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cc / trees / layer_tree_host_impl.h [blame]
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_LAYER_TREE_HOST_IMPL_H_
#define CC_TREES_LAYER_TREE_HOST_IMPL_H_
#include <stddef.h>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "base/containers/flat_map.h"
#include "base/containers/flat_set.h"
#include "base/containers/lru_cache.h"
#include "base/functional/callback.h"
#include "base/memory/memory_pressure_listener.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/raw_ptr_exclusion.h"
#include "base/memory/shared_memory_mapping.h"
#include "base/rand_util.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/single_thread_task_runner.h"
#include "base/time/time.h"
#include "base/types/optional_ref.h"
#include "cc/benchmarks/micro_benchmark_controller_impl.h"
#include "cc/cc_export.h"
#include "cc/input/actively_scrolling_type.h"
#include "cc/input/browser_controls_offset_manager_client.h"
#include "cc/input/browser_controls_offset_tags_info.h"
#include "cc/input/input_handler.h"
#include "cc/input/scrollbar_animation_controller.h"
#include "cc/layers/layer_collections.h"
#include "cc/metrics/average_lag_tracking_manager.h"
#include "cc/metrics/dropped_frame_counter.h"
#include "cc/metrics/event_latency_tracker.h"
#include "cc/metrics/event_metrics.h"
#include "cc/metrics/events_metrics_manager.h"
#include "cc/metrics/frame_sequence_tracker_collection.h"
#include "cc/metrics/submit_info.h"
#include "cc/metrics/total_frame_counter.h"
#include "cc/paint/paint_worklet_job.h"
#include "cc/scheduler/begin_frame_tracker.h"
#include "cc/scheduler/commit_earlyout_reason.h"
#include "cc/scheduler/draw_result.h"
#include "cc/scheduler/scheduler.h"
#include "cc/scheduler/video_frame_controller.h"
#include "cc/tiles/tile_manager.h"
#include "cc/trees/animated_paint_worklet_tracker.h"
#include "cc/trees/frame_rate_estimator.h"
#include "cc/trees/layer_tree_frame_sink_client.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_mutator.h"
#include "cc/trees/layer_tree_settings.h"
#include "cc/trees/managed_memory_policy.h"
#include "cc/trees/mutator_host_client.h"
#include "cc/trees/presentation_time_callback_buffer.h"
#include "cc/trees/raster_capabilities.h"
#include "cc/trees/render_frame_metadata.h"
#include "cc/trees/task_runner_provider.h"
#include "cc/trees/throttle_decider.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "components/viz/common/gpu/context_cache_controller.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/surfaces/child_local_surface_id_allocator.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "components/viz/common/surfaces/region_capture_bounds.h"
#include "components/viz/common/surfaces/surface_id.h"
#include "components/viz/common/surfaces/surface_range.h"
#include "components/viz/common/view_transition_element_resource_id.h"
#include "ui/gfx/geometry/rect.h"
namespace gfx {
class PointF;
}
namespace ukm {
class UkmRecorder;
}
namespace cc {
class BrowserControlsOffsetManager;
class CompositorFrameReportingController;
class RasterDarkModeFilter;
class DebugRectHistory;
class EvictionTilePriorityQueue;
class ImageAnimationController;
class ImageDecodeCache;
class LCDTextMetricsReporter;
class LatencyInfoSwapPromiseMonitor;
class LayerContext;
class LayerImpl;
class LayerTreeFrameSink;
class LayerTreeImpl;
class PaintWorkletLayerPainter;
class MemoryHistory;
class MutatorEvents;
class MutatorHost;
class PageScaleAnimation;
class RasterTilePriorityQueue;
class RasterBufferProvider;
class RasterQueryQueue;
class RenderFrameMetadataObserver;
class RenderingStatsInstrumentation;
class ResourcePool;
class SwapPromise;
class SynchronousTaskGraphRunner;
class TaskGraphRunner;
class UIResourceBitmap;
class Viewport;
// LayerTreeHost->Proxy callback interface.
class LayerTreeHostImplClient {
public:
virtual void DidLoseLayerTreeFrameSinkOnImplThread() = 0;
virtual void SetBeginFrameSource(viz::BeginFrameSource* source) = 0;
virtual void DidReceiveCompositorFrameAckOnImplThread() = 0;
virtual void OnCanDrawStateChanged(bool can_draw) = 0;
virtual void NotifyReadyToActivate() = 0;
virtual bool IsReadyToActivate() = 0;
virtual void NotifyReadyToDraw() = 0;
// Please call these 2 functions through
// LayerTreeHostImpl's SetNeedsRedraw() and SetNeedsOneBeginImplFrame().
virtual void SetNeedsRedrawOnImplThread() = 0;
virtual void SetNeedsOneBeginImplFrameOnImplThread() = 0;
virtual void SetNeedsUpdateDisplayTreeOnImplThread() = 0;
virtual void SetNeedsCommitOnImplThread() = 0;
virtual void SetNeedsPrepareTilesOnImplThread() = 0;
virtual void SetVideoNeedsBeginFrames(bool needs_begin_frames) = 0;
virtual void SetDeferBeginMainFrameFromImpl(bool defer_begin_main_frame) = 0;
virtual bool IsInsideDraw() = 0;
virtual void RenewTreePriority() = 0;
virtual void PostDelayedAnimationTaskOnImplThread(base::OnceClosure task,
base::TimeDelta delay) = 0;
virtual void DidActivateSyncTree() = 0;
virtual void DidPrepareTiles() = 0;
// Called when page scale animation has completed on the impl thread.
virtual void DidCompletePageScaleAnimationOnImplThread() = 0;
// Called when output surface asks for a draw.
virtual void OnDrawForLayerTreeFrameSink(bool resourceless_software_draw,
bool skip_draw) = 0;
virtual void SetNeedsImplSideInvalidation(
bool needs_first_draw_on_activation) = 0;
virtual void NotifyImageDecodeRequestFinished(int request_id,
bool decode_succeeded) = 0;
virtual void NotifyTransitionRequestFinished(
uint32_t sequence_id,
const viz::ViewTransitionElementResourceRects&) = 0;
// Called when a presentation time is requested. |frame_token| identifies
// the frame that was presented. |callbacks| holds both impl side and main
// side callbacks to be called.
virtual void DidPresentCompositorFrameOnImplThread(
uint32_t frame_token,
PresentationTimeCallbackBuffer::PendingCallbacks callbacks,
const viz::FrameTimingDetails& details) = 0;
virtual void NotifyAnimationWorkletStateChange(
AnimationWorkletMutationState state,
ElementListType tree_type) = 0;
virtual void NotifyPaintWorkletStateChange(
Scheduler::PaintWorkletState state) = 0;
virtual void NotifyCompositorMetricsTrackerResults(
CustomTrackerResults results) = 0;
virtual void DidObserveFirstScrollDelay(
int source_frame_number,
base::TimeDelta first_scroll_delay,
base::TimeTicks first_scroll_timestamp) = 0;
// Returns true if the client is currently compositing synchronously. This is
// only true in tests, but some behavior needs to be synchronized in non-test
// code as a result.
