1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
content / browser / file_system_access / file_system_access.proto [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
syntax = "proto2";
option optimize_for = LITE_RUNTIME;
package content;
// Used to serialize a File System Access handle representing a file or
// directory.
//
// Paths are stored as a serialized base::FilePath. I.e. on platforms where
// base::FilePath uses 8 bit characters this directly contains those
// characters, and on platforms where base::FilePath uses 16 bit characters
// those characters are serialized using the current platform's endianness.
// This means paths can't necesarilly be read back on different platforms
// or computers from where they were written, but since the path references
// something on the local device that likely doesn't exist on a different
// computer anyway this should be no problem in practice.
message LocalFileData {
// The root path of a File System Access handle is the path that the user
// selected in a file or directory picker. All permissions related to the
// handle are based on this path.
required bytes root_path = 1;
// If `relative_path` is empty, `root_path` is the full path to the file or
// directory this object represents. If non-empty this path should be appended
// to `root_path` to get the full path. This can happen for example if a
// website has access to a directory, but stores references to files or
// directories inside that picked directory to IndexedDB. In that case we
// still want permissions to be based on the originally picked path, but also
// need to know the path to the actual file or directory that was stored.
required bytes relative_path = 2;
// The display name of the file. If `display_name` is empty, the basename
// of the file path is used.
optional bytes display_name = 3;
}
// Used to serialize a File System Access handle representing a file or
// directory in the origin scoped sandboxed file system.
//
// The same comment as for the above LocalFileData messages applies here as
// well regarding serialization format of the paths themselves.
message SandboxedFileData {
// The path to the file or directory relative to the root of the origin's
// sandboxed file system.
required bytes virtual_path = 1;
// The storage bucket ID. Will be populated only if the non-default bucket
// is being used.
optional int64 bucket_id = 2;
}
// Used to serialize any File System Access handle, for example when a handle is
// stored in IndexedDB.
message FileSystemAccessHandleData {
// Is this handle representing a file or a directory?
enum HandleType {
kFile = 0;
kDirectory = 1;
}
required HandleType handle_type = 1;
// The actual data, depending on the type of file system this handle is backed
// by.
oneof data {
SandboxedFileData sandboxed = 2;
// Paths reference the devices local file system.
LocalFileData local = 3;
// Paths are virtual paths in an external file system.
LocalFileData external = 4;
}
}