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content / browser / first_party_sets / first_party_sets_loader.h [blame]
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_FIRST_PARTY_SETS_FIRST_PARTY_SETS_LOADER_H_
#define CONTENT_BROWSER_FIRST_PARTY_SETS_FIRST_PARTY_SETS_LOADER_H_
#include <optional>
#include "base/files/file.h"
#include "base/functional/callback.h"
#include "base/sequence_checker.h"
#include "base/thread_annotations.h"
#include "base/timer/elapsed_timer.h"
#include "content/common/content_export.h"
#include "net/first_party_sets/global_first_party_sets.h"
#include "net/first_party_sets/local_set_declaration.h"
namespace content {
// FirstPartySetsLoader loads information about First-Party Sets (specified
// here: https://github.com/privacycg/first-party-sets) into a
// members-to-primaries map asynchronously and returns it with a callback. It
// requires input sources from the component updater via `SetComponentSets`, and
// the command line via `SetManuallySpecifiedSet`.
class CONTENT_EXPORT FirstPartySetsLoader {
public:
using LoadCompleteOnceCallback =
base::OnceCallback<void(net::GlobalFirstPartySets)>;
explicit FirstPartySetsLoader(LoadCompleteOnceCallback on_load_complete);
~FirstPartySetsLoader();
FirstPartySetsLoader(const FirstPartySetsLoader&) = delete;
FirstPartySetsLoader& operator=(const FirstPartySetsLoader&) = delete;
// Stores the First-Party Set that was provided via the `kUseFirstPartySet`
// flag/switch. Only the first call has any effect.
void SetManuallySpecifiedSet(const net::LocalSetDeclaration& local_set);
// Asynchronously parses and stores the sets from `sets_file`, and merges with
// any previously-loaded sets as needed. In case of invalid input, the set of
// sets provided by the file is considered empty.
//
// Only the first call to SetComponentSets can have any effect; subsequent
// invocations are ignored.
void SetComponentSets(base::Version version, base::File sets_file);
// Closes the given file safely.
static void DisposeFile(base::File file);
private:
// Parses the contents of `raw_sets` as a collection of First-Party Set
// declarations, and stores the result.
void OnReadSetsFile(base::Version version, const std::string& raw_sets);
// Checks the required inputs have been received, and if so, invokes the
// callback `on_load_complete_`, after merging sets appropriately.
void MaybeFinishLoading();
// Holds the global First-Party Sets. This is nullopt until received from
// Component Updater. It may be modified based on the manually-specified set.
std::optional<net::GlobalFirstPartySets> sets_
GUARDED_BY_CONTEXT(sequence_checker_);
// Holds the set that was provided on the command line (if any). This is
// nullopt until `SetManuallySpecifiedSet` is called.
std::optional<net::LocalSetDeclaration> manually_specified_set_
GUARDED_BY_CONTEXT(sequence_checker_);
enum Progress {
kNotStarted,
kStarted,
kFinished,
};
Progress component_sets_parse_progress_
GUARDED_BY_CONTEXT(sequence_checker_) = kNotStarted;
// We use a OnceCallback to ensure we only pass along the completed sets once.
LoadCompleteOnceCallback on_load_complete_
GUARDED_BY_CONTEXT(sequence_checker_);
// Timer starting when the instance is constructed. Used for latency metrics.
base::ElapsedTimer construction_timer_ GUARDED_BY_CONTEXT(sequence_checker_);
SEQUENCE_CHECKER(sequence_checker_);
base::WeakPtrFactory<FirstPartySetsLoader> weak_factory_{this};
};
} // namespace content
#endif // CONTENT_BROWSER_FIRST_PARTY_SETS_FIRST_PARTY_SETS_LOADER_H_