1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103

cc / trees / layer_tree_mutator.cc [blame]

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cc/trees/layer_tree_mutator.h"

#include <utility>

#include "base/ranges/algorithm.h"

namespace cc {

AnimationWorkletInput::AddAndUpdateState::AddAndUpdateState(
    WorkletAnimationId worklet_animation_id,
    std::string name,
    double current_time,
    std::unique_ptr<AnimationOptions> options,
    std::unique_ptr<AnimationEffectTimings> effect_timings)
    : worklet_animation_id(worklet_animation_id),
      name(name),
      current_time(current_time),
      options(std::move(options)),
      effect_timings(std::move(effect_timings)) {}
AnimationWorkletInput::AddAndUpdateState::AddAndUpdateState(
    AddAndUpdateState&&) = default;
AnimationWorkletInput::AddAndUpdateState::~AddAndUpdateState() = default;

#if DCHECK_IS_ON()
bool AnimationWorkletInput::ValidateId(int worklet_id) const {
  return base::ranges::all_of(added_and_updated_animations,
                              [worklet_id](auto& it) {
                                return it.worklet_animation_id.worklet_id ==
                                       worklet_id;
                              }) &&
         base::ranges::all_of(updated_animations,
                              [worklet_id](auto& it) {
                                return it.worklet_animation_id.worklet_id ==
                                       worklet_id;
                              }) &&
         base::ranges::all_of(removed_animations, [worklet_id](auto& it) {
           return it.worklet_id == worklet_id;
         });
}
#endif

AnimationWorkletInput::AnimationWorkletInput() = default;
AnimationWorkletInput::~AnimationWorkletInput() = default;

MutatorInputState::MutatorInputState() = default;
MutatorInputState::~MutatorInputState() = default;

bool MutatorInputState::IsEmpty() const {
  // If there is an AnimationWorkletInput entry in the map then that entry is
  // guranteed to be non-empty. So checking |inputs_| map emptiness is
  // sufficient.
  return inputs_.empty();
}

AnimationWorkletInput& MutatorInputState::EnsureWorkletEntry(int id) {
  auto it = inputs_.find(id);
  if (it == inputs_.end())
    it = inputs_.emplace_hint(it, id, new AnimationWorkletInput);

  return *it->second;
}

void MutatorInputState::Add(AnimationWorkletInput::AddAndUpdateState&& state) {
  AnimationWorkletInput& worklet_input =
      EnsureWorkletEntry(state.worklet_animation_id.worklet_id);
  worklet_input.added_and_updated_animations.push_back(std::move(state));
}
void MutatorInputState::Update(AnimationWorkletInput::UpdateState&& state) {
  AnimationWorkletInput& worklet_input =
      EnsureWorkletEntry(state.worklet_animation_id.worklet_id);
  worklet_input.updated_animations.push_back(std::move(state));
}
void MutatorInputState::Remove(WorkletAnimationId worklet_animation_id) {
  AnimationWorkletInput& worklet_input =
      EnsureWorkletEntry(worklet_animation_id.worklet_id);
  worklet_input.removed_animations.push_back(worklet_animation_id);
}

std::unique_ptr<AnimationWorkletInput> MutatorInputState::TakeWorkletState(
    int worklet_id) {
  auto it = inputs_.find(worklet_id);
  if (it == inputs_.end())
    return nullptr;

  std::unique_ptr<AnimationWorkletInput> result = std::move(it->second);
  inputs_.erase(it);
  return result;
}

AnimationWorkletOutput::AnimationWorkletOutput() = default;
AnimationWorkletOutput::~AnimationWorkletOutput() = default;

AnimationWorkletOutput::AnimationState::AnimationState(WorkletAnimationId id)
    : worklet_animation_id(id) {}
AnimationWorkletOutput::AnimationState::AnimationState(const AnimationState&) =
    default;
AnimationWorkletOutput::AnimationState::~AnimationState() = default;

}  // namespace cc