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content / browser / renderer_host / media / render_frame_audio_input_stream_factory.cc [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/browser/renderer_host/media/render_frame_audio_input_stream_factory.h"
#include <cstdint>
#include <string>
#include <utility>
#include "base/check_op.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/functional/callback_helpers.h"
#include "base/location.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/trace_event/trace_event.h"
#include "base/unguessable_token.h"
#include "content/browser/media/capture/desktop_capture_device_uma_types.h"
#include "content/browser/media/forwarding_audio_stream_factory.h"
#include "content/browser/media/media_devices_permission_checker.h"
#include "content/browser/media/media_devices_util.h"
#include "content/browser/renderer_host/media/audio_input_device_manager.h"
#include "content/browser/renderer_host/media/media_devices_manager.h"
#include "content/browser/renderer_host/media/media_stream_manager.h"
#include "content/public/browser/audio_stream_broker.h"
#include "content/public/browser/browser_task_traits.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/global_routing_id.h"
#include "content/public/browser/media_device_id.h"
#include "content/public/browser/render_frame_host.h"
#include "content/public/browser/render_process_host.h"
#include "content/public/browser/web_contents_media_capture_id.h"
#include "media/audio/audio_device_description.h"
#include "media/base/audio_parameters.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/receiver.h"
#include "third_party/blink/public/common/mediastream/media_stream_request.h"
#include "url/origin.h"
using blink::mojom::MediaDeviceType;
namespace content {
namespace {
AudioStreamBroker::LoopbackSource* GetLoopbackSourceOnUIThread(
int render_process_id,
int render_frame_id) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
auto* source = ForwardingAudioStreamFactory::CoreForFrame(
(RenderFrameHost::FromID(render_process_id, render_frame_id)));
if (!source) {
// The source of the capture has already been destroyed, so fail early.
return nullptr;
}
// Note: this pointer is sent over to the IO thread. This is safe since the
// destruction of |source| is posted to the IO thread and it hasn't been
// posted yet.
return source;
}
void EnumerateOutputDevices(MediaStreamManager* media_stream_manager,
MediaDevicesManager::EnumerationCallback cb) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
MediaDevicesManager::BoolDeviceTypes device_types;
device_types[static_cast<size_t>(MediaDeviceType::kMediaAudioOutput)] = true;
media_stream_manager->media_devices_manager()->EnumerateDevices(
device_types, std::move(cb));
}
void TranslateDeviceId(const std::string& device_id,
const MediaDeviceSaltAndOrigin& salt_and_origin,
base::RepeatingCallback<void(const std::string&)> cb,
const MediaDeviceEnumeration& device_array) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
for (const auto& device_info :
device_array[static_cast<size_t>(MediaDeviceType::kMediaAudioOutput)]) {
if (DoesRawMediaDeviceIDMatchHMAC(salt_and_origin, device_id,
device_info.device_id)) {
cb.Run(device_info.device_id);
break;
}
}
// If we're unable to translate the device id, |cb| will not be run.
}
void GotSaltAndOrigin(
int process_id,
int frame_id,
base::OnceCallback<void(const MediaDeviceSaltAndOrigin& salt_and_origin,
bool has_access)> cb,
const MediaDeviceSaltAndOrigin& salt_and_origin) {
bool access = MediaDevicesPermissionChecker().CheckPermissionOnUIThread(
MediaDeviceType::kMediaAudioOutput, process_id, frame_id);
GetIOThreadTaskRunner({})->PostTask(
FROM_HERE, base::BindOnce(std::move(cb), salt_and_origin, access));
}
void GetSaltOriginAndPermissionsOnUIThread(
int process_id,
int frame_id,
base::OnceCallback<void(const MediaDeviceSaltAndOrigin& salt_and_origin,
bool has_access)> cb) {
GetMediaDeviceSaltAndOrigin(
GlobalRenderFrameHostId(process_id, frame_id),
base::BindOnce(&GotSaltAndOrigin, process_id, frame_id, std::move(cb)));
}
} // namespace
class RenderFrameAudioInputStreamFactory::Core final
: public blink::mojom::RendererAudioInputStreamFactory {
public:
Core(mojo::PendingReceiver<blink::mojom::RendererAudioInputStreamFactory>
receiver,
MediaStreamManager* media_stream_manager,
RenderFrameHost* render_frame_host);
Core(const Core&) = delete;
Core& operator=(const Core&) = delete;
~Core() final;
void Init(mojo::PendingReceiver<blink::mojom::RendererAudioInputStreamFactory>
receiver);
// mojom::RendererAudioInputStreamFactory implementation.