virtual bool IsInSynchronousComposite() const = 0;
virtual void FrameSinksToThrottleUpdated(
const base::flat_set<viz::FrameSinkId>& ids) = 0;
virtual void ClearHistory() = 0;
virtual void SetHasActiveThreadedScroll(bool is_scrolling) = 0;
virtual void SetWaitingForScrollEvent(bool waiting_for_scroll_event) = 0;
virtual size_t CommitDurationSampleCountForTesting() const = 0;
protected:
virtual ~LayerTreeHostImplClient() = default;
};
// LayerTreeHostImpl owns the LayerImpl trees as well as associated rendering
// state.
class CC_EXPORT LayerTreeHostImpl : public TileManagerClient,
public LayerTreeFrameSinkClient,
public BrowserControlsOffsetManagerClient,
public ScrollbarAnimationControllerClient,
public VideoFrameControllerClient,
public MutatorHostClient,
public ImageAnimationController::Client,
public CompositorDelegateForInput,
public EventLatencyTracker {
public:
// This structure is used to build all the state required for producing a
// single CompositorFrame. The |render_passes| list becomes the set of
// RenderPasses in the quad, and the other fields are used for computation
// or become part of the CompositorFrameMetadata.
struct CC_EXPORT FrameData {
FrameData();
FrameData(const FrameData&) = delete;
~FrameData();
FrameData& operator=(const FrameData&) = delete;
void AsValueInto(base::trace_event::TracedValue* value) const;
std::string ToString() const;
// frame_token is populated by the LayerTreeHostImpl when submitted.
uint32_t frame_token = 0;
bool checkerboarded_needs_raster = false;
bool checkerboarded_needs_record = false;
std::vector<viz::SurfaceId> activation_dependencies;
std::optional<uint32_t> deadline_in_frames;
bool use_default_lower_bound_deadline = false;
viz::CompositorRenderPassList render_passes;
// RAW_PTR_EXCLUSION: Renderer performance: visible in sampling profiler
// stacks.
RAW_PTR_EXCLUSION const RenderSurfaceList* render_surface_list = nullptr;
RAW_PTR_EXCLUSION LayerImplList will_draw_layers;
bool has_no_damage = false;
bool may_contain_video = false;
viz::BeginFrameAck begin_frame_ack;
// The original BeginFrameArgs that triggered the latest update from the
// main thread.
viz::BeginFrameArgs origin_begin_main_frame_args;
DamageReasonSet damage_reasons;
// Preferred frame rate of VideoLayerImpl mapped to number of layers.
base::flat_map<base::TimeDelta, uint32_t> video_layer_preferred_intervals;
// Indicates if there are SharedElementDrawQuads in this frame.
bool has_shared_element_resources = false;
// Indicates if this frame has a save directive which will add copy requests
// for render passes in the Viz process.
bool has_view_transition_save_directive = false;
};
// A struct of data for a single UIResource, including the backing
// pixels, and metadata about it.
struct CC_EXPORT UIResourceData {
UIResourceData();
UIResourceData(const UIResourceData&) = delete;
UIResourceData(UIResourceData&&) noexcept;
~UIResourceData();
UIResourceData& operator=(const UIResourceData&) = delete;
UIResourceData& operator=(UIResourceData&&);
bool opaque;
// Backing for software compositing.
viz::SharedBitmapId shared_bitmap_id;
base::WritableSharedMemoryMapping shared_mapping;
// Backing for gpu compositing.
scoped_refptr<gpu::ClientSharedImage> shared_image;
// The name with which to refer to the resource in frames submitted to the
// display compositor.
viz::ResourceId resource_id_for_export;
};
static std::unique_ptr<LayerTreeHostImpl> Create(
const LayerTreeSettings& settings,
LayerTreeHostImplClient* client,
TaskRunnerProvider* task_runner_provider,
RenderingStatsInstrumentation* rendering_stats_instrumentation,
TaskGraphRunner* task_graph_runner,
std::unique_ptr<MutatorHost> mutator_host,
RasterDarkModeFilter* dark_mode_filter,
int id,
scoped_refptr<base::SequencedTaskRunner> image_worker_task_runner,
LayerTreeHostSchedulingClient* scheduling_client);
LayerTreeHostImpl(const LayerTreeHostImpl&) = delete;
~LayerTreeHostImpl() override;
LayerTreeHostImpl& operator=(const LayerTreeHostImpl&) = delete;
// TODO(bokan): This getter is an escape-hatch for code that hasn't yet been
// cleaned up to decouple input from graphics. Callers should be cleaned up
// to avoid calling it and it should be removed.
InputHandler& GetInputHandler();
const InputHandler& GetInputHandler() const;
void StartPageScaleAnimation(const gfx::Point& target_offset,
bool anchor_point,
float page_scale,
base::TimeDelta duration);
void SetNeedsAnimateInput();
std::unique_ptr<LatencyInfoSwapPromiseMonitor>
CreateLatencyInfoSwapPromiseMonitor(ui::LatencyInfo* latency);
std::unique_ptr<EventsMetricsManager::ScopedMonitor>
GetScopedEventMetricsMonitor(
EventsMetricsManager::ScopedMonitor::DoneCallback done_callback);
void NotifyInputEvent();
// BrowserControlsOffsetManagerClient implementation.
float TopControlsHeight() const override;
float TopControlsMinHeight() const override;
float BottomControlsHeight() const override;
float BottomControlsMinHeight() const override;
void SetCurrentBrowserControlsShownRatio(float top_ratio,
float bottom_ratio) override;
float CurrentTopControlsShownRatio() const override;
float CurrentBottomControlsShownRatio() const override;
gfx::PointF ViewportScrollOffset() const override;
void DidChangeBrowserControlsPosition() override;
void DidObserveScrollDelay(int source_frame_number,
base::TimeDelta scroll_delay,
base::TimeTicks scroll_timestamp);
bool OnlyExpandTopControlsAtPageTop() const override;
bool HaveRootScrollNode() const override;
void SetNeedsCommit() override;
// ImageAnimationController::Client implementation.
