1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289

content / browser / renderer_host / direct_manipulation_event_handler_win.cc [blame]

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "content/browser/renderer_host/direct_manipulation_event_handler_win.h"

#include "base/logging.h"
#include "base/notreached.h"
#include "base/strings/string_number_conversions.h"
#include "content/browser/renderer_host/direct_manipulation_helper_win.h"
#include "ui/base/ui_base_features.h"
#include "ui/base/win/window_event_target.h"

namespace content {

namespace {

bool FloatEquals(float f1, float f2) {
  // The idea behind this is to use this fraction of the larger of the
  // two numbers as the limit of the difference.  This breaks down near
  // zero, so we reuse this as the minimum absolute size we will use
  // for the base of the scale too.
  static const float epsilon_scale = 0.00001f;
  return fabs(f1 - f2) <
         epsilon_scale *
             std::fmax(std::fmax(std::fabs(f1), std::fabs(f2)), epsilon_scale);
}

}  // namespace

DirectManipulationEventHandler::DirectManipulationEventHandler(
    ui::WindowEventTarget* event_target)
    : event_target_(event_target) {}

bool DirectManipulationEventHandler::SetViewportSizeInPixels(
    const gfx::Size& viewport_size_in_pixels) {
  if (viewport_size_in_pixels_ == viewport_size_in_pixels)
    return false;
  viewport_size_in_pixels_ = viewport_size_in_pixels;
  return true;
}

void DirectManipulationEventHandler::SetDeviceScaleFactor(
    float device_scale_factor) {
  device_scale_factor_ = device_scale_factor;
}

void DirectManipulationEventHandler::SetDirectManipulationHelper(
    DirectManipulationHelper* helper) {
  helper_ = helper;
}

DirectManipulationEventHandler::~DirectManipulationEventHandler() {}

void DirectManipulationEventHandler::TransitionToState(
    GestureState new_gesture_state) {
  if (gesture_state_ == new_gesture_state)
    return;

  GestureState previous_gesture_state = gesture_state_;
  gesture_state_ = new_gesture_state;

  // End the previous sequence.
  switch (previous_gesture_state) {
    case GestureState::kScroll: {
      // kScroll -> kNone, kPinch, ScrollEnd.
      // kScroll -> kFling, we don't want to end the current scroll sequence.
      if (new_gesture_state != GestureState::kFling)
        event_target_->ApplyPanGestureScrollEnd(new_gesture_state ==
                                                GestureState::kPinch);
      break;
    }
    case GestureState::kFling: {
      // kFling -> *, FlingEnd.
      event_target_->ApplyPanGestureFlingEnd();
      break;
    }
    case GestureState::kPinch: {
      DCHECK_EQ(new_gesture_state, GestureState::kNone);
      // kPinch -> kNone, PinchEnd. kPinch should only transition to kNone.
      event_target_->ApplyPinchZoomEnd();
      break;
    }
    case GestureState::kNone: {
      // kNone -> *, no cleanup is needed.
      break;
    }
    default:
      NOTREACHED_IN_MIGRATION();
  }

  // Start the new sequence.
  switch (new_gesture_state) {
    case GestureState::kScroll: {
      // kFling, kNone -> kScroll, ScrollBegin.
      // ScrollBegin is different phase event with others. It must send within
      // the first scroll event.
      should_send_scroll_begin_ = true;
      break;
    }
    case GestureState::kFling: {
      // Only kScroll can transition to kFling.
      DCHECK_EQ(previous_gesture_state, GestureState::kScroll);
      event_target_->ApplyPanGestureFlingBegin();
      break;
    }
    case GestureState::kPinch: {
      // * -> kPinch, PinchBegin.
      // Pinch gesture may begin with some scroll events.
      event_target_->ApplyPinchZoomBegin();
      break;
    }
    case GestureState::kNone: {
      // * -> kNone, only cleanup is needed.
      break;
    }
    default:
      NOTREACHED_IN_MIGRATION();
  }
}

HRESULT DirectManipulationEventHandler::OnViewportStatusChanged(
    IDirectManipulationViewport* viewport,
    DIRECTMANIPULATION_STATUS current,
    DIRECTMANIPULATION_STATUS previous) {
  // MSDN never mention |viewport| are nullable and we never saw it is null when
  // testing.
  DCHECK(viewport);

  // The state of our viewport has changed! We'l be in one of three states:
  // - ENABLED: initial state
  // - READY: the previous gesture has been completed
  // - RUNNING: gesture updating
  // - INERTIA: finger leave touchpad content still updating by inertia

  // Windows should not call this when event_target_ is null since we do not
  // pass the DM_POINTERHITTEST to DirectManipulation.
  if (!event_target_)
    return S_OK;

  if (current == previous)
    return S_OK;

  if (current == DIRECTMANIPULATION_INERTIA) {
    // Fling must lead by Scroll. We can actually hit here when user pinch then
    // quickly pan gesture and leave touchpad. In this case, we don't want to
    // start a new sequence until the gesture end. The rest events in sequence
    // will be ignore since sequence still in pinch and only scale factor
    // changes will be applied.
    if (previous != DIRECTMANIPULATION_RUNNING ||
        gesture_state_ != GestureState::kScroll) {
      return S_OK;
    }