void CreateStream(
mojo::PendingRemote<blink::mojom::RendererAudioInputStreamFactoryClient>
client,
const base::UnguessableToken& session_id,
const media::AudioParameters& audio_params,
bool automatic_gain_control,
uint32_t shared_memory_count,
media::mojom::AudioProcessingConfigPtr processing_config) final;
void AssociateInputAndOutputForAec(
const base::UnguessableToken& input_stream_id,
const std::string& output_device_id) final;
void CreateLoopbackStream(
mojo::PendingRemote<blink::mojom::RendererAudioInputStreamFactoryClient>
client,
const media::AudioParameters& audio_params,
uint32_t shared_memory_count,
bool disable_local_echo,
AudioStreamBroker::LoopbackSource* loopback_source);
void AssociateInputAndOutputForAecAfterCheckingAccess(
const base::UnguessableToken& input_stream_id,
const std::string& output_device_id,
const MediaDeviceSaltAndOrigin& salt_and_origin,
bool access_granted);
void AssociateTranslatedOutputDeviceForAec(
const base::UnguessableToken& input_stream_id,
const std::string& raw_output_device_id);
const raw_ptr<MediaStreamManager> media_stream_manager_;
const int process_id_;
const int frame_id_;
mojo::Receiver<RendererAudioInputStreamFactory> receiver_{this};
// Always null-check this weak pointer before dereferencing it.
base::WeakPtr<ForwardingAudioStreamFactory::Core> forwarding_factory_;
base::WeakPtrFactory<Core> weak_ptr_factory_{this};
};
RenderFrameAudioInputStreamFactory::RenderFrameAudioInputStreamFactory(
mojo::PendingReceiver<blink::mojom::RendererAudioInputStreamFactory>
receiver,
MediaStreamManager* media_stream_manager,
RenderFrameHost* render_frame_host)
: core_(new Core(std::move(receiver),
media_stream_manager,
render_frame_host)) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
}
RenderFrameAudioInputStreamFactory::~RenderFrameAudioInputStreamFactory() {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
// Ensure |core_| is deleted on the right thread. DeleteOnIOThread isn't used
// as it doesn't post in case it is already executed on the right thread. That
// causes issues in unit tests where the UI thread and the IO thread are the
// same.
GetIOThreadTaskRunner({})->PostTask(
FROM_HERE, base::DoNothingWithBoundArgs(std::move(core_)));
}
RenderFrameAudioInputStreamFactory::Core::Core(
mojo::PendingReceiver<blink::mojom::RendererAudioInputStreamFactory>
receiver,
MediaStreamManager* media_stream_manager,
RenderFrameHost* render_frame_host)
: media_stream_manager_(media_stream_manager),
process_id_(render_frame_host->GetProcess()->GetID()),
frame_id_(render_frame_host->GetRoutingID()) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
ForwardingAudioStreamFactory::Core* tmp_factory =
ForwardingAudioStreamFactory::CoreForFrame(render_frame_host);
if (!tmp_factory) {
// The only case when we not have a forwarding factory at this point is when
// the frame belongs to an interstitial. Interstitials don't need audio, so
// it's fine to drop the receiver.
return;
}
forwarding_factory_ = tmp_factory->AsWeakPtr();
// Unretained is safe since the destruction of |this| is posted to the IO
// thread.
GetIOThreadTaskRunner({})->PostTask(
FROM_HERE,
base::BindOnce(&Core::Init, base::Unretained(this), std::move(receiver)));
}
RenderFrameAudioInputStreamFactory::Core::~Core() {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
}
void RenderFrameAudioInputStreamFactory::Core::Init(
mojo::PendingReceiver<blink::mojom::RendererAudioInputStreamFactory>
receiver) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
receiver_.Bind(std::move(receiver));
}
void RenderFrameAudioInputStreamFactory::Core::CreateStream(
mojo::PendingRemote<blink::mojom::RendererAudioInputStreamFactoryClient>
client,
const base::UnguessableToken& session_id,
const media::AudioParameters& audio_params,
bool automatic_gain_control,
uint32_t shared_memory_count,
media::mojom::AudioProcessingConfigPtr processing_config) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
TRACE_EVENT1("audio", "RenderFrameAudioInputStreamFactory::CreateStream",
"session id", session_id.ToString());
if (!forwarding_factory_)
return;
const blink::MediaStreamDevice* device =
media_stream_manager_->audio_input_device_manager()->GetOpenedDeviceById(
session_id);
if (!device) {
TRACE_EVENT_INSTANT0("audio", "device not found", TRACE_EVENT_SCOPE_THREAD);
return;
}
WebContentsMediaCaptureId capture_id;
if (WebContentsMediaCaptureId::Parse(device->id, &capture_id)) {
// For MEDIA_GUM_DESKTOP_AUDIO_CAPTURE, the source is selected from
// picker window, we do not mute the source audio. For
// MEDIA_GUM_TAB_AUDIO_CAPTURE, the probable use case is Cast, we mute
// the source audio.