void RequestBeginFrameForAnimatedImages() override;
void RequestInvalidationForAnimatedImages() override;
base::WeakPtr<LayerTreeHostImpl> AsWeakPtr();
void set_resourceless_software_draw_for_testing() {
resourceless_software_draw_ = true;
}
const gfx::Rect& viewport_damage_rect_for_testing() const {
return viewport_damage_rect_;
}
virtual void WillSendBeginMainFrame() {}
virtual void BeginMainFrameAborted(
CommitEarlyOutReason reason,
std::vector<std::unique_ptr<SwapPromise>> swap_promises,
const viz::BeginFrameArgs& args,
bool next_bmf,
bool scroll_and_viewport_changes_synced);
virtual void ReadyToCommit(
const viz::BeginFrameArgs& commit_args,
bool scroll_and_viewport_changes_synced,
const BeginMainFrameMetrics* begin_main_frame_metrics,
bool commit_timeout);
virtual void BeginCommit(int source_frame_number,
BeginMainFrameTraceId trace_id);
virtual void FinishCommit(CommitState& commit_state,
const ThreadUnsafeCommitState& unsafe_state);
virtual void CommitComplete();
virtual void UpdateAnimationState(bool start_ready_animations);
void PullLayerTreeHostPropertiesFrom(const CommitState&);
void RecordGpuRasterizationHistogram();
bool Mutate(base::TimeTicks monotonic_time);
void ActivateAnimations();
void Animate();
void AnimatePendingTreeAfterCommit();
void DidAnimateScrollOffset();
void SetFullViewportDamage();
void SetViewportDamage(const gfx::Rect& damage_rect);
// Interface for InputHandler
void BindToInputHandler(
std::unique_ptr<InputDelegateForCompositor> delegate) override;
ScrollTree& GetScrollTree() const override;
bool HasAnimatedScrollbars() const override;
// Already overridden for BrowserControlsOffsetManagerClient which declares a
// method of the same name.
// void SetNeedsCommit();
void SetNeedsFullViewportRedraw() override;
void DidUpdateScrollAnimationCurve() override;
void AccumulateScrollDeltaForTracing(const gfx::Vector2dF& delta) override;
void DidStartPinchZoom() override;
void DidUpdatePinchZoom() override;
void DidEndPinchZoom() override;
void DidStartScroll() override;
void DidEndScroll() override;
void DidMouseLeave() override;
bool IsInHighLatencyMode() const override;
void WillScrollContent(ElementId element_id) override;
void DidScrollContent(ElementId element_id, bool animated) override;
float DeviceScaleFactor() const override;
float PageScaleFactor() const override;
gfx::Size VisualDeviceViewportSize() const override;
const LayerTreeSettings& GetSettings() const override;
LayerTreeHostImpl& GetImplDeprecated() override;
const LayerTreeHostImpl& GetImplDeprecated() const override;
void SetDeferBeginMainFrame(bool defer_begin_main_frame) const override;
void UpdateBrowserControlsState(
BrowserControlsState constraints,
BrowserControlsState current,
bool animate,
base::optional_ref<const BrowserControlsOffsetTagsInfo> offset_tags_info)
override;
bool HasScrollLinkedAnimation(ElementId for_scroller) const override;
void DetachInputDelegateAndRenderFrameObserver();
FrameSequenceTrackerCollection& frame_trackers() { return frame_trackers_; }
// VisualDeviceViewportSize is the size of the global viewport across all
// compositors that are part of the scene that this compositor contributes to
// (i.e. the visual viewport), allowing for that scene to be broken up into
// multiple compositors that each contribute to the whole (e.g. cross-origin
// iframes are isolated from each other). This is a size instead of a rect
// because each compositor doesn't know its position relative to other
// compositors. This is specified in device viewport coordinate space.
void SetVisualDeviceViewportSize(const gfx::Size&);
void set_viewport_mobile_optimized(bool viewport_mobile_optimized) {
is_viewport_mobile_optimized_ = viewport_mobile_optimized;
}
bool viewport_mobile_optimized() const {
return is_viewport_mobile_optimized_;
}
void SetPrefersReducedMotion(bool prefers_reduced_motion);
void SetMayThrottleIfUndrawnFrames(bool may_throttle_if_undrawn_frames);
// Analogous to a commit, this function is used to create a sync tree and
// add impl-side invalidations to it.
// virtual for testing.
virtual void InvalidateContentOnImplSide();
virtual void InvalidateLayerTreeFrameSink(bool needs_redraw);
void SetTreeLayerScrollOffsetMutated(ElementId element_id,
LayerTreeImpl* tree,
const gfx::PointF& scroll_offset);
// ProtectedSequenceSynchronizer implementation.
bool IsOwnerThread() const override;
bool InProtectedSequence() const override;
void WaitForProtectedSequenceCompletion() const override;
// MutatorHostClient implementation.
bool IsElementInPropertyTrees(ElementId element_id,
ElementListType list_type) const override;
void SetMutatorsNeedCommit() override;
void SetMutatorsNeedRebuildPropertyTrees() override;
void SetElementFilterMutated(ElementId element_id,
ElementListType list_type,
const FilterOperations& filters) override;
void SetElementBackdropFilterMutated(
ElementId element_id,
ElementListType list_type,
const FilterOperations& backdrop_filters) override;
void SetElementOpacityMutated(ElementId element_id,
ElementListType list_type,
float opacity) override;
void SetElementTransformMutated(ElementId element_id,
ElementListType list_type,
const gfx::Transform& transform) override;
void SetElementScrollOffsetMutated(ElementId element_id,
ElementListType list_type,
const gfx::PointF& scroll_offset) override;
void ElementIsAnimatingChanged(const PropertyToElementIdMap& element_id_map,
ElementListType list_type,
const PropertyAnimationState& mask,
const PropertyAnimationState& state) override;
void MaximumScaleChanged(ElementId element_id,
ElementListType list_type,
float maximum_scale) override;
void OnCustomPropertyMutated(
PaintWorkletInput::PropertyKey property_key,
PaintWorkletInput::PropertyValue property_value) override;
bool RunsOnCurrentThread() const override;
void ScrollOffsetAnimationFinished(ElementId element_id) override;
void NotifyAnimationWorkletStateChange(AnimationWorkletMutationState state,
ElementListType tree_type) override;
virtual bool PrepareTiles();
// Returns `DrawResult::kSuccess` unless problems occurred preparing the
// frame, and we should try to avoid displaying the frame. If
// `PrepareToDraw()` is called, `DidDrawAllLayers()` must also be called,
// regardless of whether `DrawLayers()` is called between the two.
virtual DrawResult PrepareToDraw(FrameData* frame);
// If there is no damage, returns `std::nullopt`; otherwise, returns
// information about the submitted frame including submit time and a set of
// `EventMetrics` for the frame.
virtual std::optional<SubmitInfo> DrawLayers(FrameData* frame);
// Must be called if and only if PrepareToDraw was called.
void DidDrawAllLayers(const FrameData& frame);
// Pushes differential updates to the display tree via a LayerContext.
void UpdateDisplayTree(FrameData& frame);
const LayerTreeSettings& settings() const { return settings_; }
// Evict all textures by enforcing a memory policy with an allocation of 0.
void EvictTexturesForTesting();
// When blocking, this prevents client_->NotifyReadyToActivate() from being
// called. When disabled, it calls client_->NotifyReadyToActivate()
// immediately if any notifications had been blocked while blocking and
// notify_if_blocked is true.
virtual void BlockNotifyReadyToActivateForTesting(
bool block,
bool notify_if_blocked = true);
// Prevents notifying the |client_| when an impl side invalidation request is
// made. When unblocked, the disabled request will immediately be called.
virtual void BlockImplSideInvalidationRequestsForTesting(bool block);
// Resets all of the trees to an empty state.
