLayerTreeFrameSinkClient* client) {
test_client_ = client;
}
void SetEnlargePassTextureAmount(const gfx::Size& s) {
enlarge_pass_texture_amount_ = s;
}
// Forward the color space to the existant Display, or the new one when it is
// created.
void SetDisplayColorSpace(const gfx::ColorSpace& output_color_space);
viz::Display* display() const { return display_.get(); }
void UnregisterBeginFrameSource();
// LayerTreeFrameSink implementation.
bool BindToClient(LayerTreeFrameSinkClient* client) override;
void DetachFromClient() override;
void SetLocalSurfaceId(const viz::LocalSurfaceId& local_surface_id) override;
void SubmitCompositorFrame(viz::CompositorFrame frame,
bool hit_test_data_changed) override;
void DidNotProduceFrame(const viz::BeginFrameAck& ack,
FrameSkippedReason reason) override;
void DidAllocateSharedBitmap(base::ReadOnlySharedMemoryRegion buffer,
const viz::SharedBitmapId& id) override;
void DidDeleteSharedBitmap(const viz::SharedBitmapId& id) override;
// mojom::CompositorFrameSinkClient implementation.
void DidReceiveCompositorFrameAck(
std::vector<viz::ReturnedResource> resources) override;
void OnBeginFrame(const viz::BeginFrameArgs& args,
const viz::FrameTimingDetailsMap& timing_details,
bool frame_ack,
std::vector<viz::ReturnedResource> resources) override;
void ReclaimResources(std::vector<viz::ReturnedResource> resources) override;
void OnBeginFramePausedChanged(bool paused) override;
void OnCompositorFrameTransitionDirectiveProcessed(
uint32_t sequence_id) override {}
void OnSurfaceEvicted(const viz::LocalSurfaceId& local_surface_id) override {}
// DisplayClient implementation.
void DisplayOutputSurfaceLost() override;
void DisplayWillDrawAndSwap(
bool will_draw_and_swap,
viz::AggregatedRenderPassList* render_passes) override;
void DisplayDidDrawAndSwap() override;
void DisplayDidReceiveCALayerParams(
const gfx::CALayerParams& ca_layer_params) override;
void DisplayDidCompleteSwapWithSize(const gfx::Size& pixel_size) override;
void DisplayAddChildWindowToBrowser(gpu::SurfaceHandle child_window) override;
void SetWideColorEnabled(bool enabled) override {}
void SetPreferredFrameInterval(base::TimeDelta interval) override {}
base::TimeDelta GetPreferredFrameIntervalForFrameSinkId(
const viz::FrameSinkId& id,
viz::mojom::CompositorFrameSinkType* type) override;
gpu::SharedImageInterface* GetSharedImageInterface() {
return shared_image_interface_provider_.GetSharedImageInterface();
}
private:
// ExternalBeginFrameSource implementation.
void OnNeedsBeginFrames(bool needs_begin_frames) override;
void SendCompositorFrameAckToClient();
const bool synchronous_composite_;
const bool disable_display_vsync_;
const viz::RendererSettings renderer_settings_;
const raw_ptr<const viz::DebugRendererSettings> debug_settings_;
const double refresh_rate_;
viz::FrameSinkId frame_sink_id_;
// TODO(danakj): These don't need to be stored in unique_ptrs when
// LayerTreeFrameSink is owned/destroyed on the compositor thread.
std::unique_ptr<viz::TestSharedBitmapManager> shared_bitmap_manager_;
std::unique_ptr<gpu::SharedImageManager> shared_image_manager_;
std::unique_ptr<gpu::SyncPointManager> sync_point_manager_;
std::unique_ptr<gpu::Scheduler> gpu_scheduler_;
std::unique_ptr<viz::FrameSinkManagerImpl> frame_sink_manager_;
std::unique_ptr<viz::ParentLocalSurfaceIdAllocator>
parent_local_surface_id_allocator_;
gfx::Size display_size_;
float device_scale_factor_ = 0;
gfx::DisplayColorSpaces display_color_spaces_;
// Uses surface_manager_.
std::unique_ptr<viz::CompositorFrameSinkSupport> support_;
std::unique_ptr<viz::SyntheticBeginFrameSource> begin_frame_source_;
raw_ptr<viz::BeginFrameSource>
client_provided_begin_frame_source_; // Not owned.
raw_ptr<viz::BeginFrameSource> display_begin_frame_source_ =
nullptr; // Not owned.
viz::ExternalBeginFrameSource external_begin_frame_source_;
// Uses surface_manager_, begin_frame_source_, shared_bitmap_manager_.
std::unique_ptr<viz::Display> display_;
raw_ptr<TestLayerTreeFrameSinkClient> test_client_ = nullptr;
gfx::Size enlarge_pass_texture_amount_;
raw_ptr<TaskRunnerProvider> task_runner_provider_;
// The set of SharedBitmapIds that have been reported as allocated to this
// interface. On closing this interface, the display compositor should drop
// ownership of the bitmaps with these ids to avoid leaking them.
std::set<viz::SharedBitmapId> owned_bitmaps_;
viz::TestSharedImageInterfaceProvider shared_image_interface_provider_;
base::WeakPtrFactory<TestLayerTreeFrameSink> weak_ptr_factory_{this};
};
} // namespace cc
#endif // CC_TEST_TEST_LAYER_TREE_FRAME_SINK_H_