// TODO(qiangchen): Analyze audio constraints to make a duplicating or
// diverting decision. It would give web developer more flexibility.
GetUIThreadTaskRunner({})->PostTaskAndReplyWithResult(
FROM_HERE,
base::BindOnce(&GetLoopbackSourceOnUIThread,
capture_id.render_process_id,
capture_id.main_render_frame_id),
base::BindOnce(
&RenderFrameAudioInputStreamFactory::Core::CreateLoopbackStream,
weak_ptr_factory_.GetWeakPtr(), std::move(client), audio_params,
shared_memory_count, capture_id.disable_local_echo));
if (device->type ==
blink::mojom::MediaStreamType::GUM_DESKTOP_AUDIO_CAPTURE)
IncrementDesktopCaptureCounter(SYSTEM_LOOPBACK_AUDIO_CAPTURER_CREATED);
return;
} else {
forwarding_factory_->CreateInputStream(
process_id_, frame_id_, device->id, audio_params, shared_memory_count,
automatic_gain_control, std::move(processing_config),
std::move(client));
// Only count for captures from desktop media picker dialog and system loop
// back audio.
if (device->type ==
blink::mojom::MediaStreamType::GUM_DESKTOP_AUDIO_CAPTURE &&
(media::AudioDeviceDescription::IsLoopbackDevice(device->id))) {
IncrementDesktopCaptureCounter(SYSTEM_LOOPBACK_AUDIO_CAPTURER_CREATED);
}
}
}
void RenderFrameAudioInputStreamFactory::Core::CreateLoopbackStream(
mojo::PendingRemote<blink::mojom::RendererAudioInputStreamFactoryClient>
client,
const media::AudioParameters& audio_params,
uint32_t shared_memory_count,
bool disable_local_echo,
AudioStreamBroker::LoopbackSource* loopback_source) {
if (!loopback_source || !forwarding_factory_)
return;
forwarding_factory_->CreateLoopbackStream(
process_id_, frame_id_, loopback_source, audio_params,
shared_memory_count, disable_local_echo, std::move(client));
}
void RenderFrameAudioInputStreamFactory::Core::AssociateInputAndOutputForAec(
const base::UnguessableToken& input_stream_id,
const std::string& output_device_id) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
if (!IsValidDeviceId(output_device_id))
return;
GetUIThreadTaskRunner({})->PostTask(
FROM_HERE,
base::BindOnce(
&GetSaltOriginAndPermissionsOnUIThread, process_id_, frame_id_,
base::BindOnce(
&Core::AssociateInputAndOutputForAecAfterCheckingAccess,
weak_ptr_factory_.GetWeakPtr(), input_stream_id,
output_device_id)));
}
void RenderFrameAudioInputStreamFactory::Core::
AssociateInputAndOutputForAecAfterCheckingAccess(
const base::UnguessableToken& input_stream_id,
const std::string& output_device_id,
const MediaDeviceSaltAndOrigin& salt_and_origin,
bool access_granted) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
if (!forwarding_factory_ || !access_granted)
return;
if (media::AudioDeviceDescription::IsDefaultDevice(output_device_id) ||
media::AudioDeviceDescription::IsCommunicationsDevice(output_device_id)) {
forwarding_factory_->AssociateInputAndOutputForAec(input_stream_id,
output_device_id);
} else {
EnumerateOutputDevices(
media_stream_manager_,
base::BindOnce(&TranslateDeviceId, output_device_id, salt_and_origin,
base::BindRepeating(
&RenderFrameAudioInputStreamFactory::Core::
AssociateTranslatedOutputDeviceForAec,
weak_ptr_factory_.GetWeakPtr(), input_stream_id)));
}
}
void RenderFrameAudioInputStreamFactory::Core::
AssociateTranslatedOutputDeviceForAec(
const base::UnguessableToken& input_stream_id,
const std::string& raw_output_device_id) {
DCHECK_CURRENTLY_ON(BrowserThread::IO);
if (!forwarding_factory_)
return;
forwarding_factory_->AssociateInputAndOutputForAec(input_stream_id,
raw_output_device_id);
}
} // namespace content