void ResetTreesForTesting();
size_t SourceAnimationFrameNumberForTesting() const;
void RegisterScrollbarAnimationController(ElementId scroll_element_id,
float initial_opacity);
void DidRegisterScrollbarLayer(ElementId scroll_element_id,
ScrollbarOrientation orientation);
void DidUnregisterScrollbarLayer(ElementId scroll_element_id,
ScrollbarOrientation orientation);
ScrollbarAnimationController* ScrollbarAnimationControllerForElementId(
ElementId scroll_element_id) const;
void FlashAllScrollbars(bool did_scroll);
DrawMode GetDrawMode() const;
void DidNotNeedBeginFrame();
bool ScrollCheckerboardsIncompleteRecording() const {
return scroll_checkerboards_incomplete_recording_;
}
// TileManagerClient implementation.
void NotifyReadyToActivate() override;
void NotifyReadyToDraw() override;
void NotifyAllTileTasksCompleted() override;
void NotifyTileStateChanged(const Tile* tile) override;
std::unique_ptr<RasterTilePriorityQueue> BuildRasterQueue(
TreePriority tree_priority,
RasterTilePriorityQueue::Type type) override;
std::unique_ptr<EvictionTilePriorityQueue> BuildEvictionQueue(
TreePriority tree_priority) override;
void SetIsLikelyToRequireADraw(bool is_likely_to_require_a_draw) override;
std::unique_ptr<TilesWithResourceIterator> CreateTilesWithResourceIterator()
override;
TargetColorParams GetTargetColorParams(
gfx::ContentColorUsage content_color_usage) const override;
void RequestImplSideInvalidationForCheckerImagedTiles() override;
size_t GetFrameIndexForImage(const PaintImage& paint_image,
WhichTree tree) const override;
int GetMSAASampleCountForRaster(
const DisplayItemList& display_list) const override;
bool HasPendingTree() override;
// ScrollbarAnimationControllerClient implementation.
void PostDelayedScrollbarAnimationTask(base::OnceClosure task,
base::TimeDelta delay) override;
void SetNeedsAnimateForScrollbarAnimation() override;
void SetNeedsRedrawForScrollbarAnimation() override;
ScrollbarSet ScrollbarsFor(ElementId scroll_element_id) const override;
void DidChangeScrollbarVisibility() override;
bool IsFluentOverlayScrollbar() const override;
// VideoBeginFrameSource implementation.
void AddVideoFrameController(VideoFrameController* controller) override;
void RemoveVideoFrameController(VideoFrameController* controller) override;
// LayerTreeFrameSinkClient implementation.
void SetBeginFrameSource(viz::BeginFrameSource* source) override;
void SetExternalTilePriorityConstraints(
const gfx::Rect& viewport_rect,
const gfx::Transform& transform) override;
std::optional<viz::HitTestRegionList> BuildHitTestData() override;
void DidLoseLayerTreeFrameSink() override;
void DidReceiveCompositorFrameAck() override;
void DidPresentCompositorFrame(
uint32_t frame_token,
const viz::FrameTimingDetails& details) override;
void ReclaimResources(std::vector<viz::ReturnedResource> resources) override;
void SetMemoryPolicy(const ManagedMemoryPolicy& policy) override;
void SetTreeActivationCallback(base::RepeatingClosure callback) override;
void OnDraw(const gfx::Transform& transform,
const gfx::Rect& viewport,
bool resourceless_software_draw,
bool skip_draw) override;
void OnCompositorFrameTransitionDirectiveProcessed(
uint32_t sequence_id) override;
void OnSurfaceEvicted(const viz::LocalSurfaceId& local_surface_id) override;
// EventLatencyTracker implementation.
void ReportEventLatency(
std::vector<EventLatencyTracker::LatencyData> latencies) override;
// Called from LayerTreeImpl.
void OnCanDrawStateChangedForTree();
// Implementation.
int id() const { return id_; }
bool CanDraw() const;
LayerTreeFrameSink* layer_tree_frame_sink() const {
return layer_tree_frame_sink_;
}
int max_texture_size() const { return raster_caps().max_texture_size; }
void ReleaseLayerTreeFrameSink();
int RequestedMSAASampleCount() const;
virtual bool InitializeFrameSink(LayerTreeFrameSink* layer_tree_frame_sink);
TileManager* tile_manager() { return &tile_manager_; }
const RasterCapabilities& raster_caps() const { return raster_caps_; }
bool use_gpu_rasterization() const {
return raster_caps().use_gpu_rasterization;
}
bool create_low_res_tiling() const {
return settings_.create_low_res_tiling &&
!raster_caps().use_gpu_rasterization;
}
ResourcePool* resource_pool() { return resource_pool_.get(); }
ImageAnimationController* image_animation_controller() {
return &image_animation_controller_;
}
ImageDecodeCache* GetImageDecodeCache() const;
uint32_t next_frame_token() const { return *next_frame_token_; }
// Buffers `callback` until a relevant presentation feedback arrives, at which
// point the callback will be posted to run on the main thread. A presentation
// feedback is considered relevant if the frame's token is greater than or
// equal to `frame_token`.
void RegisterMainThreadPresentationTimeCallbackForTesting(
uint32_t frame_token,
PresentationTimeCallbackBuffer::Callback callback);
// Buffers `callback` until a relevant successful presentation occurs, at
// which point the callback will be posted to run on the main thread. A
// successful presentation is considered relevant if the presented frame's
// token is greater than or equal to `frame_token`.
void RegisterMainThreadSuccessfulPresentationTimeCallbackForTesting(
uint32_t frame_token,
PresentationTimeCallbackBuffer::SuccessfulCallbackWithDetails callback);
// Buffers `callback` until a relevant successful presentation occurs, at
// which point the callback will be run on the compositor thread. A successful
// presentation is considered relevant if the presented frame's token is
// greater than or equal to `frame_token`.
void RegisterCompositorThreadSuccessfulPresentationTimeCallbackForTesting(
uint32_t frame_token,
PresentationTimeCallbackBuffer::SuccessfulCallback callback);
virtual bool WillBeginImplFrame(const viz::BeginFrameArgs& args);
virtual void DidFinishImplFrame(const viz::BeginFrameArgs& args);
void DidNotProduceFrame(const viz::BeginFrameAck& ack,
FrameSkippedReason reason);
void OnBeginImplFrameDeadline();
void DidModifyTilePriorities(bool pending_update_tiles);
// Requests that we do not produce frames until the new viz::LocalSurfaceId
// has been activated.
void SetTargetLocalSurfaceId(
const viz::LocalSurfaceId& target_local_surface_id);
const viz::LocalSurfaceId& target_local_surface_id() const {
return target_local_surface_id_;
}
const viz::LocalSurfaceId& last_draw_local_surface_id() const {
return last_draw_local_surface_id_;
}
LayerTreeImpl* active_tree() { return active_tree_.get(); }
const LayerTreeImpl* active_tree() const { return active_tree_.get(); }
LayerTreeImpl* pending_tree() { return pending_tree_.get(); }
const LayerTreeImpl* pending_tree() const { return pending_tree_.get(); }
LayerTreeImpl* recycle_tree() { return recycle_tree_.get(); }
const LayerTreeImpl* recycle_tree() const { return recycle_tree_.get(); }
// Returns the tree LTH synchronizes with.
