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content / browser / renderer_host / pepper / pepper_gamepad_host.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_BROWSER_RENDERER_HOST_PEPPER_PEPPER_GAMEPAD_HOST_H_
#define CONTENT_BROWSER_RENDERER_HOST_PEPPER_PEPPER_GAMEPAD_HOST_H_
#include <stdint.h>
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "content/common/content_export.h"
#include "device/gamepad/gamepad_consumer.h"
#include "ppapi/host/resource_host.h"
namespace device {
class GamepadService;
}
namespace ppapi {
namespace host {
struct ReplyMessageContext;
}
}
namespace content {
class BrowserPpapiHost;
class CONTENT_EXPORT PepperGamepadHost :
public ppapi::host::ResourceHost,
public device::GamepadConsumer {
public:
PepperGamepadHost(BrowserPpapiHost* host,
PP_Instance instance,
PP_Resource resource);
// Allows tests to specify a gamepad service to use rather than the global
// singleton. The caller owns the gamepad_service pointer.
PepperGamepadHost(device::GamepadService* gamepad_service,
BrowserPpapiHost* host,
PP_Instance instance,
PP_Resource resource);
PepperGamepadHost(const PepperGamepadHost&) = delete;
PepperGamepadHost& operator=(const PepperGamepadHost&) = delete;
~PepperGamepadHost() override;
int32_t OnResourceMessageReceived(
const IPC::Message& msg,
ppapi::host::HostMessageContext* context) override;
// device::GamepadConsumer implementation.
void OnGamepadConnected(uint32_t index,
const device::Gamepad& gamepad) override {}
void OnGamepadDisconnected(uint32_t index,
const device::Gamepad& gamepad) override {}
private:
int32_t OnRequestMemory(ppapi::host::HostMessageContext* context);
void GotUserGesture(const ppapi::host::ReplyMessageContext& in_context);
raw_ptr<device::GamepadService> gamepad_service_;
bool is_started_;
base::WeakPtrFactory<PepperGamepadHost> weak_factory_{this};
};
} // namespace content
#endif // CONTENT_BROWSER_RENDERER_HOST_PEPPER_PEPPER_GAMEPAD_HOST_H_