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content / browser / compositor / viz_process_transport_factory.h [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_COMPOSITOR_VIZ_PROCESS_TRANSPORT_FACTORY_H_
#define CONTENT_BROWSER_COMPOSITOR_VIZ_PROCESS_TRANSPORT_FACTORY_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "build/build_config.h"
#include "components/viz/common/surfaces/frame_sink_id_allocator.h"
#include "components/viz/common/surfaces/subtree_capture_id_allocator.h"
#include "content/browser/compositor/image_transport_factory.h"
#include "gpu/command_buffer/common/context_result.h"
#include "gpu/ipc/client/gpu_channel_host.h"
#include "services/viz/privileged/mojom/compositing/frame_sink_manager.mojom.h"
#include "services/viz/public/mojom/compositing/compositor_frame_sink.mojom.h"
#include "ui/compositor/compositor.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace cc {
class SingleThreadTaskGraphRunner;
}
namespace gpu {
class GpuChannelEstablishFactory;
}
namespace viz {
class CompositingModeReporterImpl;
class HostDisplayClient;
class RasterContextProvider;
}
namespace viz {
class ContextProviderCommandBuffer;
}
namespace content {
// Interface implementations to interact with the display compositor in the viz
// process.
class VizProcessTransportFactory : public ui::ContextFactory,
public ImageTransportFactory {
public:
VizProcessTransportFactory(
gpu::GpuChannelEstablishFactory* gpu_channel_establish_factory,
scoped_refptr<base::SingleThreadTaskRunner> resize_task_runner,
viz::CompositingModeReporterImpl* compositing_mode_reporter);
VizProcessTransportFactory(const VizProcessTransportFactory&) = delete;
VizProcessTransportFactory& operator=(const VizProcessTransportFactory&) =
delete;
~VizProcessTransportFactory() override;
// Connects HostFrameSinkManager to FrameSinkManagerImpl in viz process.
void ConnectHostFrameSinkManager();
// ui::ContextFactory implementation.
void CreateLayerTreeFrameSink(
base::WeakPtr<ui::Compositor> compositor) override;
scoped_refptr<viz::RasterContextProvider>
SharedMainThreadRasterContextProvider() override;
void RemoveCompositor(ui::Compositor* compositor) override;
gpu::GpuMemoryBufferManager* GetGpuMemoryBufferManager() override;
cc::TaskGraphRunner* GetTaskGraphRunner() override;
viz::FrameSinkId AllocateFrameSinkId() override;
viz::SubtreeCaptureId AllocateSubtreeCaptureId() override;
viz::HostFrameSinkManager* GetHostFrameSinkManager() override;
// ImageTransportFactory implementation.
void DisableGpuCompositing() override;
ui::ContextFactory* GetContextFactory() override;
private:
struct CompositorData {
CompositorData();
CompositorData(CompositorData&& other);
CompositorData& operator=(CompositorData&& other);
~CompositorData();
std::unique_ptr<viz::HostDisplayClient> display_client;
};
// Disables GPU compositing. This notifies UI and renderer compositors to drop
// LayerTreeFrameSinks and request new ones. If fallback happens while
// creating a new LayerTreeFrameSink for UI compositor it should be passed in
// as |guilty_compositor| to avoid extra work and reentrancy problems.
void DisableGpuCompositing(ui::Compositor* guilty_compositor);
// Provided as a callback when the GPU process has crashed.
void OnGpuProcessLost();
// Finishes creation of LayerTreeFrameSink after GPU channel has been
// established.
void OnEstablishedGpuChannel(
base::WeakPtr<ui::Compositor> compositor_weak_ptr,
scoped_refptr<gpu::GpuChannelHost> gpu_channel);
// Tries to create the raster and main thread ContextProviders. If the
// ContextProviders already exist and haven't been lost then this will do
// nothing. Also verifies |gpu_channel_host| and checks if GPU compositing is
// blacklisted.
//
// Returns kSuccess if caller can use GPU compositing, kTransientFailure if
// caller should try again or kFatalFailure/kSurfaceFailure if caller should
// fallback to software compositing.
gpu::ContextResult TryCreateContextsForGpuCompositing(
scoped_refptr<gpu::GpuChannelHost> gpu_channel_host);
const raw_ptr<gpu::GpuChannelEstablishFactory> gpu_channel_establish_factory_;
// Controls the compositing mode based on what mode the display compositors
// are using.
[[maybe_unused]] const raw_ptr<viz::CompositingModeReporterImpl>
compositing_mode_reporter_;
// ContextProvider used on worker threads for rasterization.
scoped_refptr<cc::RasterContextProviderWrapper>
worker_context_provider_wrapper_;
// ContextProvider used on the main thread. Shared by ui::Compositors.
scoped_refptr<viz::ContextProviderCommandBuffer> main_context_provider_;
std::unique_ptr<cc::SingleThreadTaskGraphRunner> task_graph_runner_;
base::flat_map<ui::Compositor*, CompositorData> compositor_data_map_;
viz::FrameSinkIdAllocator frame_sink_id_allocator_;
viz::SubtreeCaptureIdAllocator subtree_capture_id_allocator_;
const raw_ptr<viz::HostFrameSinkManager> host_frame_sink_manager_;
scoped_refptr<base::SingleThreadTaskRunner> const resize_task_runner_;
bool is_gpu_compositing_disabled_ = false;
base::WeakPtrFactory<VizProcessTransportFactory> weak_ptr_factory_{this};
};
} // namespace content
#endif // CONTENT_BROWSER_COMPOSITOR_VIZ_PROCESS_TRANSPORT_FACTORY_H_