LayerTreeImpl* sync_tree() const {
return CommitsToActiveTree() ? active_tree_.get() : pending_tree_.get();
}
virtual void CreatePendingTree();
virtual void ActivateSyncTree();
// Shortcuts to layers/nodes on the active tree.
ScrollNode* InnerViewportScrollNode() const;
ScrollNode* OuterViewportScrollNode() const;
ScrollNode* CurrentlyScrollingNode();
const ScrollNode* CurrentlyScrollingNode() const;
void QueueSwapPromiseForMainThreadScrollUpdate(
std::unique_ptr<SwapPromise> swap_promise);
// TODO(bokan): These input-related methods shouldn't be part of
// LayerTreeHostImpl's interface.
bool IsPinchGestureActive() const;
// See comment in equivalent InputHandler method for what this means.
ActivelyScrollingType GetActivelyScrollingType() const;
bool IsCurrentScrollMainRepainted() const;
bool ScrollAffectsScrollHandler() const;
void SetExternalPinchGestureActive(bool active);
void set_force_smooth_wheel_scrolling_for_testing(bool enabled) {
GetInputHandler().set_force_smooth_wheel_scrolling_for_testing(enabled);
}
virtual void SetVisible(bool visible);
bool visible() const { return visible_; }
void SetNeedsOneBeginImplFrame();
void SetNeedsRedraw();
void SetNeedsUpdateDisplayTree();
ManagedMemoryPolicy ActualManagedMemoryPolicy() const;
const gfx::Transform& DrawTransform() const;
// During commit, processes and returns changes in the compositor since the
// last commit.
std::unique_ptr<CompositorCommitData> ProcessCompositorDeltas(
const MutatorHost* main_thread_mutator_host);
DroppedFrameCounter* dropped_frame_counter() {
return &dropped_frame_counter_;
}
MemoryHistory* memory_history() { return memory_history_.get(); }
DebugRectHistory* debug_rect_history() { return debug_rect_history_.get(); }
viz::ClientResourceProvider* resource_provider() {
return resource_provider_.get();
}
BrowserControlsOffsetManager* browser_controls_manager() {
return browser_controls_offset_manager_.get();
}
const GlobalStateThatImpactsTilePriority& global_tile_state() {
return global_tile_state_;
}
TaskRunnerProvider* task_runner_provider() const {
return task_runner_provider_;
}
MutatorHost* mutator_host() const { return mutator_host_.get(); }
void SetDebugState(const LayerTreeDebugState& new_debug_state);
const LayerTreeDebugState& debug_state() const { return debug_state_; }
void SetTreePriority(TreePriority priority);
TreePriority GetTreePriority() const;
// TODO(mithro): Remove this methods which exposes the internal
// viz::BeginFrameArgs to external callers.
virtual const viz::BeginFrameArgs& CurrentBeginFrameArgs() const;
// Expected time between two begin impl frame calls.
base::TimeDelta CurrentBeginFrameInterval() const;
void AsValueWithFrameInto(FrameData* frame,
base::trace_event::TracedValue* value) const;
std::unique_ptr<base::trace_event::ConvertableToTraceFormat> AsValueWithFrame(
FrameData* frame) const;
void ActivationStateAsValueInto(base::trace_event::TracedValue* value) const;
bool page_scale_animation_active() const { return !!page_scale_animation_; }
virtual void CreateUIResource(UIResourceId uid,
const UIResourceBitmap& bitmap);
// Deletes a UI resource. May safely be called more than once.
virtual void DeleteUIResource(UIResourceId uid);
// Evict all UI resources. This differs from ClearUIResources in that this
// will not immediately delete the resources' backing textures.
void EvictAllUIResources();
bool EvictedUIResourcesExist() const;
virtual viz::ResourceId ResourceIdForUIResource(UIResourceId uid) const;
virtual bool IsUIResourceOpaque(UIResourceId uid) const;
void ScheduleMicroBenchmark(std::unique_ptr<MicroBenchmarkImpl> benchmark);
viz::RegionCaptureBounds CollectRegionCaptureBounds();
viz::CompositorFrameMetadata MakeCompositorFrameMetadata();
RenderFrameMetadata MakeRenderFrameMetadata(FrameData* frame);
const gfx::Rect& external_viewport() const { return external_viewport_; }
// Viewport rect to be used for tiling prioritization instead of the
// DeviceViewport().
const gfx::Rect& viewport_rect_for_tile_priority() const {
return viewport_rect_for_tile_priority_;
}
// When a `LatencyInfoSwapPromiseMonitor` is created on the impl thread, it
// calls `InsertLatencyInfoSwapPromiseMonitor()` to register itself with
// `LayerTreeHostImpl`. When the monitor is destroyed, it calls
// `RemoveLatencyInfoSwapPromiseMonitor()` to unregister itself.
void InsertLatencyInfoSwapPromiseMonitor(
LatencyInfoSwapPromiseMonitor* monitor);
void RemoveLatencyInfoSwapPromiseMonitor(
LatencyInfoSwapPromiseMonitor* monitor);
// TODO(weiliangc): Replace RequiresHighResToDraw with scheduler waits for
// ReadyToDraw. crbug.com/469175
void SetRequiresHighResToDraw() { requires_high_res_to_draw_ = true; }
void ResetRequiresHighResToDraw() { requires_high_res_to_draw_ = false; }
bool RequiresHighResToDraw() const { return requires_high_res_to_draw_; }
// Only valid for synchronous (non-scheduled) single-threaded case.
void SynchronouslyInitializeAllTiles();
bool CommitsToActiveTree() const;
// Virtual so tests can inject their own.
virtual std::unique_ptr<RasterBufferProvider> CreateRasterBufferProvider();
bool prepare_tiles_needed() const { return tile_priorities_dirty_; }
base::SingleThreadTaskRunner* GetTaskRunner() const {
DCHECK(task_runner_provider_);
return task_runner_provider_->HasImplThread()
? task_runner_provider_->ImplThreadTaskRunner()
: task_runner_provider_->MainThreadTaskRunner();
}
// Returns true if a scroll offset animation is created and false if we scroll
// by the desired amount without an animation.
bool ScrollAnimationCreate(const ScrollNode& scroll_node,
const gfx::Vector2dF& scroll_amount,
base::TimeDelta delayed_by);
void AutoScrollAnimationCreate(const ScrollNode& scroll_node,
const gfx::PointF& target_offset,
float autoscroll_velocity);
void SetLayerTreeMutator(std::unique_ptr<LayerTreeMutator> mutator);
void SetPaintWorkletLayerPainter(
std::unique_ptr<PaintWorkletLayerPainter> painter);
PaintWorkletLayerPainter* GetPaintWorkletLayerPainterForTesting() const {
return paint_worklet_painter_.get();
}
void QueueImageDecode(int request_id, const PaintImage& image);
std::vector<std::pair<int, bool>> TakeCompletedImageDecodeRequests();
// Returns mutator events to be handled by BeginMainFrame.
