1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
cc / trees / animated_paint_worklet_tracker.cc [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/trees/animated_paint_worklet_tracker.h"
#include <string>
#include <utility>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "cc/layers/picture_layer_impl.h"
namespace cc {
AnimatedPaintWorkletTracker::AnimatedPaintWorkletTracker() = default;
AnimatedPaintWorkletTracker::~AnimatedPaintWorkletTracker() = default;
AnimatedPaintWorkletTracker::PropertyState::PropertyState(
PaintWorkletInput::PropertyValue value,
base::flat_set<raw_ptr<PictureLayerImpl, CtnExperimental>> layers)
: animation_value(value), associated_layers(std::move(layers)) {}
AnimatedPaintWorkletTracker::PropertyState::PropertyState() = default;
AnimatedPaintWorkletTracker::PropertyState::PropertyState(
const PropertyState& other) = default;
AnimatedPaintWorkletTracker::PropertyState::~PropertyState() = default;
void AnimatedPaintWorkletTracker::OnCustomPropertyMutated(
PaintWorkletInput::PropertyKey property_key,
PaintWorkletInput::PropertyValue property_value) {
auto iter = input_properties_.find(property_key);
// OnCustomPropertyMutated is called for all composited custom property
// animations and some types of native properties that uses the paint worklet
// infra, but there may not be a matching PaintWorklet, and thus no entry
// in |input_properties_|.
// TODO(xidachen): Only create composited custom property animations if they
// affect paint worklet.
if (iter == input_properties_.end()) {
return;
}
iter->second.animation_value = std::move(property_value);
// Keep track of which input properties have been changed so that the
// associated PaintWorklets can be invalidated before activating the pending
// tree.
input_properties_animated_on_impl_.insert(property_key);
}
bool AnimatedPaintWorkletTracker::InvalidatePaintWorkletsOnPendingTree() {
for (const auto& prop_key : input_properties_animated_on_impl_) {
auto it = input_properties_.find(prop_key);
// Since the invalidations happen on a newly created pending tree,
// previously animated input properties may not exist on this tree.
if (it == input_properties_.end()) {
continue;
}
for (PictureLayerImpl* layer : it->second.associated_layers) {
layer->InvalidatePaintWorklets(
prop_key, input_properties_.find(prop_key)->second.animation_value,
input_properties_.find(prop_key)->second.last_animation_value);
}
it->second.last_animation_value = it->second.animation_value;
}
bool return_value = !input_properties_animated_on_impl_.empty();
input_properties_animated_on_impl_.clear();
return return_value;
}
PaintWorkletInput::PropertyValue
AnimatedPaintWorkletTracker::GetPropertyAnimationValue(
const PaintWorkletInput::PropertyKey& key) const {
return input_properties_.find(key)->second.animation_value;
}
void AnimatedPaintWorkletTracker::UpdatePaintWorkletInputProperties(
const std::vector<DiscardableImageMap::PaintWorkletInputWithImageId>&
inputs,
PictureLayerImpl* layer) {
// Flatten the |inputs| into a set of all PropertyKeys, as we only care about
// PropertyKeys and PictureLayerImpls.
std::vector<PaintWorkletInput::PropertyKey> all_input_properties_vector;
for (const auto& input : inputs) {
all_input_properties_vector.insert(
all_input_properties_vector.end(),
std::begin(input.first->GetPropertyKeys()),
std::end(input.first->GetPropertyKeys()));
}
base::flat_set<PaintWorkletInput::PropertyKey> all_input_properties(
std::move(all_input_properties_vector));
// Update all existing properties, marking whether or not the input |layer| is
// associated with them.
for (auto& entry : input_properties_) {
if (all_input_properties.contains(entry.first))
entry.second.associated_layers.insert(layer);
else
entry.second.associated_layers.erase(layer);
}
// Handle any new properties that we did not previously track.
for (const auto& prop_key : all_input_properties) {
if (!input_properties_.contains(prop_key))
input_properties_[prop_key].associated_layers.insert(layer);
}
}
void AnimatedPaintWorkletTracker::ClearUnusedInputProperties() {
// base::flat_map::erase takes linear time, which causes O(N^2) behavior when
// using a naive loop + erase approach. Using base::EraseIf avoids that.
base::EraseIf(
input_properties_,
[](const std::pair<PaintWorkletInput::PropertyKey, PropertyState>&
entry) { return entry.second.associated_layers.empty(); });
for (auto& entry : input_properties_)
entry.second.animation_value.reset();
}
bool AnimatedPaintWorkletTracker::HasInputPropertiesAnimatedOnImpl() const {
return !input_properties_animated_on_impl_.empty();
}
} // namespace cc