    TransitionToState(GestureState::kFling);
  }

  if (current == DIRECTMANIPULATION_RUNNING) {
    // INERTIA -> RUNNING, should start a new sequence.
    if (previous == DIRECTMANIPULATION_INERTIA)
      TransitionToState(GestureState::kNone);
  }

  if (current != DIRECTMANIPULATION_READY)
    return S_OK;

  // Normally gesture sequence will receive 2 READY message, the first one is
  // gesture end, the second one is from viewport reset. We don't have content
  // transform in the second RUNNING -> READY. We should not reset on an empty
  // RUNNING -> READY sequence.
  if (last_scale_ != 1.0f || last_x_offset_ != 0 || last_y_offset_ != 0) {
    HRESULT hr = viewport->ZoomToRect(
        static_cast<float>(0), static_cast<float>(0),
        static_cast<float>(viewport_size_in_pixels_.width()),
        static_cast<float>(viewport_size_in_pixels_.height()), FALSE);
    if (!SUCCEEDED(hr)) {
      return hr;
    }
  }

  last_scale_ = 1.0f;
  last_x_offset_ = 0.0f;
  last_y_offset_ = 0.0f;

  TransitionToState(GestureState::kNone);

  return S_OK;
}

HRESULT DirectManipulationEventHandler::OnViewportUpdated(
    IDirectManipulationViewport* viewport) {
  // Nothing to do here.
  return S_OK;
}

HRESULT DirectManipulationEventHandler::OnContentUpdated(
    IDirectManipulationViewport* viewport,
    IDirectManipulationContent* content) {
  // MSDN never mention these params are nullable and we never saw they are null
  // when testing.
  DCHECK(viewport);
  DCHECK(content);

  // Windows should not call this when event_target_ is null since we do not
  // pass the DM_POINTERHITTEST to DirectManipulation.
  if (!event_target_)
    return S_OK;

  float xform[6];
  HRESULT hr = content->GetContentTransform(xform, ARRAYSIZE(xform));
  if (!SUCCEEDED(hr))
    return hr;

  float scale = xform[0];
  int x_offset = xform[4] / device_scale_factor_;
  int y_offset = xform[5] / device_scale_factor_;

  // Ignore if Windows pass scale=0 to us.
  if (scale == 0.0f) {
    LOG(ERROR) << "Windows DirectManipulation API pass scale = 0.";
    return hr;
  }

  // Ignore the scale factor change less than float point rounding error and
  // scroll offset change less than 1.
  // TODO(crbug.com/41156440) Because we don't fully support fractional scroll,
  // pass float scroll offset feels steppy. eg. first x_offset is 0.1 ignored,
  // but last_x_offset_ set to 0.1 second x_offset is 1 but x_offset -
  // last_x_offset_ is 0.9 ignored.
  if (FloatEquals(scale, last_scale_) && x_offset == last_x_offset_ &&
      y_offset == last_y_offset_) {
    return hr;
  }

  DCHECK_NE(last_scale_, 0.0f);

  // DirectManipulation will send xy transform move to down-right which is noise
  // when pinch zoom. We should consider the gesture either Scroll or Pinch at
  // one sequence. But Pinch gesture may begin with some scroll transform since
  // DirectManipulation recognition maybe wrong at start if the user pinch with
  // slow motion. So we allow kScroll -> kPinch.

  // Consider this is a Scroll when scale factor equals 1.0.
  if (FloatEquals(scale, 1.0f)) {
    if (gesture_state_ == GestureState::kNone)
      TransitionToState(GestureState::kScroll);
  } else {
    // Pinch gesture may begin with some scroll events.
    TransitionToState(GestureState::kPinch);
  }

  if (gesture_state_ == GestureState::kScroll) {
    if (should_send_scroll_begin_) {
      event_target_->ApplyPanGestureScrollBegin(x_offset - last_x_offset_,
                                                y_offset - last_y_offset_);
      should_send_scroll_begin_ = false;
    } else {
      event_target_->ApplyPanGestureScroll(x_offset - last_x_offset_,
                                           y_offset - last_y_offset_);
    }
  } else if (gesture_state_ == GestureState::kFling) {
    event_target_->ApplyPanGestureFling(x_offset - last_x_offset_,
                                        y_offset - last_y_offset_);
  } else {
    event_target_->ApplyPinchZoomScale(scale / last_scale_);
  }

  last_scale_ = scale;
  last_x_offset_ = x_offset;
  last_y_offset_ = y_offset;

  return hr;
}

HRESULT DirectManipulationEventHandler::OnInteraction(
    IDirectManipulationViewport2* viewport,
    DIRECTMANIPULATION_INTERACTION_TYPE interaction) {
  if (!helper_)
    return S_OK;

  if (interaction == DIRECTMANIPULATION_INTERACTION_BEGIN)
    helper_->AddAnimationObserver();
  else if (interaction == DIRECTMANIPULATION_INTERACTION_END)
    helper_->RemoveAnimationObserver();

  return S_OK;
}

}  // namespace content