std::unique_ptr<MutatorEvents> TakeMutatorEvents();
void ClearHistory();
size_t CommitDurationSampleCountForTesting() const;
void ClearCaches();
void UpdateImageDecodingHints(
base::flat_map<PaintImage::Id, PaintImage::DecodingMode>
decoding_mode_map);
void InitializeUkm(std::unique_ptr<ukm::UkmRecorder> recorder);
ActiveFrameSequenceTrackers FrameSequenceTrackerActiveTypes() {
return frame_trackers_.FrameSequenceTrackerActiveTypes();
}
void RenewTreePriorityForTesting() { client_->RenewTreePriority(); }
void SetRenderFrameObserver(
std::unique_ptr<RenderFrameMetadataObserver> observer);
void SetActiveURL(const GURL& url, ukm::SourceId source_id);
void SetUkmSmoothnessDestination(
base::WritableSharedMemoryMapping ukm_smoothness_data);
// Notifies FrameTrackers, impl side callbacks that the compsitor frame
// was presented.
void NotifyDidPresentCompositorFrameOnImplThread(
uint32_t frame_token,
std::vector<PresentationTimeCallbackBuffer::SuccessfulCallback> callbacks,
const viz::FrameTimingDetails& details);
CompositorFrameReportingController* compositor_frame_reporting_controller()
const {
return compositor_frame_reporting_controller_.get();
}
void set_pending_tree_fully_painted_for_testing(bool painted) {
pending_tree_fully_painted_ = painted;
}
AnimatedPaintWorkletTracker& paint_worklet_tracker() {
return paint_worklet_tracker_;
}
bool can_use_msaa() const { return raster_caps().can_use_msaa; }
Viewport& viewport() const { return *viewport_.get(); }
TotalFrameCounter* total_frame_counter_for_testing() {
return &total_frame_counter_;
}
DroppedFrameCounter* dropped_frame_counter_for_testing() {
return &dropped_frame_counter_;
}
// Returns true if the client is currently compositing synchronously.
bool IsInSynchronousComposite() const {
return client_->IsInSynchronousComposite();
}
RasterQueryQueue* GetRasterQueryQueueForTesting() const {
return pending_raster_queries_.get();
}
base::flat_set<viz::FrameSinkId> GetFrameSinksToThrottleForTesting() const {
return throttle_decider_.ids();
}
bool IsReadyToActivate() const;
void RequestImplSideInvalidationForRerasterTiling();
void RequestImplSideInvalidationForRasterInducingScroll(
ElementId scroll_element_id);
void SetDownsampleMetricsForTesting(bool value) {
downsample_metrics_ = value;
}
const LayerTreeHostImplClient* client_for_testing() const { return client_; }
void SetViewTransitionContentRect(
uint32_t sequence_id,
const viz::ViewTransitionElementResourceId& id,
const gfx::RectF& rect);
protected:
LayerTreeHostImpl(
const LayerTreeSettings& settings,
LayerTreeHostImplClient* client,
TaskRunnerProvider* task_runner_provider,
RenderingStatsInstrumentation* rendering_stats_instrumentation,
TaskGraphRunner* task_graph_runner,
std::unique_ptr<MutatorHost> mutator_host,
RasterDarkModeFilter* dark_mode_filter,
int id,
scoped_refptr<base::SequencedTaskRunner> image_worker_task_runner,
LayerTreeHostSchedulingClient* scheduling_client);
// Virtual for testing.
virtual bool AnimateLayers(base::TimeTicks monotonic_time,
bool is_active_tree);
virtual viz::CompositorFrame GenerateCompositorFrame(FrameData* frame);
void ImageDecodeFinished(int request_id, bool decode_succeeded);
bool is_likely_to_require_a_draw() const {
return is_likely_to_require_a_draw_;
}
// Removes empty or orphan RenderPasses from the frame.
static void RemoveRenderPasses(FrameData* frame);
const raw_ptr<LayerTreeHostImplClient> client_;
const raw_ptr<LayerTreeHostSchedulingClient> scheduling_client_;
const raw_ptr<TaskRunnerProvider> task_runner_provider_;
BeginFrameTracker current_begin_frame_tracker_;
private:
// Holds image decode cache instance. It can either be a shared cache or
// a cache create by this instance. Which is used depends on the settings.
class ImageDecodeCacheHolder;
void UpdateChildLocalSurfaceId();
void CollectScrollbarUpdatesForCommit(
CompositorCommitData* commit_data) const;
void CleanUpTileManagerResources();
void CreateTileManagerResources();
void ReleaseTreeResources();
void ReleaseTileResources();
void RecreateTileResources();
void AnimateInternal();
// The function is called to update state on the sync tree after a commit
// finishes or after the sync tree was created to invalidate content on the
// impl thread.
void UpdateSyncTreeAfterCommitOrImplSideInvalidation();
// Returns a job map for all 'dirty' PaintWorklets, e.g. PaintWorkletInputs
// that do not map to a PaintRecord.
PaintWorkletJobMap GatherDirtyPaintWorklets(PaintImageIdFlatSet*) const;
// Called when all PaintWorklet results are ready (i.e. have been painted) for
// the current pending tree.
void OnPaintWorkletResultsReady(PaintWorkletJobMap results);
// Called when the pending tree has been fully painted, i.e. all required data
// is available to raster the tree.
void NotifyPendingTreeFullyPainted();
void UpdateRasterCapabilities();
bool AnimatePageScale(base::TimeTicks monotonic_time);
bool AnimateScrollbars(base::TimeTicks monotonic_time);
bool AnimateBrowserControls(base::TimeTicks monotonic_time);
void UpdateTileManagerMemoryPolicy(const ManagedMemoryPolicy& policy);
// Returns true if the damage rect is non-empty. This check includes damage
// from the HUD. Should only be called when the active tree's draw properties
// are valid and after updating the damage.
bool HasDamage() const;
// This function should only be called from PrepareToDraw, as DidDrawAllLayers
// must be called if this helper function is called. Returns
// DrawResult::kSuccess if the frame should be drawn.
