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content / browser / gpu / compositor_util.h [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_GPU_COMPOSITOR_UTIL_H_
#define CONTENT_BROWSER_GPU_COMPOSITOR_UTIL_H_
#include <memory>
#include <string>
#include <vector>
#include "base/values.h"
namespace content {
// Note: When adding a function here, please make sure the logic is not
// duplicated in the renderer.
// Returns true if zero-copy uploads is on (via flags, or platform default).
// Only one of one-copy and zero-copy can be enabled at a time.
bool IsZeroCopyUploadEnabled();
// Returns true if a partial raster is on (via flags).
bool IsPartialRasterEnabled();
// Returns true if all compositor resources should use GPU memory buffers.
bool IsGpuMemoryBufferCompositorResourcesEnabled();
// Returns the number of multisample antialiasing samples (via flags) for
// GPU rasterization.
int GpuRasterizationMSAASampleCount();
// Returns the number of raster threads to use for compositing.
int NumberOfRendererRasterThreads();
// Returns true if main thread can be pipelined with activation.
bool IsMainFrameBeforeActivationEnabled();
base::Value GetFeatureStatus();
base::Value GetProblems();
std::vector<std::string> GetDriverBugWorkarounds();
base::Value GetFeatureStatusForHardwareGpu();
base::Value GetProblemsForHardwareGpu();
std::vector<std::string> GetDriverBugWorkaroundsForHardwareGpu();
} // namespace content
#endif // CONTENT_BROWSER_GPU_COMPOSITOR_UTIL_H_