DrawResult CalculateRenderPasses(FrameData* frame);
// Once a resource is uploaded or deleted, it is no longer an evicted id, this
// removes it from the evicted set, and updates if we're able to draw now that
// all UIResources are valid.
void MarkUIResourceNotEvicted(UIResourceId uid);
// Deletes all UIResource backings, and marks all the ids as evicted.
void ClearUIResources();
// Frees the textures/bitmaps backing the UIResource, held in the
// UIResourceData.
void DeleteUIResourceBacking(UIResourceData data,
const gpu::SyncToken& sync_token);
// Callback for when a UIResource is deleted *and* no longer in use by the
// display compositor. It will DeleteUIResourceBacking() if the backing was
// not already deleted preemptively.
void OnUIResourceReleased(UIResourceId uid,
const gpu::SyncToken& sync_token,
bool lost);
void NotifyLatencyInfoSwapPromiseMonitors();
void SetMemoryPolicyImpl(const ManagedMemoryPolicy& policy);
void SetContextVisibility(bool is_visible);
void ShowScrollbarsForImplScroll(ElementId element_id);
// Copy any opacity values already in the active tree to the pending
// tree, because the active tree value always takes precedence for scrollbars.
void PushScrollbarOpacitiesFromActiveToPending();
// Pushes state for image animations and checkerboarded images from the
// pending to active tree. This is called during activation when a pending
// tree exists, and during the commit if we are committing directly to the
// active tree.
void ActivateStateForImages();
void OnMemoryPressure(
base::MemoryPressureListener::MemoryPressureLevel level);
void AllocateLocalSurfaceId();
// Log the AverageLag events from the frame identified by |frame_token| and
// the information in |details|.
void LogAverageLagEvents(uint32_t frame_token,
const viz::FrameTimingDetails& details);
// Notifies client about the custom tracker results.
void NotifyCompositorMetricsTrackerResults(
const CustomTrackerResults& results);
// Wrapper for checking and updating |contains_srgb_cache_|.
bool CheckColorSpaceContainsSrgb(const gfx::ColorSpace& color_space) const;
// Registers callbacks, as needed, to track First Scroll Latency.
void ApplyFirstScrollTracking(const ui::LatencyInfo& latency,
uint32_t frame_token);
// Flush pending work if we are currently not visible.
void MaybeFlushPendingWork();
// Returns whether the LayerTreeHostImpl is running on a renderer process.
bool RunningOnRendererProcess() const;
// Flags the tree as needing either a redraw or a display tree updating,
// depending on whether or not it has a display tree.
void SetNeedsRedrawOrUpdateDisplayTree();
// Returns the most up to date display color spaces.
gfx::DisplayColorSpaces GetDisplayColorSpaces() const;
// Once bound, this instance owns the InputHandler. However, an InputHandler
// need not be bound so this should be null-checked before dereferencing.
std::unique_ptr<InputDelegateForCompositor> input_delegate_;
const LayerTreeSettings settings_;
const bool use_layer_context_for_display_;
// This is set to true only if:
// . The compositor is running single-threaded (i.e. there is no separate
// compositor/impl thread).
// . There is no scheduler (which means layer-update, composite, etc. steps
// happen explicitly via. synchronous calls to appropriate functions).
// This is usually turned on only in some tests (e.g. web-tests).
const bool is_synchronous_single_threaded_;
std::unique_ptr<viz::ClientResourceProvider> resource_provider_;
std::unordered_map<UIResourceId, UIResourceData> ui_resource_map_;
// UIResources are held here once requested to be deleted until they are
// released from the display compositor, then the backing can be deleted.
std::unordered_map<UIResourceId, UIResourceData> deleted_ui_resources_;
// Resources that were evicted by EvictAllUIResources. Resources are removed
// from this when they are touched by a create or destroy from the UI resource
// request queue. The resource IDs held in here do not have any backing
// associated with them anymore, as that is freed at the time of eviction.
std::set<UIResourceId> evicted_ui_resources_;
// These are valid when has_valid_layer_tree_frame_sink_ is true.
//
// A pointer used for communicating with and submitting output to the display
// compositor.
raw_ptr<LayerTreeFrameSink> layer_tree_frame_sink_ = nullptr;
// Valid when we have a LayerTreeFrameSink and
// `use_layer_context_for_display_` is true. This object pushes updates to a
// remote display tree.
std::unique_ptr<LayerContext> layer_context_;
// The following scoped variables must not outlive the
// |layer_tree_frame_sink_|.
// These should be transfered to viz::ContextCacheController's
// ClientBecameNotVisible() before the output surface is destroyed.
std::unique_ptr<viz::ContextCacheController::ScopedVisibility>
compositor_context_visibility_;
std::unique_ptr<viz::ContextCacheController::ScopedVisibility>
worker_context_visibility_;
RasterCapabilities raster_caps_;
std::unique_ptr<RasterBufferProvider> raster_buffer_provider_;
std::unique_ptr<ResourcePool> resource_pool_;
std::unique_ptr<RasterQueryQueue> pending_raster_queries_;
std::unique_ptr<ImageDecodeCacheHolder> image_decode_cache_holder_;
GlobalStateThatImpactsTilePriority global_tile_state_;
// Tree currently being drawn.
std::unique_ptr<LayerTreeImpl> active_tree_;
// In impl-side painting mode, tree with possibly incomplete rasterized
// content. May be promoted to active by ActivateSyncTree().
std::unique_ptr<LayerTreeImpl> pending_tree_;
// In impl-side painting mode, inert tree with layers that can be recycled
// by the next sync from the main thread.
std::unique_ptr<LayerTreeImpl> recycle_tree_;
// Tracks, for debugging purposes, the amount of scroll received (not
// necessarily applied) in this compositor frame. This will be reset each
// time a CompositorFrame is generated.
gfx::Vector2dF scroll_accumulated_this_frame_;
std::vector<std::unique_ptr<SwapPromise>>
swap_promises_for_main_thread_scroll_update_;
bool tile_priorities_dirty_ = false;
LayerTreeDebugState debug_state_;
bool visible_ = false;
ManagedMemoryPolicy cached_managed_memory_policy_;
TileManager tile_manager_;
std::unique_ptr<BrowserControlsOffsetManager>
browser_controls_offset_manager_;
std::unique_ptr<PageScaleAnimation> page_scale_animation_;
base::WritableSharedMemoryMapping ukm_smoothness_mapping_;
TotalFrameCounter total_frame_counter_;
// `dropped_frame_counter_` holds a pointer `to ukm_smoothness_mapping_` so
// it must be declared last and deleted first;
DroppedFrameCounter dropped_frame_counter_;
std::unique_ptr<MemoryHistory> memory_history_;
std::unique_ptr<DebugRectHistory> debug_rect_history_;
// The maximum memory that would be used by the prioritized resource
// manager, if there were no limit on memory usage.
size_t max_memory_needed_bytes_ = 0;
// Optional top-level constraints that can be set by the LayerTreeFrameSink.
// - external_transform_ applies a transform above the root layer
// - external_viewport_ is used DrawProperties, tile management and
// glViewport/window projection matrix.
// - viewport_rect_for_tile_priority_ is the rect in view space used for
// tiling priority.
gfx::Transform external_transform_;
gfx::Rect external_viewport_;
gfx::Rect viewport_rect_for_tile_priority_;
bool resourceless_software_draw_ = false;
gfx::Rect viewport_damage_rect_;
std::optional<base::CheckedNumeric<uint32_t>> total_invalidated_area_ = 0;
std::unique_ptr<MutatorHost> mutator_host_;
std::unique_ptr<MutatorEvents> mutator_events_;
std::set<raw_ptr<VideoFrameController, SetExperimental>>
video_frame_controllers_;
const raw_ptr<RasterDarkModeFilter> dark_mode_filter_;
// Map from scroll element ID to scrollbar animation controller.
// There is one animation controller per pair of overlay scrollbars.
std::unordered_map<ElementId,
std::unique_ptr<ScrollbarAnimationController>,
ElementIdHash>
scrollbar_animation_controllers_;
raw_ptr<RenderingStatsInstrumentation> rendering_stats_instrumentation_;
MicroBenchmarkControllerImpl micro_benchmark_controller_;
std::unique_ptr<SynchronousTaskGraphRunner>
single_thread_synchronous_task_graph_runner_;
// Optional callback to notify of new tree activations.
base::RepeatingClosure tree_activation_callback_;
raw_ptr<TaskGraphRunner> task_graph_runner_;
int id_;
std::set<raw_ptr<LatencyInfoSwapPromiseMonitor, SetExperimental>>
latency_info_swap_promise_monitor_;
bool requires_high_res_to_draw_ = false;
bool is_likely_to_require_a_draw_ = false;
// TODO(danakj): Delete the LayerTreeFrameSink and all resources when
// it's lost instead of having this bool.
bool has_valid_layer_tree_frame_sink_ = false;
bool scroll_checkerboards_incomplete_recording_ = false;
// If it is enabled in the LayerTreeSettings, we can check damage in
// WillBeginImplFrame and abort early if there is no damage. We only check
// damage in WillBeginImplFrame if a recent frame had no damage. We keep
// track of this with |consecutive_frame_with_damage_count_|.
int consecutive_frame_with_damage_count_;
std::unique_ptr<Viewport> viewport_;
gfx::Size visual_device_viewport_size_;
// Set to true if viewport is mobile optimized by using meta tag
// <meta name="viewport" content="width=device-width">
// or
// <meta name="viewport" content="initial-scale=1.0">
bool is_viewport_mobile_optimized_ = false;
bool prefers_reduced_motion_ = false;
bool may_throttle_if_undrawn_frames_ = true;
// These completion states to be transfered to the main thread when we
// begin main frame. The pair represents a request id and the completion (ie
// success) state.
std::vector<std::pair<int, bool>> completed_image_decode_requests_;
enum class ImplThreadPhase {
IDLE,
INSIDE_IMPL_FRAME,
};
ImplThreadPhase impl_thread_phase_ = ImplThreadPhase::IDLE;
ImageAnimationController image_animation_controller_;
// Provides RenderFrameMetadata to the Browser process upon the submission of
// each CompositorFrame.
std::unique_ptr<RenderFrameMetadataObserver> render_frame_metadata_observer_;
viz::FrameTokenGenerator next_frame_token_;
viz::LocalSurfaceId last_draw_local_surface_id_;
base::flat_set<viz::SurfaceRange> last_draw_referenced_surfaces_;
std::optional<RenderFrameMetadata> last_draw_render_frame_metadata_;
// The viz::LocalSurfaceId to unthrottle drawing for.
viz::LocalSurfaceId target_local_surface_id_;
viz::LocalSurfaceId evicted_local_surface_id_;
viz::ChildLocalSurfaceIdAllocator child_local_surface_id_allocator_;
// Indicates the direction of the last vertical scroll of the root layer.
// Until the first vertical scroll occurs, this value is |kNull|. Note that
// once this value is updated, it will never return to |kNull|.
viz::VerticalScrollDirection last_vertical_scroll_direction_ =
viz::VerticalScrollDirection::kNull;
std::unique_ptr<base::MemoryPressureListener> memory_pressure_listener_;
PresentationTimeCallbackBuffer presentation_time_callbacks_;
// `compositor_frame_reporting_controller_` has a dependency on
// `dropped_frame_counter_` so it must be declared last and deleted first;
std::unique_ptr<CompositorFrameReportingController>
compositor_frame_reporting_controller_;
FrameSequenceTrackerCollection frame_trackers_;
// PaintWorklet painting is controlled from the LayerTreeHostImpl, dispatched
// to the worklet thread via |paint_worklet_painter_|.
std::unique_ptr<PaintWorkletLayerPainter> paint_worklet_painter_;
// While PaintWorklet painting is ongoing the PendingTree is not yet fully
// painted and cannot be rastered or activated. This boolean tracks whether or
// not we are in that state.
bool pending_tree_fully_painted_ = false;
#if DCHECK_IS_ON()
// Use to track when doing a synchronous draw.
bool doing_sync_draw_ = false;
#endif
// This is used to tell the scheduler there are active scroll handlers on the
// page so we should prioritize latency during a scroll to try to keep
// scroll-linked effects up to data.
// TODO(bokan): This is quite old and scheduling has become much more
// sophisticated since so it's not clear how much value it's still providing.
bool scroll_affects_scroll_handler_ = false;
// Provides support for PaintWorklets which depend on input properties that
// are being animated by the compositor (aka 'animated' PaintWorklets).
// Responsible for storing animated custom property values and for
// invalidating PaintWorklets as the property values change.
AnimatedPaintWorkletTracker paint_worklet_tracker_;
AverageLagTrackingManager lag_tracking_manager_;
EventsMetricsManager events_metrics_manager_;
std::unique_ptr<LCDTextMetricsReporter> lcd_text_metrics_reporter_;
FrameRateEstimator frame_rate_estimator_;
bool has_observed_first_scroll_delay_ = false;
// True if we are measuring smoothness in TotalFrameCounter and
// DroppedFrameCounter. Currently true when first contentful paint is done.
bool is_measuring_smoothness_ = false;
// Cache for the results of calls to gfx::ColorSpace::Contains() on sRGB. This
// computation is deterministic for a given color space, can be called
// multiple times per frame, and incurs a non-trivial cost.
// mutable because |contains_srgb_cache_| is accessed in a const method.
mutable base::LRUCache<gfx::ColorSpace, bool> contains_srgb_cache_;
// When enabled, calculates which frame sinks can be throttled based on
// some pre-defined criteria.
ThrottleDecider throttle_decider_;
bool downsample_metrics_ = true;
base::MetricsSubSampler metrics_subsampler_;
// See `CommitState::screenshot_destination_token`.
base::UnguessableToken screenshot_destination_;
float top_controls_visible_height_ = 0.f;
base::flat_set<ElementId> pending_invalidation_raster_inducing_scrolls_;
std::unordered_map<uint32_t, viz::ViewTransitionElementResourceRects>
view_transition_content_rects_;
// Last drawn frame's BeginFrameArgs, used to check whether the active tree
// was re-used.
viz::BeginFrameArgs last_draw_active_tree_begin_frame_args_;
// Must be the last member to ensure this is destroyed first in the
// destruction order and invalidates all weak pointers.
base::WeakPtrFactory<LayerTreeHostImpl> weak_factory_{this};
};
} // namespace cc
#endif // CC_TREES_LAYER_TREE_HOST_IMPL_H_